forked from Mirrors/openclonk
move windmill defense sounds to general folder
So that other rounds can use them as well.ipv6
parent
83486fceb8
commit
2ac4f2aa97
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@ -383,7 +383,7 @@ func OnWaveCleared(int wave)
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DoWealthForAll(bounty);
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}
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CustomMessage(Format("$MsgWaveCleared$%s| ", wave, bounty_msg));
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Sound("NextWave");
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Sound("UI::NextWave");
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// Fade out stuff
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Airship->AllStop();
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if (g_object_fade)
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@ -1,5 +0,0 @@
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NextWave.ogg by daveincamas (http://www.freesound.org/people/daveincamas/sounds/27082/)
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CC-BY 3.0
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Attack.ogg by Erdie (http://www.freesound.org/people/Erdie/sounds/165614/)
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CC-BY 3.0
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@ -53,7 +53,7 @@ public func PrepareToBoard(object cpt)
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}
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// Suitable crew
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if (count >= 5)
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Sound("Attack");
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Sound("Clonk::Action::GroupAttack");
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// Let the captain yell something
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if (!Random(3) && cpt)
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cpt->Message(Translate(Format("MsgAttack%d", Random(4))));
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@ -86,6 +86,9 @@ jrosin - Environemnt/Lightning/Thunder4 (https://www.freesound.org/peop
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shaka9 - Environemnt/Lightning/Thunder5 (https://www.freesound.org/people/shaka9/sounds/160514/ adapted by Maikel)
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Harbour11 - UI::Error, UI::Trumpet (both adapted by Sven2; used sound from http://freesound.org/people/Harbour11/sounds/194624/)
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CosmicEmbers - Objects::LineSnap (cropped/pitch adjusted by Sven2; original from http://freesound.org/people/CosmicEmbers/sounds/161650/)
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daveincamas - UI::NextWave (http://www.freesound.org/people/daveincamas/sounds/27082/)
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Erdie - Clonk::Action::GroupAttack.ogg (http://www.freesound.org/people/Erdie/sounds/165614/)
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The following sounds use two sources:
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