Fixed stone door in tutorial 4

Maikel de Vries 2012-10-08 22:59:46 +02:00
parent 22c744f72e
commit 5ada7012ad
1 changed files with 1 additions and 1 deletions

View File

@ -28,7 +28,7 @@ protected func Initialize()
CreateObject(SwordTarget, 340, 649, NO_OWNER)->SetR(RandomX(-10, 10));
CreateObject(SwordTarget, 430, 603, NO_OWNER)->SetR(RandomX(-10, 10) + 180);
// Gate that opens if all targets have been destroyed.
var gate = CreateObject(StoneDoor, 557, 640, NO_OWNER);
var gate = CreateObject(StoneDoor, 555, 640, NO_OWNER);
AddEffect("IntOpenGate", gate, 100, 5);
// Script player as opponent.