fix line endings of some files in planet

install-platforms
Maikel de Vries 2017-11-10 10:21:09 +01:00
parent 3cce9f44c7
commit ed41426ef8
8 changed files with 592 additions and 592 deletions

View File

@ -1,358 +1,358 @@
material MetalChest
{
receive_shadows on
technique
{
pass
{
ambient 0.8 0.8 0.8 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture MetalChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material GoldenChest
{
receive_shadows on
technique
{
pass
{
ambient 0.9 0.9 0.9 1.0
diffuse 0.9 0.9 0.9 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture GoldenChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material AncientColumn
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture AncientColumn.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material FlyAmanitaMushroom
{
receive_shadows on
technique
{
pass FlyAmanitaMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FlyAmanitaMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material FrozenCaveMushroom
{
receive_shadows on
technique
{
pass FrozenCaveMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FrozenCaveMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material GoldenCannon
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.799920 0.799920 1.000000
specular 0.000000 0.000000 0.000000 1.000000 2.250000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture GoldenCannon.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material RuinedLorry
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture ruinedlorry.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelBaseAlt
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelBaseAlt.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearRed
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearRed.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearBlue
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearBlue.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material IdolGrayColor
{
receive_shadows on
technique
{
pass
{
ambient 0.9 0.9 0.9 1.0
diffuse 0.9 0.9 0.9 1.0
specular 0.9 0.9 0.9 1.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture StoneIdol_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CrashedAirplane
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 3.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit Overlay
{
texture CrashedPaint.png
tex_address_mode wrap
filtering trilinear
colour_op_ex modulate src_texture src_player_colour
// take alpha from texture only, ignore player alpha
alpha_op_ex source1 src_texture src_player_colour
}
texture_unit Plane
{
texture Crashedairplane.jpg
tex_address_mode wrap
filtering trilinear
colour_op_ex blend_current_alpha src_current src_texture
// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
alpha_op_ex add src_current src_texture
}
texture_unit Light
{
// apply lighting
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}
material LaserSword
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture LaserSword.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material OgreSword
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture OgreSword.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NukePowderKeg
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NukePowderKeg.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material MetalChest
{
receive_shadows on
technique
{
pass
{
ambient 0.8 0.8 0.8 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture MetalChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material GoldenChest
{
receive_shadows on
technique
{
pass
{
ambient 0.9 0.9 0.9 1.0
diffuse 0.9 0.9 0.9 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture GoldenChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material AncientColumn
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture AncientColumn.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material FlyAmanitaMushroom
{
receive_shadows on
technique
{
pass FlyAmanitaMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FlyAmanitaMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material FrozenCaveMushroom
{
receive_shadows on
technique
{
pass FrozenCaveMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FrozenCaveMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material GoldenCannon
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.799920 0.799920 1.000000
specular 0.000000 0.000000 0.000000 1.000000 2.250000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture GoldenCannon.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material RuinedLorry
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture ruinedlorry.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelBaseAlt
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelBaseAlt.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearRed
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearRed.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearBlue
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearBlue.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material IdolGrayColor
{
receive_shadows on
technique
{
pass
{
ambient 0.9 0.9 0.9 1.0
diffuse 0.9 0.9 0.9 1.0
specular 0.9 0.9 0.9 1.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture StoneIdol_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CrashedAirplane
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 3.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit Overlay
{
texture CrashedPaint.png
tex_address_mode wrap
filtering trilinear
colour_op_ex modulate src_texture src_player_colour
// take alpha from texture only, ignore player alpha
alpha_op_ex source1 src_texture src_player_colour
}
texture_unit Plane
{
texture Crashedairplane.jpg
tex_address_mode wrap
filtering trilinear
colour_op_ex blend_current_alpha src_current src_texture
// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
alpha_op_ex add src_current src_texture
}
texture_unit Light
{
// apply lighting
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}
material LaserSword
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture LaserSword.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material OgreSword
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture OgreSword.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NukePowderKeg
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NukePowderKeg.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

