David Dormagen
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6681a2cd7d
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Throwing on right-click, alt-use (temporarily) on Shift+Left
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2013-05-24 23:26:00 +02:00 |
David Dormagen
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00382611be
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fixed wrapping the hand position around when scrolling to the item before your first item
|
2013-05-24 23:24:33 +02:00 |
David Dormagen
|
2bf88cea5f
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Clonks' max contents count reduced from 7 to 5
|
2013-05-24 23:22:16 +02:00 |
David Dormagen
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cf4f85f9cf
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Merge branch 'master' into Controls
|
2013-05-24 21:31:29 +02:00 |
Clonkonaut
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75cb0f2030
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Added grenade launcher
!!!!!!!!!!
|
2013-05-24 21:21:07 +02:00 |
David Dormagen
|
ae0a364587
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Musket shots now exit at the correct position
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
|
2013-05-24 20:45:32 +02:00 |
David Dormagen
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086257b5f5
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fixed callback name in musket
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2013-05-24 20:09:42 +02:00 |
David Dormagen
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04c8ad1cac
|
removed CON_Collect (now collects only into empty slots)
fixed inventory shifting
|
2013-05-24 20:09:19 +02:00 |
Clonkonaut
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a61d4b4aa1
|
crlf -> lf
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2013-05-24 19:16:49 +02:00 |
David Dormagen
|
76482ef645
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Merge branch 'master' into Controls
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2013-05-24 18:20:20 +02:00 |
David Dormagen
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d18d8c65c9
|
Merge branch 'Menus' into Controls
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2013-05-24 01:24:57 +02:00 |
Tobias Zwick
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a28e441b51
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wallkit preview only visible to owner
|
2013-05-24 01:00:12 +02:00 |
Tobias Zwick
|
8500400864
|
make bucket green and change picture when filled/not filled
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2013-05-24 00:27:34 +02:00 |
David Dormagen
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6c861f9165
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removed the hold-number-and-click-mouse controls
|
2013-05-24 00:00:18 +02:00 |
David Dormagen
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6c64963f1f
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hammer (Library_Constructor) now uses correct interface
|
2013-05-23 23:59:50 +02:00 |
Tobias Zwick
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83935b033a
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bucket can be spilled also while climbing, swimming etc now
|
2013-05-23 23:23:58 +02:00 |
David Dormagen
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c1d27bc3e9
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mouse-wheel now scrolls through inventory (zoom is on shift+mouse-wheel)
|
2013-05-23 22:46:23 +02:00 |
Tobias Zwick
|
d4db0008f7
|
git is weird
|
2013-05-23 18:37:01 +02:00 |
Tobias Zwick
|
fbcd419af2
|
adapt zoom defaults, set default view lock to true
|
2013-05-23 18:35:23 +02:00 |
Tobias Zwick
|
18975576ce
|
fix steam engine object collection
|
2013-05-23 18:35:22 +02:00 |
Clonkonaut
|
ecaf311dc6
|
WindGenerator in RubyCave will fail only 1 of 10 million times (est)
|
2013-05-23 18:34:12 +02:00 |
David Dormagen
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20bfab48b6
|
Merge branch 'master' into Controls
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/Script.c
|
2013-05-23 17:53:41 +02:00 |
Clonkonaut
|
0709351ffd
|
Play & Stop icons (used by the pump). GRAPHICS MISSING
|
2013-05-23 17:50:15 +02:00 |
Clonkonaut
|
d3fc01abd5
|
Clonks hold breath for 20 seconds
|
2013-05-23 17:25:13 +02:00 |
Tobias Zwick
|
50b42572aa
|
make tree mushroom a bit lighter - smaller texture
|
2013-05-23 16:49:04 +02:00 |
Tobias Zwick
|
a09f78cf02
|
ruby cave: chest instead of lorry
|
2013-05-23 16:36:59 +02:00 |
Tobias Zwick
|
2c7c97e9f1
|
chest can contain more stuff
|
2013-05-23 16:23:30 +02:00 |
Tobias Zwick
|
4ebde230ab
|
add missing description for mushrooms
|
2013-05-23 16:12:46 +02:00 |
Maikel de Vries
|
d5dec949b2
|
Fixed position of the flag in CTFs
|
2013-05-23 14:36:21 +02:00 |
Pyrit
|
5b634c84d9
|
Small changes for Windmill.ocs
- arrow is in front of windmills
- bullet doesn't try to remove itself after it is already removed
- wind generators don't show light bulbs anymore
|
2013-05-23 14:19:56 +02:00 |
Pyrit
|
3198045185
|
Bow and musket work again in Windmill.ocs
|
2013-05-23 14:19:56 +02:00 |
Sven Eberhardt
|
0fee226a2e
|
Golden mountain, Dark castle scenario descriptions
|
2013-05-17 15:27:24 +02:00 |
Sven Eberhardt
|
77e498af17
|
Updated some settlement scenario names and descriptions
|
2013-05-17 13:45:10 +02:00 |
Sven Eberhardt
|
6d97dec15a
|
EvilCastle.ocs renamed to DarkCastle.ocs
|
2013-05-16 20:32:48 +02:00 |
Sven Eberhardt
|
127ee8b46c
|
Settlement scenario difficulties updated
|
2013-05-16 20:31:18 +02:00 |
Sven Eberhardt
|
3937fcd3b1
|
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
|
2013-05-16 19:33:10 +02:00 |
Sven Eberhardt
|
359b5df806
|
Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite)
|
2013-05-16 16:50:34 +02:00 |
Sven Eberhardt
|
225683fbda
|
Experimental maze: Added paint spray can (with placeholder graphics)
|
2013-05-10 09:38:09 +02:00 |
Sven Eberhardt
|
170d5ab21f
|
Acid drilling: Goal check fixes and one more hint in the description
|
2013-05-09 21:59:13 +02:00 |
Sven Eberhardt
|
d2509d173e
|
AcidDrilling map update
|
2013-05-09 20:09:52 +02:00 |
David Dormagen
|
337126fcb9
|
renamed MenuWindow to GuiWindow
added HP-Bar-test to MenuTest.ocs
bugfix
|
2013-05-09 13:28:45 +02:00 |
Sven Eberhardt
|
c98ad23ccb
|
Added some hints to AcidGoldMine and GoldenMountain scenarios
|
2013-05-09 13:23:54 +02:00 |
Sven Eberhardt
|
121ef7d130
|
Added experimental settlement scenario AcidDrilling
|
2013-05-09 12:04:02 +02:00 |
David Dormagen
|
dd851fbea2
|
Merge branch 'master' into Menus
|
2013-04-28 17:07:56 +02:00 |
David Dormagen
|
792ea0809c
|
draw Decoration border outside of window rectangle (this is probably what the user would expect)
|
2013-04-28 17:03:32 +02:00 |
Sven Eberhardt
|
24264a04e1
|
Tests: Pumps
|
2013-04-28 14:03:24 +02:00 |
Sven Eberhardt
|
c944935563
|
Pump: Fix update of vertical pump distance after each 200 material pixels pumped
|
2013-04-28 14:02:57 +02:00 |
Sven Eberhardt
|
53b38165ee
|
Pump produces power when pumping downwards.
|
2013-04-28 13:57:53 +02:00 |
Sven Eberhardt
|
aa79205da3
|
Fix power update when sleeping consumer changes consumed amount.
|
2013-04-28 13:57:53 +02:00 |
Andriel
|
8858c06b05
|
some highres title images for settlement scenarios
|
2013-04-25 20:47:34 +02:00 |