forked from Mirrors/openclonk
GIDL: do not make stone doors static back
parent
187b887cdf
commit
05268d140b
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@ -152,7 +152,7 @@ func StartGame()
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// Init objects to defend
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for (var obj in [g_statue, g_doorleft, g_doorright]) if (obj)
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{
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obj->SetCategory(C4D_Living | C4D_StaticBack);
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obj->SetCategory(C4D_Living);
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obj->SetAlive(true);
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obj.MaxEnergy = 800000;
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obj->DoEnergy(obj.MaxEnergy/1000);
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@ -161,6 +161,7 @@ func StartGame()
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}
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if (g_statue)
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{
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g_statue->SetCategory(C4D_Living | C4D_StaticBack);
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g_statue.Death = Scenario.Statue_Death;
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}
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// Launch first wave!
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