View File

@ -1,44 +1,44 @@
/* Automatically created objects file */
static g_goal, g_object_fade, g_statue, g_doorleft, g_doorright;
func InitializeObjects()
{
g_goal = CreateObject(Goal_ProtectTheStatue, 0, 0);
g_goal.StaticSaveVar = "g_goal";
g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
g_object_fade.StaticSaveVar = "g_object_fade";
CreateObject(Rule_NoFriendlyFire, 0, 0);
g_statue = CreateObjectAbove(Idol, 632, 440);
g_statue.StaticSaveVar = "g_statue";
g_statue.Touchable = 0;
g_statue->SetAction("ItemRightHigh");
g_statue->EditorSetItemLeft({Bone = "main", MeshTransformation = [0, 0, 1200, 0, 1200, 0, 0, 0, 0, 1200, 0, -1200], Type = Shield});
g_statue->EditorSetItemRight({Bone = "Javelin", MeshTransformation = [-1500, 0, 0, 0, 0, -1500, 0, 0, 0, 0, 1500, 0], Type = Javelin});
g_doorleft = CreateObjectAbove(StoneDoor, 495, 449);
g_doorleft->SetComDir(COMD_Down);
g_doorleft.StaticSaveVar = "g_doorleft";
g_doorleft->SetAutoControl();
g_doorright = CreateObjectAbove(StoneDoor, 765, 448);
g_doorright->SetComDir(COMD_Down);
g_doorright.StaticSaveVar = "g_doorright";
g_doorright->SetAutoControl();
CreateObjectAbove(Rock, 312, 713);
CreateObjectAbove(Rock, 353, 679);
CreateObjectAbove(Rock, 894, 707);
CreateObjectAbove(Rock, 1084, 582);
CreateObjectAbove(Loam, 752, 608);
CreateObjectAbove(Loam, 130, 555);
CreateObjectAbove(Firestone, 436, 652);
CreateObjectAbove(Firestone, 554, 533);
CreateObjectAbove(Firestone, 199, 583);
CreateObjectAbove(Firestone, 883, 559);
return true;
}
/* Automatically created objects file */
static g_goal, g_object_fade, g_statue, g_doorleft, g_doorright;
func InitializeObjects()
{
g_goal = CreateObject(Goal_ProtectTheStatue, 0, 0);
g_goal.StaticSaveVar = "g_goal";
g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
g_object_fade.StaticSaveVar = "g_object_fade";
CreateObject(Rule_NoFriendlyFire, 0, 0);
g_statue = CreateObjectAbove(Idol, 632, 440);
g_statue.StaticSaveVar = "g_statue";
g_statue.Touchable = 0;
g_statue->SetAction("ItemRightHigh");
g_statue->EditorSetItemLeft({Bone = "main", MeshTransformation = [0, 0, 1200, 0, 1200, 0, 0, 0, 0, 1200, 0, -1200], Type = Shield});
g_statue->EditorSetItemRight({Bone = "Javelin", MeshTransformation = [-1500, 0, 0, 0, 0, -1500, 0, 0, 0, 0, 1500, 0], Type = Javelin});
g_doorleft = CreateObjectAbove(StoneDoor, 495, 449);
g_doorleft->SetComDir(COMD_Down);
g_doorleft.StaticSaveVar = "g_doorleft";
g_doorleft->SetAutoControl();
g_doorright = CreateObjectAbove(StoneDoor, 765, 448);
g_doorright->SetComDir(COMD_Down);
g_doorright.StaticSaveVar = "g_doorright";
g_doorright->SetAutoControl();
CreateObjectAbove(Rock, 312, 713);
CreateObjectAbove(Rock, 353, 679);
CreateObjectAbove(Rock, 894, 707);
CreateObjectAbove(Rock, 1084, 582);
CreateObjectAbove(Loam, 752, 608);
CreateObjectAbove(Loam, 130, 555);
CreateObjectAbove(Firestone, 436, 652);
CreateObjectAbove(Firestone, 554, 533);
CreateObjectAbove(Firestone, 199, 583);
CreateObjectAbove(Firestone, 883, 559);
return true;
}

