forked from Mirrors/openclonk
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
parent
00349f045a
commit
f296f31c62
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@ -1,50 +1,32 @@
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IDS_LANG_NAME=Deutsch
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IDS_LANG_INFO=Original-Sprachpaket.
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IDS_LANG_FALLBACK=
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IDS_BTN_ACCEPT=Annehmen
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IDS_BTN_ACTIVATE=Aktivieren
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IDS_BTN_BACK=Zurück
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IDS_BTN_BROWSE=Durchsuchen...
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IDS_BTN_CANCEL=Abbrechen
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IDS_BTN_CHAT=&Chat
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IDS_BTN_CHECKFORUPDATES=&Updates suchen
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IDS_BTN_CONNECT=Verbinden
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IDS_BTN_CONTINUEGAME=Diese Runde &weiterspielen
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IDS_BTN_NEXTSCENARIO=&Nächstes Szenario
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IDS_DESC_NEXTSCENARIO=Nächstes Szenario starten.
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IDS_BTN_DEACTIVATE=Deaktivieren
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IDS_BTN_DELETE=Löschen
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IDS_BTN_DL=Herunterladen
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IDS_BTN_DUPLICATE=Duplizieren
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IDS_BTN_ENDROUND=Runde &beenden
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IDS_BTN_EXPLODE=Zerlegen
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IDS_BTN_EXTENDED=Erweitert ->
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IDS_BTN_GAMES=&Spiele
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IDS_BTN_JOIN=Beitreten
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IDS_BTN_LOCALGAME=&Spiel starten
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IDS_BTN_MESSAGE=Nachricht
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IDS_BTN_NETWORKGAME=&Netzwerkspiel
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IDS_BTN_NEW=Neu
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IDS_BTN_NEXTMISSION=&Nächste Mission
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IDS_BTN_NO=Nein
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IDS_BTN_OBJECTS=Objekte
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IDS_BTN_OK=OK
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IDS_BTN_OPEN=Öffnen
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IDS_BTN_PACK=Packen
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IDS_BTN_PRESETS=Vorgaben
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IDS_BTN_PROPERTIES=Eigenschaften
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IDS_BTN_REGISTERNOW=Jetzt ®istrieren!
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IDS_BTN_RELOAD=&Aktualisieren
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IDS_BTN_RENAME=Umbenennen
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IDS_BTN_RESETCONFIG=Konfiguration zurücksetzen
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IDS_BTN_RESETKEYBOARD=Alle zurücksetzen
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IDS_BTN_RESTART=Neu &Starten
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IDS_BTN_RETRY=Wiederholen
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IDS_BTN_SIMPLE=<- Einfach
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IDS_BTN_START=Starten
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IDS_BTN_STARTGAME=&Start
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IDS_BTN_UNPACK=Entpacken
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IDS_BTN_USEACTIVATED=Aktuelle Auswahl als Vorgabe
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IDS_BTN_VOLUME=Lautstärkeregelung
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IDS_BTN_YES=Ja
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IDS_CHAT_NOTCONNECTED=nicht verbunden
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@ -58,10 +40,7 @@ IDS_CNS_EXACTTOSTATIC=Beim Wechsel von einer exakten zur statischen Landschaft g
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IDS_CNS_FILLNOHALT=Das Füllwerkzeug kann nicht im Haltemodus eingesetzt werden.
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IDS_CNS_GAMECLOSED=Spiel deinitialisiert.
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IDS_CNS_GAMESAVED=Spiel gespeichert.
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IDS_CNS_INFO=Info
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IDS_CNS_LOCALS=Lokale Variablen:
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IDS_CNS_MULTIPLEOBJECTS=%i Objekte ausgewählt.
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IDS_CNS_NAMES=Namen
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IDS_CNS_NEWPLRVIEWPORT=Neu für %s
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IDS_CNS_NOCHILDSAVE=%s befindet sich in einem Rundenordner.\nSzenarien können nicht in geschlossenen Gruppendateien gespeichert werden.
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IDS_CNS_NOFULLSCREENPLRS=Im Vollbildmodus kann nur gestartet werden, wenn Spieler am Spiel teilnehmen.
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@ -73,27 +52,21 @@ IDS_CNS_OWNER=Besitzer: %s
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IDS_CNS_PLRQUIT=%s löschen
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IDS_CNS_PLRQUITNET=%s (%s) löschen
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IDS_CNS_PROPERTIES=Eigenschaften
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IDS_CNS_REGONLY=Der Konsolenmodus kann nur in der registrierten Version gestartet werden.
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IDS_CNS_SAVEASERROR=Fehler beim Speichern des Szenarios nach %s.
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IDS_CNS_SAVERROR=Fehler beim Speichern des Szenarios.
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IDS_CNS_SCENARIOSAVED=Szenario gespeichert.
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IDS_CNS_SCRIPT=Script
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IDS_CNS_SCRIPTCREATEDOBJECTS=Das Script dieses Szenarios hat beim Start der Runde Objekte erschaffen.
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IDS_CNS_TITLE=Titel
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IDS_CNS_TOOLS=Werkzeuge
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IDS_CNS_TYPE=Typ: %s (%s)
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IDS_CNS_VIEWPORT=Sichtfenster
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IDS_CNS_WARNDOUBLE=Um Verdoppelungen der abgespeicherten Objekte beim nächsten Start zu vermeiden, sollte die Initialize-Funktion des Scripts entsprechend angepasst werden.
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IDS_COMM_ACQUIRE=Beschaffung
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IDS_COMM_ACTIVATE=Aktivieren
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IDS_COMM_ATTACK=Angreifen
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IDS_COMM_BUILD=Bauen
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IDS_COMM_BUY=Kaufen
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IDS_COMM_CALL=Objektaufruf
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IDS_COMM_CONSTRUCT=Konstruktion
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IDS_COMM_DIG=Graben
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IDS_COMM_DROP=Ablegen
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IDS_COMM_ENERGY=Energieversorgung
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IDS_COMM_ENTER=Betreten
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IDS_COMM_EXIT=Verlassen
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IDS_COMM_FOLLOW=Folgen
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@ -112,244 +85,93 @@ IDS_COMM_THROW=Werfen
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IDS_COMM_TRANSFER=Bewegung
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IDS_COMM_UNGRAB=Loslassen
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IDS_COMM_WAIT=Warten
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IDS_CON_ACTIVATEFROM=Objekt in %s aktivieren
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IDS_CON_ATTACK=%s angreifen.
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IDS_CON_BUILD=%s bauen.
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IDS_CON_BUILDINFO=Baumaterial
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IDS_CON_BUILDMATNEED=%s|braucht noch
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IDS_CON_BUILDMATNONE=%s braucht kein|weiteres Baumaterial.
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IDS_CON_BUY=Kaufen
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IDS_CON_COLLECT=%s einsammeln.
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IDS_CON_CONTENTS=Inhalt
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IDS_CON_DIGOUT=%s ausgraben.
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IDS_CON_DOUBLECLICK=(Doppelklick)
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IDS_CON_ENTER=%s betreten.
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IDS_CON_EXIT=Gebäude verlassen
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IDS_CON_FAILURE=%s|nicht möglich!
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IDS_CON_FAILUREOF=%s von %s|nicht möglich!
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IDS_CON_GET=Objekt aus %s herausnehmen.
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IDS_CON_GRAB=%s anfassen.
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IDS_CON_HELP=Hilfe
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IDS_CON_HOME=Zurück zur Basis
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IDS_CON_INFO=Info
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IDS_CON_ITEMS=Gegenstände
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IDS_CON_JUMP=Springen.
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IDS_CON_NAME=%s
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IDS_CON_PLAYERMENU=Spielermenü
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IDS_CON_PUT2=Ablegen
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IDS_CON_PUT=%s in %s ablegen
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IDS_CON_SELECT=%s
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IDS_CON_SELL=Verkaufen
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IDS_CON_UNGRAB=%s loslassen.
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IDS_CON_VEHICLEPUT=%s in %s schieben
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IDS_CON_VEHICLES=Fahrzeuge
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IDS_CTL_ACCESS=Zugang:
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IDS_CTL_ACTIVE=Aktivieren
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IDS_CTL_ALL=Alle
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IDS_CTL_AMPLITUDE=Amplitude:
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IDS_CTL_ANIMALS=Tiere
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IDS_CTL_ANTIALIASING=Antialiasing:
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IDS_CTL_AUTHOR=Autor: %s
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IDS_CTL_AUTOEDITSCAN=Bearbeitete Objekte im Hintergrund aktualisieren
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IDS_CTL_AUTOMATICUPDATES=automatische Updates aktivieren
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IDS_CTL_BITDEPTH=Farbtiefe
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IDS_CTL_BITMAP=Grafik (BMP)
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IDS_CTL_BITMAP_PNG=Grafik (PNG)
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IDS_CTL_BUILDINGS=Gebäude:
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IDS_CTL_CHANNEL=Chat-Raum (Kanal):
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IDS_CTL_CHAT=Cha&t:
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IDS_CTL_CLIMATE2=heiß
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IDS_CTL_CLIMATE3=kalt
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IDS_CTL_CLIMATE=Klima
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IDS_CTL_CLONKSKIN=Clonk-Stil:
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IDS_CTL_COLOR=Farbe
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IDS_CTL_COMMENT=Kommentar
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IDS_CTL_CONTROL=Steuerung
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IDS_CTL_CONTROLRATE=Kontrollrate
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IDS_CTL_CONTROLRATE_DESC=Gibt in Frames an, wie oft Kontrolldaten im Netzwerk ausgetauscht werden
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IDS_CTL_CREATEDMAP=Generierte Karte
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IDS_CTL_CREW=Mannschaft:
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IDS_CTL_CUID=User-Id:
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IDS_CTL_DEBUGMODE=Debug-Modus
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IDS_CTL_DEFBYCHOICE=lokale und aktivierte Objektdefinitionen
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IDS_CTL_DESCRIPTION=Beschreibung
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IDS_CTL_DETAILS=Details
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IDS_CTL_DIG=Graben
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IDS_CTL_DL_PROGRESS=Fortschritt:
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IDS_CTL_DL_TITLE=Download
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IDS_CTL_DOWNSTOP=Runter / Stop
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IDS_CTL_DYNAMICMAP=Dynamische Karte
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IDS_CTL_EARTHQUAKES2=keine
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IDS_CTL_EARTHQUAKES3=viele
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IDS_CTL_EARTHQUAKES=Erdbeben
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IDS_CTL_ENABLEROUNDOPTIONS=Szenarioeigenschaften zulassen
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IDS_CTL_ENGINE=Engine
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IDS_CTL_ENTERCOMMENT=Bitte gewünschten Kommentar eingeben:
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IDS_CTL_ENVIRONMENTOBJECTS=Umweltobjekte
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IDS_CTL_EXACTMAP=Exakte Karte
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IDS_CTL_FONT=Schriftart
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IDS_CTL_FRONTEND=Menüsystem
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IDS_CTL_FULLNAME=Spielername:
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IDS_CTL_GAME=Spiel
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IDS_CTL_GAMEFUNCTIONS=Spielfunktionen
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IDS_CTL_GAMEPADFORMENU=Gamepad zur Menüsteuerung verwenden.
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IDS_CTL_GAMESPEEDUP=Spielgeschwindigkeit erhöhen
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IDS_CTL_GAMESPEEDDOWN=Spielgeschwindigkeit verringern
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IDS_CTL_GFXENGINE=Grafiktreiber
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IDS_CTL_GOALS=Ziele:
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IDS_CTL_GRAVITY2=schwach
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IDS_CTL_GRAVITY3=stark
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IDS_CTL_GRAVITY=Schwerkraft
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IDS_CTL_HEIGHT=Höhe:
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IDS_CTL_HOMEBASE=Kaufbare Objekte:
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IDS_CTL_ICON=Icon:
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IDS_CTL_IMPORTIMAGEAS=Bild importieren als:
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IDS_CTL_INEARTHAMOUNTS=Objekte im Erdreich Menge
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IDS_CTL_INEARTHTYPES=Objekte im Erdreich Anteile
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IDS_CTL_INETSERVER=&Internet
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IDS_CTL_IRCCHAT=IRC-Chat
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IDS_CTL_KEYFILE=Registrierungsschlüssel:
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IDS_CTL_KNOWLEDGE=Baupläne:
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IDS_CTL_LANGUAGE=Sprache
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IDS_CTL_LEAGUE_ACCOUNT=Liga-Benutzername:
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IDS_CTL_LEAGUE_CHK_PLRPW=Liga-Passwort eingeben
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IDS_CTL_LEAGUE_PLRPW2=Liga-Passwort (Wiederholung):
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IDS_CTL_LEAGUE_PLRPW=Liga-Passwort:
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IDS_CTL_LEFT=Links
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IDS_CTL_LOCALMATS= mit lokalen Materialdefinitionen
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IDS_CTL_LOCALONLY=nur lokale Objektdefinitionen
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IDS_CTL_LOCATION=in %s
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IDS_CTL_LOST=verloren
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IDS_CTL_LOUD=laut
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IDS_CTL_MANUALCLIP=Manuelles Clipping
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IDS_CTL_MAPPLAYEREXTEND=Breite nach Spielerzahl
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IDS_CTL_MATERIAL=Material
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IDS_CTL_MAXPLAYERS=Max. Spieler:
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IDS_CTL_MENUSYSTEM=Menüsystem
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IDS_CTL_MESSAGEBOARDBACK=Nachrichten zurück
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IDS_CTL_MESSAGEBOARDFORWARD=Nachrichten vor
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IDS_CTL_METEORITES2=keine
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IDS_CTL_METEORITES3=viele
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IDS_CTL_METEORITES=Meteoriten
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IDS_CTL_MMTIMER=Multimedia-Timer abschalten
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IDS_CTL_MUSIC=Musik
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IDS_CTL_NAME2=Name:
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IDS_CTL_NAME=Name
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IDS_CTL_NESTS=Nester
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IDS_CTL_NICK=Kurzname:
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IDS_CTL_NOADDBLT=Kein additives Zeichnen
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IDS_CTL_NOALPHAADD=Keine Alpha-Addition
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IDS_CTL_NOCLRFADE=Keine Farbverläufe
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IDS_CTL_NOGOAL=Kein Spielziel
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IDS_CTL_NOLANGINFO=Sprachpaket nicht verfügbar.
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IDS_CTL_NONE=keine
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IDS_CTL_NORMALCREW_DESC=Trainierte Clonks: Clonks sind je nach Rang unterschiedlich stark.
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IDS_CTL_OFF=aus
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IDS_CTL_ON=an
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IDS_CTL_OPENBOTTOM=Unten offen
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IDS_CTL_OPENDIRECTORY=Offenes Verzeichnis
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IDS_CTL_OPENTOP=Oben offen
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IDS_CTL_PASSWORDOPTIONAL=Passwort (optional):
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IDS_CTL_PERIOD=Periode:
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IDS_CTL_PHASE=Phase:
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IDS_CTL_PICTURE=Bild:
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IDS_CTL_PLAYER1=Spieler 1
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IDS_CTL_PLAYER2=Spieler 2
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IDS_CTL_PLAYER3=Spieler 3
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IDS_CTL_PLAYER4=Spieler 4
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IDS_CTL_PLAYER=Spieler
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IDS_CTL_PLAYERMENU=Spielermenü
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IDS_CTL_PLAYERS1=1 Spieler
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IDS_CTL_PLAYERS2=2 Spieler
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IDS_CTL_PLAYERS3=3 Spieler
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IDS_CTL_PLAYERS4=4 Spieler
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IDS_CTL_PLEASEWAIT=Bitte warten...
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IDS_CTL_POINTFILTERING=Nicht interpolieren
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IDS_CTL_PREVIEWFOR=Vorschau für
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IDS_CTL_PRODUCTION=Nachlieferung kaufbarer Objekte:
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IDS_CTL_RAIN2=kein
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IDS_CTL_RAIN3=viel
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IDS_CTL_RAIN=Niederschlag
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IDS_CTL_RANDOM=Zufall:
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IDS_CTL_REALNAME=Realname:
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IDS_CTL_RECORD=Au&fnehmen
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IDS_CTL_REGISTERED=Vielen Dank für Ihre Registrierung!
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IDS_CTL_REGISTEREDONLY=Nur in der registrierten Version möglich.
