Commit Graph

77 Commits (be10e956986ec1c7bba946cf870e401e9fd45279)

Author SHA1 Message Date
Lukas Werling 3d1caffcf6 Convert CRLF line endings to LF
Now all files are LF again.
2017-11-24 14:23:33 +01:00
Mark f8f9a38ee3 Clonk: Constants for SetMeshTransformation layers 2017-11-23 20:38:11 +01:00
Maikel de Vries ed41426ef8 fix line endings of some files in planet 2017-11-10 10:21:09 +01:00
Julius Michaelis 9c3c6d1079 Windmill: Syntax error fix 2017-08-26 12:16:32 +02:00
Mark e4912b9fda Fight for Gidl: Statue uses a custom pose 2017-08-11 21:37:21 +02:00
Mark e0662bc206 Fight for Gidl: Adjust statue position
Made the statue not movable, so there is no need to make it stuck in the
ground.
Other scenarios do not need an adjustment, because they use
CreateObjectAbove(), so the positions will be OK (tested with 3
scenarios).
2017-08-10 22:43:09 +02:00
Maikel de Vries cc480be3eb relaunch rule: add option to prevent round start relaunch 2017-05-01 11:46:34 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301 6405e50c80 Remove Rule_Restart from Defense.ocf 2017-03-30 20:55:07 +02:00
David Dormagen 599509295d fixed some typos in German string tables 2017-03-12 11:18:35 +01:00
Nicolas Hake 333cf9c4b6 Merge pull request GH #35 from Fulgen301:pullrequest 2017-03-11 12:31:39 +01:00
Sven Eberhardt d4b036b541 Add weapon speed setting to enemy spawn 2017-03-05 11:27:44 -05:00
Sven Eberhardt a6c99e2cad Add alt material selection to editor 2017-02-26 14:59:33 -05:00
Sven Eberhardt b477bf31f3 Move Amazon and Ogre alt skins from FightForGidl to Decoration.ocd 2017-02-26 12:18:15 -05:00
Sven Eberhardt 649d7bed0a Move bomber and club attackers from FightForGidl to default AI as attack modes 2017-02-21 20:09:44 -05:00
Fulgen301 22cdca1eef KingOfTheHill: Remove remaining english text from DescDE.txt 2017-02-18 18:56:49 +01:00
Fulgen301 a35ec2e983 FightForGidl: Fix redeclaration of static constants 2017-02-18 15:26:02 +01:00
Fulgen301 3ab6427e9a Guardians of Windmills: Fix redeclaration of static constants 2017-02-18 15:25:45 +01:00
Fulgen301 cd84feb9e3 KingOfTheHill: Translate DescDE.txt into german 2017-02-18 15:24:55 +01:00
Maikel de Vries 2be444c297 defense goal: clean up wave control
Merge this into enemy control, which did handle most of the control stuff already.
2017-02-04 15:01:03 +01:00
Maikel de Vries 27fa2410f4 defense: only provide infinite grenade launcher ammo if homebase is active 2017-02-02 21:47:57 +01:00
Maikel de Vries caca643c83 ai: add bomber and improve defense ai 2017-02-02 21:47:57 +01:00
Maikel de Vries a61743a4d5 improve movement of defense boom attack 2017-02-02 21:47:56 +01:00
Maikel de Vries 957d74bbae update king of the hill to new ai and small improvements 2017-02-02 21:47:56 +01:00
Maikel de Vries c5078b269e windmill: remove obsolete HitCheck.c
Done by friendly fire rule.
2017-02-02 21:47:56 +01:00
Maikel de Vries da6ce3d5d6 ranged ai: use upper ballistic angle if lower is blocked 2017-02-02 21:47:56 +01:00
Maikel de Vries ff51f07eeb fix double static declaration warnings in defense scenarios 2017-02-02 21:47:55 +01:00
Maikel de Vries 8ad872930b rework AI: new effects, use effect target
This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries 075f751a89 defense goal: scoring and achievements 2017-01-17 18:08:34 +01:00
Maikel de Vries 9466dd4b9b move script player control to defense goal 2017-01-16 18:57:00 +01:00
Maikel de Vries c632a6ed15 improve king of the hill scenario 2017-01-16 18:57:00 +01:00
Maikel de Vries 43d6abc802 order defense scenarios 2017-01-16 18:57:00 +01:00
Maikel de Vries 3f9d06aaa7 add new defense scenario (king of the hill)
This is still experimental and needs some fine-tuning.
2017-01-15 15:38:33 +01:00
Maikel de Vries f9e3639d91 silence some warnings in the defense scenarios 2017-01-15 15:38:33 +01:00
Maikel de Vries accc1b82dd gidl: use defense boom attack object 2017-01-15 15:38:32 +01:00
Maikel de Vries ef27c1d760 windmill: use defense boom attack object 2017-01-15 15:38:32 +01:00
Maikel de Vries e6819bf020 use no friendly fire rule in defense scenarios 2017-01-07 17:13:46 +01:00
Mark 8aa442cb2c Defense: Fix typo 2017-01-07 02:22:37 +01:00
Maikel de Vries 1ad0cb7cab remove unused object bigboomattack 2017-01-05 13:47:33 +01:00
Maikel de Vries 2ac4f2aa97 move windmill defense sounds to general folder
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries 577da1566a fix defense home base menu buy icon 2017-01-03 17:56:03 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Mark d356d9db3d Fix inherited() calls
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt be12ca92c6 FightForGidl: Fix description. 2016-01-24 21:58:14 -05:00
Sven Eberhardt 29f439a508 Fight for Gidl: Fix script error on statue death #1610 2016-01-18 23:49:38 -05:00