buffed javelin damage a bit more

Due to request from ala. 15 means that "usually" 4 javelins kill. 18 means that now 3 should be enough in most situations.
shapetextures
David Dormagen 2015-11-07 10:59:39 +01:00
parent a1cefd2681
commit ac8d5934b2
1 changed files with 1 additions and 1 deletions

View File

@ -9,7 +9,7 @@
public func MaxStackCount() { return 3; }
// Note that the javelin damage also takes the speed into account. A direct eye-to-eye hit will do roughly this damage.
public func JavelinStrength() { return 15; }
public func JavelinStrength() { return 18; }
public func TumbleStrength() { return 100; }
local animation_set;