Commit Graph

2684 Commits (6681a2cd7daf5c65effdc64985651dddfea47538)

Author SHA1 Message Date
Charles Spurrill 1121425eca Airship: modules delete themselves when airship is removed 2012-11-12 18:09:58 -08:00
David Dormagen 4cdb4a6f3d fixed possible zero pointer error 2012-11-12 18:58:39 +01:00
Charles Spurrill bab481dbc9 Balloon: fixed "jump" when deploying 2012-11-11 18:49:06 -08:00
Charles Spurrill f70a66ceae Nicer smoke for chemlab 2012-11-11 16:51:22 -08:00
Charles Spurrill 162e125085 #374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished 2012-11-11 16:08:48 -08:00
Charles Spurrill 6ea36b5efb GetObjAlpha function added, to be consistent with SetObjAlpha 2012-11-11 12:43:20 -08:00
Charles Spurrill 9f867db1dc added global functions FadeOut(int time, bool del) and FadeIn(int time) 2012-11-11 11:44:03 -08:00
Charles Spurrill 5ce45b24d7 Fix sword rotation on clonk's back 2012-11-11 11:39:08 -08:00
Charles Spurrill 60556b80ad Pickaxe: Only hold the pickaxe in hand when swinging 2012-11-11 11:17:14 -08:00
Charles Spurrill 5cde2fa8de Fixed shield clipping through clonk's backpack 2012-11-11 11:15:01 -08:00
Charles Spurrill 277211cb3a Fixed rotation offset of secondary tool when using shield in primary hand 2012-11-11 10:56:37 -08:00
Charles Spurrill cc674ea6bb Temporary fix for "826: Can't dig out of sand if you're trapped in it" 2012-11-11 01:03:27 -08:00
Charles Spurrill 13cb097a86 Nicer wood graphics 2012-11-10 20:00:18 -08:00
Charles Spurrill 697281ffb5 Tweaked shield animation 2012-11-10 16:45:05 -08:00
Charles Spurrill 956674aa5e Fixed shield acting as though it was always pointing up. 2012-11-10 15:56:37 -08:00
Günther Brammer c613c86c37 Move the elevator case behind airships
Mostly so that moves them, and so that the airship doesn't appear to be
between the elevator and the elevator case. To prevent other objects from
doing that in the future, move the elevator itself to just behind the
elevator case.
2012-11-10 18:38:50 +01:00
Sven Eberhardt eb1256b855 Fix elevator case to properly carry lorries (#844) 2012-11-10 17:46:38 +01:00
Sven Eberhardt 20e33a378a ScorchedGardens Scenario.txt title fix 2012-11-10 14:24:06 +01:00
David Dormagen 0b0058da0f removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828) 2012-11-10 14:19:59 +01:00
David Dormagen f0536d4b4f the elevator forcefully takes pushable objects with it now until the SolidMask bug is fixed 2012-11-10 13:31:21 +01:00
David Dormagen 9896106707 elevator now catches fire when case is destroyed (#822) 2012-11-10 13:06:26 +01:00
Andriel 487c71807e Improved chemlab's graphics 2012-11-08 19:33:24 -08:00
Charles Spurrill cc771a8baa Added untextured Inventor's Lab 3D graphics (uv-map ready to paint) 2012-11-07 23:04:41 -08:00
Maikel de Vries 4d3ed0ebc1 Correctly direct player from tutorial 4 to 5 2012-11-07 18:39:33 +01:00
Charles Spurrill 9ccc87056f updated StartupScenSelIcons.png again 2012-11-06 19:40:27 -08:00
Charles Spurrill f47ff5a4f1 Updated shovel graphics 2012-11-06 18:59:45 -08:00
Charles Spurrill 8b9b891abe Tutorial 4 leads to Tutorial 5 on completion, as per the others 2012-11-06 16:38:12 -08:00
Charles Spurrill 2b10141a4e Waterfall actually uses the mat defined in the CreateWaterfall function 2012-11-06 16:37:19 -08:00
Charles Spurrill 0db2b7f47d #858: Palm trees no longer drop coconuts after being chopped down 2012-11-05 18:09:21 -08:00
David Dormagen 544fd60838 fixed the shield always force-turning the Clonk 2012-11-05 21:30:34 +01:00
Peter Wortmann a4b4065206 Made material zoom configurable
Also set default to 8. This might be a pretty controversial change, but
the amounts of screenshots we have at zoom levels beyond 4 just calls for
a more high-res approach.
