move windmill defense sounds to general folder

So that other rounds can use them as well.
ipv6
Maikel de Vries 2017-01-03 18:09:42 +01:00
parent 83486fceb8
commit 2ac4f2aa97
6 changed files with 5 additions and 7 deletions

View File

@ -383,7 +383,7 @@ func OnWaveCleared(int wave)
DoWealthForAll(bounty);
}
CustomMessage(Format("$MsgWaveCleared$%s| ", wave, bounty_msg));
Sound("NextWave");
Sound("UI::NextWave");
// Fade out stuff
Airship->AllStop();
if (g_object_fade)

View File

@ -1,5 +0,0 @@
NextWave.ogg by daveincamas (http://www.freesound.org/people/daveincamas/sounds/27082/)
CC-BY 3.0
Attack.ogg by Erdie (http://www.freesound.org/people/Erdie/sounds/165614/)
CC-BY 3.0

View File

@ -53,7 +53,7 @@ public func PrepareToBoard(object cpt)
}
// Suitable crew
if (count >= 5)
Sound("Attack");
Sound("Clonk::Action::GroupAttack");
// Let the captain yell something
if (!Random(3) && cpt)
cpt->Message(Translate(Format("MsgAttack%d", Random(4))));

View File

@ -86,6 +86,9 @@ jrosin - Environemnt/Lightning/Thunder4 (https://www.freesound.org/peop
shaka9 - Environemnt/Lightning/Thunder5 (https://www.freesound.org/people/shaka9/sounds/160514/ adapted by Maikel)
Harbour11 - UI::Error, UI::Trumpet (both adapted by Sven2; used sound from http://freesound.org/people/Harbour11/sounds/194624/)
CosmicEmbers - Objects::LineSnap (cropped/pitch adjusted by Sven2; original from http://freesound.org/people/CosmicEmbers/sounds/161650/)
daveincamas - UI::NextWave (http://www.freesound.org/people/daveincamas/sounds/27082/)
Erdie - Clonk::Action::GroupAttack.ogg (http://www.freesound.org/people/Erdie/sounds/165614/)
The following sounds use two sources: