forked from Mirrors/openclonk
Warning about #1965 so if we release 8.0 without fixing that bug, hopefully nobody will stumble over it.
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41cecc6a6f
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d175f776ad
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@ -347,6 +347,7 @@ IDS_DLG_LEAGUESIGNUPON=Liga-Anmeldung auf %s
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IDS_DLG_LOBBY=Lobby
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IDS_DLG_LOG=Fehlermeldungen
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IDS_DLG_MISSIONACCESS=Missionszugang
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IDS_DLG_NETRESUME=Du hast soeben ein Spiel im Netzwerkmodus gespeichert.|Es ist unwahschreinlich, dass der Spielstand als Netzwerkspiel fortgesetzt werden kann.|Dies ist ein bekannter Fehler.
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IDS_DLG_NETSTART=Netzwerkspiel starten
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IDS_DLG_NETWORK=Netzwerk
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IDS_DLG_NO=&Nein
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@ -347,6 +347,7 @@ IDS_DLG_LEAGUESIGNUPON=League Login on %s
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IDS_DLG_LOBBY=Lobby
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IDS_DLG_LOG=Error Log
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IDS_DLG_MISSIONACCESS=Mission Access
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IDS_DLG_NETRESUME=You just saved a game in network mode.|It is unlikely that this save can be resumed as a network game.|This is a known error.
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IDS_DLG_NETSTART=Start Network Game
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IDS_DLG_NETWORK=Network
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IDS_DLG_NO=&No
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@ -1981,6 +1981,16 @@ bool C4Game::QuickSave(const char *strFilename, const char *strTitle, bool fForc
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// Success
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Log(LoadResStr("IDS_CNS_GAMESAVED"));
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// Warning about network saves
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if (Network.isEnabled())
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::pGUI->ShowMessageModal(
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LoadResStr("IDS_DLG_NETRESUME"),
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LoadResStr("IDS_CNS_GAMESAVED"),
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C4GUI::MessageDialog::btnOK,
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C4GUI::Ico_Error
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);
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return true;
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}
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