Maikel de Vries
|
3cc644f6fc
|
reduced fire and explosive arrow strength
|
2015-01-09 23:37:04 +01:00 |
Maikel de Vries
|
32754c8a4e
|
add bomb arrow
|
2015-01-04 09:18:40 +01:00 |
Maikel de Vries
|
8e54a567c4
|
add fire arrow
|
2015-01-04 09:17:59 +01:00 |
Maikel de Vries
|
629b4ee3d2
|
clean up arrow script and reduce its mass
|
2015-01-04 09:16:43 +01:00 |
David Dormagen
|
f89b8c8319
|
Merge branch 'master' into Controls
Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
|
2014-12-25 15:24:19 +01:00 |
Maikel de Vries
|
c6802b8776
|
increase game content version entries to 6.0
|
2014-12-12 22:58:16 +01:00 |
David Dormagen
|
5722339e83
|
Merge branch 'master' into Controls
Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/gui/C4Gui.h
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiWindow.cpp
|
2014-08-13 11:52:41 +02:00 |
Sven Eberhardt
|
13499be402
|
Fix Sound() from deleted context when sword is deleted in strike callback
|
2014-05-29 18:57:40 +02:00 |
Julius Michaelis
|
1b1fa1643b
|
Fix grenade launcher ammo check
|
2014-05-03 21:03:19 +02:00 |
David Dormagen
|
06ac00ace8
|
Merge branch 'master' into Controls
Conflicts:
CMakeLists.txt
Makefile.am
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
src/control/C4Control.cpp
src/control/C4Control.h
src/gamescript/C4GameScript.cpp
|
2014-02-15 14:44:57 +01:00 |
David Dormagen
|
f7f3420977
|
correct kill tracing when flinging enemies down cliffs with melee weapons and ApplyWeaponBash
|
2014-02-15 14:32:48 +01:00 |
David Dormagen
|
425a221aff
|
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
|
2014-01-25 15:51:05 +01:00 |
Tobias Zwick
|
f6e98d61e2
|
replace sulphur material with firestone material
|
2014-01-11 22:29:19 +07:00 |
Sven Eberhardt
|
57463b61c4
|
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
|
2014-01-08 01:55:33 +01:00 |
Sven Eberhardt
|
5094cc5c1b
|
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
|
2013-12-27 17:10:09 +01:00 |
David Dormagen
|
a10c9316ef
|
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
|
2013-12-17 22:32:01 +01:00 |
Sven Eberhardt
|
4af3203840
|
Fix runtime error if arrow is removed in ProjectileHit.
|
2013-12-14 22:02:53 +01:00 |
Tobias Zwick
|
ceca8b8fc7
|
add SoundAt function in C4Script (part of #238), document
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
|
2013-11-29 18:20:36 +07:00 |
David Dormagen
|
54fdb2cec1
|
updated some remainers of the old particle system to use the new one
|
2013-11-28 23:38:26 +01:00 |
David Dormagen
|
fc1448feaa
|
adapted sword to use the new particle system
|
2013-11-26 21:25:06 +01:00 |
David Dormagen
|
0aeb38f137
|
adapted MuzzleFlash particle and usages to new particle system
|
2013-11-26 21:25:04 +01:00 |
David Dormagen
|
875823644d
|
adapted remaining usages of ExploSmoke* to new particle system
|
2013-11-26 21:25:04 +01:00 |
David Dormagen
|
c17ec80039
|
removed particle "EngineSmoke" (use "Smoke" now)
|
2013-11-26 21:24:58 +01:00 |
David Dormagen
|
2139e950f1
|
adapted Flash particle and usages to new particle system
|
2013-11-26 21:24:57 +01:00 |
David Dormagen
|
a5c8489059
|
adapted EngineSmoke particle and usages to the new particle system
|
2013-11-26 21:24:57 +01:00 |
Martin Plicht
|
dd44c32e14
|
Remove some duplicate functions from scripts
|
2013-10-14 07:21:12 +02:00 |
David Dormagen
|
7eaef70af1
|
Merge branch 'master' into Controls
Conflicts:
planet/System.ocg/PlayerControls.txt
|
2013-05-26 18:19:51 +02:00 |
Tobias Zwick
|
8f752d1d9e
|
clean up files, make non-transparent textures high-quality JPEGs
|
2013-05-26 16:48:12 +02:00 |
David Dormagen
|
cf4f85f9cf
|
Merge branch 'master' into Controls
|
2013-05-24 21:31:29 +02:00 |
Clonkonaut
|
75cb0f2030
|
Added grenade launcher
!!!!!!!!!!
