remove unused object bigboomattack

alut-include-path
Maikel de Vries 2017-01-05 13:47:33 +01:00
parent dad7156f6a
commit 1ad0cb7cab
5 changed files with 0 additions and 140 deletions

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@ -1,13 +0,0 @@
[DefCore]
id=BigBoomattack
Version=6,0
Category=C4D_Object
Width=60
Height=100
Offset=-30,-50
Vertices=4
VertexX=0,0,-25,25
VertexY=50,-50,-25,-25
VertexCNAT=8,4,1,2
VertexFriction=80,60,60,60
Rotate=1

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@ -1,14 +0,0 @@
material BigBoomattack
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}

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@ -1,113 +0,0 @@
/*--
Boom attack
Authors: Randrian, Newton
An evil rocket which is hungry on the destruction of windmills
--*/
/*
local hits;
protected func Construction()
{
//flight length
fuel=2000;
hits = 0;
SetGraphics(nil,Boomattack);
SetObjDrawTransform(3500,0,0,0,3500,-40000);
}
protected func FxFlightTimer(object pTarget, effect, int iEffectTime)
{
if(fuel<=0)
{
DoFireworks();
return;
}
if(GetAction() != "Fly")
{
SetAction("Fly");
SetComDir(COMD_None);
}
var ignition = iEffectTime % 15;
if(!ignition)
{
SetXDir(Sin(GetR(),50), 100);
SetYDir(-Cos(GetR(),50), 100);
}
var x = -Sin(GetR(), 80);
var y = +Cos(GetR(), 80);
var xdir = GetXDir() / 2;
var ydir = GetYDir() / 2;
CreateParticle("FireDense", x, y, PV_Random(xdir - 20, xdir + 20), PV_Random(ydir - 20, ydir + 20), PV_Random(16 * 6, 38 * 6), {Prototype = Particles_Thrust(), Size = PV_Random(40, 60)}, 5);
fuel--;
}
public func OnProjectileHit(object shot)
{
shot->CreateObjectAbove(Rock,0,0)->Explode(10);
if(hits > 10 * GetPlayerCount())
{
var gol = FindObject(Find_ID(Goal_SaveTheWindmills));
DoFireworks();
}
++hits;
var gol = FindObject(Find_ID(Goal_SaveTheWindmills));
if(gol) gol->IncShotScore(shot->GetController());
}
/* Contact */
/*
protected func ContactBottom() { DoDrill(180); }
protected func ContactTop() { DoDrill(0); }
protected func ContactLeft() { DoDrill(-40); }
protected func ContactRight() { DoDrill(40); }
protected func Hit()
{
DoDrill(0);
}
func DoDrill(int angle)
{
var x = Sin(angle+GetR(), 40);
var y = -Cos(angle+GetR(), 40);
CreateObjectAbove(Rock,x,y,GetOwner())->Explode(30);
SetXDir(Sin(GetR(),50), 100);
SetYDir(-Cos(GetR(),50), 100);
}
func DoFireworks()
{
RemoveEffect("Flight",this);
for(var i = 0; i < 6; ++i)
Fireworks();
Explode(50);
}
local ActMap = {
Fly = {
Prototype = Action,
Name = "Fly",
Procedure = DFA_FLOAT,
Length = 1,
Delay = 0,
Wdt = 60,
Hgt = 100
},
};
local ContactCalls = true;
*/