2012-11-05 17:17:12 +00:00
Peter Wortmann 41b51907c6 Officially make BROKEN_ARRAYS_WORKAROUND the default
Pretty awkward compromise, but the array version seems to confuse a lot of
drivers, without causing an actual error. So this is probably better in
practice until better drivers are more common.
2012-11-05 16:57:33 +00:00
Charles Spurrill 96960f429f Clonk.skeleton: Accidentally exported at the wrong animation rate 2012-11-05 00:02:38 -08:00
Charles Spurrill 14d0f347bc Allow PlaceGrass function to limit vertical area of grass placement 2012-11-04 22:48:46 -08:00
Charles Spurrill ae3af58f4b Clonk.skeleton: Fixed bow aim animation being incorrectly rotated 180° 2012-11-04 21:06:21 -08:00
Maikel de Vries 0bba79a742 Removed cannon debug message 2012-11-04 16:01:46 +01:00
Maikel de Vries 2de6c35658 Remove debug log from airship 2012-11-04 15:14:03 +01:00
Maikel de Vries 7613277191 Never do this again
This really is the last warning, after this I'll just revert!
2012-11-04 15:03:41 +01:00
Maikel de Vries 018589efd3 Fixed a c4script runtime error in tutorial 3 2012-11-04 14:03:36 +01:00
Maikel de Vries 279ce3b313 Objects: Added a waterfall and drain 2012-11-03 22:07:14 +01:00
David Dormagen df3caac0ac rewritten elevator case to be less hacky and adjusted its power-consumption-behavior 2012-11-03 16:17:30 +01:00
Maikel de Vries f69e43ca77 Fixed Hideout doors again 2012-11-01 21:49:53 +01:00
Maikel de Vries 90132453d3 Fixed time of day in tutorial 4 2012-10-31 18:43:16 +01:00
Bernhard Bonigl 1011c858cc Introduce QuickSwitch on Q (or Apostrophe for Dvorak)
QuickSwitch changes the current selection of the Inventory to the last selected one.
2012-10-07 15:44:01 +02:00
Bernhard Bonigl 89b035d35e Reduce the Clonks hand-slots to 1.
That means the clonk can only have 1 active item now. The old 2-hand-stuff still
exists and can easily be activated through an appendto for scenarios etc.
2012-10-07 15:12:36 +02:00
Tobias Zwick 28e30294b1 adapted some strings for open clonk 2012-10-05 00:09:33 +02:00
Tobias Zwick b5d0af513a remove splash video and option for it 2012-10-02 23:02:52 +02:00
Julius Michaelis 023aa90c0e Add config option for automatic windowed/fullscreen switching 2012-09-29 23:49:30 +02:00
David Dormagen e6d89b078d added model for the armory 2012-09-28 13:28:47 +02:00
David Dormagen 0953646175 added a Loom building with makeshift model (no script functionality yet) 2012-09-26 16:03:45 +02:00
David Dormagen 2593d66273 added chemical lab model from Heyub to the game 2012-09-25 21:01:45 +02:00
Günther Brammer cc25878ba6 Default to not changing the resolution
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake faf0006a6f Win32: Improve error reporting when changing resolution 2012-08-28 00:00:29 +02:00
Pyrit f4ffb8a237 new smooth sand texture 2012-08-20 20:19:45 +02:00
Charles Spurrill f07e0c7a14 Removed :) from pump 2012-08-16 13:54:22 -07:00
Charles Spurrill f37c461d31 Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation. 2012-11-01 01:20:26 -07:00
Charles Spurrill 6e435dea13 Fixed Boompack components - 1 PowderKeg, 1 Sulphur 2012-10-30 23:00:17 -07:00
Günther Brammer 98f4a5cc78 Only set the position of GUI_Goal on creation
I needed this to reduce the occurence of SetPosition while debugging
something that might have been caused by a SetPosition call.