|
2013-05-24 21:21:07 +02:00 |
David Dormagen
|
ae0a364587
|
Musket shots now exit at the correct position
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
|
2013-05-24 20:45:32 +02:00 |
David Dormagen
|
086257b5f5
|
fixed callback name in musket
|
2013-05-24 20:09:42 +02:00 |
David Dormagen
|
34fc771911
|
merged master into Controls
Conflicts:
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
|
2013-01-30 21:37:31 +01:00 |
David Dormagen
|
c8e6b84319
|
it is now easier to hit objects with the club (#905)
|
2013-01-28 21:10:18 +01:00 |
David Dormagen
|
299cc7e478
|
when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible
|
2012-12-29 18:42:19 +01:00 |
Charles Spurrill
|
5ce45b24d7
|
Fix sword rotation on clonk's back
|
2012-11-11 11:39:08 -08:00 |
Charles Spurrill
|
5cde2fa8de
|
Fixed shield clipping through clonk's backpack
|
2012-11-11 11:15:01 -08:00 |
Charles Spurrill
|
277211cb3a
|
Fixed rotation offset of secondary tool when using shield in primary hand
|
2012-11-11 10:56:37 -08:00 |
Charles Spurrill
|
956674aa5e
|
Fixed shield acting as though it was always pointing up.
|
2012-11-10 15:56:37 -08:00 |
David Dormagen
|
544fd60838
|
fixed the shield always force-turning the Clonk
|
2012-11-05 21:30:34 +01:00 |
Russell
|
5782557a34
|
Clonk. Now with 65% better grammar.
|
2012-10-22 18:35:06 +01:00 |
Maikel de Vries
|
c6dfd21172
|
Fixed a few C4Script runtime errors
|
2012-10-22 20:24:57 +02:00 |
David Dormagen
|
06ab4fc109
|
shield: possible to walk backwards now
|
2012-10-14 19:37:02 +02:00 |
David Dormagen
|
380c2de527
|
fix jump strike effect not fading out when dying mid-air
|
2012-10-14 14:47:14 +02:00 |
Maikel de Vries
|
b4d02a44d0
|
Fixed bow bug: arrows stuck immediately after shooting
|
2012-10-14 14:10:09 +02:00 |
David Dormagen
|
7a3173da16
|
fixed sword jump-effect not disappearing when jumping into liquid
|
2012-10-14 14:06:23 +02:00 |
David Dormagen
|
430b03f8ae
|
changed the sword jump effect, hopefully made clearer that it is intentional (#747)
|
2012-10-13 13:45:36 +02:00 |
Tobias Zwick
|
e191cf0e71
|
my first commit on CCAN
|
2012-10-12 18:56:21 +02:00 |
Charles Spurrill
|
32cdba7415
|
Iron bomb is made from 1x Metal and 1x Sulphur
|
2012-08-09 17:40:25 -07:00 |
Charles Spurrill
|
f4c9bdabf2
|
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
|
2012-08-07 12:00:18 -07:00 |
Maikel de Vries
|
4a56f8d7c1
|
Replaced defcore values related to fire with properties
|
2012-04-28 16:17:38 +02:00 |
Tobias Zwick
|
1abe406ae2
|
descriptions and usagehelp for weapons
|
2012-03-28 21:14:58 +02:00 |
Martin Plicht
|
a4194c22e9
|
Replace 0 with nil wherever string/object/array is expected
|
2012-04-12 11:48:23 +02:00 |
David Dormagen
|
99638db4c9
|
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
|
2012-04-10 23:31:46 +02:00 |
Felix Wagner
|
2179adae7c
|
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
|
2012-04-10 04:17:57 +01:00 |
Felix Wagner
|
9548c1979d
|
Stupid me should have removed testing stuff...
