Charles Spurrill
1121425eca
Airship: modules delete themselves when airship is removed
2012-11-12 18:09:58 -08:00
David Dormagen
4cdb4a6f3d
fixed possible zero pointer error
2012-11-12 18:58:39 +01:00
Charles Spurrill
bab481dbc9
Balloon: fixed "jump" when deploying
2012-11-11 18:49:06 -08:00
Charles Spurrill
f70a66ceae
Nicer smoke for chemlab
2012-11-11 16:51:22 -08:00
Charles Spurrill
162e125085
#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
2012-11-11 16:08:48 -08:00
Charles Spurrill
6ea36b5efb
GetObjAlpha function added, to be consistent with SetObjAlpha
2012-11-11 12:43:20 -08:00
Charles Spurrill
9f867db1dc
added global functions FadeOut(int time, bool del) and FadeIn(int time)
2012-11-11 11:44:03 -08:00
Charles Spurrill
5ce45b24d7
Fix sword rotation on clonk's back
2012-11-11 11:39:08 -08:00
Charles Spurrill
60556b80ad
Pickaxe: Only hold the pickaxe in hand when swinging
2012-11-11 11:17:14 -08:00
Charles Spurrill
5cde2fa8de
Fixed shield clipping through clonk's backpack
2012-11-11 11:15:01 -08:00
Charles Spurrill
277211cb3a
Fixed rotation offset of secondary tool when using shield in primary hand
2012-11-11 10:56:37 -08:00
Charles Spurrill
cc674ea6bb
Temporary fix for "826: Can't dig out of sand if you're trapped in it"
2012-11-11 01:03:27 -08:00
Charles Spurrill
13cb097a86
Nicer wood graphics
2012-11-10 20:00:18 -08:00
Charles Spurrill
697281ffb5
Tweaked shield animation
2012-11-10 16:45:05 -08:00
Charles Spurrill
956674aa5e
Fixed shield acting as though it was always pointing up.
2012-11-10 15:56:37 -08:00
Günther Brammer
c613c86c37
Move the elevator case behind airships
...
Mostly so that moves them, and so that the airship doesn't appear to be
between the elevator and the elevator case. To prevent other objects from
doing that in the future, move the elevator itself to just behind the
elevator case.
2012-11-10 18:38:50 +01:00
Sven Eberhardt
eb1256b855
Fix elevator case to properly carry lorries ( #844 )
2012-11-10 17:46:38 +01:00
Sven Eberhardt
20e33a378a
ScorchedGardens Scenario.txt title fix
2012-11-10 14:24:06 +01:00
David Dormagen
0b0058da0f
removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior ( #828 )
2012-11-10 14:19:59 +01:00
David Dormagen
f0536d4b4f
the elevator forcefully takes pushable objects with it now until the SolidMask bug is fixed
2012-11-10 13:31:21 +01:00
David Dormagen
9896106707
elevator now catches fire when case is destroyed ( #822 )
2012-11-10 13:06:26 +01:00
Andriel
487c71807e
Improved chemlab's graphics
2012-11-08 19:33:24 -08:00
Charles Spurrill
cc771a8baa
Added untextured Inventor's Lab 3D graphics (uv-map ready to paint)
2012-11-07 23:04:41 -08:00
Maikel de Vries
4d3ed0ebc1
Correctly direct player from tutorial 4 to 5
2012-11-07 18:39:33 +01:00
Charles Spurrill
9ccc87056f
updated StartupScenSelIcons.png again
2012-11-06 19:40:27 -08:00
Charles Spurrill
f47ff5a4f1
Updated shovel graphics
2012-11-06 18:59:45 -08:00
Charles Spurrill
8b9b891abe
Tutorial 4 leads to Tutorial 5 on completion, as per the others
2012-11-06 16:38:12 -08:00
Charles Spurrill
2b10141a4e
Waterfall actually uses the mat defined in the CreateWaterfall function
2012-11-06 16:37:19 -08:00
Charles Spurrill
0db2b7f47d
#858 : Palm trees no longer drop coconuts after being chopped down
2012-11-05 18:09:21 -08:00
David Dormagen
544fd60838
fixed the shield always force-turning the Clonk
2012-11-05 21:30:34 +01:00
Peter Wortmann
a4b4065206
Made material zoom configurable
...