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IDS_CTL_RESOLUTION=Auflösung
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IDS_CTL_RICHTEXT=Beschreibungstext
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IDS_CTL_RIGHT=Rechts
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IDS_CTL_RULES=Regeln:
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IDS_CTL_SCENARIOUSES=Szenario benutzt
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IDS_CTL_SCOREBOARD=Scoreboard (wenn verfügbar)
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IDS_CTL_SCREENSHOT=Screenshot
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IDS_CTL_SCREENSHOTEX=Screenshot Gesamtspielfläche
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IDS_CTL_SCRIPT=Script
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IDS_CTL_SCRIPTPLAYERS=Script-Spieler
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IDS_CTL_SEASON2=Frühling
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IDS_CTL_SEASON3=Winter
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IDS_CTL_SEASON=Jahreszeit zu Spielbeginn
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IDS_CTL_SELECTLEFT=Auswahl links
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IDS_CTL_SELECTRIGHT=Auswahl rechts
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IDS_CTL_SELECTTOGGLE=Auswahl
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IDS_CTL_SENDDEFRELOAD=Objektdefinitionsupdates bei laufender Engine
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IDS_CTL_SENDMESSAGE=Nachricht senden
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IDS_CTL_SHOW=Anzeigen
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IDS_CTL_SHOWALLRESOLUTIONS=alle Auflösungen anzeigen
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IDS_CTL_SHOWLAYERS=Erdreich
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IDS_CTL_SHOWSCREEN=Bildschirmgröße
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IDS_CTL_SILENT=leise
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IDS_CTL_SKIPDEFS=Nicht zu ladende Definitionen:
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IDS_CTL_SMOKE=Effekte
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IDS_CTL_SMOKEHI=hoch
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IDS_CTL_SMOKELOW=niedrig
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IDS_CTL_SOUND=Sound
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IDS_CTL_SOUNDFX=Soundeffekte
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IDS_CTL_SPECIAL1=Spezial 1
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IDS_CTL_SPECIAL2=Spezial 2
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IDS_CTL_SPECIFIEDDEFS=lokale und vorgegebene Objektdefinitionen:
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IDS_CTL_STATICMAP=Statische Karte
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IDS_CTL_SYMBOLS=Symbole
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IDS_CTL_TEXT=Text
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IDS_CTL_TEXTURE=Textur
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IDS_CTL_THROW=Werfen
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IDS_CTL_THUNDERSTORMS2=keine
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IDS_CTL_THUNDERSTORMS3=viele
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IDS_CTL_THUNDERSTORMS=Gewitter
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IDS_CTL_TIMEADVANCE2=langsam
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IDS_CTL_TIMEADVANCE3=schnell
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IDS_CTL_TIMEADVANCE=Zeitverlauf
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IDS_CTL_TOTALPLAYINGTIME=Gesamtspielzeit: %02d:%02d:%02d
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IDS_CTL_TROUBLE=Problembehebung
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IDS_CTL_UNREGISTERED=NICHT REGISTRIERT
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IDS_CTL_UPDATE=&Update
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IDS_CTL_UPJUMP=Rauf / Springen
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IDS_CTL_USEOTHERSERVER=anderen Internetserver verwenden
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IDS_CTL_USESHELL=Windows-Shell zum Bearbeiten benutzen
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IDS_CTL_VALUE=Wert
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IDS_CTL_VALUESFOR=Werte für
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IDS_CTL_VEGETATIONAMOUNTS=Vegetation Menge
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IDS_CTL_VEGETATIONTYPES=Vegetation Anteile
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IDS_CTL_VEHICLES=Fahrzeuge:
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IDS_CTL_VERBOSEOBJECTS=Überladene Objekte melden
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IDS_CTL_VIEW=Ansicht:
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IDS_CTL_VOLCANOES2=keine
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IDS_CTL_VOLCANOES3=viele
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IDS_CTL_VOLCANOES=Vulkane
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IDS_CTL_VOLUME=Lautstärke
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IDS_CTL_WATERLEVEL=Wasserstand:
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IDS_CTL_WEALTH=Vermögen:
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IDS_CTL_WEBCODE=WebCode:
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IDS_CTL_WIDTH=Breite:
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IDS_CTL_WIND2=links
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IDS_CTL_WIND3=rechts
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IDS_CTL_WIND=Wind
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IDS_CTL_WON=gewonnen
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IDS_CTL_ZIP=Zip
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IDS_CTL_ZOOM=Vergrößerungsfaktor:
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IDS_DESC_AUTOMATICUPDATES=Prüft beim Programmstart einmal pro Tag, ob Updates für die installierte Version verfügbar sind.
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IDS_DESC_BREATH=Atem:
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IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Bild, welches in der Netzwerk-Lobby und im Auswertungsdialog angezeigt wird.
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IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Bild, welches im Spielerauswahldialog angezeigt wird.
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IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Legt fest, wie Steuerungsdaten in Netzwerkspielen zwischen Client-Rechnern ausgetauscht werden.
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IDS_DESC_CHECKONLINEFORNEWVERSIONS=Sucht online nach Updates für diese Version.
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IDS_DESC_CLIENTS=Clients:
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@ -362,13 +184,9 @@ IDS_DESC_DATE=Spiel vom %i.%i.%i %02d:%02d Uhr.
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IDS_DESC_DATENET=Netzwerkspiel vom %i.%i.%i %02d:%02d Uhr.
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IDS_DESC_DATEREC=Aufnahme vom %i.%i.%i %02d:%02d Uhr.
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IDS_DESC_DEFSPECS=Objektdefinitionen:
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IDS_DESC_DIG=Graben:
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IDS_DESC_DURATION=Spieldauer: %02d:%02d:%02d.
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IDS_DESC_ENDTHEROUND=Die Runde beenden.
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IDS_DESC_ENERGY=Energie:
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IDS_DESC_ENGINE=Dieses Zusatzprogramm ist für die Ausführung von Spielrunden verantwortlich.\n\nBei Auswahl eines Szenarios zeigt die rote Markierung an, welche Engine für die Ausführung des jeweiligen Szenarios verwendet wird.\n\nDurch Aktivierung oder Deaktivierung einer Engine (Kästchen wird grün) kann bestimmt werden, welche Engine eingesetzt werden soll, falls mehrere gleichermaßen geeignete Engines vorhanden sind.
|
||||
IDS_DESC_EXPECTING=Teilnehmer werden erwartet.
|
||||
IDS_DESC_FAIRCREWSTRENGTH=Bestimmt die Stärke der Clonks in einem Spiel mit "Fairen Clonks".
|
||||
IDS_DESC_FONTSIZE=Schriftgröße auswählen. Bei Wechsel der Bildschirmauflösung wird die Schriftgröße automatisch angepasst.
|
||||
IDS_DESC_GAMEMUSIC=Steuert Hintergrundmusik im Spiel.
|
||||
IDS_DESC_GAMEPADFORMENU=Mit dieser Option kann das Gamepad für die Steuerung des Menüsystems verwendet werden.
|
||||
|
@ -377,9 +195,6 @@ IDS_DESC_GAMERUNNING=Spiel läuft
|
|||
IDS_DESC_GAMESOUND=Steuert Geräuscheffekte im Spiel.
|
||||
IDS_DESC_GOALFULFILLED=Spielziel %s erfüllt: %s
|
||||
IDS_DESC_GOALNOTFULFILLED=Spielziel %s nicht erfüllt: %s
|
||||
IDS_DESC_GOTOTHEONLINEREGISTRATION=Öffnet das Online-Bestellformular.
|
||||
IDS_DESC_HANGLE=Hangeln:
|
||||
IDS_DESC_JUMP=Springen:
|
||||
IDS_DESC_LASTGAME=\nLetzte Runde: %s\nDatum: %s\nDauer: %s\nPunkte: %i\n
|
||||
IDS_DESC_LEAGUECHECKPASSWORD=Aktivieren, um ein eigenes Passwort einzugeben. Wird kein eigenes Passwort eingegeben, wird stattdessen der persönliche WebCode verwendet, der bereits auf diesem System gespeichert ist.
|
||||
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=Ligapunkte und möglicher Gewinn, wenn das Team dieses Spielers die Runde gewinnt.
|
||||
|
@ -395,24 +210,19 @@ IDS_DESC_PLAYER=Punkte: %i\nRunden: %i (%i gew. %i verl.)\nSpielzeit: %s\nKommen
|
|||
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Computergesteuerte Spieler.
|
||||
IDS_DESC_PLRS=Spieler:
|
||||
IDS_DESC_PROMO=Beförderung zum %s\nbei: %i
|
||||
IDS_DESC_PUSH=Schieben:
|
||||
IDS_DESC_RESETCONFIG=Alle Konfigurationswerte auf ihren Ursprungswert zurücksetzen.
|
||||
IDS_DESC_RESOURCE=Die hier angezeigten Dateien werden in dieser Runde verwendet. Ressourcen, die dynamisch über das Netzwerk geladen wurden, können über das entsprechende Symbol dauerhaft auf diesem Computer gespeichert und später wieder verwendet werden.
|
||||
IDS_DESC_SCALE=Klettern:
|
||||
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Spielerbild oder Lobby-Icon auswählen.
|
||||
IDS_DESC_SELECTFONT=Schriftart auswählen. Manche Schriftarten enthalten nicht alle benötigten Zeichen für bestimmte Sprachen. In diesem Fall sollte eine andere Schriftart ausgewählt werden.
|
||||
IDS_DESC_SHOWALLRESOLUTIONS=Erlaubt auch die Auswahl von sehr großen und sehr kleinen Auflösungen.
|
||||
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Zeigt laufende Netzwerkspiele.
|
||||
IDS_DESC_SWIM=Schwimmen:
|
||||
IDS_DESC_TEAM=Team %s
|
||||
IDS_DESC_THROW=Werfen:
|
||||
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Nicht zugewiesene Spielstand-Spieler.
|
||||
IDS_DESC_UNKNOWNGAMESTATE=Spiel ist in einem unbekannten Zustand
|
||||
IDS_DESC_VERSION=Engine-Version: %s
|
||||
IDS_DESC_VOLUMEMUSIC=Lautstärke der Hintergrundmusik.
|
||||
IDS_DESC_VOLUMESOUND=Lautstärke der Geräuscheffekte.
|
||||
IDS_DESC_WAITFORHOST=Warte auf Host-Verbindung
|
||||
IDS_DESC_WALK=Laufen:
|
||||
IDS_DLGTIP_ABOUT=Zeigt die Credits und Programminfos an.
|
||||
IDS_DLGTIP_BACKMAIN=Zurück zum Hauptmenü.
|
||||
IDS_DLGTIP_CANCEL=Aktion abbrechen.
|
||||
|
@ -433,9 +243,7 @@ IDS_DLGTIP_OPTIONS=Ändert die Programmeinstellungen.
|
|||
IDS_DLGTIP_PASTE=Fügt den Inhalt der Zwischenablage an der Einfügemarke ein
|
||||
IDS_DLGTIP_PING=Ping
|
||||
IDS_DLGTIP_PLAYERCOLORS=Wählt eine Standardfarbe aus.
|
||||
IDS_DLGTIP_PLAYERCOLORSTGB=Mischt eine eigene Spielerfarbe aus Rot, Grün und Blau.
|
||||
IDS_DLGTIP_PLAYERCONTROL=Wählt eine Steuerungsmethode aus.
|
||||
IDS_DLGTIP_PLAYERCONTROLMOUSE=Schaltet zur ausgewählten Steuerungsmethode zusätzlich Maussteurung ein.
|
||||
IDS_DLGTIP_PLAYERCREW=Zeigt die Stammcrew des Spielers an.
|
||||
IDS_DLGTIP_PLAYERCREWSKIN=Wählt das Aussehen der Clonks aus.
|
||||
IDS_DLGTIP_PLAYERDELETE=Löscht den ausgewählten Spieler.
|
||||
|
@ -464,36 +272,26 @@ IDS_DLG_COPY=Kopieren
|
|||
IDS_DLG_CUT=Ausschneiden
|
||||
IDS_DLG_DEFINITION=Objektdefinition
|
||||
IDS_DLG_DEFINITIONS=Objektdefinitionen
|
||||
IDS_DLG_DEVELOPER=Entwickler
|
||||
IDS_DLG_DYNAMIC=Dynamische Landschaft
|
||||
IDS_DLG_EDITOR=Extern
|
||||
IDS_DLG_EDITORSWITCH=Taste F6 wechselt zum Spiel.
|
||||
IDS_DLG_ENVIRONMENT=Umwelt
|
||||
IDS_DLG_ERROR=Fehler
|
||||
IDS_DLG_EXACT=Exakte Landschaft
|
||||
IDS_DLG_EXIT=&Beenden
|
||||
IDS_DLG_EXPLORER=Editor
|
||||
IDS_DLG_GAME=Spiel
|
||||
IDS_DLG_GAMEGO=&Starten
|
||||
IDS_DLG_GAMEPAD=Gamepad
|
||||
IDS_DLG_GRAPHICS=Grafik
|
||||
IDS_DLG_IDSELECT=Objektauswahl
|
||||
IDS_DLG_INVALIDENTRY=Ungültige Angaben
|
||||
IDS_DLG_JUMPANDRUN=Jump'n'Run
|
||||
IDS_DLG_KEYBOARD=Tastatur
|
||||
IDS_DLG_LANDSCAPE=Landschaft
|
||||
IDS_DLG_LEAGUESIGNUP=Liga-Anmeldung
|
||||
IDS_DLG_LEAGUESIGNUPCONFIRM=Bestätigung der Liga-Anmeldung
|
||||
IDS_DLG_LEAGUESIGNUPFAILED=Liga-Anmeldung fehlgeschlagen
|
||||
IDS_DLG_LEAGUESIGNUPON=Liga-Anmeldung auf %s
|
||||
IDS_DLG_LICENSE=Entwicklermodus Nutzungsbedingungen
|
||||
IDS_DLG_LOBBY=Lobby
|
||||
IDS_DLG_LOG=Fehlermeldungen
|
||||
IDS_DLG_MISSIONACCESS=Missionszugang
|
||||
IDS_DLG_MOVEMENT=Bewegung
|
||||
IDS_DLG_NETSTART=Netzwerkspiel starten
|
||||
IDS_DLG_NETWORK=Netzwerk
|
||||
IDS_DLG_NEW=Neu
|
||||
IDS_DLG_NO=&Nein
|
||||
IDS_DLG_NOPLAYERSSELECTED=keine ausgewählt
|
||||
IDS_DLG_OK=&OK
|
||||
|
@ -504,13 +302,10 @@ IDS_DLG_PLAYER2=Spielereigenschaften
|
|||
IDS_DLG_PLAYERCOLORSELECTION=Farbwahl
|
||||
IDS_DLG_PLAYERS=S&pieler
|
||||
IDS_DLG_PLAYERSELECTION=S&pielerauswahl
|
||||
IDS_DLG_PLAYERSTART=Ausrüstung
|
||||
IDS_DLG_PROGRAM=Programm
|
||||
IDS_DLG_PROPERTIES=Eigenschaften
|
||||
IDS_DLG_REGISTRATION=Registrierung
|
||||
IDS_DLG_RESOURCES=Ressourcen
|
||||
IDS_DLG_SCENARIO=Szenario
|
||||
IDS_DLG_SCENARIOPROPERTIES=Szenarioeigenschaften
|
||||
IDS_DLG_SCENARIOS=Szenarien
|
||||
IDS_DLG_SCENARIOTITLE=Geladenes Szenario
|
||||
IDS_DLG_SELALL=Alles markieren
|
||||
|
@ -520,33 +315,15 @@ IDS_DLG_STATIC=Statische Landschaft
|
|||
IDS_DLG_TOOLS=Landschaftswerkzeuge
|
||||
IDS_DLG_VERSION=Version %s
|
||||
IDS_DLG_VOTING=Abstimmung
|
||||
IDS_DLG_WEATHER=Wetter
|
||||
IDS_DLG_YES=&Ja
|
||||
IDS_DL_ACTIVEDOWNLOADS=Aktive Downloads:
|
||||
IDS_DL_CANCEL=Download abbrechen
|
||||
IDS_DL_CAPTION=Downloads
|
||||
IDS_DL_CLOSE=Schließen
|
||||
IDS_DL_FILENAME=Dateiname
|
||||
IDS_DL_FILEPROGRESS=Fortschritt
|
||||
IDS_DL_FILESIZE=Größe
|
||||
IDS_DL_STATUSCANCELLED=abgebrochen
|
||||
IDS_DL_STATUSCONNECTING=verbinden...
|
||||
IDS_DL_STATUSDONE=beendet
|
||||
IDS_DL_STATUSERROR=Fehler
|
||||
IDS_DL_STATUSWAITING=warten...
