forked from Mirrors/openclonk
reset some more internal variables to nil when cancelling aiming
they could get in the way when re-aiming quickly after a shot
parent
a28cf7008b
commit
a697016c58
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@ -433,7 +433,12 @@ public func ResetHands(bool pause)
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{
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aim_weapon = nil;
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aim_set = nil;
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aim_schedule_call = nil;
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aim_schedule_timer = nil;
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aim_schedule_call2 = nil;
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aim_schedule_timer2 = nil;
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RemoveEffect("IntAimCheckProcedure", this);
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}
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}
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