forked from Mirrors/openclonk
ensure proper saving of pipe lines to prevent line breaks
parent
f815892b19
commit
f3626469b2
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@ -126,7 +126,6 @@ private func OnLineChange()
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var act2 = GetActionTarget(1);
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if (act1) act1->~OnPipeLengthChange(this);
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if (act2) act2->~OnPipeLengthChange(this);
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// Break line if it is too long.
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if (GetPipeLength() > this.PipeMaxLength)
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{
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@ -163,8 +162,12 @@ public func SaveScenarioObject(props)
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{
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if (!inherited(props, ...)) return false;
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SaveScenarioObjectAction(props);
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// Ensure vertices are moved to the action targets to ensure the shortest path length and prevent a line break.
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if (GetActionTarget()) props->AddCall("VtxX", this, "SetVertexXY", 0, GetActionTarget()->GetX(), GetActionTarget()->GetY());
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if (GetActionTarget(1)) props->AddCall("VtxX", this, "SetVertexXY", 1, GetActionTarget(1)->GetX(), GetActionTarget(1)->GetY());
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if (pipe_kit) props->AddCall("PipeKit", this, "SetPipeKit", pipe_kit);
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if (IsAirPipe()) props->AddCall("AirPipe", this, "SetAir");
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if (this.BlockPipeCutting) props->AddSet("BlockPipeCutting", this, "BlockPipeCutting", this.BlockPipeCutting);
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return true;
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}
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