|
||||
IDS_DL_TARGET=Ziel
|
||||
IDS_EDITOR_WELCOME=Benutzung des Editors auf eigene Gefahr.
|
||||
IDS_ERR_CLONKCOLLISION=Ein Clonk mit Dateinamen "%s" existiert bereits.
|
||||
IDS_ERR_CONFIG=Konfigurationsfehler
|
||||
IDS_ERR_CONFREAD=Einstellungen konnten nicht gelesen werden: %s
|
||||
IDS_ERR_CONFSAVE=Einstellungen konnten nicht gespeichert werden: %s
|
||||
IDS_ERR_DDRAW=Fehler bei Direct3d oder OpenGL.
|
||||
IDS_ERR_DELOLDTITLE=Fehler beim Löschen des alten Titels aus Datei "%s": %s
|
||||
IDS_ERR_DISP_CHANGE_BADFLAGS=Eine ungültige Kombination von Flags wurde an ChangeDisplaySettingsEx übergeben.
|
||||
IDS_ERR_DISP_CHANGE_BADMODE=Der Modus wird nicht unterstützt.
|
||||
IDS_ERR_DISP_CHANGE_BADPARAM=Ein ungültiger Parameter wurde an ChangeDisplaySettingsEx übergeben.
|
||||
IDS_ERR_DISP_CHANGE_FAILED=Der Grafiktreiber konnte den gewünschten Modus nicht anwenden.
|
||||
IDS_ERR_DISP_CHANGE_RESTART=Der Computer muss zum Anwenden des gewünschten Modus neu gestartet werden.
|
||||
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Fehler beim Setzen des Titels in Datei \"%s\": %s
|
||||
IDS_ERR_ERRORLOADINGROUNDRESULTS=Fehler beim Laden der Spielergebnisse.
|
||||
IDS_ERR_ERRORSAVINGROUNDRESULTS=Fehler beim Speichern der Spielergebnisse.
|
||||
|
@ -555,7 +332,6 @@ IDS_ERR_ERRORWHILECREATINGJOINDAT=Fehler beim Erstellen der Beitrittsdaten
|
|||
IDS_ERR_FAILURE=...fehlgeschlagen.
|
||||
IDS_ERR_FATAL=FATALER FEHLER: %s
|
||||
IDS_ERR_FILEEXISTS=Datei mit Namen "%s" existiert bereits.
|
||||
IDS_ERR_FONTDEFS=Fehler bei den Schriftdefinitionen
|
||||
IDS_ERR_GAMELEFTVIAPLAYERMENU=Spiel per Spielermenü verlassen.
|
||||
IDS_ERR_GBACK=Fehler beim Landschaftsgenerator.
|
||||
IDS_ERR_GFX_REGISTERMAIN=Fehler beim Laden der Grafikdatei
|
||||
|
@ -563,18 +339,15 @@ IDS_ERR_INITFONTS=Fehler bei der Schriftinitialisierung
|
|||
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: fehlende Parameter
|
||||
IDS_ERR_INVALIDCHANNELNAME=Kein gültiger Chat-Kanal.
|
||||
IDS_ERR_CHANNELNOTALLOWED=Kann nur Chat-Kanäle mit "clonk" im Namen und einem # am Anfang betreten.
|
||||
IDS_ERR_INVALIDID= Definition %s nicht geladen: Ungültige ID
|
||||
IDS_ERR_INVALIDNICKNAME2=/%s: unzulässiger Kurzname
|
||||
IDS_ERR_INVALIDNICKNAME=Unzulässiger Kurzname.
|
||||
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Nicht zulässiges Passwort: maximal 31 Zeichen, keine Leerzeichen.
|
||||
IDS_ERR_INVALIDREPLYFROMSERVER=Ungültige Antwort vom Server.
|
||||
IDS_ERR_INVALIDSYSGRP=System.c4g nicht vorhanden oder ungültig.
|
||||
IDS_ERR_IRCCONNECTIONFAILED=IRC-Verbindung fehlgeschlagen: %s
|
||||
IDS_ERR_JOINPLR_NOFILE=Kann Spieler %s nicht beitreten lassen: Datei nicht gefunden!
|
||||
IDS_ERR_JOINPLR_NOLOCALCLIENT=Kann Spieler %s nicht bei Client %d beitreten lassen: Fremdclient!
|
||||
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue konnte Spieler %s nicht beitreten lassen!
|
||||
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=Liga: Fehler beim Melden des unerwarteten Verbindungsabbruchs: %s
|
||||
IDS_ERR_LOAD_PLRINFO=Fehler beim Wiederherstellen der Spielinformationen für Spieler %s!
|
||||
IDS_ERR_LOAD_RECR_NOEXTRACT=Fehler beim Wiederherstellen von Spieler %s aus %s: Entpacken fehlgeschlagen!
|
||||
IDS_ERR_LOAD_RECR_NOFILE=Fehler beim Wiederherstellen von Spieler %s: Datei nicht gefunden!
|
||||
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers konnte Spieler %s nicht beitreten lassen: Datei nicht gefunden!
|
||||
|
@ -601,21 +374,14 @@ IDS_ERR_REPLAYREAD=Aufnahmedaten konnten nicht gelesen werden!
|
|||
IDS_ERR_SAVE_CORE=Spiel speichern: Fehler beim Speichern der Kerndaten des Szenarios
|
||||
IDS_ERR_SAVE_DESC=Spiel speichern: Fehler beim Speichern der Beschreibung
|
||||
IDS_ERR_SAVE_GAMETITLE=Spiel speichern: Fehler beim Speichern des Titelbilds
|
||||
IDS_ERR_SAVE_INFO=Spiel speichern: Fehler beim Speichern der Info.txt
|
||||
IDS_ERR_SAVE_LANDSCAPE=Spiel speichern: Fehler beim Speichern der Landkarte
|
||||
IDS_ERR_SAVE_OBJECTS=Spiel speichern: Fehler beim Speichern der Objekte
|
||||
IDS_ERR_SAVE_PLAYERS=Spiel speichern: Fehler beim Speichern der Spieler
|
||||
IDS_ERR_SAVE_RESTOREPLAYERINFOS=Spiel speichern: Fehler beim Speichern von Spielerinfos zum Wiederherstellen
|
||||
IDS_ERR_SAVE_RUNTIMEDATA=Spiel speichern: Fehler beim Speichern von Laufzeitspieldaten
|
||||
IDS_ERR_SAVE_SCENSECTIONS=Spiel speichern: Fehler beim Speichern der Szenariensektionen
|
||||
IDS_ERR_SAVE_SCRIPT=Spiel speichern: Fehler beim Speichern des Scripts
|
||||
IDS_ERR_SAVE_SCRIPTSTRINGS=Spiel speichern: Fehler beim Speichern der Script-Zeichenketten
|
||||
IDS_ERR_SAVE_TARGETGRP=Spiel speichern: Zielgruppe kann nicht als %s erzeugt werden.
|
||||
IDS_ERR_SAVE_TITLE=Spiel speichern: Fehler beim Speichern des Titels
|
||||
IDS_ERR_SCENSECTION=Fehler beim Laden des Szenarienteils "%s"
|
||||
IDS_ERR_STRINGS=Fehler beim Laden der Stringtabelle
|
||||
IDS_ERR_SWITCHRES=Fehler beim Ändern der Bildschirmauflösung: %s
|
||||
IDS_ERR_TIMER=Fehler beim System-Timer
|
||||
IDS_ERR_TITLE=Fehler
|
||||
IDS_ERR_UNKNOWNCMD=Unbekannter Befehl: "%s" - Befehl /help für eine Liste gültiger Befehle
|
||||
IDS_ERR_HELPCMD=Grundlegende Befehle im IRC-Chat:|/join [Chatraum] - Neuen Chatraum betreten|/part - Diesen Chatraum verlassen|/notice [Benutzer] [Nachricht] - Sende eine Nachricht an den Benutzer|/query [Benutzer] - Öffne ein neues Chatfenster für einen privaten Dialog mit dem Benutzer|/msg [Benutzer] [Nachricht] - Dasselbe wie /query, nur dass bereits die erste Nachrich geschickt wird|/nick [Neuer Spitzname] - Wähle einen neuen Spitznamen|/quit - Chat ganz verlassen|/raw - Raw-Kommando senden
|
||||
|
@ -623,29 +389,14 @@ IDS_ERR_USERCANCEL=Benutzerabbruch
|
|||
IDS_ERR_WRITENEWTITLE=Fehler beim Speichern des neuen Titels in Datei "%s": %s
|
||||
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=Du wurdest per Abstimmung aus dem Spiel entfernt. (%s)
|
||||
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=Du hast das Ligaspiel aufgegeben.
|
||||
IDS_FAIL_COPY=Fehler beim Kopieren.
|
||||
IDS_FAIL_DELETE=Fehler beim Löschen.
|
||||
IDS_FAIL_EDIT=Fehler beim Bearbeiten.
|
||||
IDS_FAIL_EXTRACT=Fehler beim Extrahieren.
|
||||
IDS_FAIL_LOAD=Fehler beim Laden.
|
||||
IDS_FAIL_MODIFY=Fehler beim Bearbeiten der Datei.
|
||||
IDS_FAIL_MOVE=Fehler beim Verschieben.
|
||||
IDS_FAIL_PACK=Fehler beim Packen.
|
||||
IDS_FAIL_RECURSIVE=Ein Objekt kann nicht in sich selbst kopiert werden.
|
||||
IDS_FAIL_RENAME=Fehler beim Umbenennen.
|
||||
IDS_FAIL_RENAMEDUPLICATE=Umbenennen nicht möglich.\n\nEine Datei gleichen Namens existiert bereits.
|
||||
IDS_FAIL_RICHEDDLL=RichEdit-DLL nicht vorhanden.
|
||||
IDS_FAIL_SAVE=Fehler beim Speichern.
|
||||
IDS_FAIL_UNPACK=Fehler beim Entpacken.
|
||||
IDS_FAIL_UPDATE=Fehler beim Aktualisieren.
|
||||
IDS_FN_EXECUTABLES=Ausführbare Programme (.exe)|*.exe||
|
||||
IDS_FN_NEWDIR=Neues Verzeichnis
|
||||
IDS_FN_ROOT=Arbeitsverzeichnis
|
||||
IDS_GAME_DEFRANKS=Clonk|Fähnrich|Leutnant|Hauptmann|Major|Oberst|Brigadegeneral|Generalmajor|Generalleutnant|General|Feldmarschall
|
||||
IDS_GAME_FAILSAVEGAME=Fehler beim Speichern des Spiels.
|
||||
IDS_GAME_NOCLIENTSAVE=Netzwerkspiele können nur vom Host abgespeichert werden.
|
||||
IDS_GAME_NOSAVEONCURR=Auf dem geladenen Spielstand|kann nicht gespeichert werden.|Bitte anderen Speicherplatz benutzen!
|
||||
IDS_GAME_NOUNREGSAVE=Speichern des Spiels ist nur in der registrierten Version möglich.
|
||||
IDS_GAME_RECORDSTITLE=Aufnahmen
|
||||
IDS_GAME_SAVEGAMESTITLE=Spielstände
|
||||
IDS_HOLD_ABORT=Runde abbrechen?
|
||||
|
@ -665,7 +416,6 @@ IDS_MENU_ATTACKHOSTILE=feindlich
|
|||
IDS_MENU_ATTACKINFO=%s ist uns %sgesinnt und wird zur Zeit von uns %sangegriffen.
|
||||
IDS_MENU_ATTACKNOT=nicht
|
||||
IDS_MENU_ATTACKSELF=Wir greifen uns selbst nicht an.
|
||||
IDS_MENU_BUY=%s kaufen
|
||||
IDS_MENU_CLONKNAMES_DESC=Zeigt Clonk-Namen über gegnerischen Clonks an.
|
||||
IDS_MENU_CPATTACK=Angriff
|
||||
IDS_MENU_CPATTACKINFO=Festlegen, welche Spieler von den eigenen Clonks angegriffen werden sollen.
|
||||
|
@ -680,29 +430,17 @@ IDS_MENU_CPSAVEGAME=Spielstand speichern
|
|||
IDS_MENU_CPSAVEGAMEINFO=Das Spiel speichern, so dass es später fortgesetzt werden kann.
|
||||
IDS_MENU_CPSURRENDER=Aufgeben
|
||||
IDS_MENU_CPSURRENDERINFO=Aufgeben und das Spiel verlassen (mit Auswertung).
|
||||
IDS_MENU_DELETE=Löschen
|
||||
IDS_MENU_DISCONNECT=Verbindung trennen
|
||||
IDS_MENU_DISCONNECTCLIENT=Client trennen
|
||||
IDS_MENU_DISCONNECTFROMSERVER=Verbindung zum Host trennen?
|
||||
IDS_MENU_DISPLAY=Anzeige
|
||||
IDS_MENU_GET=%s holen
|
||||
IDS_MENU_HELP=Hilfe
|
||||
IDS_MENU_INSERT=Hinzufügen...
|
||||
IDS_MENU_MULTIPLEITEMS=Objekte
|
||||
IDS_MENU_NEWPLAYER=Spielerbeitritt: %s
|
||||
IDS_MENU_NOATTACK=%s nicht angreifen.
|
||||
IDS_MENU_NOPLRFILES=Keine weiteren Spielerdateien verfügbar.
|
||||
IDS_MENU_OBSERVER=Zuschauermenü
|
||||
IDS_MENU_ONLINEDOCS=Online-Dokumentation...
|
||||
IDS_MENU_OPTION=Optionen
|
||||
IDS_MENU_OPTIONS=Optionen...
|
||||
IDS_MENU_PLAYERNAMES_DESC=Zeigt Spielernamen über gegnerischen Clonks an.
|
||||
IDS_MENU_REGISTRATION=Registrierung...
|
||||
IDS_MENU_SELL=%s verkaufen
|
||||
IDS_MENU_SHOWCOMMANDKEYS=Tasten
|
||||
IDS_MENU_SHOWCOMMANDS=Kommandos
|
||||
IDS_MENU_SURRENDER=Wirklich aufgeben?
|
||||
IDS_MENU_WEBSITE=Clonk im Internet...
|
||||
IDS_MNU_CLOCK=Uhrzeit
|
||||
IDS_MNU_CLONKNAMES=Clonk-Namen
|
||||
IDS_MNU_CLOSE=Schließen
|
||||
|
@ -713,9 +451,7 @@ IDS_MNU_DELETE=Löschen
|
|||
IDS_MNU_DUPLICATE=Duplizieren
|
||||
IDS_MNU_FILE=Datei
|
||||
IDS_MNU_FPS=FPS-Anzeige
|
||||
IDS_MNU_INFO=Info
|
||||
IDS_MNU_JOIN=Beitritt
|
||||
IDS_MNU_MOUSECONTROL=Maussteuerung
|
||||
IDS_MNU_MUSIC=Musik
|
||||
IDS_MNU_NET=Host
|
||||
IDS_MNU_NETCLIENT=Client %s (%i) deaktivieren
|
||||
|
@ -728,29 +464,22 @@ IDS_MNU_OPTIONS=Optionen
|
|||
IDS_MNU_OPTIONSINFO=Einstellungen ändern.
|
||||
IDS_MNU_PLAYER=Spieler
|
||||
IDS_MNU_PLAYERNAMES=Spielernamen
|
||||
IDS_MNU_PORTRAITS=Portraits
|
||||
IDS_MNU_QUIT=Beenden
|
||||
IDS_MNU_RECORD=Aufnahme
|
||||
IDS_MNU_SAVEGAME=Spiel speichern
|
||||
IDS_MNU_SAVEGAMEAS=Spiel speichern unter...
|
||||
IDS_MNU_SAVESCENARIO=Szenario speichern
|
||||
IDS_MNU_SAVESCENARIOAS=Szenario speichern unter...
|
||||
IDS_MNU_SCRIPT=Script
|
||||
IDS_MNU_SWITCHRESOLUTION=Bildschirmauflösung ändern
|
||||
IDS_MNU_SWITCHRESOLUTION_LIKEIT=Neue Auflösung gewählt. Zufrieden?
|
||||
IDS_MNU_SWITCHRESOLUTION_UNDO=Alte Einstellung wird in %d Sekunden wiederhergestellt...
|
||||
IDS_MNU_TITLE=Titel
|
||||
IDS_MNU_UPPERBOARD=Titelleiste
|
||||
IDS_MNU_VIEWPORT=Sichtfenster
|
||||
IDS_MSG_ACTIVE=Aktiver
|
||||
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Erlaubt die Auswahl eines anderen Teams.