Also set default to 8. This might be a pretty controversial change, but
the amounts of screenshots we have at zoom levels beyond 4 just calls for
a more high-res approach.
2012-11-05 17:17:12 +00:00
Peter Wortmann
41b51907c6
Officially make BROKEN_ARRAYS_WORKAROUND the default
...
Pretty awkward compromise, but the array version seems to confuse a lot of
drivers, without causing an actual error. So this is probably better in
practice until better drivers are more common.
2012-11-05 16:57:33 +00:00
Charles Spurrill
96960f429f
Clonk.skeleton: Accidentally exported at the wrong animation rate
2012-11-05 00:02:38 -08:00
Charles Spurrill
14d0f347bc
Allow PlaceGrass function to limit vertical area of grass placement
2012-11-04 22:48:46 -08:00
Charles Spurrill
ae3af58f4b
Clonk.skeleton: Fixed bow aim animation being incorrectly rotated 180°
2012-11-04 21:06:21 -08:00
Maikel de Vries
0bba79a742
Removed cannon debug message
2012-11-04 16:01:46 +01:00
Maikel de Vries
2de6c35658
Remove debug log from airship
2012-11-04 15:14:03 +01:00
Maikel de Vries
7613277191
Never do this again
...
This really is the last warning, after this I'll just revert!
2012-11-04 15:03:41 +01:00
Maikel de Vries
018589efd3
Fixed a c4script runtime error in tutorial 3
2012-11-04 14:03:36 +01:00
Maikel de Vries
279ce3b313
Objects: Added a waterfall and drain
2012-11-03 22:07:14 +01:00
David Dormagen
df3caac0ac
rewritten elevator case to be less hacky and adjusted its power-consumption-behavior
2012-11-03 16:17:30 +01:00
Maikel de Vries
f69e43ca77
Fixed Hideout doors again
2012-11-01 21:49:53 +01:00
Maikel de Vries
90132453d3
Fixed time of day in tutorial 4
2012-10-31 18:43:16 +01:00
Bernhard Bonigl
1011c858cc
Introduce QuickSwitch on Q (or Apostrophe for Dvorak)
...
QuickSwitch changes the current selection of the Inventory to the last selected one.
2012-10-07 15:44:01 +02:00
Bernhard Bonigl
89b035d35e
Reduce the Clonks hand-slots to 1.
...
That means the clonk can only have 1 active item now. The old 2-hand-stuff still
exists and can easily be activated through an appendto for scenarios etc.
2012-10-07 15:12:36 +02:00
Tobias Zwick
28e30294b1
adapted some strings for open clonk
2012-10-05 00:09:33 +02:00
Tobias Zwick
b5d0af513a
remove splash video and option for it
2012-10-02 23:02:52 +02:00
Julius Michaelis
023aa90c0e
Add config option for automatic windowed/fullscreen switching
2012-09-29 23:49:30 +02:00
David Dormagen
e6d89b078d
added model for the armory
2012-09-28 13:28:47 +02:00
David Dormagen
0953646175
added a Loom building with makeshift model (no script functionality yet)
2012-09-26 16:03:45 +02:00
David Dormagen
2593d66273
added chemical lab model from Heyub to the game
2012-09-25 21:01:45 +02:00
Günther Brammer
cc25878ba6
Default to not changing the resolution
...
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake
faf0006a6f
Win32: Improve error reporting when changing resolution
2012-08-28 00:00:29 +02:00
Pyrit
f4ffb8a237
new smooth sand texture
2012-08-20 20:19:45 +02:00
Charles Spurrill
f07e0c7a14
Removed :) from pump
2012-08-16 13:54:22 -07:00
Charles Spurrill
f37c461d31
Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation.
