Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Mark
21102bb4ef
Melee Weapons: Code formatted for remaining melee weapons
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No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
David Dormagen
29a1a21526
club respects Rule_NoFriendFire and IsProjectileTarget ( #1993 )
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Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
f39ce4f25c
Make arrows burn ( #1983 )
2018-01-28 12:51:14 +01:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Lukas Werling
dd86c05b9f
Fix some � U+FFFD REPLACEMENT CHARACTER instead of umlauts
2018-01-07 00:50:43 +01:00
Maikel de Vries
ed41426ef8
fix line endings of some files in planet
2017-11-10 10:21:09 +01:00
Clonkonaut
6acea8930b
Various objects: include library flammable
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Increased burn time (140 frames) for: axe, bucket, grapple bow, hammer, pickaxe, shovel, sickle. So useful items will burn a little bit longer.
Coal will burn for 245 frames and then just burst into ashes and not change into a Burned Object.
2017-11-01 00:54:24 +01:00
Mark
09eec4b53c
MoltenMonarch: Moved materials to weapons
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Weapon materials are now defined in the basic objects, so that other
scenarios can use the alternate skins, too.
2017-08-11 14:22:45 +02:00
Maikel de Vries
a53bc7eb61
fix script error when fire arrow's incineration destroys an object
2017-06-26 17:20:22 +02:00
Sven Eberhardt
a2d6b65668
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00
Fulgen301
b7108ff836
Modify Blunderbuss in order to work with Rule_Relaunch
2017-03-30 20:55:05 +02:00
Fulgen301
b76cedbe7e
Modify Bow in order to work with Rule_Relaunch
2017-03-30 20:55:05 +02:00
Fulgen301
51d61d1b26
Modify GrenadeLauncher in order to work with Rule_Relaunch
2017-03-30 20:55:04 +02:00
Sven Eberhardt
1c7ee21903
Add weapon speed setting to ranged weapons
2017-03-04 22:47:17 -05:00
Maikel de Vries
2807f36319
indicate which items are explosive
2017-02-02 21:47:57 +01:00
Mark
4b33beb9db
MoltenMonarch: Clean code
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The king size weapons overloaded entire functions from their original objects. This was replaced by adding interfaces that allow for the manipulation of the desired values.
2017-01-07 02:21:22 +01:00
Mark
db9451dcce
MoltenMonarch: Fix musket/blunderbuss
2017-01-07 02:10:00 +01:00
Maikel de Vries
aeddfd1b03
prevent bullet pack from sliding due to zero friction
2016-12-26 17:55:45 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
095a589842
clean up bullet trail and fix offset to bullet
2016-08-22 16:32:47 +02:00
Maikel de Vries
1fc7fea628
remove unused local variable from grenade launcher
2016-08-22 16:32:47 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Clonkonaut
d93b4d7b3a
Do not show helmet on back (can't make it work properly with other items).
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The helmet is just too big and bulky. Same with the diving helmet.
2016-08-17 20:25:05 +02:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Clonkonaut
1036bad7fb
Added a helmet by pluto. Wear and get 20% off damage*!
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*: not all damage is reduced, does not help against explosions, fire, asphyxiation or corrosion. We assume no liability for any deaths or injuries occurred while wearing.
2016-08-12 18:25:01 +02:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
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Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00
Clonkonaut
34af29fd7b
Show quick slot item on clonk.
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All GetCarry* callbacks receive a parameter whether they are held in this slot and can then return a different display mode!
I also took the opportunity to restructure many scripts in a similar way.
2016-08-05 01:14:13 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
3620e22061
fix launching of javelins
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Bug was introduced when TakeObject changed.
2016-06-12 11:39:11 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Nicolas Hake
8e18a3fc96
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
Maikel de Vries
3907281933
fix script error when striking sword ( #1731 )
2016-05-01 16:54:05 +02:00
Maikel de Vries
3f085a0532
balance grenade launcher projectiles
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Decrease their mass to prevent too much damage when having a direct hit plus explosion. Also decrease the impact of the iron bomb explosion a bit to make it less overpowered.
2016-04-25 21:27:22 +02:00
Maikel de Vries
f5a9412a35
clean up iron bomb and shrapnel scripts
2016-04-25 21:27:22 +02:00
Maikel de Vries
f46f38511a
add function to determine if ironbomb and dynamite are fusing
2016-04-22 23:27:33 +02:00
Maikel de Vries
0d1b68dc39
balance item components and values
2016-04-08 19:17:53 +02:00
Maikel de Vries
13f0f584e8
fix not scaling with holding loaded musket ( #1711 )
2016-04-07 19:10:38 +02:00
Maikel de Vries
255429d3e0
make setting loaded public in musket and grenade launcher
2016-04-04 22:23:34 +02:00
Maikel de Vries
ca265103bb
do not stack loaded weapons with unloaded ones
2016-04-04 22:23:34 +02:00
Nicolas Hake
fe91cec2b7
Merge remote-tracking branch 'github/pull/14'
2016-02-29 14:05:45 +01:00
Maikel de Vries
1b94d0fcc8
reduce javelin damage
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This way it really does what was promised in the last commit (ac8d5934
), and not kill someone with 2 good throws.
2016-02-14 18:31:39 +01:00
Lukas Werling
29491ec3b7
Replace lots of empty parameters with proplist for Sound()
2016-02-10 13:31:16 +01:00
Maikel de Vries
879048c366
show projectile trajectory preview for the grenade launcher
2016-02-03 19:49:23 +01:00
Maikel de Vries
a390f8f248
fuse and activate iron bomb on cannon shot, fuse dynamite as well
2016-02-01 00:10:23 +01:00