|
||||
IDS_MSG_ALLPLAYERDATA=Sollen die aktuellen Werte für alle Spieler übernommen werden?
|
||||
IDS_MSG_ANTIALIASING_DESC=FSAA (MultiSampling)-Level einstellen
|
||||
IDS_MSG_ANUPDATETOVERSIONISAVAILA=Ein neues Update ist verfügbar. Soll das Update heruntergeladen und installiert werden?
|
||||
IDS_MSG_AUTOWINDOWED=Automagisch
|
||||
IDS_MSG_BACKTOPLAYERDLG=Zurück zur Spielerauswahl.
|
||||
IDS_MSG_BLITOFFSET=Blit offset
|
||||
IDS_MSG_BLITOFFSET_DESC=Gibt das für jede Zeichenoperation benutze Offset zwecks hochgenauer Pixeloperationen an. Wert erhöhen, wenn schwarze Linien unter/rechts von Grafiken auftauchen. Verringern, wenn Linien über/links von Grafiken auftauchen.
|
||||
IDS_MSG_CANNOTSTARTSCENARIO=Start nicht möglich.
|
||||
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Konnte Team-Nachricht nicht senden: unbekanntes Team.
|
||||
IDS_MSG_CHANGESTHETOPICTO=%s ändert das Thema zu: %s
|
||||
|
@ -771,7 +500,6 @@ IDS_MSG_DEFINEKEY=Taste belegen
|
|||
IDS_MSG_DELETECLONK=Soll %s %s wirklich gelöscht werden?
|
||||
IDS_MSG_DELETECLONK_DESC=Ausgewählten Clonk aus der Mannschaft entfernen.
|
||||
IDS_MSG_DELETECLONK_PLAYTIME= - dieser Clonk hat eine Gesamtspielzeit von %s!
|
||||
IDS_MSG_DELETEORIGINAL=%s ist eine Originaldatei. Wirklich löschen?
|
||||
IDS_MSG_DELETEPLR=Soll Spieler %s wirklich gelöscht werden?
|
||||
IDS_MSG_DELETEPLR_PLAYTIME= - dieser Spieler hat eine Gesamtspielzeit von %s!
|
||||
IDS_MSG_DISABLED=Deaktiviert
|
||||
|
@ -779,7 +507,6 @@ IDS_MSG_DISCONNECTED=Verbindungsabbruch
|
|||
IDS_MSG_DISCONNECTEDFROMSERVER=Verbindung beendet (%s).
|
||||
IDS_MSG_DISCONNECTFROMSERVER=Verbindung beenden?
|
||||
IDS_MSG_DONTSHOW=Diese Meldung in Zukunft &nicht mehr anzeigen.
|
||||
IDS_MSG_EDITORREGONLY=Der Editor kann nur in der registrierten Version gestartet werden.\n\nWeitere Informationen finden sich in der Entwickler-Sektion der Clonk Website.
|
||||
IDS_MSG_ENABLED=Aktiviert
|
||||
IDS_MSG_ENTERNEWDEATHMESSAGE=Nachruf im Falle des Todes:
|
||||
IDS_MSG_ENTERPASSWORD=Passwort eingeben:
|
||||
|
@ -802,16 +529,12 @@ IDS_MSG_HOST=Host
|
|||
IDS_MSG_INACTIVE=Inaktiver
|
||||
IDS_MSG_INTERNETGAMEEVALUATED=Internetspiel ausgewertet.
|
||||
IDS_MSG_ISNOWKNOWNAS=%s heißt jetzt %s
|
||||
IDS_MSG_ITEMORIGINAL=%s ist Teil eines Originalpakets und kann an dieser Stelle nicht bearbeitet werden. Zum Bearbeiten kann eine Kopie des Objekts an anderer Stelle erzeugt werden.
|
||||
IDS_MSG_ITEMSEDITED=Die folgenden Objekte werden noch bearbeitet:\n
|
||||
IDS_MSG_ITEMSMODIFIED=Bearbeitete Objekte aktualisieren:\n
|
||||
IDS_MSG_JOINTEAM=Team %s beitreten
|
||||
IDS_MSG_KICKBYMENU=Rausgeworfen über das Hostmenü
|
||||
IDS_MSG_KICKFROMCLIENTLIST=Rausgeworfen über die Clientliste
|
||||
IDS_MSG_KICKFROMLOBBY=Rausgeworfen aus der Lobby
|
||||
IDS_MSG_KICKFROMMSGBOARD=Rausgeworfen über die Konsole
|
||||
IDS_MSG_KICKFROMSTARTUPDLG=Rausgeworfen aus dem Startwartedialog
|
||||
IDS_MSG_LANGUAGEDISCLAIMER=Dies ist eine zusätzliche Sprache eines Drittanbieters. Es gibt keine Gewähr für Vollständigkeit oder Korrektheit. Benutzung auf eigene Gefahr.
|
||||
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=Ligaspiel erfolgreich ausgewertet.
|
||||
IDS_MSG_LEAGUEGAMESIGNUP=Spiel bei Ligaserver %s angemeldet:|%s
|
||||
IDS_MSG_LEAGUEINVALIDUSERNAME=Der Benutzername enthält ungültige Zeichen.
|
||||
|
@ -830,56 +553,30 @@ IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=Liga: unerwarteter Verbindungsabbruch wurde ge
|
|||
IDS_MSG_LEAGUEUSERNAMETOOSHORT=Der Benutzername ist zu kurz.
|
||||
IDS_MSG_LEAGUE_REGISTRATION=Dies ist Deine erste Anmeldung bei der Liga. Du kannst hier Deinen gewünschten Liga-Benutzernamen und Dein gewünschtes Liga-Passwort eingeben.
|
||||
IDS_MSG_LOCAL=lokaler
|
||||
IDS_MSG_LOCKACTIVATION=Dieses Objekt muss immer aktiviert bleiben.
|
||||
IDS_MSG_LOOKINGFORUPDATES=Suche nach Updates...
|
||||
IDS_MSG_MANUALCLIP_DESC=Aktiviert manuelles Clipping. Kann gegen Grafikfehler wie lange, weit gestreckte Linien über den ganzen Bildschirm helfen.
|
||||
IDS_MSG_MAP_DESC=Szenario auf der Karte wählen.
|
||||
IDS_MSG_MAP_STARTSCEN=Szenario %s starten
|
||||
IDS_MSG_MMTIMER_DESC=Kann bei Problemen mit der Spielgeschwindigkeit helfen.
|
||||
IDS_MSG_MOVEKEY=Soll der Registrierungsschlüssel in das persönliche Benutzerverzeichnis verschoben werden, so dass er nur für den zur Zeit angemeldeten Benutzer gilt?
|
||||
IDS_MSG_NEWPLRCOLOR=Neue &Farbe
|
||||
IDS_MSG_NEWPLRCOLOR_DESC=Zufällige neue Farbe aussuchen
|
||||
IDS_MSG_NOADDBLT_DESC=Deaktiviert additive Blits. Kann helfen, wenn Spezialeffekte wie Explosionen falsch dargestellt werden.
|
||||
IDS_MSG_NOALPHAADD_DESC=Deaktiviert additive Transparenzwerte. Kann helfen, wenn im Spiel Rechtecke um Grafiken auftauchen.
|
||||
IDS_MSG_NOCLRFADE_DESC=Deaktiviert Vertex-Farbverläufe. Kann helfen, wenn das Spiel in Szenarien mit Himmelsfarbverläufen oder eingeschränkter Sicht extrem langsam läuft.
|
||||
IDS_MSG_NODEBUGMODE=Kein Debug-Modus!
|
||||
IDS_MSG_NODEFS=Keine Objektdefinitionen verfügbar!
|
||||
IDS_MSG_NOEDITNETREF=Netzwerkreferenzen können nicht bearbeitet werden.
|
||||
IDS_MSG_NOENGINE=Zum Starten des gewählten Szenarios ist eine Engine der Version %i.%i%i.%i oder höher nötig.
|
||||
IDS_MSG_NOMATS=Keine Materialdefinitionen verfügbar!
|
||||
IDS_MSG_NOMODIFYORIGINAL=%s kann nicht aktualisiert werden, da es Teil eines Originalpakets ist.
|
||||
IDS_MSG_NOPARTICIPATE_DESC=%s von der nächsten Runde ausnehmen.
|
||||
IDS_MSG_NOPLAYERSELECTED=Es sind keine Spieler ausgewählt. Bitte zuerst in der Spielerauswahl die Teilnehmer für diese Runde aktivieren.
|
||||
IDS_MSG_NOPORTRAIT=Kein Portrait
|
||||
IDS_MSG_NORUNTIMEJOIN=Der Laufzeitbeitritt ist bei diesem Spiel gesperrt.
|
||||
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Nicht alle Spielstand-Spieler wurden lokalen Spielern zugewiesen.|Mit der rechten Maustaste können Spielstand-Spieler aus der Liste lokalen Spielern zugewiesen werden.|Nicht zugewiesene Spielstand-Spieler werden aus dem Spiel entfernt. Nicht zugewiesene lokale Spieler treten als neue Spieler bei.|Jetzt starten?
|
||||
IDS_MSG_NOTAVALIDFILE=%s ist keine ausführbare Datei.
|
||||
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Nicht genügend Teilnehmer für diese Runde.
|
||||
IDS_MSG_NOUNREGEDIT=Objektverwaltung ist nur in der registrierten Version möglich.
|
||||
IDS_MSG_NOUNREGISTERED=Dieses Szenario kann nur in der registrierten Version gestartet werden.
|
||||
IDS_MSG_NOUNREGPROPSAVE=Veränderte Eigenschaften können nur in der registrierten Version gespeichert werden.
|
||||
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=Zur Zeit kein Update für diese Version verfügbar.
|
||||
IDS_MSG_OBJCOUNT=Anzahl Objekte
|
||||
IDS_MSG_PARTICIPATE_DESC=%s für den Einsatz in der nächsten Runde auswählen.
|
||||
IDS_MSG_PARTICLES_DESC=Bestimmt die Stärke von Partikeleffekten wie Rauch und Feuer.
|
||||
IDS_MSG_PASSWORDFORPLAYER=Liga-Anmeldung für Spieler %s.
|
||||
IDS_MSG_PASSWORDINCORRECT=Passwort inkorrekt.
|
||||
IDS_MSG_PLAYERASSIGNMENT=Teilnehmer %s übernimmt Spieler %s aus dem Spielstand.
|
||||
IDS_MSG_PLRWEALTH=Spieler-Vermögen
|
||||
IDS_MSG_POINTFILTERING_DESC=Deaktiviert lineares Filtering. Kann gegen verschwommene Grafiken helfen.
|
||||
IDS_MSG_PRESETDEFSMISSING=Das ausgewählte Szenario benutzt vorgegebene Objektdefinitionen. Die folgenden benötigten Objektpakete sind auf diesem System nicht vorhanden: %s
|
||||
IDS_MSG_PRESETUSEDDEFS=In den Szenarioeigenschaften wurden die derzeit aktivierten Objektdefinitionen verwendet. Sollen diese als Vorgabe im Szenario gespeichert werden, so dass das Szenario in Zukunft die ausgewählten Pakete automatisch nutzt?
|
||||
IDS_MSG_PRESSBTN=Taste für "%s" auf Gamepad %d drücken.
|
||||
IDS_MSG_PRESSKEY=Taste für "%s" auf Tastaturblock %d drücken.
|
||||
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Taste %s öffnet das Zuschauermenü.
|
||||
IDS_MSG_PROMPTCOPY=%s nach %s kopieren?
|
||||
IDS_MSG_PROMPTDELETE=%s löschen?
|
||||
IDS_MSG_PROMPTIMPORT=%s nach %s importieren als %s?
|
||||
IDS_MSG_PROMPTMOVE=%s nach %s verschieben?
|
||||
IDS_MSG_PROMPTRESETCONFIG=Sollen alle Konfigurationswerte zurückgesetzt werden?
|
||||
IDS_MSG_PROPORIGINALCOPY=%s ist Teil eines Originalpakets und kann nicht an der ursprünglichen Position gespeichert werden. Soll das veränderte Objekt im Arbeitsverzeichnis abgelegt werden?
|
||||
IDS_MSG_RANK=[Rang
|
||||
IDS_MSG_REMOTE=entfernter
|
||||
IDS_MSG_REMOVEPLR=&Entfernen
|
||||
IDS_MSG_REMOVEPLR_DESC=Nicht mit diesem Spieler beitreten
|
||||
IDS_MSG_REPLAYPLRS=Schau-Spieler
|
||||
|
@ -891,7 +588,6 @@ IDS_MSG_RNDTEAM=Zufallsteam
|
|||
IDS_MSG_SCENARIODESC=Szenariobeschreibung
|
||||
IDS_MSG_SCENARIODESC_LOADING=Lade... (%d%%)
|
||||
IDS_MSG_SELECT=%s auswählen
|
||||
IDS_MSG_SELECTKEYSET=Wählt den Tastaturblock oder das Gamepad, das angepasst werden soll.
|
||||
IDS_MSG_SELECTLANG=Sprachpaket auswählen.
|
||||
IDS_MSG_SELECTPLR=Spieler auswählen...
|
||||
IDS_MSG_SELTEAM=Team auswählen
|
||||
|
@ -903,12 +599,8 @@ IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Nachricht festlegen, die angezeigt wird, wenn
|
|||
IDS_MSG_SHOWTEAMS=Teams
|
||||
IDS_MSG_SHOWTEAMS_DESC=Teams anzeigen
|
||||
IDS_MSG_SPEED=Geschwindigkeit: %dx
|
||||
IDS_MSG_STARTDEVMODE=Dieses Szenario kann nur im Entwicklermodus gestartet werden.
|
||||
IDS_MSG_STARTPLAYERMODE=Dieses Szenario kann nur im Spielermodus gestartet werden.
|
||||
IDS_MSG_STARTSELECTSCENARIO=Zum Starten einer Runde muss noch das gewünschte Szenario ausgewählt werden. Dazu einen Rundenordner (Buch) mit einem Doppelklick öffnen und das gewünschte Szenario anklicken. Anschließend auf 'Starten' klicken.
|
||||
IDS_MSG_TAKEOVERPLR=&Übernehmen
|
||||
IDS_MSG_TAKEOVERPLR_DESC=Spieler im Spiel steuern
|
||||
IDS_MSG_TARGETNOGROUP=Nach %s kann nichts kopiert werden.
|
||||
IDS_MSG_TEAM=Team %d
|
||||
IDS_MSG_TEAMCOLORS=Teamfarben
|
||||
IDS_MSG_TEAMCOLORS_DESC=Gibt an, ob alle Spieler eines Teams die selbe Farbe haben.
|
||||
|
@ -919,14 +611,10 @@ IDS_MSG_TEAMDIST_HOST=Per Host
|
|||
IDS_MSG_TEAMDIST_NONE=Keine
|
||||
IDS_MSG_TEAMDIST_RND=Zufällig
|
||||
IDS_MSG_TEAMDIST_RNDINV=Zufällig & Unsichtbar
|
||||
IDS_MSG_TEXINDENT=Texindent
|
||||
IDS_MSG_TEXINDENT_DESC=Gibt die für das Zeichnen von Texturen verwendete Einrückung an. Wert erhöhen, wenn im Spiel Rahmen um Grafiken auftauchen. Verringern, wenn Rahmen von Grafiken fehlen.
|
||||
IDS_MSG_TOOFEWPLAYERS=Dieses Szenario ist auf mindestens %i Teilnehmer ausgelegt. Bitte in der Spielerauswahl die entsprechenden Teilnehmer auswählen und aktivieren.
|
||||
IDS_MSG_TOOFEWPLAYERSNET=Der Spielmodus dieses Szenarios ist auf mehr Spieler ausgelegt, als auf diesem Rechner aktiviert sind. Beim Start der Runde muss auf weitere Teilnehmer aus dem Netzwerk gewartet werden.
|
||||
IDS_MSG_TOOMANYDEFS=Auf diesem Rechner sind sehr viele einzelne Objektpakete aktiviert. Es wird dringend empfohlen, mehrere Pakete in sinnvoll sortierten Objektordnern zusammenzufassen. Hierzu über die Schaltfläche 'Neu' einen Objektordner erstellen und die einzelnen Objektdateien hineinschieben.
|
||||
IDS_MSG_TOOMANYPLAYERS=Dieses Szenario ist auf maximal %i Teilnehmer ausgelegt.
|
||||
IDS_MSG_TOPICIN=Thema in %s: %s
|
||||
IDS_MSG_TRANSFERNOTYPE=Ein %s kann nicht in einem %s abgelegt werden.
