Lukas Werling
3d1caffcf6
Convert CRLF line endings to LF
...
Now all files are LF again.
2017-11-24 14:23:33 +01:00
Mark
f8f9a38ee3
Clonk: Constants for SetMeshTransformation layers
2017-11-23 20:38:11 +01:00
Maikel de Vries
ed41426ef8
fix line endings of some files in planet
2017-11-10 10:21:09 +01:00
Julius Michaelis
9c3c6d1079
Windmill: Syntax error fix
2017-08-26 12:16:32 +02:00
Mark
e4912b9fda
Fight for Gidl: Statue uses a custom pose
2017-08-11 21:37:21 +02:00
Mark
e0662bc206
Fight for Gidl: Adjust statue position
...
Made the statue not movable, so there is no need to make it stuck in the
ground.
Other scenarios do not need an adjustment, because they use
CreateObjectAbove(), so the positions will be OK (tested with 3
scenarios).
2017-08-10 22:43:09 +02:00
Maikel de Vries
cc480be3eb
relaunch rule: add option to prevent round start relaunch
2017-05-01 11:46:34 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
...
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301
6405e50c80
Remove Rule_Restart from Defense.ocf
2017-03-30 20:55:07 +02:00
David Dormagen
599509295d
fixed some typos in German string tables
2017-03-12 11:18:35 +01:00
Nicolas Hake
333cf9c4b6
Merge pull request GH #35 from Fulgen301:pullrequest
2017-03-11 12:31:39 +01:00
Sven Eberhardt
d4b036b541
Add weapon speed setting to enemy spawn
2017-03-05 11:27:44 -05:00
Sven Eberhardt
a6c99e2cad
Add alt material selection to editor
2017-02-26 14:59:33 -05:00
Sven Eberhardt
b477bf31f3
Move Amazon and Ogre alt skins from FightForGidl to Decoration.ocd
2017-02-26 12:18:15 -05:00
Sven Eberhardt
649d7bed0a
Move bomber and club attackers from FightForGidl to default AI as attack modes
2017-02-21 20:09:44 -05:00
Fulgen301
22cdca1eef
KingOfTheHill: Remove remaining english text from DescDE.txt
2017-02-18 18:56:49 +01:00
Fulgen301
a35ec2e983
FightForGidl: Fix redeclaration of static constants
2017-02-18 15:26:02 +01:00
Fulgen301
3ab6427e9a
Guardians of Windmills: Fix redeclaration of static constants
2017-02-18 15:25:45 +01:00
Fulgen301
cd84feb9e3
KingOfTheHill: Translate DescDE.txt into german
2017-02-18 15:24:55 +01:00
Maikel de Vries
2be444c297
defense goal: clean up wave control
...
Merge this into enemy control, which did handle most of the control stuff already.
2017-02-04 15:01:03 +01:00
Maikel de Vries
27fa2410f4
defense: only provide infinite grenade launcher ammo if homebase is active
2017-02-02 21:47:57 +01:00
Maikel de Vries
caca643c83
ai: add bomber and improve defense ai
2017-02-02 21:47:57 +01:00
Maikel de Vries
a61743a4d5
improve movement of defense boom attack
2017-02-02 21:47:56 +01:00
Maikel de Vries
957d74bbae
update king of the hill to new ai and small improvements
2017-02-02 21:47:56 +01:00
Maikel de Vries
c5078b269e
windmill: remove obsolete HitCheck.c
...
Done by friendly fire rule.
2017-02-02 21:47:56 +01:00
Maikel de Vries
da6ce3d5d6
ranged ai: use upper ballistic angle if lower is blocked
2017-02-02 21:47:56 +01:00
Maikel de Vries
ff51f07eeb
fix double static declaration warnings in defense scenarios
2017-02-02 21:47:55 +01:00
Maikel de Vries
8ad872930b
rework AI: new effects, use effect target
...
This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries
075f751a89
defense goal: scoring and achievements
2017-01-17 18:08:34 +01:00
Maikel de Vries
9466dd4b9b
move script player control to defense goal
2017-01-16 18:57:00 +01:00
Maikel de Vries
c632a6ed15
improve king of the hill scenario
2017-01-16 18:57:00 +01:00
Maikel de Vries
43d6abc802
order defense scenarios
2017-01-16 18:57:00 +01:00
Maikel de Vries
3f9d06aaa7
add new defense scenario (king of the hill)
...
This is still experimental and needs some fine-tuning.
2017-01-15 15:38:33 +01:00
Maikel de Vries
f9e3639d91
silence some warnings in the defense scenarios
2017-01-15 15:38:33 +01:00
Maikel de Vries
accc1b82dd
gidl: use defense boom attack object
2017-01-15 15:38:32 +01:00
Maikel de Vries
ef27c1d760
windmill: use defense boom attack object
2017-01-15 15:38:32 +01:00
Maikel de Vries
e6819bf020
use no friendly fire rule in defense scenarios
2017-01-07 17:13:46 +01:00
Mark
8aa442cb2c
Defense: Fix typo
2017-01-07 02:22:37 +01:00
Maikel de Vries
1ad0cb7cab
remove unused object bigboomattack
2017-01-05 13:47:33 +01:00
Maikel de Vries
2ac4f2aa97
move windmill defense sounds to general folder
...
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries
577da1566a
fix defense home base menu buy icon
2017-01-03 17:56:03 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
...
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
...
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
...
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
...
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt
be12ca92c6
FightForGidl: Fix description.
2016-01-24 21:58:14 -05:00
Sven Eberhardt
29f439a508
Fight for Gidl: Fix script error on statue death #1610
2016-01-18 23:49:38 -05:00