forked from Mirrors/openclonk
Detach any visible objects upon Death (#1974).
parent
07ea7f2791
commit
16adcfff73
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@ -169,8 +169,7 @@ protected func Death(int killed_by)
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}
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}
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CloseEyes(1);
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UpdateAttach();
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return true;
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}
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@ -417,6 +417,7 @@ func Ejection(object obj)
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this->~OnSlotEmpty(handpos);
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obj->~Deselection(this, handpos);
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}
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this->~UpdateAttach();
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}
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// we have over-weight? Put the next unindexed object inside that slot
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