|
||||
IDS_MSG_TRYLEAGUESIGNUP=Liga-Anmeldung für Spieler %s...
|
||||
IDS_MSG_UPDATEFAILED=Update fehlgeschlagen.
|
||||
IDS_MSG_UPDATEINPROGRESS=Update-Vorgang läuft noch. Bitte warten.
|
||||
|
@ -955,7 +643,6 @@ IDS_NET_CLIENT_INFO=Client-Informationen
|
|||
IDS_NET_CLIENT_INFO_ADDRESSES=Adressen:
|
||||
IDS_NET_CLIENT_INFO_CONNDATA= Daten: %s (%s:%d, %d ms)
|
||||
IDS_NET_CLIENT_INFO_CONNECTIONS=Verbindungen: %s: %s (%s:%d, %d ms)
|
||||
IDS_NET_CLIENT_INFO_FORMAT=%s %s %s %s (ID #%d):%s
|
||||
IDS_NET_CLIENT_INFO_NOADDRESSES=Addressen: Keine
|
||||
IDS_NET_CLIENT_INFO_NOCONNECTIONS=Verbindungen: Nicht verbunden
|
||||
IDS_NET_CLIENT_INFO_UNKNOWNID=Unbekannte client ID #%d.
|
||||
|
@ -963,8 +650,6 @@ IDS_NET_CLIENT_JOIN=Client %s verbunden.
|
|||
IDS_NET_CLIENT_OBSERVE=%s %s muss zuschauen.
|
||||
IDS_NET_CLIENT_REMOVED=%s %s entfernt (%s).
|
||||
IDS_NET_COMMENTCHANGED=Neuer Netzwerkspiel-Kommentar gesetzt.
|
||||
IDS_NET_COMPUTERNAME=Computername:
|
||||
IDS_NET_COMPUTERNAME_DESC=Computername, der benutzt wird, um diesen Computer in Netzwerkspielen zu identifizieren.
|
||||
IDS_NET_CONNECTHOST=Verbinde mit Host auf %s...
|
||||
IDS_NET_CONNECTING=Verbinde mit %s (%s)
|
||||
IDS_NET_CONTROL=Steuerdaten
|
||||
|
@ -1081,8 +766,6 @@ IDS_NET_USERNAME_DESC=Name, der für Chat-Nachrichten in Netzwerkspielen verwend
|
|||
IDS_NET_WAITFORRES=Warte auf %s...
|
||||
IDS_NET_WAITFORSTART=Warte auf Spielstart
|
||||
IDS_OBJ_BIRTHDAY=%s wird %d!|Herzlichen Glückwunsch!
|
||||
IDS_OBJ_BURNS={{FLAM}} Das Objekt brennt.
|
||||
IDS_OBJ_CONNECT=%s an|%s angeschlossen
|
||||
IDS_OBJ_DEATH1=%s ist tot.
|
||||
IDS_OBJ_DEATH2=%s ist|von uns gegangen.
|
||||
IDS_OBJ_DEATH3=%s|ruht in Frieden.
|
||||
|
@ -1090,20 +773,10 @@ IDS_OBJ_DEATH4=%s war einmal...
|
|||
IDS_OBJ_DEATH5=%s|hat's erwischt.
|
||||
IDS_OBJ_DEATH6=%s|ist verstorben.
|
||||
IDS_OBJ_DEATH7=%s|hat uns verlassen.
|
||||
IDS_OBJ_DISCONNECT=%s von|%s getrennt.
|
||||
IDS_OBJ_EMPTY=%s ist leer.
|
||||
IDS_OBJ_HOSTILENOENTRANCE=%s verfeindet.|Eingang versperrt!
|
||||
IDS_OBJ_LINEREMOVAL=%s abgenommen.
|
||||
IDS_OBJ_NEWLINE=Konstruktion|%s.
|
||||
IDS_OBJ_NOCON=%s kann nicht|gebaut werden!
|
||||
IDS_OBJ_NOCONACTIV=%s ist noch nicht fertig|und kann noch nicht|aktiviert werden.
|
||||
IDS_OBJ_NOCONNECT=Verbindung hier|nicht möglich.
|
||||
IDS_OBJ_NOCONNECTTYPE=%s kann nicht an|%s angeschlossen werden.
|
||||
IDS_OBJ_NODIG=%s kann|nicht graben.
|
||||
IDS_OBJ_NODOUBLEKIT=%s wird bereits|am anderen Ende verlegt.
|
||||
IDS_OBJ_NOLEVEL=Untergrund|zu uneben!
|
||||
IDS_OBJ_NOLINECONSTRUCT=%s kann|keine Leitungen verlegen.
|
||||
IDS_OBJ_NONEWLINE=Neue Leitung hier|nicht möglich.
|
||||
IDS_OBJ_NOOTHER=%s ist im Weg!
|
||||
IDS_OBJ_NOROOM=Nicht genug Platz!
|
||||
IDS_OBJ_PROMOTION=%s wird zum|%s befördert!
|
||||
|
@ -1111,15 +784,11 @@ IDS_OBJ_STUCK=%s|hängt fest!
|
|||
IDS_OBJ_UNDEF=Gebäude %s|gibt's hier nicht!
|
||||
IDS_OBJ_UNKNOWN=unbekannt
|
||||
IDS_PLR_ELIMINATED=Spieler %s|eliminiert!
|
||||
IDS_PLR_HOSTILE=Spieler %s|verfeindet!
|
||||
IDS_PLR_HOSTILITY=%s greift %s an.
|
||||
IDS_PLR_NEWCOMMENT=Ich bin neu hier.
|
||||
IDS_PLR_NEWPLAYER=Neuer Spieler
|
||||
IDS_PLR_NOBKNOW=Spieler %s|hat keine Baupläne.
|
||||
IDS_PLR_NOBUY=Es gibt nichts zu kaufen.
|
||||
IDS_PLR_NOHOSTILITY=%s greift %s nicht an.
|
||||
IDS_PLR_NOTAVAIL=%s nicht verfügbar!
|
||||
IDS_PLR_NOWEALTH=Nicht genug Geld!
|
||||
IDS_PLR_SURRENDERED=Spieler %s|hat aufgegeben.
|
||||
IDS_PRC_CONNECTED=Verbunden.
|
||||
IDS_PRC_COUNTDOWN=Das Spiel beginnt in %d Sekunden!
|
||||
|
@ -1144,9 +813,7 @@ IDS_PRC_GAMEOVER=Runde beendet.
|
|||
IDS_PRC_GFXRES=Grafik wird geladen...
|
||||
IDS_PRC_INITDEFS=Objektdefinitionen werden geladen:
|
||||
IDS_PRC_INITEXTRA=Extras werden geladen...
|
||||
IDS_PRC_INITFONTS=Schriften werden initialisiert...
|
||||
IDS_PRC_INITIALIZE=Laden...
|
||||
IDS_PRC_INITLOADER=Initialisierung des Loaders...
|
||||
IDS_PRC_JOIN=Spiel beigetreten.
|
||||
IDS_PRC_JOINFAIL=Fehler bei Spielerdatei.
|
||||
IDS_PRC_JOINPLR=Spielerbeitritt: %s
|
||||
|
@ -1165,7 +832,6 @@ IDS_PRC_NETPREPARING=Datei %s wird vorbereitet für Netzwerk...
|
|||
IDS_PRC_NEWTEAM=Neues Team
|
||||
IDS_PRC_NOC4S=Keine Szenariodatei angegeben.
|
||||
IDS_PRC_NODEFS=Keine gültigen Definitionen vorhanden.
|
||||
IDS_PRC_NOEXACTC4X=Zum Starten des gewählten Szenarios wird die Engine der Version %i.%i%i.%i benötigt.
|
||||
IDS_PRC_NOGFXFILE=Fehler bei Grafikdatei %s: %s
|
||||
IDS_PRC_NOMATENUM=Fehler bei Materialanordnung.
|
||||
IDS_PRC_NOMISSIONACCESS=Noch kein Zugang zu dieser Mission.
|
||||
|
@ -1174,17 +840,14 @@ IDS_PRC_NONETREPLAY=Aufnahmen können nicht im Netzwerkmodus wiedergegeben werde
|
|||
IDS_PRC_NOREPLPLRCLR=Keine passende Ersatzfarbe für Spieler %s gefunden. Benutze Standardfarbe.
|
||||
IDS_PRC_NOREQC4X=Dieses Szenario benötigt die Clonk Engine Version %d.%d%d.%d oder höher.
|
||||
IDS_PRC_NOSND=Fehler bei Sound-Datei.
|
||||
IDS_PRC_NOSWSCENARIO=Nicht registriert. Kein Shareware-Szenario.
|
||||
IDS_PRC_NOSYSMATS=System-Materialien nicht vorhanden.
|
||||
IDS_PRC_OBJECTSLOADED=%d Objekte platziert.
|
||||
IDS_PRC_PLAYMUSIC=Musik: %s
|
||||
IDS_PRC_PLRELIMINATED=Spieler %s eliminiert.
|
||||
IDS_PRC_PLRFILEINUSE=Spielerdatei wird bereits benutzt.
|
||||
IDS_PRC_PLRSURRENDERED=Spieler %s hat aufgegeben.
|
||||
IDS_PRC_PRELOADVIDEOS=Lade Videos aus %s voraus...
|
||||
IDS_PRC_RECORDINGTO=Aufnahme nach %s...
|
||||
IDS_PRC_RECREATE=Wiederherstellung: %s
|
||||
IDS_PRC_REG=Registriert für: %s
|
||||
IDS_PRC_REMOVEPLR=Spieler %s gelöscht.
|
||||
IDS_PRC_RESUME=Spiel wiederaufgenommen.
|
||||
IDS_PRC_RESUMENOCLIENT=Unidentifizierbare Spielerbeitrittsinformationen für Client %d (%d Spieler) ignoriert.
|
||||
|
@ -1205,40 +868,9 @@ IDS_PRC_UNDEFINEDOBJECT=Objekt vom Typ %s nicht platziert.
|
|||
IDS_PRC_UNKOWNERROR=Unbekannter Fehler
|
||||
IDS_PRC_UNREGUSER=Nicht registrierter Nutzer
|
||||
IDS_PRC_UPDATEFONT=Schrift %s(%d,%d) wird aktualisiert...
|
||||
IDS_RANKS_CLONK=Clonk|Fähnrich|Leutnant|Hauptmann|Major|Oberst|Brigadegeneral|Generalmajor|Generalleutnant|General|Feldmarschall
|
||||
IDS_RANKS_PLAYER=Neuling|Anfänger|Tunichtgut|Geselle|Meister|Haudegen|Held|Junker|Ritter|Baron|Graf|Herzog|König|Kaiser
|
||||
IDS_SEC_UNREGUSER=Nicht registrierter Nutzer
|
||||
IDS_SELECT_ANIMALS=Tiere
|
||||
IDS_SELECT_CREW=Mannschaft
|
||||
IDS_SELECT_ENVIRONMENT=Umweltobjekte
|
||||
IDS_SELECT_GOALS=Spielziele
|
||||
IDS_SELECT_HOMEBASE=Heimatbasismaterial
|
||||
IDS_SELECT_INEARTH=Erdreich
|
||||
IDS_SELECT_KNOWLEDGE=Baupläne
|
||||
IDS_SELECT_MATERIAL=Material
|
||||
IDS_SELECT_NESTS=Nester
|
||||
IDS_SELECT_PRODUCTION=Heimatbasisproduktion
|
||||
IDS_SELECT_RULES=Spielregeln
|
||||
IDS_SELECT_SKIPDEFS=Nicht zu ladende Definitionen
|
||||
IDS_SELECT_STRUCTURES=Gebäude
|
||||
IDS_SELECT_VEGETATION=Vegetation
|
||||
IDS_SELECT_VEHICLES=Fahrzeuge
|
||||
IDS_STATUS_COPYING=%s kopieren nach %s...
|
||||
IDS_STATUS_DELETING=%s löschen...
|
||||
IDS_STATUS_INITEDIT=Bearbeitung wird vorbereitet...
|
||||
IDS_STATUS_LOADING=%s laden...
|
||||
IDS_STATUS_LOADINGDEFS=Objektdefinitionen werden geladen...
|
||||
IDS_STATUS_LOADINGMAP=Landkarte wird geladen...
|
||||
IDS_STATUS_MOVING=%s verschieben nach %s...
|
||||
IDS_STATUS_PACK=%s packen...
|
||||
IDS_STATUS_RELOADING=Arbeitsverzeichnis laden...
|
||||
IDS_STATUS_RENAMING=%s umbenennen...
|
||||
IDS_STATUS_UNPACK=%s entpacken...
|
||||
IDS_STATUS_UPDATESCENARIO=Szenario wird aktualisiert...
|
||||
IDS_STATUS_UPDATINGITEMS=Bearbeitete Objekte werden aktualisiert...
|
||||
IDS_TEXT_ABORTSTARTCOUNTDOWN=Rundenstart abbrechen.
|
||||
IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Den Host aufwecken (wenn er nicht da ist).
|
||||
IDS_TEXT_CANTBUILD=%s kann nicht bauen.
|
||||
IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Farbe des angegebenen Spielers ändern.
|
||||
IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Eigene Farbe ändern.
|
||||
IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Verfügbare Befehle in der Lobby:
|
||||
|
@ -1262,14 +894,12 @@ IDS_TEXT_JOININCONSOLEMODENOTALLOW=Beitritt im Konsolenmodus nicht erlaubt!
|
|||
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Bestimmte Clients aus dem Spiel entfernen.
|
||||
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Den entsprechenden Client entfernen.
|
||||
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=Warte auf Liga-Auswertung...
|
||||
IDS_TEXT_LOBBYICON=Lobby-Icon
|
||||
IDS_TEXT_LOCATION=Suchen in:
|
||||
IDS_TEXT_MYDOCUMENTS=Eigene Dateien
|
||||
IDS_TEXT_MYPICTURES=Eigene Bilder
|
||||
IDS_TEXT_PAUSETHEGAME=anhalten
|
||||
IDS_TEXT_PERFORMANACTIONINYOURNAME=Aktion im eigenen Namen ausführen.
|
||||
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Geräusch aus der globalen Sound-Gruppe abspielen.
|
||||
IDS_TEXT_PLAYERIMAGE=Spielerbild
|
||||
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Debug-Modus in dieser Runde unterbinden.
|
||||
IDS_TEXT_PROGRAMDIRECTORY=Programmverzeichnis
|
||||
IDS_TEXT_SCORE=Punkte
|
||||
|
@ -1286,36 +916,11 @@ IDS_TEXT_VIEW=Sicht
|
|||
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Hinweis: wenn das Spiel abgebrochen wird, werden keine Ligapunkte vergeben.
|
||||
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Hinweis: der Spieler gilt dadurch nicht als besiegt und seine Gegner erhalten für einen Sieg weniger Ligapunkte.
|
||||
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: eine neue Vote-Anfrage ist nur alle zwei Minuten möglich.
|
||||
IDS_TYPE_ANIMATION=Animation
|
||||
IDS_TYPE_BACKUP=Backup
|
||||
IDS_TYPE_BINARY=Binärelement
|
||||
IDS_TYPE_BITMAP=Grafikelement
|
||||
IDS_TYPE_DEFFOLDER=Objektordner
|
||||
IDS_TYPE_DEFINITION=Objekt
|
||||
IDS_TYPE_DIRECTORY=Verzeichnis
|
||||
IDS_TYPE_ENGINE=Engine
|
||||
IDS_TYPE_EXECUTABLE=ausführbares Programm
|
||||
IDS_TYPE_FOLDER=Rundenordner
|
||||
IDS_TYPE_GROUP=Gruppendatei
|
||||
IDS_TYPE_HELP=Hilfedatei
|
||||
IDS_TYPE_HTML=Hypertext
|
||||
IDS_TYPE_KEYFILE=Registrierungsschlüssel
|
||||
IDS_TYPE_LINK=Internetlink
|
||||
IDS_TYPE_LOG=Log
|
||||
IDS_TYPE_MATERIAL=Material
|
||||
IDS_TYPE_MUSIC=Musikstück
|
||||
IDS_TYPE_NONE=Unbekanntes Objekt
|
||||
IDS_TYPE_OBJECTINFO=Mannschaftsmitglied
|
||||
IDS_TYPE_PLAYER=Spieler
|
||||
IDS_TYPE_PORTRAIT=Portrait
|
||||
IDS_TYPE_RICHTEXT=Beschreibungstext
|
||||
IDS_TYPE_SCENARIO=Szenario
|
||||
IDS_TYPE_SCRIPT=Script
|
||||
IDS_TYPE_SOUND=Sound
|
||||
IDS_TYPE_TEXT=Text
|
||||
IDS_TYPE_UPDATE=Update
|
||||
IDS_TYPE_VIDEO=Video
|
||||
IDS_TYPE_ZIP=Zip-Archiv
|
||||
IDS_VOTE_CANCELTHEROUND=die Runde abbrechen
|
||||
IDS_VOTE_DOESNOTWANTTO=%s will nicht %s
|
||||
IDS_VOTE_KICKCLIENT=Client %s entfernen
|
||||
|
|
|
@ -1,50 +1,32 @@
|
|||
IDS_LANG_NAME=English
|
||||
IDS_LANG_INFO=Original language pack.