2012-10-21 15:54:13 +02:00
Tobias Zwick 2335abcc23 fix hide stars and moon during day 2012-10-30 22:01:57 +01:00
Tobias Zwick 095645a7bb dont draw stars and moon at all during the day, only fade all celestial objects and cloud on dawn and dusk (performance optimization) 2012-10-30 00:48:50 +01:00
Tobias Zwick bf7742760d made the night sky more beautiful with stars 2012-10-30 00:10:00 +01:00
Tobias Zwick c57fa4f013 adapt cycle speed to new meaning 2012-10-30 00:08:01 +01:00
Maikel de Vries d2a327fef6 Fixed production menus: show knowledge of accessor (#850) 2012-10-30 21:15:51 +01:00
Maikel de Vries 9ad28f470e Fixed volcano lava chunks 2012-10-30 21:01:04 +01:00
David Dormagen cb15430464 fix attachment position of the CTF-flag (fixes not being able to score points in CTF) 2012-10-28 22:43:31 +01:00
Tobias Zwick 117e9ec90f make day->night->day fading smoother,
add sunset/dawn fade in between,
clouds don't turn invisible in the night
2012-10-28 18:48:02 +01:00
Tobias Zwick ce43fa0f77 make sky background in gold rush parallax 2012-10-28 18:16:22 +01:00
Tobias Zwick fa73ed5101 fix tree chopping 2012-10-28 14:18:12 +01:00
Armin Burgmeier 8cd4086a97 Drop all but first texture coordinate set from mesh files
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill c838ccae94 Fixed flag markers not fading out 2012-10-27 22:05:23 -07:00
Charles Spurrill ba2cc878c8 Fixed wooden cabin collecting objects dropped from a contained clonk 2012-10-27 21:27:11 -07:00
Charles Spurrill fce100313a Fixed carry heavies attaching at wrong point whilst scaling/hangling etc. 2012-10-27 13:07:32 -07:00
Tobias Zwick 16212d8fca rule fade out idle objects: only remove unstuck objects (#773/#841) 2012-10-27 20:21:54 +02:00
Charles Spurrill b3dacdc4cb Collision vertex cleanup for axe, pickaxe, and sickle 2012-10-27 09:39:02 -07:00
David Dormagen 96ac1c6f0d Clonks do not collect stuff when inside a container (f.e. a respawn-helper-object) 2012-10-27 16:34:19 +02:00
Tobias Zwick a2d55ceecc fix #436: throw objects into walls 2012-10-22 00:11:24 +02:00
David Dormagen 35b7f66470 re-added Place() function for sprout berry bushes again, it never inherited from Library_Plant and uses a bit more sophisticated placement that is in sync with some of its behavior 2012-10-25 21:02:21 +02:00
David Dormagen 7c1a1cef25 fixed the pump's irritating power consumption 2012-10-25 20:14:13 +02:00
David Dormagen 9753652821 power system's light bulbs are now in front of game-objects (f.e. trees) 2012-10-24 22:21:24 +02:00
Charles Spurrill d018da592e new uv for coniferous tree 2012-10-23 21:18:22 -07:00
David Dormagen 70bdc02ad4 burning objects do not incinerate in or into containers anymore; adjusted fire spreading a bit 2012-10-24 00:42:05 +02:00
David Dormagen 550413af57 fixed sproutberry harvesting 2012-10-24 00:41:15 +02:00
David Dormagen bfcadd29f4 weakened the stone doors in FrozenFortress to standard maxdamage (300 -> 180 = ~9 flints) 2012-10-23 23:35:11 +02:00
David Dormagen 4f68081874 removed some completely arbitrary MaxPlayer entries 2012-10-23 23:28:18 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Maikel de Vries df42d05dee Fixed gravestone c&p failure 2012-10-22 20:51:46 +02:00
Maikel de Vries c6dfd21172 Fixed a few C4Script runtime errors 2012-10-22 20:24:57 +02:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Maikel de Vries 6b4dc7bcd0 Hideout: fixed stuck stone doors 2012-10-21 23:14:37 +02:00
Tobias Zwick 5ad59e3a59 fix #821: Can't release lorry 2012-10-21 21:49:37 +02:00
Felix Wagner 20b704ffe1 Removed lift tower copy from Experimental.ocd 2012-10-21 16:23:43 +02:00
Felix Wagner 7a1a63a40d LiftTower changed to Touchable = 2; (#748) 2012-10-21 15:41:47 +02:00
Maikel de Vries 95a8592b22 Removed debug log in construction site 2012-10-21 12:54:19 +02:00
Tobias Zwick 7498d0bb51 clonk can drop items in the water, similarly to how it worked in CR 2012-10-20 19:32:16 +02:00
Tobias Zwick eb1d2e6e18 remove description from goal in the game over dialog 2012-10-20 18:07:43 +02:00
Maikel de Vries cdee3ea748 Reduce rain in Goldrush
Oh and yes Ringwall don't mess up the clean scripts I wrote and read the code style guidelines
2012-10-20 13:54:00 +02:00
Armin Burgmeier b4aafdd874 Remove build number aka C4XVER4 2012-10-18 23:54:50 +02:00
Maikel de Vries 3ff27f728a Fixed c4script runtime error in Scorched Gardens 2012-10-18 22:55:01 +02:00
Maikel de Vries 3fa4ce5350 Fixed Scorched Garden weapon list message 2012-10-18 22:34:01 +02:00
Charles Spurrill 889381d16a #809 Coal is more visible in menus 2012-10-16 21:36:27 -07:00
Sven Eberhardt b01ee77095 Fix Clonk skin selection for skin==0 2012-10-15 10:55:40 +02:00
Tobias Zwick 59f112a0f4 fix: pickaxe always blasts free material, also if the center point of the blast is free 2012-10-15 10:40:02 +02:00
Felix Wagner 45a4651b67 Reenabled default damage reaction to coniferous (#820) 2012-10-15 01:58:00 +02:00
Felix Wagner a31f4733af Tutorial 3: Weapons come back when destructed (#553) 2012-10-15 01:14:58 +02:00
Tobias Zwick c6641c9850 nicer lightbulb graphics 2012-10-14 21:51:16 +02:00
David Dormagen 2631e05daa added burned graphics for the Coniferous 2012-10-14 21:51:21 +02:00
David Dormagen 7ac3c30124 ignore successive calls to Library_PowerConsumer which do not change states 2012-10-14 20:30:15 +02:00
Tobias Zwick d7da19b031 fix needed material in construction sites only displayed for first player 2012-10-14 20:00:43 +02:00
Maikel de Vries 40bdd0e995 Fixed MtBrame catapult creation 2012-10-14 19:49:02 +02:00
David Dormagen 94c85d8609 hopefully fixed a script error related to animation replacements
the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
David Dormagen 06ab4fc109 shield: possible to walk backwards now 2012-10-14 19:37:02 +02:00
Julius Michaelis 8d2c6ca599 Fix language strings for IDS_MSG_FULLSCREEN_DESC 2012-10-14 19:13:02 +02:00
David Dormagen 4b3b56ff22 added new model for armory with texture 2012-10-14 16:56:49 +02:00
Maikel de Vries 7a280e85fc Added ropeladder to toolsworkshop products 2012-10-14 15:50:07 +02:00
Felix Wagner 88bdfcd584 Removed unsupported entries from the sickle' material 2012-10-14 15:49:26 +02:00
Felix Wagner b71efe70b3 Moved FindHeight to System.ocg/Math.c 2012-10-14 15:45:20 +02:00
Felix Wagner 4235b9f42e Added sickle for harvesting
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
David Dormagen 380c2de527 fix jump strike effect not fading out when dying mid-air 2012-10-14 14:47:14 +02:00
Felix Wagner ce7574c24c Tutorial 2: added catapult, equipment is restored properly
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
David Dormagen efa9aea411 power system indicators fade out a lot slower and display quick changes more consistently 2012-10-14 14:32:52 +02:00
Tobias Zwick a123285269 back to the rocks -> beyond the rocks 2012-10-14 14:18:41 +02:00
David Dormagen 8c20d46818 fixed duplicate line in description of Overcast
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries b4d02a44d0 Fixed bow bug: arrows stuck immediately after shooting 2012-10-14 14:10:09 +02:00
David Dormagen 163ccd8e75 fixed Scoreboard_Relaunch's use of the conditional function of Scoreboard_Death.
This might fix the relaunch elimination bug.
2012-10-14 14:07:46 +02:00
David Dormagen 7a3173da16 fixed sword jump-effect not disappearing when jumping into liquid 2012-10-14 14:06:23 +02:00
Tobias Zwick 9df0792180 fix some strings in tutorial 5 2012-10-14 13:26:40 +02:00
Tobias Zwick 63fcec3e8c fix controls: interact + down = ungrab doesn't work as intended:
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
David Dormagen 47e699d4ea fixed KotH stars' color 2012-10-14 13:47:03 +02:00
Sven Eberhardt 8b6e697339 PowerConsumer: NoPowerNeed-effect can be used to exclude some buildings from energy need 2012-10-14 13:32:25 +02:00
Maikel de Vries adfb38475c Fixed Arena scenario descriptions 2012-10-14 13:26:48 +02:00
David Dormagen 1d4c38a09d fixed possible null-pointer in ScorchedGardens' meteor 2012-10-14 13:20:56 +02:00
David Dormagen ee1a8e8ce9 fixed deathmatch description in case that only one player is remaining 2012-10-14 13:20:37 +02:00
David Dormagen bfe14b492e fixed KotH goal on-click message 2012-10-14 12:56:08 +02:00
Tobias Zwick f22fe90484 Nachtfalter's new moon 2012-10-14 01:38:09 +02:00
Tobias Zwick 2a228b11ed remove non-existing control def 2012-10-14 01:20:52 +02:00
Tobias Zwick c51ffb5a26 fix descriptions in control dialog 2012-10-14 01:04:49 +02:00
Sven Eberhardt 65b09ca9e2 Skylands: Some minor tweaks 2012-10-14 01:07:32 +02:00
Sven Eberhardt 3ee51eaf8e Skylands: Fixed LiftTower (for now....) 2012-10-14 00:00:09 +02:00
David Dormagen ff464a1006 fixed Height entry in Coin symbol 2012-10-13 22:43:24 +02:00
David Dormagen 63669e6f77 Telekinetic Gyroglove renamed to Tele Glove 2012-10-13 22:43:04 +02:00
David Dormagen e0d9a682e6 flag is now static-back on construction; no falling down anymore 2012-10-13 22:42:41 +02:00
David Dormagen b96cec3f26 power system uses small light bulbs as progress bar 2012-10-13 22:42:08 +02:00
Felix Wagner e2ee7a59bd Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
Maikel de Vries b7b6dd2111 Move expansion goal from krakatoa to goals 2012-10-13 19:05:57 +02:00
Maikel de Vries 3be05409de Change the forest creation in GoldRush a bit 2012-10-13 18:57:02 +02:00
Tobias Zwick 374e86d632 fixed tutorial 01 for current controls 2012-10-13 18:58:41 +02:00
Tobias Zwick 48a7fc7968 make highres landscape default 2012-10-13 18:41:25 +02:00
Sven Eberhardt 8bd2beb164 Increase Clonk collection radius downwards (#810) 2012-10-13 18:47:31 +02:00
Maikel de Vries 89b0d5472c Sawmill only takes on tree at a time
The sawmill is not a storage for trees
2012-10-13 17:41:13 +02:00
Maikel de Vries df0096cd57 Order scenarios inside their folders
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Tobias Zwick 42011a9442 fix #757 - waves are blue again now 2012-10-13 16:27:15 +02:00
Armin Burgmeier cf159068b3 Fix warning about undefined backspace key on Linux 2012-10-13 16:15:01 +02:00
Maikel de Vries 70acea19fb Crash: added missing knowledge 2012-10-13 15:52:49 +02:00
David Dormagen 068f08f34f fixed the sell-message at the flag 2012-10-13 13:45:52 +02:00
David Dormagen 430b03f8ae changed the sword jump effect, hopefully made clearer that it is intentional (#747) 2012-10-13 13:45:36 +02:00
Maikel de Vries 6bbabdfc41 Fixed stone doors in tutorial 4
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner 7130394cfb Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
Felix Wagner c76a93965b Loom script, Cloth and Cotton items added 2012-10-13 12:31:38 +02:00
Felix Wagner a4820a4f28 Removed Components=Rock from Seeds 2012-10-13 12:30:17 +02:00
Maikel de Vries 192bc4a03d Fixed endless sawmill, is not meant for interacting with (#806) 2012-10-12 18:21:32 +02:00
Tobias Zwick e191cf0e71 my first commit on CCAN 2012-10-12 18:56:21 +02:00
Charles Spurrill 2725031b30 Goldrush: Placeholder English description in DescDE.rtf 2012-10-12 02:59:31 -07:00
Charles Spurrill 2d9d287b92 Gold Rush title and description, different icon for Mt Brame 2012-10-11 20:30:08 -07:00
Charles Spurrill a66f39f729 Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Charles Spurrill 33e6f93653 elevator: cable texture is separate, to allow scroll animation (not implemented) 2012-10-11 18:36:51 -07:00
