balance grenade launcher projectiles

Decrease their mass to prevent too much damage when having a direct hit plus explosion. Also decrease the impact of the iron bomb explosion a bit to make it less overpowered.
liquid_container
Maikel de Vries 2016-04-25 21:26:38 +02:00
parent f5a9412a35
commit 3f085a0532
3 changed files with 4 additions and 4 deletions

View File

@ -11,6 +11,6 @@ VertexX=-2,+2,0
VertexY=5,5,-5
VertexFriction=90,90,90
Value=6
Mass=8
Mass=6
Rotate=1
Components=Coal=1;Firestone=1

View File

@ -11,6 +11,6 @@ VertexX=0,3,-3
VertexY=-2,2,2
VertexFriction=20,20,20
Value=20
Mass=10
Mass=8
Components=Metal=1;Firestone=1;
Rotate=1

View File

@ -72,7 +72,7 @@ public func FxFuseBurnStop(object target, effect fx, int reason, bool temp)
public func DoExplode()
{
// Cast lots of shrapnel.
var shrapnel_count = 23;
var shrapnel_count = 20;
for (var cnt = 0; cnt < shrapnel_count; cnt++)
{
var shrapnel = CreateObjectAbove(Shrapnel);
@ -86,7 +86,7 @@ public func DoExplode()
else
Sound("Fire::BlastMetal");
CreateParticle("Smoke", PV_Random(-30, 30), PV_Random(-30, 30), 0, 0, PV_Random(40, 60), Particles_Smoke(), 60);
Explode(30);
Explode(28);
return;
}