|
||||
IDS_LANG_FALLBACK=
|
||||
IDS_BTN_ACCEPT=Accept
|
||||
IDS_BTN_ACTIVATE=Activate
|
||||
IDS_BTN_BACK=Back
|
||||
IDS_BTN_BROWSE=Browse...
|
||||
IDS_BTN_CANCEL=Cancel
|
||||
IDS_BTN_CHAT=&Chat
|
||||
IDS_BTN_CHECKFORUPDATES=Check for &updates
|
||||
IDS_BTN_CONNECT=Connect
|
||||
IDS_BTN_CONTINUEGAME=&Continue this round
|
||||
IDS_BTN_NEXTSCENARIO=&Next scenario
|
||||
IDS_DESC_NEXTSCENARIO=Continue with the next scenario.
|
||||
IDS_BTN_DEACTIVATE=Deactivate
|
||||
IDS_BTN_DELETE=Delete
|
||||
IDS_BTN_DL=Download
|
||||
IDS_BTN_DUPLICATE=Duplicate
|
||||
IDS_BTN_ENDROUND=&End game
|
||||
IDS_BTN_EXPLODE=Explode
|
||||
IDS_BTN_EXTENDED=Extended ->
|
||||
IDS_BTN_GAMES=&Games
|
||||
IDS_BTN_JOIN=Join
|
||||
IDS_BTN_LOCALGAME=&Start Game
|
||||
IDS_BTN_MESSAGE=Message
|
||||
IDS_BTN_NETWORKGAME=Start &Network Game
|
||||
IDS_BTN_NEW=New
|
||||
IDS_BTN_NEXTMISSION=&Next mission
|
||||
IDS_BTN_NO=No
|
||||
IDS_BTN_OBJECTS=Objects
|
||||
IDS_BTN_OK=OK
|
||||
IDS_BTN_OPEN=Open
|
||||
IDS_BTN_PACK=Pack
|
||||
IDS_BTN_PRESETS=Presets
|
||||
IDS_BTN_PROPERTIES=Properties
|
||||
IDS_BTN_REGISTERNOW=&Register now!
|
||||
IDS_BTN_RELOAD=Reloa&d
|
||||
IDS_BTN_RENAME=Rename
|
||||
IDS_BTN_RESETCONFIG=Reset configuration
|
||||
IDS_BTN_RESETKEYBOARD=Reset all
|
||||
IDS_BTN_RESTART=Restart
|
||||
IDS_BTN_RETRY=Retry
|
||||
IDS_BTN_SIMPLE=<- Basic
|
||||
IDS_BTN_START=Start
|
||||
IDS_BTN_STARTGAME=&Start
|
||||
IDS_BTN_UNPACK=Unpack
|
||||
IDS_BTN_USEACTIVATED=Use current selection as preset
|
||||
IDS_BTN_VOLUME=Volume control
|
||||
IDS_BTN_YES=Yes
|
||||
IDS_CHAT_NOTCONNECTED=not connected
|
||||
|
@ -58,10 +40,7 @@ IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode\nall changes mad
|
|||
IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode.
|
||||
IDS_CNS_GAMECLOSED=Game cleared.
|
||||
IDS_CNS_GAMESAVED=Game saved.
|
||||
IDS_CNS_INFO=Info
|
||||
IDS_CNS_LOCALS=Local variables:
|
||||
IDS_CNS_MULTIPLEOBJECTS=%i selected objects.
|
||||
IDS_CNS_NAMES=Names
|
||||
IDS_CNS_NEWPLRVIEWPORT=New for %s
|
||||
IDS_CNS_NOCHILDSAVE=%s is located in a group folder.\nScenarios cannot be saved in closed group folders.
|
||||
IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player.
|
||||
|
@ -73,27 +52,21 @@ IDS_CNS_OWNER=Owner: %s
|
|||
IDS_CNS_PLRQUIT=Remove %s
|
||||
IDS_CNS_PLRQUITNET=Remove %s (%s)
|
||||
IDS_CNS_PROPERTIES=Properties
|
||||
IDS_CNS_REGONLY=Console mode is available in the registered version only.
|
||||
IDS_CNS_SAVEASERROR=Error while saving the scenario to %s.
|
||||
IDS_CNS_SAVERROR=Error while saving the scenario.
|
||||
IDS_CNS_SCENARIOSAVED=Scenario saved.
|
||||
IDS_CNS_SCRIPT=Script
|
||||
IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization.
|
||||
IDS_CNS_TITLE=Title
|
||||
IDS_CNS_TOOLS=Tools
|
||||
IDS_CNS_TYPE=Type: %s (%s)
|
||||
IDS_CNS_VIEWPORT=Viewport
|
||||
IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified.
|
||||
IDS_COMM_ACQUIRE=Acquisition
|
||||
IDS_COMM_ACTIVATE=Activation
|
||||
IDS_COMM_ATTACK=Attack
|
||||
IDS_COMM_BUILD=Build
|
||||
IDS_COMM_BUY=Buy
|
||||
IDS_COMM_CALL=Object call
|
||||
IDS_COMM_CONSTRUCT=Construction
|
||||
IDS_COMM_DIG=Digging
|
||||
IDS_COMM_DROP=Drop
|
||||
IDS_COMM_ENERGY=Power supply
|
||||
IDS_COMM_ENTER=Enter
|
||||
IDS_COMM_EXIT=Exit
|
||||
IDS_COMM_FOLLOW=Follow
|
||||
|
@ -112,244 +85,93 @@ IDS_COMM_THROW=Throw
|
|||
IDS_COMM_TRANSFER=Movement
|
||||
IDS_COMM_UNGRAB=Let go
|
||||
IDS_COMM_WAIT=Wait
|
||||
IDS_CON_ACTIVATEFROM=Activate object in %s
|
||||
IDS_CON_ATTACK=Attack %s.
|
||||
IDS_CON_BUILD=Build %s.
|
||||
IDS_CON_BUILDINFO=Construction material
|
||||
IDS_CON_BUILDMATNEED=%s|needs
|
||||
IDS_CON_BUILDMATNONE=%s needs|no more material.
|
||||
IDS_CON_BUY=Buy
|
||||
IDS_CON_COLLECT=Collect %s.
|
||||
IDS_CON_CONTENTS=Contents
|
||||
IDS_CON_DIGOUT=Dig out %s.
|
||||
IDS_CON_DOUBLECLICK=(Double click)
|
||||
IDS_CON_ENTER=Enter %s.
|
||||
IDS_CON_EXIT=Exit building
|
||||
IDS_CON_FAILURE=%s failed!
|
||||
IDS_CON_FAILUREOF=%s of %s failed!
|
||||
IDS_CON_GET=Take object from %s.
|
||||
IDS_CON_GRAB=Grab %s.
|
||||
IDS_CON_HELP=Help
|
||||
IDS_CON_HOME=Back to base
|
||||
IDS_CON_INFO=Info
|
||||
IDS_CON_ITEMS=items
|
||||
IDS_CON_JUMP=Jump.
|
||||
IDS_CON_NAME=%s
|
||||
IDS_CON_PLAYERMENU=Player menu
|
||||
IDS_CON_PUT2=Drop
|
||||
IDS_CON_PUT=Drop %s in %s
|
||||
IDS_CON_SELECT=%s
|
||||
IDS_CON_SELL=Sell
|
||||
IDS_CON_UNGRAB=Let go of %s.
|
||||
IDS_CON_VEHICLEPUT=Push %s into %s.
|
||||
IDS_CON_VEHICLES=Vehicles
|
||||
IDS_CTL_ACCESS=Access:
|
||||
IDS_CTL_ACTIVE=Active
|
||||
IDS_CTL_ALL=All
|
||||
IDS_CTL_AMPLITUDE=Amplitude:
|
||||
IDS_CTL_ANIMALS=Animals
|
||||
IDS_CTL_ANTIALIASING=Antialiasing:
|
||||
IDS_CTL_AUTHOR=Author: %s
|
||||
IDS_CTL_AUTOEDITSCAN=Background update edited objects
|
||||
IDS_CTL_AUTOMATICUPDATES=Enable automatic updates
|
||||
IDS_CTL_BITDEPTH=Color Depth
|
||||
IDS_CTL_BITMAP=Bitmap (BMP)
|
||||
IDS_CTL_BITMAP_PNG=Bitmap (PNG)
|
||||
IDS_CTL_BUILDINGS=Startup buildings:
|
||||
IDS_CTL_CHANNEL=Channel:
|
||||
IDS_CTL_CHAT=Cha&t:
|
||||
IDS_CTL_CLIMATE2=hot
|
||||
IDS_CTL_CLIMATE3=cold
|
||||
IDS_CTL_CLIMATE=Climate
|
||||
IDS_CTL_CLONKSKIN=Clonk style:
|
||||
IDS_CTL_COLOR=Color
|
||||
IDS_CTL_COMMENT=Comment
|
||||
IDS_CTL_CONTROL=Control
|
||||
IDS_CTL_CONTROLRATE=Control rate
|
||||
IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network
|
||||
IDS_CTL_CREATEDMAP=Generated map
|
||||
IDS_CTL_CREW=Crew:
|
||||
IDS_CTL_CUID=User-Id:
|
||||
IDS_CTL_DEBUGMODE=Debug mode
|
||||
IDS_CTL_DEFBYCHOICE=local and activated object definitions
|
||||
IDS_CTL_DESCRIPTION=Description
|
||||
IDS_CTL_DETAILS=Details
|
||||
IDS_CTL_DIG=Dig
|
||||
IDS_CTL_DL_PROGRESS=Progress:
|
||||
IDS_CTL_DL_TITLE=Download
|
||||
IDS_CTL_DOWNSTOP=Down / Stop
|
||||
IDS_CTL_DYNAMICMAP=Dynamic map
|
||||
IDS_CTL_EARTHQUAKES2=none
|
||||
IDS_CTL_EARTHQUAKES3=plenty
|
||||
IDS_CTL_EARTHQUAKES=Earthquakes
|
||||
IDS_CTL_ENABLEROUNDOPTIONS=Allow scenario properties
|
||||
IDS_CTL_ENGINE=Engine
|
||||
IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game:
|
||||
IDS_CTL_ENVIRONMENTOBJECTS=Environment objects
|
||||
IDS_CTL_EXACTMAP=Exact map
|
||||
IDS_CTL_FONT=Font
|
||||
IDS_CTL_FRONTEND=Frontend
|
||||
IDS_CTL_FULLNAME=Player name:
|
||||
IDS_CTL_GAME=Game
|
||||
IDS_CTL_GAMEFUNCTIONS=Game Functions
|
||||
IDS_CTL_GAMEPADFORMENU=Use gamepad for menu control.
|
||||
IDS_CTL_GAMESPEEDUP=Increase game speed
|
||||
IDS_CTL_GAMESPEEDDOWN=Decrease game speed
|
||||
IDS_CTL_GFXENGINE=Renderer
|
||||
IDS_CTL_GOALS=Goals:
|
||||
IDS_CTL_GRAVITY2=weak
|
||||
IDS_CTL_GRAVITY3=strong
|
||||
IDS_CTL_GRAVITY=Gravity
|
||||
IDS_CTL_HEIGHT=Height:
|
||||
IDS_CTL_HOMEBASE=Objects available at home base:
|
||||
IDS_CTL_ICON=Icon:
|
||||
IDS_CTL_IMPORTIMAGEAS=Import image as:
|
||||
IDS_CTL_INEARTHAMOUNTS=Objects in earth amount
|
||||
IDS_CTL_INEARTHTYPES=Objects in earth types
|
||||
IDS_CTL_INETSERVER=&Internet
|
||||
IDS_CTL_IRCCHAT=IRC-Chat
|
||||
IDS_CTL_KEYFILE=Registration key:
|
||||
IDS_CTL_KNOWLEDGE=Constructable objects:
|
||||
IDS_CTL_LANGUAGE=Language
|
||||
IDS_CTL_LEAGUE_ACCOUNT=League user name:
|
||||
IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password
|
||||
IDS_CTL_LEAGUE_PLRPW2=League password (repeat):
|
||||
IDS_CTL_LEAGUE_PLRPW=League password:
|
||||
IDS_CTL_LEFT=Left
|
||||
IDS_CTL_LOCALMATS= with local material definitions
|
||||
IDS_CTL_LOCALONLY=local objects definitions only
|
||||
IDS_CTL_LOCATION=in %s
|
||||
IDS_CTL_LOST=lost
|
||||
IDS_CTL_LOUD=loud
|
||||
IDS_CTL_MANUALCLIP=Manual clipping
|
||||
IDS_CTL_MAPPLAYEREXTEND=Width according to player number
|
||||
IDS_CTL_MATERIAL=Material
|
||||
IDS_CTL_MAXPLAYERS=Max. players:
|
||||
IDS_CTL_MENUSYSTEM=Frontend
|
||||
IDS_CTL_MESSAGEBOARDBACK=Scroll messages back
|
||||
IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward
|
||||
IDS_CTL_METEORITES2=none
|
||||
IDS_CTL_METEORITES3=plenty
|
||||
IDS_CTL_METEORITES=Meteorites
|
||||
IDS_CTL_MMTIMER=Disable multimedia timer
|
||||
IDS_CTL_MUSIC=Music
|
||||
IDS_CTL_NAME2=Name:
|
||||
IDS_CTL_NAME=Name
|
||||
IDS_CTL_NESTS=Nests
|
||||
IDS_CTL_NICK=Nickname:
|
||||
IDS_CTL_NOADDBLT=Disable additive blits
|
||||
IDS_CTL_NOALPHAADD=Disable additive alpha
|
||||
IDS_CTL_NOCLRFADE=Disable color fades
|
||||
IDS_CTL_NOGOAL=No game goal
|
||||
IDS_CTL_NOLANGINFO=Language pack not available.
|
||||
IDS_CTL_NONE=none
|
||||
IDS_CTL_NORMALCREW_DESC=Trained Clonks: Clonks have different strength according to their rank.
|
||||
IDS_CTL_OFF=off
|
||||
IDS_CTL_ON=on
|
||||
IDS_CTL_OPENBOTTOM=Bottom open
|
||||
IDS_CTL_OPENDIRECTORY=Open directory
|
||||
IDS_CTL_OPENTOP=Top open
|
||||
IDS_CTL_PASSWORDOPTIONAL=Password (optional):
|
||||
IDS_CTL_PERIOD=Period:
|
||||
IDS_CTL_PHASE=Phase:
|
||||
IDS_CTL_PICTURE=Picture:
|
||||
IDS_CTL_PLAYER1=Player 1
|
||||
IDS_CTL_PLAYER2=Player 2
|
||||
IDS_CTL_PLAYER3=Player 3
|
||||
IDS_CTL_PLAYER4=Player 4
|
||||
IDS_CTL_PLAYER=Player
|
||||
IDS_CTL_PLAYERMENU=Player menu
|
||||
IDS_CTL_PLAYERS1=1 player
|
||||
IDS_CTL_PLAYERS2=2 players
|
||||
IDS_CTL_PLAYERS3=3 players
|
||||
IDS_CTL_PLAYERS4=4 players
|
||||
IDS_CTL_PLEASEWAIT=Please wait...
|
||||
IDS_CTL_POINTFILTERING=Disable interpolation
|
||||
IDS_CTL_PREVIEWFOR=Preview for
|
||||
IDS_CTL_PRODUCTION=Resupply of objects available at home base:
|
||||
IDS_CTL_RAIN2=none
|
||||
IDS_CTL_RAIN3=plenty
|
||||
IDS_CTL_RAIN=Rain
|
||||
IDS_CTL_RANDOM=Random:
|
||||
IDS_CTL_REALNAME=Real name:
|
||||
IDS_CTL_RECORD=&Record
|
||||
IDS_CTL_REGISTERED=Thank you for your registration!
