reduce javelin damage

This way it really does what was promised in the last commit (ac8d5934), and not kill someone with 2 good throws.
liquid_container
Maikel de Vries 2016-02-14 18:31:39 +01:00
parent 25deef7857
commit 1b94d0fcc8
1 changed files with 1 additions and 1 deletions

View File

@ -12,7 +12,7 @@ local shooting_strength = 21;
public func MaxStackCount() { return 3; }
// Note that the javelin damage also takes the speed into account. A direct eye-to-eye hit will do roughly this damage.
public func JavelinStrength() { return 18; }
public func JavelinStrength() { return 16; }
public func TumbleStrength() { return 100; }
local animation_set;