forked from Mirrors/openclonk
reduce javelin damage
This way it really does what was promised in the last commit (ac8d5934
), and not kill someone with 2 good throws.
liquid_container
parent
25deef7857
commit
1b94d0fcc8
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@ -12,7 +12,7 @@ local shooting_strength = 21;
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public func MaxStackCount() { return 3; }
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// Note that the javelin damage also takes the speed into account. A direct eye-to-eye hit will do roughly this damage.
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public func JavelinStrength() { return 18; }
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public func JavelinStrength() { return 16; }
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public func TumbleStrength() { return 100; }
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local animation_set;
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