Maikel de Vries
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4a56f8d7c1
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Replaced defcore values related to fire with properties
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2012-04-28 16:17:38 +02:00 |
Tobias Zwick
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1abe406ae2
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descriptions and usagehelp for weapons
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2012-03-28 21:14:58 +02:00 |
Martin Plicht
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a4194c22e9
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
David Dormagen
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99638db4c9
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fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
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2012-04-10 23:31:46 +02:00 |
Felix Wagner
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2179adae7c
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(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
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2012-04-10 04:17:57 +01:00 |
Felix Wagner
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9548c1979d
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Stupid me should have removed testing stuff...
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2012-04-10 04:12:22 +01:00 |
Felix Wagner
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b0b561a25c
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Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
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2012-04-10 04:10:21 +01:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Armin Burgmeier
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9d94b1da6e
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For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
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2012-02-25 17:35:24 +01:00 |
Armin Burgmeier
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cebbacd3f4
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Remove "Picture" DefCore entry in objects having mesh graphics
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2012-02-25 17:04:00 +01:00 |
Felix Wagner
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eb6b7be7ee
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Fixed various unused vars
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2012-02-20 11:58:58 +00:00 |
Charles Spurrill
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8925f85af1
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Sword is finally shaded like it is supposed to be :)
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2011-10-17 03:59:42 -07:00 |
Charles Spurrill
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a611d019ba
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HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
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2011-10-17 03:29:15 -07:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Charles Spurrill
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046d6d558f
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Club doesn't switch hands when used from right slot
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2011-10-12 14:19:10 -07:00 |
Charles Spurrill
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e32825d203
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Musket steel is brighter
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2011-10-12 10:47:30 -07:00 |
Charles Spurrill
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305081b6d3
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Iron bomb doesn't weigh so much
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2011-10-10 15:18:29 -07:00 |
Felix Wagner
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5258b47ce6
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+StonyObjectHit, different sounds for soft/hard hit or just sliding
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2011-10-08 17:12:19 +01:00 |
Charles Spurrill
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7b496b293b
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Iron Bomb tweaks and fixes
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2011-10-06 06:34:32 -07:00 |
Charles Spurrill
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238cb6a0c2
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Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds
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2011-10-06 06:02:36 -07:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Charles Spurrill
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ae30d55fe5
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Shield uses SetColor instead of SetOwner for colour display
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2011-09-13 09:47:18 -07:00 |
Charles Spurrill
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32a9645728
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#652: Shield: Black face
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2011-09-13 07:17:15 -07:00 |
Maikel de Vries
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19a466bd93
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Overcast: Some fixes and moving bricks clear materials
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2011-09-05 19:35:50 +02:00 |
Tobias Zwick
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330a80c1cb
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update authors and license information
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2011-08-31 17:20:25 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Maikel de Vries
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a55e10a48b
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Objects: Fixed musket
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2011-07-31 14:50:23 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Charles Spurrill
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bceba4ccee
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Sword plays jump/slash animations again, sword also faces down on clonk's back
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2011-06-08 01:49:11 -07:00 |
Charles Spurrill
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2db0970156
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tweaked shield graphics
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2011-06-08 01:06:25 -07:00 |
David Dormagen
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9100a44d88
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fixed the visuals of the sword's downwards-stab a bit
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2011-06-05 01:08:54 +02:00 |
Charles Spurrill
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747cf2be39
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Clonk doesn't contort or moonwalk when using shield with right hand
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2011-05-31 07:22:47 -07:00 |
Tobias Zwick
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d11e6afff4
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The trail of the musket bullet is a little bit thinner
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2011-05-20 15:41:12 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |