Sven Eberhardt
b01ee77095
Fix Clonk skin selection for skin==0
2012-10-15 10:55:40 +02:00
Tobias Zwick
59f112a0f4
fix: pickaxe always blasts free material, also if the center point of the blast is free
2012-10-15 10:40:02 +02:00
Felix Wagner
45a4651b67
Reenabled default damage reaction to coniferous ( #820 )
2012-10-15 01:58:00 +02:00
Felix Wagner
a31f4733af
Tutorial 3: Weapons come back when destructed ( #553 )
2012-10-15 01:14:58 +02:00
Tobias Zwick
c6641c9850
nicer lightbulb graphics
2012-10-14 21:51:16 +02:00
David Dormagen
2631e05daa
added burned graphics for the Coniferous
2012-10-14 21:51:21 +02:00
David Dormagen
7ac3c30124
ignore successive calls to Library_PowerConsumer which do not change states
2012-10-14 20:30:15 +02:00
Tobias Zwick
d7da19b031
fix needed material in construction sites only displayed for first player
2012-10-14 20:00:43 +02:00
Maikel de Vries
40bdd0e995
Fixed MtBrame catapult creation
2012-10-14 19:49:02 +02:00
David Dormagen
94c85d8609
hopefully fixed a script error related to animation replacements
...
the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
David Dormagen
06ab4fc109
shield: possible to walk backwards now
2012-10-14 19:37:02 +02:00
Julius Michaelis
8d2c6ca599
Fix language strings for IDS_MSG_FULLSCREEN_DESC
2012-10-14 19:13:02 +02:00
David Dormagen
4b3b56ff22
added new model for armory with texture
2012-10-14 16:56:49 +02:00
Maikel de Vries
7a280e85fc
Added ropeladder to toolsworkshop products
2012-10-14 15:50:07 +02:00
Felix Wagner
88bdfcd584
Removed unsupported entries from the sickle' material
2012-10-14 15:49:26 +02:00
Felix Wagner
b71efe70b3
Moved FindHeight to System.ocg/Math.c
2012-10-14 15:45:20 +02:00
Felix Wagner
4235b9f42e
Added sickle for harvesting
...
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Felix Wagner
ce7574c24c
Tutorial 2: added catapult, equipment is restored properly
...
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
David Dormagen
efa9aea411
power system indicators fade out a lot slower and display quick changes more consistently
2012-10-14 14:32:52 +02:00
Tobias Zwick
a123285269
back to the rocks -> beyond the rocks
2012-10-14 14:18:41 +02:00
David Dormagen
8c20d46818
fixed duplicate line in description of Overcast
...
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
163ccd8e75
fixed Scoreboard_Relaunch's use of the conditional function of Scoreboard_Death.
...
This might fix the relaunch elimination bug.
2012-10-14 14:07:46 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
Tobias Zwick
9df0792180
fix some strings in tutorial 5
2012-10-14 13:26:40 +02:00
Tobias Zwick
63fcec3e8c
fix controls: interact + down = ungrab doesn't work as intended:
...
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
David Dormagen
47e699d4ea
fixed KotH stars' color
2012-10-14 13:47:03 +02:00
Sven Eberhardt
8b6e697339
PowerConsumer: NoPowerNeed-effect can be used to exclude some buildings from energy need
2012-10-14 13:32:25 +02:00
Maikel de Vries
adfb38475c
Fixed Arena scenario descriptions
2012-10-14 13:26:48 +02:00
David Dormagen
1d4c38a09d
fixed possible null-pointer in ScorchedGardens' meteor
2012-10-14 13:20:56 +02:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
bfe14b492e
fixed KotH goal on-click message
2012-10-14 12:56:08 +02:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Tobias Zwick
2a228b11ed
remove non-existing control def
2012-10-14 01:20:52 +02:00
Tobias Zwick
c51ffb5a26
fix descriptions in control dialog
2012-10-14 01:04:49 +02:00
Sven Eberhardt
65b09ca9e2
Skylands: Some minor tweaks
2012-10-14 01:07:32 +02:00
Sven Eberhardt
3ee51eaf8e
Skylands: Fixed LiftTower (for now....)
2012-10-14 00:00:09 +02:00
David Dormagen
ff464a1006
fixed Height entry in Coin symbol
2012-10-13 22:43:24 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
David Dormagen
e0d9a682e6
flag is now static-back on construction; no falling down anymore
2012-10-13 22:42:41 +02:00
David Dormagen
b96cec3f26
power system uses small light bulbs as progress bar
2012-10-13 22:42:08 +02:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
b7b6dd2111
Move expansion goal from krakatoa to goals
2012-10-13 19:05:57 +02:00
Maikel de Vries
3be05409de
Change the forest creation in GoldRush a bit
2012-10-13 18:57:02 +02:00
Tobias Zwick
374e86d632
fixed tutorial 01 for current controls
2012-10-13 18:58:41 +02:00
Tobias Zwick
48a7fc7968
make highres landscape default
2012-10-13 18:41:25 +02:00
Sven Eberhardt
8bd2beb164
Increase Clonk collection radius downwards ( #810 )
2012-10-13 18:47:31 +02:00
Maikel de Vries
89b0d5472c
Sawmill only takes on tree at a time
...
The sawmill is not a storage for trees
2012-10-13 17:41:13 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
...
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Tobias Zwick
42011a9442
fix #757 - waves are blue again now
2012-10-13 16:27:15 +02:00
Armin Burgmeier
cf159068b3
Fix warning about undefined backspace key on Linux
2012-10-13 16:15:01 +02:00
Maikel de Vries
70acea19fb
Crash: added missing knowledge
2012-10-13 15:52:49 +02:00
David Dormagen
068f08f34f
fixed the sell-message at the flag
2012-10-13 13:45:52 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Maikel de Vries
6bbabdfc41
Fixed stone doors in tutorial 4
...
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner
7130394cfb
Scenario folder descriptions added and synchronised
2012-10-13 13:17:59 +02:00
Felix Wagner
c76a93965b
Loom script, Cloth and Cotton items added
2012-10-13 12:31:38 +02:00
Felix Wagner
a4820a4f28
Removed Components=Rock from Seeds
2012-10-13 12:30:17 +02:00
Maikel de Vries
192bc4a03d
Fixed endless sawmill, is not meant for interacting with ( #806 )
2012-10-12 18:21:32 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Charles Spurrill
2725031b30
Goldrush: Placeholder English description in DescDE.rtf
2012-10-12 02:59:31 -07:00
Charles Spurrill
2d9d287b92
Gold Rush title and description, different icon for Mt Brame
2012-10-11 20:30:08 -07:00
Charles Spurrill
a66f39f729
Title.pngs for Arena, Parkour, and Settlement scenario folders
2012-10-11 19:39:48 -07:00
Charles Spurrill
33e6f93653
elevator: cable texture is separate, to allow scroll animation (not implemented)
2012-10-11 18:36:51 -07:00
Charles Spurrill
ad86c278c9
Elevator has winch turn animation
2012-10-11 04:42:16 -07:00
Charles Spurrill
140e5b9b76
New title images for tutorials
2012-10-11 04:11:40 -07:00
Tobias Zwick
8c5005bef9
I hate Mercurial
2012-10-10 23:47:30 +02:00
Tobias Zwick
d46840c90f
player controls cleaned up + localization
2012-10-10 23:33:51 +02:00
Bernhard Bonigl
51e61a485d
Move free Objects at the bottom of a construction side up to the surface.
2012-10-10 19:33:51 +02:00
Bernhard Bonigl
233816bad9
Restrict Actionbar-Slots to 10 max.
2012-10-10 16:43:08 +02:00
Bernhard Bonigl
9a91a4dfca
Reduce Collect-Priority by 1. This fixes collecting when jumping.
2012-10-10 16:38:33 +02:00
Bernhard Bonigl
bf23ad757c
WoodChip-Particles fade out slower and move with the wind a bit.
2012-10-10 16:34:25 +02:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
...
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00
Maikel de Vries
5ada7012ad
Fixed stone door in tutorial 4
2012-10-08 22:59:46 +02:00
Sven Eberhardt
08b495e43d
PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well ( #807 ).
...
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick
ba1a2cbdad
add missing strings for localisation of controls definition dialogue
2012-10-07 18:45:50 +02:00
Tobias Zwick
f296f31c62
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
2012-10-07 15:27:30 +02:00
Maikel de Vries
4181b645c6
New scenario: Krakatoa.ocs
...
Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
7d45946c4f
Some more original graphics to replace CR placeholders in Graphics.ocg
2012-08-09 17:42:38 -07:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
e019cd5655
Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func
2012-08-09 17:37:53 -07:00
Charles Spurrill
869e2acac0
Cannon: Remove accidentally committed SelfPropellent script for projectiles
2012-08-07 12:32:36 -07:00
Charles Spurrill
1e85978c40
Fixed carry-heavy library from inserting items into ground on drop
2012-08-07 12:30:35 -07:00
Charles Spurrill
a8ea9a0d38
Some fixes to AlignVehicleRotation script
2012-08-07 12:17:52 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Charles Spurrill
905847a4ab
Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included)
2012-08-07 11:57:01 -07:00
Charles Spurrill
bf8aa9241e
Pump: Implemented Matthi's new graphics (pre-rendered)
2012-08-07 11:54:47 -07:00
Charles Spurrill
5be266549e
Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0.
2012-08-07 11:53:39 -07:00
Charles Spurrill
6d9a238e75
Airship fixed so explosives hitting the gondola also do damage
2012-08-07 11:51:48 -07:00
Charles Spurrill
b8afe21a89
Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning.
2012-08-07 11:51:04 -07:00
Charles Spurrill
ae3f8156ea
thicker airship bottom to avoid lorry clipping through
2012-08-03 14:38:02 -07:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Charles Spurrill
6f74d0430f
#796 : Added missing gravestone rule
2012-08-02 12:00:11 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Charles Spurrill
ea445138b1
Fancy icons for Rules.ocd
2012-07-26 11:38:50 -07:00
Charles Spurrill
c33bf65be8
Kitchen 3D graphic added
2012-07-26 11:20:45 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Charles Spurrill
e1b4c4c7dd
Prettier clonk-skin icons in Crew Selection menu
2012-07-22 17:36:47 -07:00
Charles Spurrill
41f5f59ebf
#765 : Clonk stops moving when setting down heavy-objects
2012-07-22 17:35:27 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Charles Spurrill
6a13a63ef0
#791 : Chopped trees are displayed behind buildings
2012-07-21 09:15:47 -07:00
Felix Wagner
63ad16a1e9
Chemical lab: Changed knowledge of the scenarios to include chemlab
2012-07-16 14:38:58 +01:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
...
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner
53298dc089
Shipyard: Added shipyard
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Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner
28c77c8074
Armory: Added armory
...
Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner
e53d8e492c
Kitchen: Added kitchen
...
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner
7dd8519e86
Chemical Lab: Split firestone has now IsChemicalProduct
2012-07-16 14:08:25 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
...
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer
f41590d71f
Merge branch 'movement'
2012-07-13 23:27:14 +02:00
Sven Eberhardt
fec75aa79d
Fix subsisting com dir if hangle animation is aborted ( #418 )
2012-07-13 22:55:44 +02:00
David Dormagen
8fb926bc0a
flag can reset marker's color correctly
2012-07-13 22:32:09 +02:00
David Dormagen
0940116620
added progress bar GUI_CustomImageProgressBar
2012-07-09 11:18:44 +02:00
Felix Wagner
5a1d9ef9c3
Corrected function call to case.
2012-07-07 20:46:16 +01:00
David Dormagen
10ff0979bb
added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars
2012-07-06 20:57:32 +02:00
David Dormagen
5b4e8c887c
when loading (f.e. bow and musket) the inventory slot displays a small loading bar
2012-07-05 20:09:32 +02:00
David Dormagen
65fc668fef
added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments
2012-07-05 20:08:54 +02:00
David Dormagen
fdd4aa5553
power system: changed the floating messages on power change into progress bars (also only on power change)
2012-07-03 10:34:33 +02:00
David Dormagen
70f7bf2b48
renamed VisualEnvironment.ocd to Ambience.ocd
2012-07-02 21:34:12 +02:00
David Dormagen
416a65acde
added ProgressBar interface and two progress bars: ring and simple
...
for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen
22c9f2fcac
scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard
2012-06-29 18:59:18 +02:00
David Dormagen
eeada2e59e
scoreboard: fixed sorting of columns
2012-06-28 17:31:44 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
...
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
David Dormagen
1a9c503d07
fixed effect added to the scenario in ThunderousSkies
2012-06-28 00:16:09 +02:00
David Dormagen
fb7151db7d
added RemoveTimer() function as counterpart to AddTimer()
2012-06-24 20:37:28 +02:00
grgecko
1217f77238
Tutorials "new controls" adaptation
2012-06-23 20:02:19 +02:00
Günther Brammer
24bfd6345d
Use Action.Attach even when Action.Procedure is not nil
...
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer
944ca60910
Tweak the "corner scale" behaviour
...
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.
Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
74071251ed
Scenarios using def->Place() for plants
2012-06-07 01:46:02 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
Felix Wagner
a10ba81b3e
Added Place() to plants library
2012-06-07 01:45:38 +01:00
David Dormagen
80d94966bc
added better documentation to some System.ocg functions
2012-06-05 22:51:09 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
David Dormagen
45eb8e16e5
added some zero-pointer safeties after calls to OnSlotFull
2012-06-21 23:40:27 +02:00
Bernhard Bonigl
59a39d3ed4
Added SetBackgroundColor for GridMenus
2012-06-21 14:06:25 +02:00
David Dormagen
a697016c58
reset some more internal variables to nil when cancelling aiming
...
they could get in the way when re-aiming quickly after a shot
2012-06-19 21:30:14 +02:00
David Dormagen
a28cf7008b
allow successive calls of CancelAiming (which do not do anything)
2012-06-19 19:55:51 +02:00
Bernhard Bonigl
b46e40d78e
Experimental: Create Construction-Menu at cursor-position
2012-06-18 19:03:50 +02:00
David Dormagen
8877dda619
kill logs: allow global callback for appending to log too ("%s is now king")
2012-06-17 21:38:10 +02:00
David Dormagen
79928b4692
flag library: SetFlagRadius now behaves correctly in regards to area markers
2012-06-17 21:37:41 +02:00
David Dormagen
a7a16e1f5b
clonk control: zero pointer safety, check whether menu exist after trying to create it
2012-06-17 21:37:13 +02:00
David Dormagen
088c9ad265
pickaxe: allow hitting objects with certain callback
2012-06-17 21:36:48 +02:00
David Dormagen
743ddc0f34
grid menu: fix possible zero-division with empty menu
2012-06-17 21:36:13 +02:00
Günther Brammer
8d5023637f
Windmill: Fix Use-after-Explode error
2012-05-31 22:52:53 +02:00
Günther Brammer
20577f8575
GL: Identifiers starting with GL_ are reserved for the implementation
...
Some compilers are less strict about this than others, unfortunately.
The Gallium one complains with
preprocessor error: Macro names starting with "GL_" are reserved.
2012-05-30 23:34:08 +02:00
Nicolas Hake
e0bde2256a
GL: Make max uniform count available to shader and work around low limits ( #786 )
...
beliar reports that his driver doesn't support the number of fragment shader
uniforms that we're using in the landscape scaler. By making the reported limit
available to the GLSL code, it can use a workaround using a 1D texture to
transfer data.
2012-05-28 16:05:30 +02:00
Julius Michaelis
9166c770ef
<Ringwaul> Soooo I was thinking [\n] The Savegames folder should have the floppy disk icon instead of the standard book
2012-05-22 23:20:01 +02:00
Charles Spurrill
10739a4d78
re-added airplane to StartupScenSelIcons.png
2012-05-22 13:54:15 -07:00
Charles Spurrill
fe866111ef
added floppy-disk icon to StartupScenSelIcons.png
2012-05-22 13:28:17 -07:00
Charles Spurrill
e1c511311e
Clouds darken at night; variable 'blueness' of night relative to moon phase
2012-05-22 13:16:48 -07:00
Charles Spurrill
67b59b8a2f
Added 'Picture' graphic for the elevator case (seen in action-bar)
2012-05-22 12:04:50 -07:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
Maikel de Vries
edfda6aecb
Fixed HUD display of wealth
2012-05-21 21:41:41 +02:00
Maikel de Vries
199272ef25
Pump is turned on by default as intended
2012-05-14 23:11:26 +02:00
Felix Wagner
29aa801eeb
Supposedly fixed endless javelin restoration in Tutorial 3. ( #553 )
2012-05-13 23:12:14 +01:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Felix Wagner
061bcf836f
Added split firestone option to ToolsWorkshop.
2012-05-13 22:20:02 +01:00
Felix Wagner
5bfb0433b2
Removed IsToolProduct from firestone.
2012-05-13 22:19:36 +01:00
Felix Wagner
86acb50ece
Corrected position of elevator case.
2012-05-13 22:19:04 +01:00
Felix Wagner
f77b4134b4
Removed GetConstructionDirection()
2012-05-13 20:54:24 +01:00
Bernhard Bonigl
0729c4577f
Fixed Non-Inventory-Contents(CarryHeavy) using up Space in the ContentsMenu ( #778 )
2012-05-13 20:37:44 +02:00
Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Charles Spurrill
d87c911596
GoldRush.ocs: Players can build Chests and Pumps
2012-05-13 10:54:43 -07:00
Bernhard Bonigl
3ae8067703
Savegames: Simple fix for GUI, reset whole gui on load. #737
2012-05-13 19:31:28 +02:00
Maikel de Vries
2710585eed
String table for the producer library
2012-05-13 15:18:21 +02:00
Maikel de Vries
5aa45484ce
Fixed horizontal movement of stone door ( #781 )
2012-05-13 02:29:28 +02:00
Maikel de Vries
60c3b5bf44
Fixed teleportation scroll for attach procedure( #779 )
2012-05-13 02:21:42 +02:00
Felix Wagner
3be0bf374a
Added elevator case model.
2012-05-12 22:34:50 +01:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Maikel de Vries
c4bb9e6999
Stop fire sound if object stopped burning (real fix)
2012-05-12 14:42:20 +02:00
Maikel de Vries
797837712b
Stop fire sound if object stopped burning
2012-05-12 14:07:55 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
1e65c14ec2
Removed obsolete Collection zones
2012-05-12 13:17:22 +02:00
Felix Wagner
bae56ecb81
Female hurt sounds.
2012-05-12 01:45:36 +01:00
Felix Wagner
8af9bee707
Female death sound.
2012-05-12 01:38:42 +01:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Felix Wagner
8828754fcc
Removed furnace sounds (Sampling+)
2012-05-11 17:58:54 +01:00
Felix Wagner
3ddc793eaa
Removed FireLoop (Sampling+)
2012-05-11 17:55:12 +01:00
Felix Wagner
2d346333b1
+ Inflame sound
2012-05-11 17:54:56 +01:00
Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Tobias Zwick
61c348a3e2
update credits
2012-05-10 21:40:17 +02:00
Bernhard Bonigl
8bd16da9c4
Added Stringtables to constructing and removed old unused stuff
2012-05-08 20:43:30 +02:00
Bernhard Bonigl
a5adc8c2ad
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Bernhard Bonigl
c601231960
Added Interaction for flipping construction sites during placement
2012-05-08 20:27:24 +02:00
Bernhard Bonigl
43deb1fc37
Extra-Interactions can now be placed at every position in the actionbar
2012-05-08 20:26:50 +02:00
Bernhard Bonigl
67d0b60cd6
Prevented heal-notification in CrewSelector on clonk creation.
2012-05-07 23:12:28 +02:00
Bernhard Bonigl
41f12a770e
Removed Inventory in Boomrace, also made Boompack undroppable.
2012-05-07 23:11:46 +02:00
Bernhard Bonigl
c5f4952f76
Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore.
2012-05-07 23:06:19 +02:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00
Bernhard Bonigl
90fdc232fa
InteractionBar now can display additional interactions from the Clonk via GetExtraInteractions callback.
...
Also moved carryheavy-dropping from hardcoded to that callback.
2012-05-07 22:57:52 +02:00
Bernhard Bonigl
3893fea82f
Added Helper-Functions that categorize Controls
2012-05-07 20:34:28 +02:00
Maikel de Vries
0d77daba4f
Fixed opening and closing the chest
2012-05-07 20:27:46 +02:00
Bernhard Bonigl
645f03e37e
Changed CircleMenu to display first item in the middle
2012-05-06 19:47:01 +02:00
Bernhard Bonigl
eec4865993
Crewselector now correctly uses tooltips
2012-05-06 19:23:43 +02:00
Bernhard Bonigl
fe31d2d4eb
Interactionbar now correctly uses tooltips
2012-05-06 19:21:00 +02:00
Bernhard Bonigl
65c5dfd632
Moved setting of the Tooltip into the GUI-Elements instead the controllers.
2012-05-06 19:20:40 +02:00
Günther Brammer
099cd15e56
Script: Remove unused OnBlastIncinerationDamage callback
...
Scenarios that want to override the default behaviour of BlastObject should
overload the BlastObject function itself. Objects can simply use the Damage
callback and/or set BlastIncinerate to nil.
2012-05-06 15:37:43 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Bernhard Bonigl
6a885d33aa
Fixed incorrect Selection call to selected item when switching left and right hand.
...
Sometimes also caused errors.
2012-05-06 18:24:56 +02:00
Bernhard Bonigl
f295d10b6d
ContentMenu now correctly removes containers when they're out of range.
2012-05-06 18:12:18 +02:00
Bernhard Bonigl
c87d5d4435
Fixed incorrect GetPosition parameters
2012-05-06 18:10:36 +02:00
Bernhard Bonigl
dce8e579d3
Added InFrontOf(object). Returns if the midpoint of the calling object is in front of the other object.
2012-05-06 18:10:16 +02:00
Maikel de Vries
22f734ee65
Rank casts a wood on destruction
...
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries
5c351a0eae
Made plant reproduction is more realistic
...
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Armin Burgmeier
2684c2707d
Fix erroneous timers in Game.txt
...
These were accidentally introduced in fc90557056ff due to a bug in the
conversion script.
2012-05-05 23:40:38 +02:00
Maikel de Vries
c567e6c9a4
Fixed some errors in Tests.ocf
...
CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Armin Burgmeier
d53a0798dd
Remove superfluous Timer= entries in Game.txt
2012-05-05 15:53:42 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
339990f3fa
Fixed loam runtime errors
...
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries
90ee070f33
Cleaned up Fire.c a bit
2012-05-01 20:50:21 +02:00
Charles Spurrill
bf8ae0f0e9
Steampunk's eyelids work now
2012-04-30 06:36:43 -07:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Maikel de Vries
5da0847a9a
Materials inside the construction site don't burn due to incendiary materials
2012-04-29 16:57:38 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
David Dormagen
cd8f978b28
fixed KingOfTheHill-goal InitializePlayer()
2012-04-29 16:27:26 +02:00
Bernhard Bonigl
5ae4496d7f
Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow)
2012-04-29 16:26:32 +02:00
Bernhard Bonigl
8c9536c197
Chests are interactable now
2012-04-29 15:29:10 +02:00
Bernhard Bonigl
38235f762a
CarryHeavy doesn't play animation if clonk is inside
2012-04-29 15:05:41 +02:00
Bernhard Bonigl
56809d9e43
Fixed a carryheavy-bug with Collect(x,x, pos)
2012-04-29 15:05:29 +02:00
Bernhard Bonigl
54ec5629cd
LastManStanding RelaunchContainer can only contain 1 clonk now
2012-04-29 15:04:37 +02:00
Maikel de Vries
f6534bdfdb
Prevent selecting more than one item in weapon menu
2012-04-29 14:03:20 +02:00
Maikel de Vries
f647f211af
Fixed flag meshes in Frozen Fortress and Hideout ( #758 )
2012-04-29 13:50:30 +02:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
70c6e8bf5e
Don't pass this as a command target to global effects in mountain melee
2012-04-29 13:21:07 +02:00
Maikel de Vries
06af685e01
Fixed runtime error for boomattack in guardian of windmills
...
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries
443069ac75
Don't pass this as a command target to global effects in scenarios
...
Just don't!
2012-04-29 11:50:23 +02:00
Julius Michaelis
8dfeb8dfc2
Settlement Tutorial: Add lost binary files + minor fixes
2012-04-29 00:30:29 +02:00
Julius Michaelis
95ef462a10
Once upon a time... Settlement Tutorial!
2012-04-28 23:52:50 +02:00
Felix Wagner
e1ad8bf24f
Fixed $UsageHelp$ in Seeds.ocd
2012-04-28 19:31:25 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
e0eca72b50
Implemented volcano
...
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries
e01b6e3954
Loam can now be used only in multiples of 30 degrees
...
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries
8188793d67
Implemented Sign function (Math.c)
2012-04-28 09:32:42 +02:00
Bernhard Bonigl
cd31b0e6e4
Forgot Debuglog. :(
2012-04-24 22:31:01 +02:00
Bernhard Bonigl
1f02f8490c
Health-Change-Effect on the CrewSelector
...
Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl
cf796d0912
Crewselector has blue background if Clonk underwater
2012-04-23 23:33:19 +02:00
Bernhard Bonigl
981ce396ec
Made ConstructionSite less filled.