2012-11-01 01:20:26 -07:00
Charles Spurrill
6e435dea13
Fixed Boompack components - 1 PowderKeg, 1 Sulphur
2012-10-30 23:00:17 -07:00
Günther Brammer
98f4a5cc78
Only set the position of GUI_Goal on creation
...
I needed this to reduce the occurence of SetPosition while debugging
something that might have been caused by a SetPosition call.
2012-10-21 15:54:13 +02:00
Tobias Zwick
2335abcc23
fix hide stars and moon during day
2012-10-30 22:01:57 +01:00
Tobias Zwick
095645a7bb
dont draw stars and moon at all during the day, only fade all celestial objects and cloud on dawn and dusk (performance optimization)
2012-10-30 00:48:50 +01:00
Tobias Zwick
bf7742760d
made the night sky more beautiful with stars
2012-10-30 00:10:00 +01:00
Tobias Zwick
c57fa4f013
adapt cycle speed to new meaning
2012-10-30 00:08:01 +01:00
Maikel de Vries
d2a327fef6
Fixed production menus: show knowledge of accessor ( #850 )
2012-10-30 21:15:51 +01:00
Maikel de Vries
9ad28f470e
Fixed volcano lava chunks
2012-10-30 21:01:04 +01:00
David Dormagen
cb15430464
fix attachment position of the CTF-flag (fixes not being able to score points in CTF)
2012-10-28 22:43:31 +01:00
Tobias Zwick
117e9ec90f
make day->night->day fading smoother,
...
add sunset/dawn fade in between,
clouds don't turn invisible in the night
2012-10-28 18:48:02 +01:00
Tobias Zwick
ce43fa0f77
make sky background in gold rush parallax
2012-10-28 18:16:22 +01:00
Tobias Zwick
fa73ed5101
fix tree chopping
2012-10-28 14:18:12 +01:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
...
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill
c838ccae94
Fixed flag markers not fading out
2012-10-27 22:05:23 -07:00
Charles Spurrill
ba2cc878c8
Fixed wooden cabin collecting objects dropped from a contained clonk
2012-10-27 21:27:11 -07:00
Charles Spurrill
fce100313a
Fixed carry heavies attaching at wrong point whilst scaling/hangling etc.
2012-10-27 13:07:32 -07:00
Tobias Zwick
16212d8fca
rule fade out idle objects: only remove unstuck objects (#773/#841)
2012-10-27 20:21:54 +02:00
Charles Spurrill
b3dacdc4cb
Collision vertex cleanup for axe, pickaxe, and sickle
2012-10-27 09:39:02 -07:00
David Dormagen
96ac1c6f0d
Clonks do not collect stuff when inside a container (f.e. a respawn-helper-object)
2012-10-27 16:34:19 +02:00
Tobias Zwick
a2d55ceecc
fix #436 : throw objects into walls
2012-10-22 00:11:24 +02:00
David Dormagen
35b7f66470
re-added Place() function for sprout berry bushes again, it never inherited from Library_Plant and uses a bit more sophisticated placement that is in sync with some of its behavior
2012-10-25 21:02:21 +02:00
David Dormagen
7c1a1cef25
fixed the pump's irritating power consumption
2012-10-25 20:14:13 +02:00
David Dormagen
9753652821
power system's light bulbs are now in front of game-objects (f.e. trees)
2012-10-24 22:21:24 +02:00
Charles Spurrill
d018da592e
new uv for coniferous tree
2012-10-23 21:18:22 -07:00
David Dormagen
70bdc02ad4
burning objects do not incinerate in or into containers anymore; adjusted fire spreading a bit
2012-10-24 00:42:05 +02:00
David Dormagen
550413af57
fixed sproutberry harvesting
2012-10-24 00:41:15 +02:00
David Dormagen
bfcadd29f4
weakened the stone doors in FrozenFortress to standard maxdamage (300 -> 180 = ~9 flints)
2012-10-23 23:35:11 +02:00
David Dormagen
4f68081874
removed some completely arbitrary MaxPlayer entries
2012-10-23 23:28:18 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
df42d05dee
Fixed gravestone c&p failure
2012-10-22 20:51:46 +02:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Maikel de Vries
6b4dc7bcd0
Hideout: fixed stuck stone doors
2012-10-21 23:14:37 +02:00
Tobias Zwick
5ad59e3a59
fix #821 : Can't release lorry
2012-10-21 21:49:37 +02:00
Felix Wagner
20b704ffe1
Removed lift tower copy from Experimental.ocd
2012-10-21 16:23:43 +02:00
Felix Wagner
7a1a63a40d
LiftTower changed to Touchable = 2; ( #748 )
2012-10-21 15:41:47 +02:00
Maikel de Vries
95a8592b22
Removed debug log in construction site
2012-10-21 12:54:19 +02:00
Tobias Zwick
7498d0bb51
clonk can drop items in the water, similarly to how it worked in CR
2012-10-20 19:32:16 +02:00
Tobias Zwick
eb1d2e6e18
remove description from goal in the game over dialog
2012-10-20 18:07:43 +02:00
Maikel de Vries
cdee3ea748
Reduce rain in Goldrush
...
