maze: fix warning for declaration of variables and move spray can to Decoration.ocd

stable-8
Maikel de Vries 2018-02-01 21:20:02 +01:00 committed by Lukas Werling
parent 6ac777e705
commit d3bc20f168
12 changed files with 38 additions and 24 deletions

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@ -1,4 +1,9 @@
/* Spray can */
/**
Spray can
Let out the little artist in you!
@author Sven2
*/
local last_x, last_y, last_ldx, last_ldy;
local paint_col;
@ -6,13 +11,13 @@ local max_dist = 50;
static SprayCan_last_col;
protected func Construction()
public func Construction()
{
SetPaintCol(SprayCan_last_col++);
return true;
return;
}
func SetPaintCol(int idx)
public func SetPaintCol(int idx)
{
idx %= 5;
var tex_name = Format("Paint%s",["Red", "Green", "Teal", "Yellow", "White"][idx]);
@ -39,7 +44,7 @@ public func HoldingEnabled() { return true; }
public func ControlUseHolding(object clonk, int new_x, int new_y)
{
// Out of reach? Stop spraying.
if (Distance(0,0,new_x,new_y) > max_dist)
if (Distance(0, 0, new_x, new_y) > max_dist)
{
SetAction("Idle");
return true;
@ -49,16 +54,22 @@ public func ControlUseHolding(object clonk, int new_x, int new_y)
new_x += GetX(); new_y += GetY();
// (re-)start spraying
if (GetAction() != "Spraying") StartSpraying(clonk, new_x, new_y);
if (GetAction() != "Spraying")
StartSpraying(clonk, new_x, new_y);
// Spray paint if position moved
if (new_x==last_x && new_y == last_y) return true;
if (new_x == last_x && new_y == last_y)
return true;
var wdt = 2;
var dx=new_x-last_x, dy=new_y-last_y;
var d = Distance(dx,dy);
var ldx = dy*wdt/d, ldy = -dx*wdt/d;
if (!last_ldx && !last_ldy) { last_ldx=ldx; last_ldy=ldy; }
DrawMaterialQuad(paint_col, last_x-last_ldx,last_y-last_ldy, last_x+last_ldx,last_y+last_ldy, new_x+ldx,new_y+ldy, new_x-ldx,new_y-ldy, DMQ_Bridge);
var dx = new_x - last_x, dy = new_y - last_y;
var d = Distance(dx, dy);
var ldx = dy * wdt / d, ldy = -dx *wdt / d;
if (!last_ldx && !last_ldy)
{
last_ldx = ldx;
last_ldy = ldy;
}
DrawMaterialQuad(paint_col, last_x - last_ldx, last_y - last_ldy, last_x + last_ldx, last_y + last_ldy, new_x + ldx, new_y + ldy, new_x - ldx, new_y - ldy, DMQ_Bridge);
last_x = new_x; last_y = new_y;
last_ldx = ldx; last_ldy = ldy;
return true;
@ -80,14 +91,25 @@ private func StartSpraying(object clonk, int x, int y)
{
// Go into spray mode and place an initial blob
last_x = x; last_y = y;
last_ldx=last_ldy=0;
last_ldx = last_ldy = 0;
var r = Random(90), wdt = 2;
var ldx = Sin(r, wdt), ldy = Cos(r, wdt);
DrawMaterialQuad(paint_col, x-ldx,y-ldy, x-ldy,y+ldx, x+ldx,y+ldy, x+ldy,y-ldx, DMQ_Bridge);
DrawMaterialQuad(paint_col, x - ldx, y - ldy, x - ldy, y + ldx, x + ldx, y + ldy, x + ldy, y - ldx, DMQ_Bridge);
SetAction("Spraying");
return true;
}
public func Definition(def)
{
SetProperty("PictureTransformation", Trans_Rotate(-30, 0, 1, 1), def);
}
/*-- Properties --*/
local Collectible = true;
local Name = "$Name$";
local Description = "$Description$";
local ActMap = {
Spraying = {
@ -96,15 +118,7 @@ local ActMap = {
Length = 1,
Delay = 1,
Name = "Spraying",
Sound = "SprayCan::SprayCan",
Sound = "Objects::SprayCan",
NextAction = "Spraying",
}
};
func Definition(def) {
SetProperty("PictureTransformation",Trans_Rotate(-30,0,1,1),def);
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";

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@ -10,6 +10,7 @@ Goals=Goal_RubyHunt=1;
[Definitions]
Definition1=Objects.ocd
Definition2=Decoration.ocd/Misc.ocd/SprayCan.ocd
[Player1]
Crew=Clonk=1

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@ -5,7 +5,6 @@
Dynamic maze
--*/
static g_caves, g_end_cave_x, g_end_cave_y;
local goal_cave;
func InitializePlayer(int plr)