sandbox: use spraycan and overload functionality

stable-8
Maikel de Vries 2018-02-01 21:38:24 +01:00 committed by Lukas Werling
parent d3bc20f168
commit c7262aa317
12 changed files with 72 additions and 178 deletions

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Title=Sandbox
Icon=17
[Definitions]
Definition1=Objects.ocd
Definition2=Decoration.ocd/Misc.ocd/SprayCan.ocd
[Landscape]
SkyScrollMode=2
Secret=false

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[DefCore]
id=SprayCan
Version=8,0
Category=C4D_Object
Width=9
Height=3
Offset=-4,-2
Vertices=4
VertexX=-4,4,-4,4
VertexY=1,1,-2,-2
VertexFriction=40,40,40,40
Value=5
Mass=10
Rotate=1

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/**
Spray can
@author K-Pone, Sven2
*/
local last_x, last_y, last_ldx, last_ldy;
local paint_col;
local paint_bg;
local max_dist = 50;
local brushmode = 1; // 1 = Draw Brush, 2 = Quad Brush, 3 = Eraser
func Construction()
{
SetColor(RGB(Random(256),Random(256),Random(256)));
}
// Impact sound
public func Hit()
{
Sound("Hits::GeneralHit?");
}
// Item activation
public func ControlUseStart(object clonk, int x, int y)
{
paint_col = clonk.SelectedBrushMaterial;
paint_bg = clonk.SelectedBrushBgMaterial;
brushmode = clonk.SelectedBrushMode;
return ControlUseHolding(clonk, x, y);
}
public func HoldingEnabled() { return true; }
public func ControlUseHolding(object clonk, int new_x, int new_y)
{
// Out of reach? Stop spraying. // Not for Gods like Sandboxers ;)
//if (Distance(0,0,new_x,new_y) > max_dist)
//{
//SetAction("Idle");
//return true;
//}
// Work in global coordinates
new_x += GetX(); new_y += GetY();
// (re-)start spraying
if (GetAction() != "Spraying") StartSpraying(clonk, new_x, new_y);
// Spray paint if position moved
if (new_x==last_x && new_y == last_y) return true;
var wdt = clonk.SelectedBrushSize;
var dx=new_x-last_x, dy=new_y-last_y;
var d = Distance(dx,dy);
var ldx = dy*wdt/d, ldy = -dx*wdt/d;
if (!last_ldx && !last_ldy) { last_ldx=ldx; last_ldy=ldy; }
if (brushmode == 1)
{
DrawMaterialQuad(paint_col, last_x-last_ldx,last_y-last_ldy, last_x+last_ldx,last_y+last_ldy, new_x+ldx,new_y+ldy, new_x-ldx,new_y-ldy, paint_bg);
}
else if (brushmode == 2)
{
DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), paint_bg );
}
else if (brushmode == 3)
{
// Draw something to set BG Mat to sky (workaround for not being able to draw Sky via DrawMaterialQuad)
DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), DMQ_Sky );
ClearFreeRect(new_x - (wdt / 2), new_y - (wdt / 2), wdt, wdt);
}
last_x = new_x; last_y = new_y;
last_ldx = ldx; last_ldy = ldy;
return true;
}
public func ControlUseStop(object clonk, int x, int y)
{
SetAction("Idle");
return true;
}
public func ControlUseCancel(object clonk, int x, int y)
{
SetAction("Idle");
return true;
}
private func StartSpraying(object clonk, int x, int y)
{
// Go into spray mode and place an initial blob
last_x = x; last_y = y;
last_ldx=last_ldy=0;
var r = Random(90), wdt = 2;
var ldx = Sin(r, wdt), ldy = Cos(r, wdt);
DrawMaterialQuad(paint_col, x-ldx,y-ldy, x-ldy,y+ldx, x+ldx,y+ldy, x+ldy,y-ldx, paint_bg);
SetAction("Spraying");
return true;
}
local ActMap = {
Spraying = {
Prototype = Action,
FacetBase = 1,
Length = 1,
Delay = 1,
Name = "Spraying",
Sound = "SprayCan::SprayCan",
NextAction = "Spraying",
}
};
func Definition(def) {
SetProperty("PictureTransformation",Trans_Rotate(-30,0,1,1),def);
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";

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material SprayCan
{
receive_shadows on
technique
{
pass SprayCan
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit Overlay
{
texture Overlay.png
tex_address_mode wrap
filtering trilinear
colour_op_ex modulate src_texture src_player_colour
}
texture_unit SprayCan
{
texture SprayCan.jpg
tex_address_mode wrap
filtering trilinear
colour_op_ex blend_current_alpha src_current src_texture
}
texture_unit Light
{
// apply lighting -- note this texture unit does not need an
// actual texture image: no hardware TIU will be used.
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}

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Name=Sprühdose
Description=Lasse den kleinen Künstler in dir heraus!

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Name=Spray can
Description=Let out the little artist in you!

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// Convert spray can into material draw tool.
#appendto SprayCan
local paint_bg;
local brush_mode = 1; // 1 = Draw Brush, 2 = Quad Brush, 3 = Eraser
public func Construction()
{
SetColor(RGB(Random(256), Random(256), Random(256)));
return;
}
// Item activation
public func ControlUseStart(object clonk, int x, int y)
{
paint_col = clonk.SelectedBrushMaterial;
paint_bg = clonk.SelectedBrushBgMaterial;
brush_mode = clonk.SelectedBrushMode;
return ControlUseHolding(clonk, x, y);
}
public func HoldingEnabled() { return true; }
public func ControlUseHolding(object clonk, int new_x, int new_y)
{
// Work in global coordinates.
new_x += GetX(); new_y += GetY();
// (re-)start spraying.
if (GetAction() != "Spraying")
StartSpraying(clonk, new_x, new_y);
// Spray paint if position moved.
if (new_x == last_x && new_y == last_y)
return true;
var wdt = clonk.SelectedBrushSize;
var dx = new_x - last_x, dy = new_y - last_y;
var d = Distance(dx, dy);
var ldx = dy * wdt / d, ldy = -dx * wdt / d;
if (!last_ldx && !last_ldy)
{
last_ldx = ldx;
last_ldy = ldy;
}
if (brush_mode == 1)
{
DrawMaterialQuad(paint_col, last_x - last_ldx, last_y - last_ldy, last_x + last_ldx, last_y + last_ldy, new_x + ldx,new_y + ldy, new_x - ldx, new_y - ldy, paint_bg);
}
else if (brush_mode == 2)
{
DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), paint_bg);
}
else if (brush_mode == 3)
{
// Draw something to set BG Mat to sky (workaround for not being able to draw Sky via DrawMaterialQuad)
DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), DMQ_Sky);
ClearFreeRect(new_x - (wdt / 2), new_y - (wdt / 2), wdt, wdt);
}
last_x = new_x; last_y = new_y;
last_ldx = ldx; last_ldy = ldy;
return true;
}