Fix more broken entries in Scenario.txt (#1910)

install-platforms
Lukas Werling 2018-01-13 18:57:32 +01:00
parent d2a8f2503c
commit 5944146f2b
2 changed files with 10 additions and 8 deletions

View File

@ -182,9 +182,9 @@ void C4SHead::CompileFunc(StdCompiler *pComp, bool fSection)
if (!fSection)
{
pComp->Value(mkNamingAdapt(Icon, "Icon", 18));
pComp->Value(mkNamingAdapt(Title, "Title", "Default Title"));
pComp->Value(mkNamingAdapt(Loader, "Loader", ""));
pComp->Value(mkNamingAdapt(Font, "Font", ""));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Title), "Title", "Default Title"));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Loader), "Loader", ""));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Font), "Font", ""));
pComp->Value(mkNamingAdapt(mkArrayAdaptDM(C4XVer,0), "Version" ));
pComp->Value(mkNamingAdapt(Difficulty, "Difficulty", 0));
pComp->Value(mkNamingAdapt(MaxPlayer, "MaxPlayer", C4S_MaxPlayerDefault));
@ -198,8 +198,8 @@ void C4SHead::CompileFunc(StdCompiler *pComp, bool fSection)
pComp->Value(mkNamingAdapt(RandomSeed, "RandomSeed", 0));
if (!fSection)
{
pComp->Value(mkNamingAdapt(Engine, "Engine", ""));
pComp->Value(mkNamingAdapt(MissionAccess, "MissionAccess", ""));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Engine), "Engine", ""));
pComp->Value(mkNamingAdapt(mkStringAdaptA(MissionAccess),"MissionAccess", ""));
pComp->Value(mkNamingAdapt(Secret, "Secret", false));
pComp->Value(mkNamingAdapt(NetworkGame, "NetworkGame", false));
pComp->Value(mkNamingAdapt(NetworkRuntimeJoin, "NetworkRuntimeJoin", false));
@ -330,7 +330,7 @@ void C4SLandscape::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(VegLevel, "VegetationLevel", C4SVal(50,30,0,100), true));
pComp->Value(mkNamingAdapt(InEarth, "InEarth", C4IDList()));
pComp->Value(mkNamingAdapt(InEarthLevel, "InEarthLevel", C4SVal(50,0,0,100), true));
pComp->Value(mkNamingAdapt(mkStringAdapt(SkyDef, StdCompiler::RCT_All),"Sky",""));
pComp->Value(mkNamingAdapt(mkStringAdaptA(SkyDef), "Sky", ""));
pComp->Value(mkNamingAdapt(mkArrayAdaptDM(SkyDefFade,0),"SkyFade" ));
pComp->Value(mkNamingAdapt(BottomOpen, "BottomOpen", 0));
pComp->Value(mkNamingAdapt(TopOpen, "TopOpen", 1));
@ -344,8 +344,8 @@ void C4SLandscape::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(Phase, "Phase", C4SVal(50)));
pComp->Value(mkNamingAdapt(Period, "Period", C4SVal(15)));
pComp->Value(mkNamingAdapt(Random, "Random", C4SVal(0)));
pComp->Value(mkNamingAdapt(Material, "Material", "Earth"));
pComp->Value(mkNamingAdapt(Liquid, "Liquid", "Water"));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Material),"Material", "Earth"));
pComp->Value(mkNamingAdapt(mkStringAdaptA(Liquid), "Liquid", "Water"));
pComp->Value(mkNamingAdapt(LiquidLevel, "LiquidLevel", C4SVal()));
pComp->Value(mkNamingAdapt(MapPlayerExtend, "MapPlayerExtend", 0));
pComp->Value(mkNamingAdapt(Layers, "Layers", C4NameList()));

View File

@ -206,6 +206,8 @@ struct StdStdStringAdapt
};
inline StdStdStringAdapt mkStringAdapt(std::string& string, StdCompiler::RawCompileType eRawType = StdCompiler::RCT_Escaped)
{ return StdStdStringAdapt(string, eRawType); }
inline StdStdStringAdapt mkStringAdaptA(std::string& string)
{ return StdStdStringAdapt(string, StdCompiler::RCT_All); }
// * Raw adaptor
struct StdRawAdapt