Oh and yes Ringwall don't mess up the clean scripts I wrote and read the code style guidelines
2012-10-20 13:54:00 +02:00
Armin Burgmeier
b4aafdd874
Remove build number aka C4XVER4
2012-10-18 23:54:50 +02:00
Maikel de Vries
3ff27f728a
Fixed c4script runtime error in Scorched Gardens
2012-10-18 22:55:01 +02:00
Maikel de Vries
3fa4ce5350
Fixed Scorched Garden weapon list message
2012-10-18 22:34:01 +02:00
Charles Spurrill
889381d16a
#809 Coal is more visible in menus
2012-10-16 21:36:27 -07:00
Sven Eberhardt
b01ee77095
Fix Clonk skin selection for skin==0
2012-10-15 10:55:40 +02:00
Tobias Zwick
59f112a0f4
fix: pickaxe always blasts free material, also if the center point of the blast is free
2012-10-15 10:40:02 +02:00
Felix Wagner
45a4651b67
Reenabled default damage reaction to coniferous ( #820 )
2012-10-15 01:58:00 +02:00
Felix Wagner
a31f4733af
Tutorial 3: Weapons come back when destructed ( #553 )
2012-10-15 01:14:58 +02:00
Tobias Zwick
c6641c9850
nicer lightbulb graphics
2012-10-14 21:51:16 +02:00
David Dormagen
2631e05daa
added burned graphics for the Coniferous
2012-10-14 21:51:21 +02:00
David Dormagen
7ac3c30124
ignore successive calls to Library_PowerConsumer which do not change states
2012-10-14 20:30:15 +02:00
Tobias Zwick
d7da19b031
fix needed material in construction sites only displayed for first player
2012-10-14 20:00:43 +02:00
Maikel de Vries
40bdd0e995
Fixed MtBrame catapult creation
2012-10-14 19:49:02 +02:00
David Dormagen
94c85d8609
hopefully fixed a script error related to animation replacements
...
the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
David Dormagen
06ab4fc109
shield: possible to walk backwards now
2012-10-14 19:37:02 +02:00
Julius Michaelis
8d2c6ca599
Fix language strings for IDS_MSG_FULLSCREEN_DESC
2012-10-14 19:13:02 +02:00
David Dormagen
4b3b56ff22
added new model for armory with texture
2012-10-14 16:56:49 +02:00
Maikel de Vries
7a280e85fc
Added ropeladder to toolsworkshop products
2012-10-14 15:50:07 +02:00
Felix Wagner
88bdfcd584
Removed unsupported entries from the sickle' material
2012-10-14 15:49:26 +02:00
Felix Wagner
b71efe70b3
Moved FindHeight to System.ocg/Math.c
2012-10-14 15:45:20 +02:00
Felix Wagner
4235b9f42e
Added sickle for harvesting
...
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Felix Wagner
ce7574c24c
Tutorial 2: added catapult, equipment is restored properly
...