|
||||
IDS_CTL_REGISTEREDONLY=Available in the registered version only.
|
||||
IDS_CTL_RESOLUTION=Resolution
|
||||
IDS_CTL_RICHTEXT=Description
|
||||
IDS_CTL_RIGHT=Right
|
||||
IDS_CTL_RULES=Rules:
|
||||
IDS_CTL_SCENARIOUSES=Scenario uses
|
||||
IDS_CTL_SCOREBOARD=Scoreboard (if available)
|
||||
IDS_CTL_SCREENSHOT=Screenshot
|
||||
IDS_CTL_SCREENSHOTEX=Screenshot (full game area)
|
||||
IDS_CTL_SCRIPT=Script
|
||||
IDS_CTL_SCRIPTPLAYERS=Script players
|
||||
IDS_CTL_SEASON2=spring
|
||||
IDS_CTL_SEASON3=winter
|
||||
IDS_CTL_SEASON=Season
|
||||
IDS_CTL_SELECTLEFT=Select left
|
||||
IDS_CTL_SELECTRIGHT=Select right
|
||||
IDS_CTL_SELECTTOGGLE=Select toggle
|
||||
IDS_CTL_SENDDEFRELOAD=Send runtime object updates to engine
|
||||
IDS_CTL_SENDMESSAGE=Send message
|
||||
IDS_CTL_SHOW=Display
|
||||
IDS_CTL_SHOWALLRESOLUTIONS=Show all resolutions
|
||||
IDS_CTL_SHOWLAYERS=Layers
|
||||
IDS_CTL_SHOWSCREEN=Screen size
|
||||
IDS_CTL_SILENT=quiet
|
||||
IDS_CTL_SKIPDEFS=Definitions *not* to load:
|
||||
IDS_CTL_SMOKE=Effects Level
|
||||
IDS_CTL_SMOKEHI=High
|
||||
IDS_CTL_SMOKELOW=Low
|
||||
IDS_CTL_SOUND=Sound
|
||||
IDS_CTL_SOUNDFX=Sound effects
|
||||
IDS_CTL_SPECIAL1=Special 1
|
||||
IDS_CTL_SPECIAL2=Special 2
|
||||
IDS_CTL_SPECIFIEDDEFS=local and preset object definitions:
|
||||
IDS_CTL_STATICMAP=Static map
|
||||
IDS_CTL_SYMBOLS=Symbols
|
||||
IDS_CTL_TEXT=Text
|
||||
IDS_CTL_TEXTURE=Texture
|
||||
IDS_CTL_THROW=Throw
|
||||
IDS_CTL_THUNDERSTORMS2=none
|
||||
IDS_CTL_THUNDERSTORMS3=plenty
|
||||
IDS_CTL_THUNDERSTORMS=Thunderstorms
|
||||
IDS_CTL_TIMEADVANCE2=slow
|
||||
IDS_CTL_TIMEADVANCE3=fast
|
||||
IDS_CTL_TIMEADVANCE=Time advance
|
||||
IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d
|
||||
IDS_CTL_TROUBLE=Troubleshooting
|
||||
IDS_CTL_UNREGISTERED=NOT REGISTERED
|
||||
IDS_CTL_UPDATE=&Update
|
||||
IDS_CTL_UPJUMP=Up / Jump
|
||||
IDS_CTL_USEOTHERSERVER=Use alternate internet server
|
||||
IDS_CTL_USESHELL=Use Windows Shell to edit files
|
||||
IDS_CTL_VALUE=Value
|
||||
IDS_CTL_VALUESFOR=Values for
|
||||
IDS_CTL_VEGETATIONAMOUNTS=Vegetation amount
|
||||
IDS_CTL_VEGETATIONTYPES=Vegetation types
|
||||
IDS_CTL_VEHICLES=Startup vehicles:
|
||||
IDS_CTL_VERBOSEOBJECTS=Show object definition overload
|
||||
IDS_CTL_VIEW=View:
|
||||
IDS_CTL_VOLCANOES2=none
|
||||
IDS_CTL_VOLCANOES3=plenty
|
||||
IDS_CTL_VOLCANOES=Volcanoes
|
||||
IDS_CTL_VOLUME=Volume
|
||||
IDS_CTL_WATERLEVEL=Water level:
|
||||
IDS_CTL_WEALTH=Wealth:
|
||||
IDS_CTL_WEBCODE=WebCode:
|
||||
IDS_CTL_WIDTH=Width:
|
||||
IDS_CTL_WIND2=left
|
||||
IDS_CTL_WIND3=right
|
||||
IDS_CTL_WIND=Wind
|
||||
IDS_CTL_WON=won
|
||||
IDS_CTL_ZIP=Zip
|
||||
IDS_CTL_ZOOM=Zoom factor:
|
||||
IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
|
||||
IDS_DESC_BREATH=Breath:
|
||||
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Changes the image you see in the multiplayer lobby and in the game evaluation dialog.
|
||||
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Changes the image you see in the player selection dialog.
|
||||
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
|
||||
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
|
||||
IDS_DESC_CLIENTS=Clients:
|
||||
|
@ -362,11 +184,8 @@ IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
|
|||
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
|
||||
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
|
||||
IDS_DESC_DEFSPECS=Object definitions:
|
||||
IDS_DESC_DIG=Dig:
|
||||
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
|
||||
IDS_DESC_ENDTHEROUND=End the round.
|
||||
IDS_DESC_ENERGY=Energy:
|
||||
IDS_DESC_ENGINE=Engine modules are used to run the game.\n\nWhen selecting a scenario, the red check mark will indicate which engine is going to be used to run that scenario.\n\nBy activating or deactivating an engine (check box will turn green) you can determine which engine will be used if there are multiple, equally well suited engines present.
|
||||
IDS_DESC_EXPECTING=Awaiting participants.
|
||||
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
|
||||
IDS_DESC_GAMEMUSIC=Enable background music in the game.
|
||||
|
@ -376,9 +195,6 @@ IDS_DESC_GAMERUNNING=Game is running
|
|||
IDS_DESC_GAMESOUND=Enable sound effects in the game.
|
||||
IDS_DESC_GOALFULFILLED=Goal %s fulfilled: %s
|
||||
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled: %s
|
||||
IDS_DESC_GOTOTHEONLINEREGISTRATION=Go to the online registration form.
|
||||
IDS_DESC_HANGLE=Hangle:
|
||||
IDS_DESC_JUMP=Jump:
|
||||
IDS_DESC_LASTGAME=\nLast round: %s\nDate: %s\nDuration: %s\nScore: %i\n
|
||||
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
|
||||
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
|
||||
|
@ -394,24 +210,19 @@ IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nCommen
|
|||
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
|
||||
IDS_DESC_PLRS=Players:
|
||||
IDS_DESC_PROMO=Promotion to %s\nat: %i
|
||||
IDS_DESC_PUSH=Push:
|
||||
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
|
||||
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
|
||||
IDS_DESC_SCALE=Scale:
|
||||
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
|
||||
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
|
||||
IDS_DESC_SHOWALLRESOLUTIONS=Allow selection of very large and very small resolutions.
|
||||
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games.
|
||||
IDS_DESC_SWIM=Swim:
|
||||
IDS_DESC_TEAM=Team %s
|
||||
IDS_DESC_THROW=Throw:
|
||||
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players.
|
||||
IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state
|
||||
IDS_DESC_VERSION=Engine version: %s
|
||||
IDS_DESC_VOLUMEMUSIC=Volume of background music.
|
||||
IDS_DESC_VOLUMESOUND=Volume of sound effects.
|
||||
IDS_DESC_WAITFORHOST=Waiting for host connection
|
||||
IDS_DESC_WALK=Run:
|
||||
IDS_DLGTIP_ABOUT=Display credits and program info.
|
||||
IDS_DLGTIP_BACKMAIN=Back to main menu.
|
||||
IDS_DLGTIP_CANCEL=Cancel.
|
||||
|
@ -432,9 +243,7 @@ IDS_DLGTIP_OPTIONS=Change program options.
|
|||
IDS_DLGTIP_PASTE=Inserts the contents of the clipboard.
|
||||
IDS_DLGTIP_PING=Ping
|
||||
IDS_DLGTIP_PLAYERCOLORS=Selects a standard color.
|
||||
IDS_DLGTIP_PLAYERCOLORSTGB=Composes a custom player color from red, green, and blue.
|
||||
IDS_DLGTIP_PLAYERCONTROL=Selects a control method.
|
||||
IDS_DLGTIP_PLAYERCONTROLMOUSE=Activates mouse control in addition to the selected control method.
|
||||
IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player.
|
||||
IDS_DLGTIP_PLAYERCREWSKIN=Selects the appearance of the player's clonks.
|
||||
IDS_DLGTIP_PLAYERDELETE=Delete the selected player file.
|
||||
|
@ -463,36 +272,26 @@ IDS_DLG_COPY=Copy
|
|||
IDS_DLG_CUT=Cut
|
||||
IDS_DLG_DEFINITION=Object Definition
|
||||
IDS_DLG_DEFINITIONS=Object Definitions
|
||||
IDS_DLG_DEVELOPER=Developer
|
||||
IDS_DLG_DYNAMIC=Dynamic landscape
|
||||
IDS_DLG_EDITOR=Extern
|
||||
IDS_DLG_EDITORSWITCH=Press F6 to switch to the game.
|
||||
IDS_DLG_ENVIRONMENT=Environment
|
||||
IDS_DLG_ERROR=Error
|
||||
IDS_DLG_EXACT=Exact landscape
|
||||
IDS_DLG_EXIT=E&xit
|
||||
IDS_DLG_EXPLORER=Editor
|
||||
IDS_DLG_GAME=Game
|
||||
IDS_DLG_GAMEGO=&Start
|
||||
IDS_DLG_GAMEPAD=Gamepad
|
||||
IDS_DLG_GRAPHICS=Graphics
|
||||
IDS_DLG_IDSELECT=Object selection
|
||||
IDS_DLG_INVALIDENTRY=Invalid Entry
|
||||
IDS_DLG_JUMPANDRUN=Jump'n'Run
|
||||
IDS_DLG_KEYBOARD=Keyboard
|
||||
IDS_DLG_LANDSCAPE=Landscape
|
||||
IDS_DLG_LEAGUESIGNUP=League Login
|
||||
IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login
|
||||
IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed
|
||||
IDS_DLG_LEAGUESIGNUPON=League Login on %s
|
||||
IDS_DLG_LICENSE=Developer Mode License Agreement
|
||||
IDS_DLG_LOBBY=Lobby
|
||||
IDS_DLG_LOG=Error Log
|
||||
IDS_DLG_MISSIONACCESS=Mission Access
|
||||
IDS_DLG_MOVEMENT=Movement
|
||||
IDS_DLG_NETSTART=Start Network Game
|
||||
IDS_DLG_NETWORK=Network
|
||||
IDS_DLG_NEW=New
|
||||
IDS_DLG_NO=&No
|
||||
IDS_DLG_NOPLAYERSSELECTED=none selected
|
||||
IDS_DLG_OK=&OK
|
||||
|
@ -503,13 +302,10 @@ IDS_DLG_PLAYER2=Player Properties
|
|||
IDS_DLG_PLAYERCOLORSELECTION=Choose a color
|
||||
IDS_DLG_PLAYERS=&Players
|
||||
IDS_DLG_PLAYERSELECTION=&Player Selection
|
||||
IDS_DLG_PLAYERSTART=Equipment
|
||||
IDS_DLG_PROGRAM=Program
|
||||
IDS_DLG_PROPERTIES=Properties
|
||||
IDS_DLG_REGISTRATION=Registration
|
||||
IDS_DLG_RESOURCES=Resources
|
||||
IDS_DLG_SCENARIO=Scenario
|
||||
IDS_DLG_SCENARIOPROPERTIES=Scenario Properties
|
||||
IDS_DLG_SCENARIOS=Scenarios
|
||||
IDS_DLG_SCENARIOTITLE=Loaded scenario
|
||||
IDS_DLG_SELALL=Select all
|
||||
|
@ -519,33 +315,15 @@ IDS_DLG_STATIC=Static landscape
|
|||
IDS_DLG_TOOLS=Landscape tools
|
||||
IDS_DLG_VERSION=Version %s
|
||||
IDS_DLG_VOTING=Voting
|
||||
IDS_DLG_WEATHER=Weather
|
||||
IDS_DLG_YES=&Yes
|
||||
IDS_DL_ACTIVEDOWNLOADS=Active downloads:
|
||||
IDS_DL_CANCEL=Cancel download
|
||||
IDS_DL_CAPTION=Downloads
|
||||
IDS_DL_CLOSE=Close
|
||||
IDS_DL_FILENAME=Filename
|
||||
IDS_DL_FILEPROGRESS=Progress
|
||||
IDS_DL_FILESIZE=Size
|
||||
IDS_DL_STATUSCANCELLED=cancelled
|
||||
IDS_DL_STATUSCONNECTING=connecting...
|
||||
IDS_DL_STATUSDONE=done
|
||||
IDS_DL_STATUSERROR=failed
|
||||
IDS_DL_STATUSWAITING=waiting...
|
||||
IDS_DL_TARGET=Target
|
||||
IDS_EDITOR_WELCOME=Use at your own risk.
|
||||
IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already.
|
||||
IDS_ERR_CONFIG=Configuration error
|
||||
IDS_ERR_CONFREAD=Could not read configuration: %s
|
||||
IDS_ERR_CONFSAVE=Could not save configuration: %s
|
||||
IDS_ERR_DDRAW=Direct3d or OpenGL failure.
|
||||
IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s
|
||||
IDS_ERR_DISP_CHANGE_BADFLAGS=An invalid set of flags was passed to ChangeDisplaySettingsEx.
|
||||
IDS_ERR_DISP_CHANGE_BADMODE=The graphics mode is not supported.
|
||||
IDS_ERR_DISP_CHANGE_BADPARAM=An invalid parameter was passed to ChangeDisplaySettingsEx.
|
||||
IDS_ERR_DISP_CHANGE_FAILED=The graphics driver failed the specified graphics mode.
|
||||
IDS_ERR_DISP_CHANGE_RESTART=The computer must be restarted for the graphics mode to work.
|
||||
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s
|
||||
IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results.
|
||||
IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results.
|
||||
|
@ -554,7 +332,6 @@ IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data
|
|||
IDS_ERR_FAILURE=...failed.
|
||||
IDS_ERR_FATAL=FATAL ERROR: %s
|
||||
IDS_ERR_FILEEXISTS=A file with the name "%s" exists already.
|
||||
IDS_ERR_FONTDEFS=Error loading font definitions
|
||||
IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu.
|
||||
IDS_ERR_GBACK=Landscape error.
|
||||
IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups
|
||||
|
@ -562,18 +339,15 @@ IDS_ERR_INITFONTS=Error initializing fonts
|
|||
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters
|
||||
IDS_ERR_INVALIDCHANNELNAME=Invalid channel name.
|
||||
IDS_ERR_CHANNELNOTALLOWED=Can only join channels with "clonk" in it's name and a # in front.
|
||||
IDS_ERR_INVALIDID= Definition %s not loaded: Invalid ID
|
||||
IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name
|
||||
IDS_ERR_INVALIDNICKNAME=Invalid nickname.
|
||||
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed.
|
||||
IDS_ERR_INVALIDREPLYFROMSERVER=Invalid reply from server.
|
||||
IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid.
|
||||
IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s
|
||||
IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found!
|
||||
IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local!
|
||||
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s!
|
||||
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s
|
||||
IDS_ERR_LOAD_PLRINFO=Error restoring savegame information for player %s!
|
||||
IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed!
|
||||
IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file!
|
||||
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file.
|
||||
|
@ -600,21 +374,14 @@ IDS_ERR_REPLAYREAD=Could not read playback data!
|
|||
IDS_ERR_SAVE_CORE=SaveGame: Error saving core
|
||||
IDS_ERR_SAVE_DESC=SaveGame: Error saving desc
|
||||
IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title
|
||||
IDS_ERR_SAVE_INFO=SaveGame: Error saving info
|
||||
IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape
|
||||
IDS_ERR_SAVE_OBJECTS=SaveGame: Error saving objects
|
||||
IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players
|
||||
IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos
|
||||
IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
|
||||
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
|
||||
IDS_ERR_SAVE_SCRIPT=SaveGame: Error saving script
|
||||
IDS_ERR_SAVE_SCRIPTSTRINGS=SaveGame: Error saving strings
|
||||
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
|
||||
IDS_ERR_SAVE_TITLE=SaveGame: Error saving title
|
||||
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
|
||||
IDS_ERR_STRINGS=String table error
|
||||
IDS_ERR_SWITCHRES=Error switching resolution: %s
|
||||
IDS_ERR_TIMER=System timer error.