View File

@ -1,76 +1,76 @@
/**
Energy supply
A given object has to be supplied with energy.
@author ck
*/
#include Library_Goal
local target;
protected func Initialize()
{
target = 0;
return inherited(...);
}
// Set the target object to be supplied with energy
public func SetTarget(object target_)
{
target = target_;
}
// The goal is fulfilled if the target has been supplied with energy.
public func IsFulfilled()
{
// Get the power network for the target.
var network = GetPowerSystem()->GetPowerNetwork(target);
if (!network)
return false;
return network->GetBarePowerAvailable() > 0;
}
public func GetDescription(int plr)
{
var message;
if (IsFulfilled())
message = "$MsgGoalFulfilled$";
else
message = "$MsgGoalUnFulfilled$";
return message;
}
// Shows or hides a message window with information.
public func Activate(int plr)
{
// If goal message open -> hide it.
if (GetEffect("GoalMessage", this))
{
CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
RemoveEffect("GoalMessage", this);
return;
}
// Otherwise open a new message.
AddEffect("GoalMessage", this, 100, 0, this);
var message;
if (IsFulfilled())
message = "@$MsgGoalFulfilled$";
else
message = "@$MsgGoalUnFulfilled$";
CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
return;
}
protected func FxGoalMessageStart() {}
public func GetShortDescription(int plr)
{
return "";
}
/*-- Proplist --*/
local Name = "$Name$";
/**
Energy supply
A given object has to be supplied with energy.
@author ck
*/
#include Library_Goal
local target;
protected func Initialize()
{
target = 0;
return inherited(...);
}
// Set the target object to be supplied with energy
public func SetTarget(object target_)
{
target = target_;
}
// The goal is fulfilled if the target has been supplied with energy.
public func IsFulfilled()
{
// Get the power network for the target.
var network = GetPowerSystem()->GetPowerNetwork(target);
if (!network)
return false;
return network->GetBarePowerAvailable() > 0;
}
public func GetDescription(int plr)
{
var message;
if (IsFulfilled())
message = "$MsgGoalFulfilled$";
else
message = "$MsgGoalUnFulfilled$";
return message;
}
// Shows or hides a message window with information.
public func Activate(int plr)
{
// If goal message open -> hide it.
if (GetEffect("GoalMessage", this))
{
CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
RemoveEffect("GoalMessage", this);
return;
}
// Otherwise open a new message.
AddEffect("GoalMessage", this, 100, 0, this);
var message;
if (IsFulfilled())
message = "@$MsgGoalFulfilled$";
else
message = "@$MsgGoalUnFulfilled$";
CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
return;
}
protected func FxGoalMessageStart() {}
public func GetShortDescription(int plr)
{
return "";
}
/*-- Proplist --*/
local Name = "$Name$";

View File

@ -1,21 +1,21 @@
material KingMusket
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingmusket.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KingMusket
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingmusket.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

View File

@ -1,31 +1,31 @@
material KingLeather
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.999999 0.750000 0.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material Kingwood
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.783591 0.134132 0.007515 1.000000
specular 0.210835 0.210835 0.210835 1.000000 4.000000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material KingLeather
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.999999 0.750000 0.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material Kingwood
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.783591 0.134132 0.007515 1.000000
specular 0.210835 0.210835 0.210835 1.000000 4.000000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}

View File

@ -1,21 +1,21 @@
material KingClub
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.239571 0.239571 0.239571 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingClub.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material KingClub
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.239571 0.239571 0.239571 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingClub.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}

View File

@ -1,20 +1,20 @@
material KingJavelin
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingjavelin.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KingJavelin
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingjavelin.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

View File

@ -1,21 +1,21 @@
material KingSword2
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingSword2.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KingSword2
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingSword2.png
tex_address_mode wrap
filtering trilinear
}
}
}
}