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
David Dormagen
efa9aea411
power system indicators fade out a lot slower and display quick changes more consistently
2012-10-14 14:32:52 +02:00
Tobias Zwick
a123285269
back to the rocks -> beyond the rocks
2012-10-14 14:18:41 +02:00
David Dormagen
8c20d46818
fixed duplicate line in description of Overcast
...
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
163ccd8e75
fixed Scoreboard_Relaunch's use of the conditional function of Scoreboard_Death.
...
This might fix the relaunch elimination bug.
2012-10-14 14:07:46 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
Tobias Zwick
9df0792180
fix some strings in tutorial 5
2012-10-14 13:26:40 +02:00
Tobias Zwick
63fcec3e8c
fix controls: interact + down = ungrab doesn't work as intended:
...
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
David Dormagen
47e699d4ea
fixed KotH stars' color
2012-10-14 13:47:03 +02:00
Sven Eberhardt
8b6e697339
PowerConsumer: NoPowerNeed-effect can be used to exclude some buildings from energy need
2012-10-14 13:32:25 +02:00
Maikel de Vries
adfb38475c
Fixed Arena scenario descriptions
2012-10-14 13:26:48 +02:00
David Dormagen
1d4c38a09d
fixed possible null-pointer in ScorchedGardens' meteor
2012-10-14 13:20:56 +02:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
bfe14b492e
fixed KotH goal on-click message
2012-10-14 12:56:08 +02:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Tobias Zwick
2a228b11ed
remove non-existing control def
2012-10-14 01:20:52 +02:00
Tobias Zwick
c51ffb5a26
fix descriptions in control dialog
2012-10-14 01:04:49 +02:00
Sven Eberhardt
65b09ca9e2
Skylands: Some minor tweaks
2012-10-14 01:07:32 +02:00
Sven Eberhardt
3ee51eaf8e
Skylands: Fixed LiftTower (for now....)
2012-10-14 00:00:09 +02:00
David Dormagen
ff464a1006
fixed Height entry in Coin symbol
2012-10-13 22:43:24 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
David Dormagen
e0d9a682e6
flag is now static-back on construction; no falling down anymore
2012-10-13 22:42:41 +02:00
David Dormagen
b96cec3f26
power system uses small light bulbs as progress bar
2012-10-13 22:42:08 +02:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
b7b6dd2111
Move expansion goal from krakatoa to goals
2012-10-13 19:05:57 +02:00
Maikel de Vries
3be05409de
Change the forest creation in GoldRush a bit
2012-10-13 18:57:02 +02:00
Tobias Zwick
374e86d632
fixed tutorial 01 for current controls
2012-10-13 18:58:41 +02:00
Tobias Zwick
48a7fc7968
make highres landscape default
2012-10-13 18:41:25 +02:00
Sven Eberhardt
8bd2beb164
Increase Clonk collection radius downwards ( #810 )
2012-10-13 18:47:31 +02:00
Maikel de Vries
89b0d5472c
Sawmill only takes on tree at a time
...
The sawmill is not a storage for trees
2012-10-13 17:41:13 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
...
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Tobias Zwick
42011a9442
fix #757 - waves are blue again now
2012-10-13 16:27:15 +02:00
Armin Burgmeier
cf159068b3
Fix warning about undefined backspace key on Linux
2012-10-13 16:15:01 +02:00
Maikel de Vries
70acea19fb
Crash: added missing knowledge
2012-10-13 15:52:49 +02:00
David Dormagen
068f08f34f
fixed the sell-message at the flag
2012-10-13 13:45:52 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Maikel de Vries
6bbabdfc41
Fixed stone doors in tutorial 4
...