Charles Spurrill ad86c278c9 Elevator has winch turn animation 2012-10-11 04:42:16 -07:00
Charles Spurrill 140e5b9b76 New title images for tutorials 2012-10-11 04:11:40 -07:00
Tobias Zwick 8c5005bef9 I hate Mercurial 2012-10-10 23:47:30 +02:00
Tobias Zwick d46840c90f player controls cleaned up + localization 2012-10-10 23:33:51 +02:00
Bernhard Bonigl 51e61a485d Move free Objects at the bottom of a construction side up to the surface. 2012-10-10 19:33:51 +02:00
Bernhard Bonigl 233816bad9 Restrict Actionbar-Slots to 10 max. 2012-10-10 16:43:08 +02:00
Bernhard Bonigl 9a91a4dfca Reduce Collect-Priority by 1. This fixes collecting when jumping. 2012-10-10 16:38:33 +02:00
Bernhard Bonigl bf23ad757c WoodChip-Particles fade out slower and move with the wind a bit. 2012-10-10 16:34:25 +02:00
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Maikel de Vries 5ada7012ad Fixed stone door in tutorial 4 2012-10-08 22:59:46 +02:00
Sven Eberhardt 08b495e43d PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well (#807).
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick ba1a2cbdad add missing strings for localisation of controls definition dialogue 2012-10-07 18:45:50 +02:00
Tobias Zwick f296f31c62 add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once 2012-10-07 15:27:30 +02:00
Maikel de Vries 4181b645c6 New scenario: Krakatoa.ocs
Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries 9a18538ac1 Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Charles Spurrill 7d45946c4f Some more original graphics to replace CR placeholders in Graphics.ocg 2012-08-09 17:42:38 -07:00
Charles Spurrill 0afe958618 Fixed coconut tree to procreate properly 2012-08-09 17:41:46 -07:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill e019cd5655 Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func 2012-08-09 17:37:53 -07:00
Charles Spurrill 869e2acac0 Cannon: Remove accidentally committed SelfPropellent script for projectiles 2012-08-07 12:32:36 -07:00
Charles Spurrill 1e85978c40 Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
Charles Spurrill a8ea9a0d38 Some fixes to AlignVehicleRotation script 2012-08-07 12:17:52 -07:00
Charles Spurrill ee8d0de693 Boompack: Remove accidentally committed SelfPropellent script for cannon launching 2012-08-07 12:07:13 -07:00
Charles Spurrill ece7b463a4 Balloon: Undeployed Balloon item is treated as object, not vehicle 2012-08-07 12:03:02 -07:00
Charles Spurrill 2b256c09b8 Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too) 2012-08-07 12:02:34 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Charles Spurrill 905847a4ab Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included) 2012-08-07 11:57:01 -07:00
Charles Spurrill bf8aa9241e Pump: Implemented Matthi's new graphics (pre-rendered) 2012-08-07 11:54:47 -07:00
Charles Spurrill 5be266549e Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0. 2012-08-07 11:53:39 -07:00
Charles Spurrill 6d9a238e75 Airship fixed so explosives hitting the gondola also do damage 2012-08-07 11:51:48 -07:00
Charles Spurrill b8afe21a89 Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning. 2012-08-07 11:51:04 -07:00
Charles Spurrill ae3f8156ea thicker airship bottom to avoid lorry clipping through 2012-08-03 14:38:02 -07:00
Charles Spurrill e54673962a Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship 2012-08-03 14:22:06 -07:00
Charles Spurrill 6f74d0430f #796: Added missing gravestone rule 2012-08-02 12:00:11 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill c28ef14f00 #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Charles Spurrill ea445138b1 Fancy icons for Rules.ocd 2012-07-26 11:38:50 -07:00
Charles Spurrill c33bf65be8 Kitchen 3D graphic added 2012-07-26 11:20:45 -07:00
Charles Spurrill 5ddf912294 Added coconut/palm tree 2012-07-23 12:44:07 -07:00
Charles Spurrill d4dbf167e7 #756: Fixed Picture transform for boompack during flight 2012-07-22 18:55:01 -07:00
Charles Spurrill e1b4c4c7dd Prettier clonk-skin icons in Crew Selection menu 2012-07-22 17:36:47 -07:00