2012-04-23 23:19:52 +02:00
Bernhard Bonigl
3989baedbd
Added border for CrewSelectors + Selection highlighting
2012-04-23 21:57:08 +02:00
Bernhard Bonigl
83ad05b3c0
GUI now takes inventory-size directly from the clonk.
...
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl
105e4bcee7
Removed function calls that were missed at cleanup.
2012-04-23 20:33:13 +02:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Bernhard Bonigl
ed8d46e047
Removed unused GUI-Elements
2012-04-22 18:54:16 +02:00
Bernhard Bonigl
12ffe6ab9c
Removed overlooked Tube-Updates
2012-04-22 18:48:38 +02:00
Bernhard Bonigl
b52dafc7b2
Cleaned up ClonkControls a bit and added more Comments.
...
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl
27dbd170dc
Cleaned up HUD-Controller code.
2012-04-22 18:11:52 +02:00
Felix Wagner
4546c4a9f9
Fixed hit sound for metal.
2012-04-22 14:21:22 +01:00
Maikel de Vries
45905c013d
Prevent dead corpses from burning
...
Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00
Maikel de Vries
3768206cc6
Contact incineration in Fire effect takes into account containers and layers
...
This was already in the engine before(at least the containers), and makes much more sense.
However, it's useful to think about how ClosedContainers and Extinguish should work.
2012-04-22 13:08:54 +02:00
Armin Burgmeier
ccbc7aebc8
Fix missing object bug in Crash.ocs, create windmill in DoInit()
2012-04-22 01:06:25 +02:00
Felix Wagner
e9010b81e9
Construction preview: combining, Elevator: combine two for SUPER elevator
2012-04-22 00:00:41 +01:00
Armin Burgmeier
8c49c3a7f7
Use Anim_R to synchronize rotation and animation of the windgenerator
2012-04-22 00:55:44 +02:00
Armin Burgmeier
90dc9abbcd
Add Anim_R as a AVP for mesh animations
2012-04-22 00:22:05 +02:00
David Dormagen
f1be189aa9
windmill now works without creator too
2012-04-22 00:07:02 +02:00
David Dormagen
1150d2afa3
windmill in crash landing fixed
2012-04-22 00:06:33 +02:00
David Dormagen
7179d2635b
removed unused callbacks in the wind generator
2012-04-21 21:22:32 +02:00
David Dormagen
2cecc74e48
wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed
2012-04-21 21:09:16 +02:00
Bernhard Bonigl
705b19fefd
Merged Controls into default
2012-04-21 17:18:37 +02:00
Bernhard Bonigl
c836de2092
Reverted Trees offset to normal.
...
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Maikel de Vries
f767091f7b
Typo in string table of Seeds.ocd
2012-04-18 23:34:14 +02:00
Bernhard Bonigl
de19c7432e
Made ConstructionSites display material below
...
Added Stringtables for ConstructionSite
2012-04-17 18:18:28 +02:00
Bernhard Bonigl
fa46079626
Added wireframe preview for Construction Site
2012-04-17 18:08:39 +02:00
Bernhard Bonigl
e8ef7a9537
Made ConstructionSite compatible with dir-flipping-preview
...
Fixed ConstructionSite not removing on build fail
2012-04-17 18:08:23 +02:00
Bernhard Bonigl
4c38caaf27
Merged default into Controls
2012-04-17 17:37:52 +02:00
Bernhard Bonigl
bb4f4dedf6
Fixed potential error in ContentsMenu
2012-04-17 15:39:44 +02:00
Bernhard Bonigl
30ea077941
Chopping trees now takes mouse-position into account
...
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Bernhard Bonigl
1d57376875
Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards.
2012-04-17 14:28:55 +02:00
Bernhard Bonigl
c6fe70d251
Fixed plants continuing growing after beeing chopped down
2012-04-17 14:28:37 +02:00
Bernhard Bonigl
657782cfb6
Fixed Conifers changing rotation on 100 Con instead on construction
...
StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Felix Wagner
5ba322b417
Fixed mixed up language
2012-04-16 21:36:52 +01:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Felix Wagner
d973636cf8
+ GetCalcDir() - returns -1 for DIR_Left, 1 for DIR_Right
2012-04-16 16:30:20 +01:00
Felix Wagner
6b2f3c6d40
+ Ashes.ocm
2012-04-17 19:07:18 +01:00
Bernhard Bonigl
0bec0179e1
Fixed ProductionTime-Callback for real.
