forked from Mirrors/openclonk
Fixed stone door in tutorial 4
parent
22c744f72e
commit
5ada7012ad
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@ -28,7 +28,7 @@ protected func Initialize()
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CreateObject(SwordTarget, 340, 649, NO_OWNER)->SetR(RandomX(-10, 10));
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CreateObject(SwordTarget, 430, 603, NO_OWNER)->SetR(RandomX(-10, 10) + 180);
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// Gate that opens if all targets have been destroyed.
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var gate = CreateObject(StoneDoor, 557, 640, NO_OWNER);
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var gate = CreateObject(StoneDoor, 555, 640, NO_OWNER);
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AddEffect("IntOpenGate", gate, 100, 5);
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// Script player as opponent.
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