Change (int)0 to nil where deprecated

qteditor
Nicolas Hake 2016-05-13 17:13:34 +02:00
parent 511e3bbb36
commit 8e18a3fc96
14 changed files with 26 additions and 26 deletions

View File

@ -80,7 +80,7 @@ global func FxIntIntroStart(object target, proplist effect)
effect.Dialog = effect.Sister->SetDialogue("Sister");
effect.Rock = effect.Sister->CreateContents(Rock);
effect.Rock->SetObjectLayer(0);
effect.Rock->SetObjectLayer(nil);
effect.Players = [];
}

View File

@ -166,10 +166,10 @@ func Attack_8()
npc.ActMap = Clonk.ActMap;
npc->SetAction("Walk");
}
npc_newton->SetCommand("MoveTo", 0, 422, 342);
npc_lara->SetCommand("MoveTo", 0, 455, 358);
npc_lisa->SetCommand("MoveTo", 0, 474, 358);
npc_woody->SetCommand("MoveTo", 0, 493, 358);
npc_newton->SetCommand("MoveTo", nil, 422, 342);
npc_lara->SetCommand("MoveTo", nil, 455, 358);
npc_lisa->SetCommand("MoveTo", nil, 474, 358);
npc_woody->SetCommand("MoveTo", nil, 493, 358);
return ScheduleNext(150);
}

View File

@ -70,7 +70,7 @@ private func Flying() {
xdir *= 10;
ydir *= 10;
while(GBackSemiSolid(0, ydir)) ydir-=1;
SetCommand("MoveTo", 0, GetX()+xdir, GetY()+ydir);
SetCommand("MoveTo", nil, GetX()+xdir, GetY()+ydir);
if(Random(10)==0 && attracted_to)
SetCommand("MoveTo", attracted_to);
}
@ -90,9 +90,9 @@ public func Initialize()
{
SetAction("Fly");
SetGraphics("", GetID(), 1, 1, 0, GFX_BLIT_Additive);
SetGraphics("", GetID(), 1, 1, nil, GFX_BLIT_Additive);
SetClrModulation(RGBa(200,255,100,50),1);
SetGraphics("", GetID(), 2, 1, 0, GFX_BLIT_Additive);
SetGraphics("", GetID(), 2, 1, nil, GFX_BLIT_Additive);
SetClrModulation(RGBa(200,255,0,255),2);
SetObjDrawTransform(300, 0, 0, 0, 300, 0, 2);

View File

@ -9,8 +9,8 @@ func Initialize() {
func Hit() {
var dmg = FIREBOMB_DAMAGE;
BlastObjects(GetX(), GetY(), dmg/2, 0, GetOwner() + 1);
BlastObjects(GetX(), GetY(), dmg/2, 0, GetOwner() + 1);
BlastObjects(GetX(), GetY(), dmg/2, nil, GetOwner() + 1);
BlastObjects(GetX(), GetY(), dmg/2, nil, GetOwner() + 1);
var blast = {
R = 255,

View File

@ -417,7 +417,7 @@ private func DoInk()
};
CreateParticle("SmokeThick", 0, 0, PV_Random(-40, 40), PV_Random(-40, 40), PV_Random(36, 100), particles, 64);
// Make squid invisible for some time. Also inverse behavior during invisibility.
AddEffect("Invisibility", this, 1, 2, this, 0, particles);
AddEffect("Invisibility", this, 1, 2, this, nil, particles);
// Drain Clonks' breath a bit faster when in ink.
AddEffect("IntInkBlob", nil, 1, 5, nil, GetID(), GetX(), GetY());
}

View File

@ -332,7 +332,7 @@ func UpdateBackwardsSpeed()
{
if(GetComDir() != GetDirection() && lAnim.backwards != 1 && lAnim.backwardsSpeed != nil)
{
AddEffect("IntWalkBack", this, 1, 0, this, 0, lAnim.backwardsSpeed);
AddEffect("IntWalkBack", this, 1, 0, this, nil, lAnim.backwardsSpeed);
lAnim.backwards = 1;
}
if( (GetComDir() == GetDirection() && lAnim.backwards == 1) || lAnim.backwardsSpeed == nil)
@ -1311,7 +1311,7 @@ public func ControlThrow(object target, int x, int y)
else SetDir(DIR_Left);
//SetAction("Throw");
this->~SetHandAction(1); // Set hands ocupied
AddEffect("IntThrow", this, 1, 1, this, 0, target, throwAngle);
AddEffect("IntThrow", this, 1, 1, this, nil, target, throwAngle);
return true;
}
// attached

