docs: removed obsolote Components entry and add IsEditor function

install-platforms
Maikel de Vries 2018-02-11 10:33:58 +01:00
parent 18dce041e1
commit f9e7a983f2
2 changed files with 24 additions and 5 deletions

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@ -60,11 +60,6 @@
<col>Integer</col>
<col>Weight of the object. Rock 10, clonk 50, hut 1000, castle 10000.</col>
</row>
<row>
<literal_col>Components</literal_col>
<col>ID list</col>
<col>Elements from which the object is composed. Uncompleted or half grown objects will only have the respective fraction of the components.</col>
</row>
<row>
<literal_col>SolidMask</literal_col>
<col>6 integers</col>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>IsEditor</title>
<category>Global</category>
<version>8.0 OC</version>
<syntax><rtype>bool</rtype></syntax>
<desc>Returns whether the current game is an editor game.</desc>
<examples>
<example>
<code>public func InitializePlayer(int plr)
{
if (IsEditor())
<funclink>SetWealth</funclink>funclink>(plr, 10**4);
}</code>
<text>Gives the player a lot of wealth for testing purposes in editor mode.</text>
</example>
</examples>
</func>
<author>Maikel</author><date>2018-02</date>
</funcs>