Charles Spurrill 41f5f59ebf #765: Clonk stops moving when setting down heavy-objects 2012-07-22 17:35:27 -07:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Charles Spurrill 6a13a63ef0 #791: Chopped trees are displayed behind buildings 2012-07-21 09:15:47 -07:00
Felix Wagner 63ad16a1e9 Chemical lab: Changed knowledge of the scenarios to include chemlab 2012-07-16 14:38:58 +01:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner 53298dc089 Shipyard: Added shipyard
Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner 28c77c8074 Armory: Added armory
Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner e53d8e492c Kitchen: Added kitchen
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner 7dd8519e86 Chemical Lab: Split firestone has now IsChemicalProduct 2012-07-16 14:08:25 +01:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer f41590d71f Merge branch 'movement' 2012-07-13 23:27:14 +02:00
Sven Eberhardt fec75aa79d Fix subsisting com dir if hangle animation is aborted (#418) 2012-07-13 22:55:44 +02:00
David Dormagen 8fb926bc0a flag can reset marker's color correctly 2012-07-13 22:32:09 +02:00
David Dormagen 0940116620 added progress bar GUI_CustomImageProgressBar 2012-07-09 11:18:44 +02:00
Felix Wagner 5a1d9ef9c3 Corrected function call to case. 2012-07-07 20:46:16 +01:00
David Dormagen 10ff0979bb added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars 2012-07-06 20:57:32 +02:00
David Dormagen 5b4e8c887c when loading (f.e. bow and musket) the inventory slot displays a small loading bar 2012-07-05 20:09:32 +02:00
David Dormagen 65fc668fef added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments 2012-07-05 20:08:54 +02:00
David Dormagen fdd4aa5553 power system: changed the floating messages on power change into progress bars (also only on power change) 2012-07-03 10:34:33 +02:00
David Dormagen 70f7bf2b48 renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00
David Dormagen 416a65acde added ProgressBar interface and two progress bars: ring and simple
for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen 22c9f2fcac scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard 2012-06-29 18:59:18 +02:00
David Dormagen eeada2e59e scoreboard: fixed sorting of columns 2012-06-28 17:31:44 +02:00
David Dormagen da976b4770 added new scoreboard abstraction layer on top of the engine functions - it scales!
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
David Dormagen 1a9c503d07 fixed effect added to the scenario in ThunderousSkies 2012-06-28 00:16:09 +02:00
David Dormagen fb7151db7d added RemoveTimer() function as counterpart to AddTimer() 2012-06-24 20:37:28 +02:00
grgecko 1217f77238 Tutorials "new controls" adaptation 2012-06-23 20:02:19 +02:00
Günther Brammer 24bfd6345d Use Action.Attach even when Action.Procedure is not nil
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer 944ca60910 Tweak the "corner scale" behaviour
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.

Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner e461e50f75 added foreground param to Tree_Coniferous' Place() 2012-06-07 18:29:07 +01:00
Felix Wagner d4fa3e10f3 Added settings parameter to plants' default Place() 2012-06-07 18:29:00 +01:00
Felix Wagner 74071251ed Scenarios using def->Place() for plants 2012-06-07 01:46:02 +01:00
Felix Wagner 0e5f0b28f2 + PlaceForest() 2012-06-07 01:45:49 +01:00
Felix Wagner a10ba81b3e Added Place() to plants library 2012-06-07 01:45:38 +01:00
David Dormagen 80d94966bc added better documentation to some System.ocg functions 2012-06-05 22:51:09 +02:00
David Dormagen 15e29fcfd8 added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
David Dormagen 45eb8e16e5 added some zero-pointer safeties after calls to OnSlotFull 2012-06-21 23:40:27 +02:00
Bernhard Bonigl 59a39d3ed4 Added SetBackgroundColor for GridMenus 2012-06-21 14:06:25 +02:00
David Dormagen a697016c58 reset some more internal variables to nil when cancelling aiming
they could get in the way when re-aiming quickly after a shot
2012-06-19 21:30:14 +02:00
David Dormagen a28cf7008b allow successive calls of CancelAiming (which do not do anything) 2012-06-19 19:55:51 +02:00
Bernhard Bonigl b46e40d78e Experimental: Create Construction-Menu at cursor-position 2012-06-18 19:03:50 +02:00