View File

@ -94,7 +94,7 @@ func Open()
func UpdateDesc(data, int player, int ID, int subwindowID, object target)
{
var update = { Text = entries[subwindowID][0] };
GuiUpdate(update, ID, 1, 0);
GuiUpdate(update, ID, 1, nil);
}
func OnClick(data, int player, int ID, int subwindowID, object target)
@ -102,4 +102,4 @@ func OnClick(data, int player, int ID, int subwindowID, object target)
target->Call(data[2], data[0], data[3]);
if (!permanent)
GuiClose(ID);
}
}

View File

@ -91,7 +91,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
swing_anim = clonk->PlayAnimation(hand, CLONK_ANIM_SLOT_Arms, Anim_Linear(0, 0, clonk->GetAnimationLength(hand), SwingTime, ANIM_Loop), Anim_Const(1000));
//The timed effect for when the axe actually hits the tree
AddEffect("IntAxe", clonk, 1, 1, this, 0, tree);
AddEffect("IntAxe", clonk, 1, 1, this, nil, tree);
return true;
}
if(! tree->IsStanding())
@ -114,7 +114,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
clonk->SetTurnForced(clonk->GetDir());
//The timed effect for when the axe actually hits the tree
AddEffect("IntSplit", clonk, 1, 1, this, 0, tree);
AddEffect("IntSplit", clonk, 1, 1, this, nil, tree);
return true;
}
}
@ -322,7 +322,7 @@ func CheckStrike(iTime)
// don't hit objects twice
if(!GetEffect(effect_name, obj))
{
AddEffect(effect_name, obj, 1, 60 /* arbitrary */, nil, 0);
AddEffect(effect_name, obj, 1, 60 /* arbitrary */);
if(GetEffect(axe_name, obj))
{
@ -330,7 +330,7 @@ func CheckStrike(iTime)
}
else
{
AddEffect(axe_name, obj, 1, 40, nil, 0);
AddEffect(axe_name, obj, 1, 40);
}
// Reduce damage by shield

View File

@ -206,7 +206,7 @@ func CheckStrike(iTime)
// don't hit objects twice
if(!GetEffect(effect_name, obj))
{
AddEffect(effect_name, obj, 1, Sword_Standard_StrikingLength, nil, 0);
AddEffect(effect_name, obj, 1, Sword_Standard_StrikingLength);
if(GetEffect(sword_name, obj))
{
@ -216,7 +216,7 @@ func CheckStrike(iTime)
else
{
//Log("first hit overall");
AddEffect(sword_name, obj, 1, 40, nil, 0);
AddEffect(sword_name, obj, 1, 40);
}

View File

@ -348,7 +348,7 @@ public func ApplySet(set)
ReplaceAction(replace[0], replace[1]);
if(set["WalkSpeed"] != nil)
AddEffect("IntWalkSlow", this, 1, 0, this, 0, set["WalkSpeed"]);
AddEffect("IntWalkSlow", this, 1, 0, this, nil, set["WalkSpeed"]);
if(set["WalkBack"] != nil)
SetBackwardsSpeed(set["WalkBack"]);

View File

@ -360,7 +360,7 @@ func ApplyShieldFactor(pFrom, pTo, damage)
func StartWeaponHitCheckEffect(pClonk, iLength, iInterval)
{
AddEffect("IntWeaponCharge", pClonk, 10, iInterval, this, 0, iLength);
AddEffect("IntWeaponCharge", pClonk, 10, iInterval, this, nil, iLength);
}
func StopWeaponHitCheckEffect(pClonk)

View File

@ -39,7 +39,7 @@ public func MoveTo(int x, int y, int r)
{
if (GetEffect("MoveTo", this))
RemoveEffect("MoveTo", this);
AddEffect("MoveTo", this, 1, 1, this, 0, x, y, r);
AddEffect("MoveTo", this, 1, 1, this, nil, x, y, r);
return;
}

View File

@ -116,7 +116,7 @@ func Init(object bush)
// actually grow
SetObjDrawTransform();
var steps = 1000 / max_grow_time;
AddEffect("VirtGrow", this, 1, 1, this, 0, Max(1, steps));
AddEffect("VirtGrow", this, 1, 1, this, nil, Max(1, steps));
// add two leaves
AddLeaves(false);

View File

@ -354,7 +354,7 @@ global func Buy (id idBuyObj, int iForPlr, int iPayPlr, object pFromVendor, bool
// not a vendor?
if (!pFromVendor->~IsVendor())
return nil;
return pFromVendor->DoBuy(idBuyObj, iForPlr, iPayPlr, 0, 0, fShowErrors);
return pFromVendor->DoBuy(idBuyObj, iForPlr, iPayPlr, nil, 0, fShowErrors);
}
// Sells an object. Returns true if it could be sold.