2012-04-15 18:45:43 +02:00
Bernhard Bonigl
b7fba5ee29
Introduce RefuseTransfer(object) callback. Allows to refuse transfer out of a Container via ContentsMenu.
2012-04-15 18:32:38 +02:00
Bernhard Bonigl
c2c9dfbeaa
Removed now unused function and adapted Drag'n'Drop
2012-04-15 18:28:32 +02:00
Bernhard Bonigl
41188c7588
Fixed infinite content menu updates
2012-04-15 18:22:46 +02:00
Bernhard Bonigl
a4c8b2c941
Fixed Contents-Menu Updating
2012-04-15 17:25:38 +02:00
Bernhard Bonigl
c80970e37f
Fixed bug in RemoveMenuItem
2012-04-15 17:14:54 +02:00
Bernhard Bonigl
98b67b1cdc
Fixed Warnings in Producers
2012-04-15 17:14:43 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Bernhard Bonigl
a1670205d3
Fixed RemoveItem and added Clear to Menus
2012-04-15 16:15:06 +02:00
Bernhard Bonigl
1dfc41042a
Added helper function GetPosition
2012-04-15 16:14:29 +02:00
Bernhard Bonigl
9236cde273
Fixed faulty productio-time in Producer-Library
2012-04-15 15:11:18 +02:00
Bernhard Bonigl
27f3ea8173
Fixed single-interaction
2012-04-15 14:44:33 +02:00
Maikel de Vries
8c6530c0d7
Fixed wealth goal short description
2012-04-15 13:37:18 +02:00
Bernhard Bonigl
1c91495eb5
Merged default into Controls
2012-04-15 13:22:38 +02:00
Tobias Zwick
cdaabca574
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Tobias Zwick
b85c4d6001
show tooltips from Description property for content menu items
2012-04-15 12:18:40 +02:00
Tobias Zwick
3333160efa
show tooltips from UsageHelp property for backpack items
2012-04-15 12:17:50 +02:00
Bernhard Bonigl
b5f099be79
Hardcoded Construction-Site Intersections.
2012-04-15 00:29:38 +02:00
Bernhard Bonigl
a687b0f85c
Added simple construction-site-blocking check
2012-04-14 23:37:12 +02:00
Bernhard Bonigl
219bceefcd
Added Helper-Functions returning the left/right/top/bottom Edge of an object
2012-04-14 23:36:54 +02:00
Bernhard Bonigl
a56c684a19
Fixed Construction sites moving containers into them, instead of their contents.
2012-04-14 23:16:17 +02:00
Bernhard Bonigl
75ec1ed63c
Changed ConstructionSite Icon
2012-04-14 22:54:18 +02:00
Bernhard Bonigl
9da6d67c80
Space now also closes menus
2012-04-14 22:53:36 +02:00
Bernhard Bonigl
c4e782e713
Moved Close() into Menu.ocd
2012-04-14 22:53:17 +02:00
Bernhard Bonigl
83a972cced
Introduced GetInteractionCount(object) to prevent infinite loops
2012-04-14 22:53:02 +02:00
Bernhard Bonigl
c366f33fad
Fixed Carryheavy having wrong constant in ObjectSelector
2012-04-14 22:30:19 +02:00
Bernhard Bonigl
fefb8b4de8
Added Multi-Interaction-Support for Script (Objects can have multiple interactions)
2012-04-14 22:30:02 +02:00
Bernhard Bonigl
912f8bd313
Added new Ok and Cancel icons
2012-04-14 22:29:25 +02:00
Bernhard Bonigl
e025aed501
Merged default into Controls
2012-04-14 21:55:16 +02:00
Bernhard Bonigl
b4fb51249e
Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space
2012-04-14 18:41:56 +02:00
Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Bernhard Bonigl
0d53a16a21
Backed out changeset: b48412700d66
2012-04-14 15:38:18 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
...
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
0dda1f59f5
Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present.
2012-04-13 19:27:58 +02:00
Bernhard Bonigl
f5d88c0da5
Backed out changeset: 9ed36a2c6ab2
...
Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl
71dd5fc64d
Fixed display-problems with CarryHeavy
2012-04-13 19:14:55 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
...
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
...
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
...
incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
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change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
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WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00