|
2012-04-10 04:12:22 +01:00 |
Felix Wagner
|
b0b561a25c
|
Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
|
2012-04-10 04:10:21 +01:00 |
Felix Wagner
|
38af458e05
|
Fixed/inserted various hit sounds.
|
2012-04-03 18:20:41 +01:00 |
Armin Burgmeier
|
9d94b1da6e
|
For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
|
2012-02-25 17:35:24 +01:00 |
Armin Burgmeier
|
cebbacd3f4
|
Remove "Picture" DefCore entry in objects having mesh graphics
|
2012-02-25 17:04:00 +01:00 |
Felix Wagner
|
eb6b7be7ee
|
Fixed various unused vars
|
2012-02-20 11:58:58 +00:00 |
Charles Spurrill
|
8925f85af1
|
Sword is finally shaded like it is supposed to be :)
|
2011-10-17 03:59:42 -07:00 |
Charles Spurrill
|
a611d019ba
|
HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
|
2011-10-17 03:29:15 -07:00 |
Maikel de Vries
|
4f6ee17884
|
Objects: Weapons are armory products
Also boolean functions should return booleans
|
2011-10-14 00:03:55 +02:00 |
Julius Michaelis
|
0f12b3485e
|
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
|
2011-10-12 23:09:22 +02:00 |
Charles Spurrill
|
046d6d558f
|
Club doesn't switch hands when used from right slot
|
2011-10-12 14:19:10 -07:00 |
Charles Spurrill
|
e32825d203
|
Musket steel is brighter
|
2011-10-12 10:47:30 -07:00 |
Charles Spurrill
|
305081b6d3
|
Iron bomb doesn't weigh so much
|
2011-10-10 15:18:29 -07:00 |
Felix Wagner
|
5258b47ce6
|
+StonyObjectHit, different sounds for soft/hard hit or just sliding
|
2011-10-08 17:12:19 +01:00 |
Charles Spurrill
|
7b496b293b
|
Iron Bomb tweaks and fixes
|
2011-10-06 06:34:32 -07:00 |
Charles Spurrill
|
238cb6a0c2
|
Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds
|
2011-10-06 06:02:36 -07:00 |
Maikel de Vries
|
59c1aefad9
|
Objects: All Versions to 5,2,0,1
|
2011-10-01 10:54:15 +02:00 |
Charles Spurrill
|
ae30d55fe5
|
Shield uses SetColor instead of SetOwner for colour display
|
2011-09-13 09:47:18 -07:00 |
Charles Spurrill
|
32a9645728
|
#652: Shield: Black face
|
2011-09-13 07:17:15 -07:00 |
Maikel de Vries
|
19a466bd93
|
Overcast: Some fixes and moving bricks clear materials
|
2011-09-05 19:35:50 +02:00 |
Tobias Zwick
|
330a80c1cb
|
update authors and license information
|
2011-08-31 17:20:25 +02:00 |
Tobias Zwick
|
480ff384f8
|
refactored most effects to use meaningful names for their variables
|
2011-07-31 17:59:51 +02:00 |
Maikel de Vries
|
a55e10a48b
|
Objects: Fixed musket
|
2011-07-31 14:50:23 +02:00 |
Maikel de Vries
|
e2db1bc85a
|
Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
|
2011-07-06 19:11:12 +02:00 |
Charles Spurrill
|
bceba4ccee
|
Sword plays jump/slash animations again, sword also faces down on clonk's back
|
2011-06-08 01:49:11 -07:00 |
Charles Spurrill
|
2db0970156
|
tweaked shield graphics
|
2011-06-08 01:06:25 -07:00 |
David Dormagen
|
9100a44d88
|
fixed the visuals of the sword's downwards-stab a bit
|
2011-06-05 01:08:54 +02:00 |
Charles Spurrill
|
747cf2be39
|
Clonk doesn't contort or moonwalk when using shield with right hand
|
2011-05-31 07:22:47 -07:00 |
Tobias Zwick
|
d11e6afff4
|
The trail of the musket bullet is a little bit thinner
|
2011-05-20 15:41:12 +02:00 |
Armin Burgmeier
|
675c077ed2
|
Change .c4d extension to .ocd
|
2011-03-13 16:55:00 +01:00 |