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner
7130394cfb
Scenario folder descriptions added and synchronised
2012-10-13 13:17:59 +02:00
Felix Wagner
c76a93965b
Loom script, Cloth and Cotton items added
2012-10-13 12:31:38 +02:00
Felix Wagner
a4820a4f28
Removed Components=Rock from Seeds
2012-10-13 12:30:17 +02:00
Maikel de Vries
192bc4a03d
Fixed endless sawmill, is not meant for interacting with ( #806 )
2012-10-12 18:21:32 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Charles Spurrill
2725031b30
Goldrush: Placeholder English description in DescDE.rtf
2012-10-12 02:59:31 -07:00
Charles Spurrill
2d9d287b92
Gold Rush title and description, different icon for Mt Brame
2012-10-11 20:30:08 -07:00
Charles Spurrill
a66f39f729
Title.pngs for Arena, Parkour, and Settlement scenario folders
2012-10-11 19:39:48 -07:00
Charles Spurrill
33e6f93653
elevator: cable texture is separate, to allow scroll animation (not implemented)
2012-10-11 18:36:51 -07:00
Charles Spurrill
ad86c278c9
Elevator has winch turn animation
2012-10-11 04:42:16 -07:00
Charles Spurrill
140e5b9b76
New title images for tutorials
2012-10-11 04:11:40 -07:00
Tobias Zwick
8c5005bef9
I hate Mercurial
2012-10-10 23:47:30 +02:00
Tobias Zwick
d46840c90f
player controls cleaned up + localization
2012-10-10 23:33:51 +02:00
Bernhard Bonigl
51e61a485d
Move free Objects at the bottom of a construction side up to the surface.
2012-10-10 19:33:51 +02:00
Bernhard Bonigl
233816bad9
Restrict Actionbar-Slots to 10 max.
2012-10-10 16:43:08 +02:00
Bernhard Bonigl
9a91a4dfca
Reduce Collect-Priority by 1. This fixes collecting when jumping.
2012-10-10 16:38:33 +02:00
Bernhard Bonigl
bf23ad757c
WoodChip-Particles fade out slower and move with the wind a bit.
2012-10-10 16:34:25 +02:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
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blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00
Maikel de Vries
5ada7012ad
Fixed stone door in tutorial 4
2012-10-08 22:59:46 +02:00
Sven Eberhardt
08b495e43d
PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well ( #807 ).
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The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick
ba1a2cbdad
add missing strings for localisation of controls definition dialogue
2012-10-07 18:45:50 +02:00
Tobias Zwick
f296f31c62
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
2012-10-07 15:27:30 +02:00
Maikel de Vries
4181b645c6
New scenario: Krakatoa.ocs
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Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
7d45946c4f
Some more original graphics to replace CR placeholders in Graphics.ocg
2012-08-09 17:42:38 -07:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
e019cd5655
Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func
2012-08-09 17:37:53 -07:00
Charles Spurrill
869e2acac0
Cannon: Remove accidentally committed SelfPropellent script for projectiles
2012-08-07 12:32:36 -07:00
Charles Spurrill
1e85978c40
Fixed carry-heavy library from inserting items into ground on drop
2012-08-07 12:30:35 -07:00
Charles Spurrill
a8ea9a0d38
Some fixes to AlignVehicleRotation script
2012-08-07 12:17:52 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Charles Spurrill
905847a4ab
Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included)
2012-08-07 11:57:01 -07:00
Charles Spurrill
bf8aa9241e
Pump: Implemented Matthi's new graphics (pre-rendered)
2012-08-07 11:54:47 -07:00
Charles Spurrill
5be266549e
Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0.
2012-08-07 11:53:39 -07:00
Charles Spurrill
6d9a238e75
Airship fixed so explosives hitting the gondola also do damage
2012-08-07 11:51:48 -07:00
Charles Spurrill
b8afe21a89
Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning.
