forked from Mirrors/openclonk
Fight for Gidl: Statue uses a custom pose
parent
22e05d7a8f
commit
e4912b9fda
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@ -15,6 +15,9 @@ func InitializeObjects()
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g_statue = CreateObjectAbove(Idol, 632, 440);
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g_statue.StaticSaveVar = "g_statue";
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g_statue.Touchable = 0;
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g_statue->SetAction("ItemRightHigh");
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g_statue->EditorSetItemLeft({Bone = "main", MeshTransformation = [0, 0, 1200, 0, 1200, 0, 0, 0, 0, 1200, 0, -1200], Type = Shield});
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g_statue->EditorSetItemRight({Bone = "Javelin", MeshTransformation = [-1500, 0, 0, 0, 0, -1500, 0, 0, 0, 0, 1500, 0], Type = Javelin});
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g_doorleft = CreateObjectAbove(StoneDoor, 495, 449);
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g_doorleft->SetComDir(COMD_Down);
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