Fight for Gidl: Statue uses a custom pose

install-platforms
Mark 2017-08-11 21:37:21 +02:00
parent 22e05d7a8f
commit e4912b9fda
1 changed files with 3 additions and 0 deletions

View File

@ -15,6 +15,9 @@ func InitializeObjects()
g_statue = CreateObjectAbove(Idol, 632, 440);
g_statue.StaticSaveVar = "g_statue";
g_statue.Touchable = 0;
g_statue->SetAction("ItemRightHigh");
g_statue->EditorSetItemLeft({Bone = "main", MeshTransformation = [0, 0, 1200, 0, 1200, 0, 0, 0, 0, 1200, 0, -1200], Type = Shield});
g_statue->EditorSetItemRight({Bone = "Javelin", MeshTransformation = [-1500, 0, 0, 0, 0, -1500, 0, 0, 0, 0, 1500, 0], Type = Javelin});
g_doorleft = CreateObjectAbove(StoneDoor, 495, 449);
g_doorleft->SetComDir(COMD_Down);