2012-08-07 11:51:04 -07:00
Charles Spurrill
ae3f8156ea
thicker airship bottom to avoid lorry clipping through
2012-08-03 14:38:02 -07:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Charles Spurrill
6f74d0430f
#796 : Added missing gravestone rule
2012-08-02 12:00:11 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
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The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Charles Spurrill
ea445138b1
Fancy icons for Rules.ocd
2012-07-26 11:38:50 -07:00
Charles Spurrill
c33bf65be8
Kitchen 3D graphic added
2012-07-26 11:20:45 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Charles Spurrill
e1b4c4c7dd
Prettier clonk-skin icons in Crew Selection menu
2012-07-22 17:36:47 -07:00
Charles Spurrill
41f5f59ebf
#765 : Clonk stops moving when setting down heavy-objects
2012-07-22 17:35:27 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Charles Spurrill
6a13a63ef0
#791 : Chopped trees are displayed behind buildings
2012-07-21 09:15:47 -07:00
Felix Wagner
63ad16a1e9
Chemical lab: Changed knowledge of the scenarios to include chemlab
2012-07-16 14:38:58 +01:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
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Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner
53298dc089
Shipyard: Added shipyard
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Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner
28c77c8074
Armory: Added armory
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Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner
e53d8e492c
Kitchen: Added kitchen
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Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner
7dd8519e86
Chemical Lab: Split firestone has now IsChemicalProduct
2012-07-16 14:08:25 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
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Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer
f41590d71f
Merge branch 'movement'
2012-07-13 23:27:14 +02:00
Sven Eberhardt
fec75aa79d
Fix subsisting com dir if hangle animation is aborted ( #418 )
2012-07-13 22:55:44 +02:00
David Dormagen
8fb926bc0a
flag can reset marker's color correctly
2012-07-13 22:32:09 +02:00
David Dormagen
0940116620
added progress bar GUI_CustomImageProgressBar
2012-07-09 11:18:44 +02:00
Felix Wagner
5a1d9ef9c3
Corrected function call to case.
2012-07-07 20:46:16 +01:00
David Dormagen
10ff0979bb
added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars
2012-07-06 20:57:32 +02:00
David Dormagen
5b4e8c887c
when loading (f.e. bow and musket) the inventory slot displays a small loading bar
2012-07-05 20:09:32 +02:00
David Dormagen
65fc668fef
added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments
2012-07-05 20:08:54 +02:00
David Dormagen
fdd4aa5553
power system: changed the floating messages on power change into progress bars (also only on power change)
2012-07-03 10:34:33 +02:00
David Dormagen
70f7bf2b48
renamed VisualEnvironment.ocd to Ambience.ocd
2012-07-02 21:34:12 +02:00
David Dormagen
416a65acde
added ProgressBar interface and two progress bars: ring and simple
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for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen
22c9f2fcac
scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard
2012-06-29 18:59:18 +02:00
David Dormagen
eeada2e59e
scoreboard: fixed sorting of columns
2012-06-28 17:31:44 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
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for a complete description see the forum post
2012-06-28 00:17:15 +02:00
David Dormagen
1a9c503d07
fixed effect added to the scenario in ThunderousSkies
2012-06-28 00:16:09 +02:00
David Dormagen
fb7151db7d
added RemoveTimer() function as counterpart to AddTimer()
2012-06-24 20:37:28 +02:00
grgecko
1217f77238
Tutorials "new controls" adaptation
2012-06-23 20:02:19 +02:00
Günther Brammer
24bfd6345d
Use Action.Attach even when Action.Procedure is not nil
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But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer
944ca60910
Tweak the "corner scale" behaviour
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Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.
Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
74071251ed
Scenarios using def->Place() for plants
2012-06-07 01:46:02 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
Felix Wagner
a10ba81b3e
Added Place() to plants library
2012-06-07 01:45:38 +01:00
David Dormagen
80d94966bc
added better documentation to some System.ocg functions
2012-06-05 22:51:09 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
David Dormagen
45eb8e16e5
added some zero-pointer safeties after calls to OnSlotFull
2012-06-21 23:40:27 +02:00
Bernhard Bonigl
59a39d3ed4
Added SetBackgroundColor for GridMenus
2012-06-21 14:06:25 +02:00
David Dormagen
a697016c58
reset some more internal variables to nil when cancelling aiming
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they could get in the way when re-aiming quickly after a shot
2012-06-19 21:30:14 +02:00
David Dormagen
a28cf7008b
allow successive calls of CancelAiming (which do not do anything)
2012-06-19 19:55:51 +02:00
Bernhard Bonigl
b46e40d78e
Experimental: Create Construction-Menu at cursor-position
2012-06-18 19:03:50 +02:00