forked from Mirrors/openclonk
buffed javelin damage a bit more
Due to request from ala. 15 means that "usually" 4 javelins kill. 18 means that now 3 should be enough in most situations.shapetextures
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a1cefd2681
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ac8d5934b2
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@ -9,7 +9,7 @@
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public func MaxStackCount() { return 3; }
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// Note that the javelin damage also takes the speed into account. A direct eye-to-eye hit will do roughly this damage.
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public func JavelinStrength() { return 15; }
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public func JavelinStrength() { return 18; }
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public func TumbleStrength() { return 100; }
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local animation_set;
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