|
||||
IDS_ERR_TITLE=Error
|
||||
IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands
|
||||
IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command
|
||||
|
@ -622,29 +389,14 @@ IDS_ERR_USERCANCEL=User abort
|
|||
IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s
|
||||
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s)
|
||||
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game.
|
||||
IDS_FAIL_COPY=Copy failure.
|
||||
IDS_FAIL_DELETE=Delete failure.
|
||||
IDS_FAIL_EDIT=Edit failure.
|
||||
IDS_FAIL_EXTRACT=Extract failure.
|
||||
IDS_FAIL_LOAD=Load failure.
|
||||
IDS_FAIL_MODIFY=File modification failure.
|
||||
IDS_FAIL_MOVE=Move failure.
|
||||
IDS_FAIL_PACK=Pack failure.
|
||||
IDS_FAIL_RECURSIVE=An object cannot be copied onto itself.
|
||||
IDS_FAIL_RENAME=Rename failure.
|
||||
IDS_FAIL_RENAMEDUPLICATE=Cannot rename.\n\nA file of that name already exists.
|
||||
IDS_FAIL_RICHEDDLL=RichEdit DLL missing.
|
||||
IDS_FAIL_SAVE=Save failure.
|
||||
IDS_FAIL_UNPACK=Unpack failure.
|
||||
IDS_FAIL_UPDATE=Update failure.
|
||||
IDS_FN_EXECUTABLES=Executable programs (.exe)|*.exe||
|
||||
IDS_FN_NEWDIR=New directory
|
||||
IDS_FN_ROOT=Working directory
|
||||
IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
||||
IDS_GAME_FAILSAVEGAME=Error while saving the game.
|
||||
IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only.
|
||||
IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot!
|
||||
IDS_GAME_NOUNREGSAVE=Saving games is available in the registered version only.
|
||||
IDS_GAME_RECORDSTITLE=Records
|
||||
IDS_GAME_SAVEGAMESTITLE=Savegames
|
||||
IDS_HOLD_ABORT=Abort round?
|
||||
|
@ -664,7 +416,6 @@ IDS_MENU_ATTACKHOSTILE=hostile
|
|||
IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked.
|
||||
IDS_MENU_ATTACKNOT=not
|
||||
IDS_MENU_ATTACKSELF=We don't attack ourselves.
|
||||
IDS_MENU_BUY=Buy %s
|
||||
IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks.
|
||||
IDS_MENU_CPATTACK=Attack
|
||||
IDS_MENU_CPATTACKINFO=Order your clonks to attack other players.
|
||||
|
@ -679,29 +430,17 @@ IDS_MENU_CPSAVEGAME=Save game
|
|||
IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later.
|
||||
IDS_MENU_CPSURRENDER=Surrender
|
||||
IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation.
|
||||
IDS_MENU_DELETE=Delete
|
||||
IDS_MENU_DISCONNECT=Disconnect
|
||||
IDS_MENU_DISCONNECTCLIENT=Disconnect client
|
||||
IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host?
|
||||
IDS_MENU_DISPLAY=Display
|
||||
IDS_MENU_GET=Get %s
|
||||
IDS_MENU_HELP=Help
|
||||
IDS_MENU_INSERT=Add...
|
||||
IDS_MENU_MULTIPLEITEMS=Objects
|
||||
IDS_MENU_NEWPLAYER=Join player: %s
|
||||
IDS_MENU_NOATTACK=Don't attack %s
|
||||
IDS_MENU_NOPLRFILES=No additional player files available.
|
||||
IDS_MENU_OBSERVER=Observer Menu
|
||||
IDS_MENU_ONLINEDOCS=Online documentation...
|
||||
IDS_MENU_OPTION=Options
|
||||
IDS_MENU_OPTIONS=Options...
|
||||
IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks.
|
||||
IDS_MENU_REGISTRATION=Registration...
|
||||
IDS_MENU_SELL=Sell %s
|
||||
IDS_MENU_SHOWCOMMANDKEYS=Keys
|
||||
IDS_MENU_SHOWCOMMANDS=Commands
|
||||
IDS_MENU_SURRENDER=Are you sure?
|
||||
IDS_MENU_WEBSITE=Clonk on the web...
|
||||
IDS_MNU_CLOCK=Clock
|
||||
IDS_MNU_CLONKNAMES=Clonk names
|
||||
IDS_MNU_CLOSE=Close
|
||||
|
@ -712,9 +451,7 @@ IDS_MNU_DELETE=Delete
|
|||
IDS_MNU_DUPLICATE=Duplicate
|
||||
IDS_MNU_FILE=File
|
||||
IDS_MNU_FPS=FPS Display
|
||||
IDS_MNU_INFO=Info
|
||||
IDS_MNU_JOIN=Join
|
||||
IDS_MNU_MOUSECONTROL=Mouse control
|
||||
IDS_MNU_MUSIC=Music
|
||||
IDS_MNU_NET=Host
|
||||
IDS_MNU_NETCLIENT=Client %s (%i)
|
||||
|
@ -727,29 +464,22 @@ IDS_MNU_OPTIONS=Options
|
|||
IDS_MNU_OPTIONSINFO=Change program options.
|
||||
IDS_MNU_PLAYER=Player
|
||||
IDS_MNU_PLAYERNAMES=Player names
|
||||
IDS_MNU_PORTRAITS=Portraits
|
||||
IDS_MNU_QUIT=Quit
|
||||
IDS_MNU_RECORD=Record
|
||||
IDS_MNU_SAVEGAME=Save game
|
||||
IDS_MNU_SAVEGAMEAS=Save game as...
|
||||
IDS_MNU_SAVESCENARIO=Save scenario
|
||||
IDS_MNU_SAVESCENARIOAS=Save scenario as...
|
||||
IDS_MNU_SCRIPT=Script
|
||||
IDS_MNU_SWITCHRESOLUTION=Switch resolution
|
||||
IDS_MNU_SWITCHRESOLUTION_LIKEIT=This is your new resolution. Do you like it?
|
||||
IDS_MNU_SWITCHRESOLUTION_UNDO=Original resolution will be restored in %d seconds...
|
||||
IDS_MNU_TITLE=Title
|
||||
IDS_MNU_UPPERBOARD=Title board
|
||||
IDS_MNU_VIEWPORT=Viewport
|
||||
IDS_MSG_ACTIVE=Active
|
||||
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team.
|
||||
IDS_MSG_ALLPLAYERDATA=Use current values for all players?
|
||||
IDS_MSG_ANTIALIASING_DESC=Set FSAA (MultiSampling) level
|
||||
IDS_MSG_ANUPDATETOVERSIONISAVAILA=A new update is available. Do you want to download and install this update?
|
||||
IDS_MSG_AUTOWINDOWED=Automatic
|
||||
IDS_MSG_BACKTOPLAYERDLG=Back to player selection.
|
||||
IDS_MSG_BLITOFFSET=Blit offset
|
||||
IDS_MSG_BLITOFFSET_DESC=Determines the offset used for every drawing operation to ensure exact pixels are drawn. Increase this value if you see black borders below/to the right of some graphics. Deacrease it if you see borders above/to the left of some graphics.
|
||||
IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario.
|
||||
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known.
|
||||
IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s
|
||||
|
@ -770,7 +500,6 @@ IDS_MSG_DEFINEKEY=Assign key
|
|||
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
|
||||
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
|
||||
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
|
||||
IDS_MSG_DELETEORIGINAL=%s is an original file. Are your sure you want to delete it?
|
||||
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
|
||||
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
|
||||
IDS_MSG_DISABLED=disabled
|
||||
|
@ -778,7 +507,6 @@ IDS_MSG_DISCONNECTED=disconnected
|
|||
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
|
||||
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
|
||||
IDS_MSG_DONTSHOW=&Don't display this message in the future.
|
||||
IDS_MSG_EDITORREGONLY=The editor can only be started in the registered version.\n\nPlease see the Developers section of the Clonk website for more information.
|
||||
IDS_MSG_ENABLED=enabled
|
||||
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
|
||||
IDS_MSG_ENTERPASSWORD=Enter password:
|
||||
|
@ -801,16 +529,12 @@ IDS_MSG_HOST=host
|
|||
IDS_MSG_INACTIVE=Inactive
|
||||
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
|
||||
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
|
||||
IDS_MSG_ITEMORIGINAL=%s is part of an original packet and my not be modified at this location. To modify, create a copy of this object at a different location.
|
||||
IDS_MSG_ITEMSEDITED=The following objects are still being edited:\n
|
||||
IDS_MSG_ITEMSMODIFIED=Update edited objects:\n
|
||||
IDS_MSG_JOINTEAM=Join team %s
|
||||
IDS_MSG_KICKBYMENU=kicked from host menu
|
||||
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
|
||||
IDS_MSG_KICKFROMLOBBY=kicked from lobby
|
||||
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
|
||||
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
|
||||
IDS_MSG_LANGUAGEDISCLAIMER=This is a third party language. There is no warranty for completeness or accuracy. Use at your own risk.
|
||||
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
|
||||
IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
|
||||
IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
|
||||
|
@ -829,56 +553,30 @@ IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s
|
|||
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
|
||||
IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below.
|
||||
IDS_MSG_LOCAL=local
|
||||
IDS_MSG_LOCKACTIVATION=This object must be activated at all times.
|
||||
IDS_MSG_LOOKINGFORUPDATES=Looking for updates...
|
||||
IDS_MSG_MANUALCLIP_DESC=Enable manual clipping. Try this if you encounter graphics errors like long, stretched lines across your screen.
|
||||
IDS_MSG_MAP_DESC=Select scenario from the map.
|
||||
IDS_MSG_MAP_STARTSCEN=Start scenario %s
|
||||
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
|
||||
IDS_MSG_MOVEKEY=Shall the registration key be moved to the personal user directory so it will only be available to the currently logged on user on this computer?
|
||||
IDS_MSG_NEWPLRCOLOR=New &color
|
||||
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
|
||||
IDS_MSG_NOADDBLT_DESC=Disable additive blittings. Try this if some special effects like explosions are screwed up.
|
||||
IDS_MSG_NOALPHAADD_DESC=Disable additive transparency values. Try this if you see boxes around some graphics.
|
||||
IDS_MSG_NOCLRFADE_DESC=Disable vertex color fading. Try this if you encounter serious slowdowns in scenarios with a faded sky or enabled fog of war.
|
||||
IDS_MSG_NODEBUGMODE=No debug mode!
|
||||
IDS_MSG_NODEFS=No object definitions available!
|
||||
IDS_MSG_NOEDITNETREF=Network reference items may not be edited.
|
||||
IDS_MSG_NOENGINE=The selected scenario requires an engine version %i.%i%i.%i or higher.
|
||||
IDS_MSG_NOMATS=No material definitions available!
|
||||
IDS_MSG_NOMODIFYORIGINAL=%s cannot be updated because it is part of an original packet.
|
||||
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
|
||||
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
|
||||
IDS_MSG_NOPORTRAIT=No Portrait
|
||||
IDS_MSG_NORUNTIMEJOIN=Runtime join for this game denied.
|
||||
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
|
||||
IDS_MSG_NOTAVALIDFILE=%s is not an executable file.
|
||||
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
|
||||
IDS_MSG_NOUNREGEDIT=Object organization is available in the registered version only.
|
||||
IDS_MSG_NOUNREGISTERED=This scenario can only be started in the registered version.
|
||||
IDS_MSG_NOUNREGPROPSAVE=Saving scenario properties is available in the registered version only.
|
||||
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
|
||||
IDS_MSG_OBJCOUNT=Object count
|
||||
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
|
||||
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
|
||||
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
|
||||
IDS_MSG_PASSWORDINCORRECT=Password incorrect.
|
||||
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
|
||||
IDS_MSG_PLRWEALTH=Player Wealth
|
||||
IDS_MSG_POINTFILTERING_DESC=Disable linear filtering. Try this if you encounter blurry graphics.
|
||||
IDS_MSG_PRESETDEFSMISSING=The selected scenario requires specified object definitions. The following required object packs were not found on this computer: %s
|
||||
IDS_MSG_PRESETUSEDDEFS=You have used the currently activated object definitions in the scenario properties. Do you want these to be set in the scenario's presets so the scenario will automatically make use of these packs in the future?
|
||||
IDS_MSG_PRESSBTN=Press the button for "%s" on gamepad %d.
|
||||
IDS_MSG_PRESSKEY=Press the key for "%s" on keyboard block %d.
|
||||
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
|
||||
IDS_MSG_PROMPTCOPY=Copy %s to %s?
|
||||
IDS_MSG_PROMPTDELETE=Delete %s?
|
||||
IDS_MSG_PROMPTIMPORT=Import %s to %s as %s?
|
||||
IDS_MSG_PROMPTMOVE=Move %s to %s?
|
||||
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
|
||||
IDS_MSG_PROPORIGINALCOPY=%s is part of an original packet and may not be saved at its former location. Save modification to working directory?
|
||||
IDS_MSG_RANK=Rank
|
||||
IDS_MSG_REMOTE=remote
|
||||
IDS_MSG_REMOVEPLR=&Remove
|
||||
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
|
||||
IDS_MSG_REPLAYPLRS=Replay players
|
||||
|
@ -890,7 +588,6 @@ IDS_MSG_RNDTEAM=Random team
|
|||
IDS_MSG_SCENARIODESC=Scenario description
|
||||
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
|
||||
IDS_MSG_SELECT=Select %s
|
||||
IDS_MSG_SELECTKEYSET=Select keyboard block or gamepad to be modified.
|
||||
IDS_MSG_SELECTLANG=Select program language.
|
||||
IDS_MSG_SELECTPLR=Select player...
|
||||
IDS_MSG_SELTEAM=Select team
|
||||
|
@ -902,12 +599,8 @@ IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk di
|
|||
IDS_MSG_SHOWTEAMS=Teams
|
||||
IDS_MSG_SHOWTEAMS_DESC=Show teams
|
||||
IDS_MSG_SPEED=Speed: %dx
|
||||
IDS_MSG_STARTDEVMODE=This scenario can only be started in developer mode.
|
||||
IDS_MSG_STARTPLAYERMODE=This scenario can only be started in player mode.
|
||||
IDS_MSG_STARTSELECTSCENARIO=To start a round you need to select a scenario first. To do this, open a scenario folder (book) by double clicking on it and select the desired scenario. Then click 'start'.
|
||||
IDS_MSG_TAKEOVERPLR=&Take over
|
||||
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
|
||||
IDS_MSG_TARGETNOGROUP=Cannot copy any item to %s.
|
||||
IDS_MSG_TEAM=Team %d
|
||||
IDS_MSG_TEAMCOLORS=Team colors
|
||||
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
|
||||
|
@ -918,14 +611,10 @@ IDS_MSG_TEAMDIST_HOST=by Host
|
|||
IDS_MSG_TEAMDIST_NONE=none
|
||||
IDS_MSG_TEAMDIST_RND=random
|
||||
IDS_MSG_TEAMDIST_RNDINV=surprise random!
|
||||
IDS_MSG_TEXINDENT=Texindent
|
||||
IDS_MSG_TEXINDENT_DESC=Determines the indent used when blitting from textures. Increase this value if you experience borders around some graphics; decrease it if borders of graphics are missing.
|
||||
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please go to the Player Selection dialog and activate the participants for this round.
|
||||
IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network.
|
||||
IDS_MSG_TOOMANYDEFS=You have activated a large number of separate object packs. It is strongly reommended that you combine several of those packs into object folders. To do this, create a new object folder using the 'new' button and move the object files into that folder.
|
||||
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
|
||||
IDS_MSG_TOPICIN=Topic in %s: %s
|
||||
IDS_MSG_TRANSFERNOTYPE=Cannot drop a %s into %s.
|
||||
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s...
|
||||
IDS_MSG_UPDATEFAILED=Update failed.
|
||||
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
|
||||
|
@ -954,7 +643,6 @@ IDS_NET_CLIENT_INFO=Client info
|
|||
IDS_NET_CLIENT_INFO_ADDRESSES=Addresses:
|
||||
IDS_NET_CLIENT_INFO_CONNDATA= Data: %s (%s:%d, %d ms)
|
||||
IDS_NET_CLIENT_INFO_CONNECTIONS=Connections: %s: %s (%s:%d, %d ms)
|
||||
IDS_NET_CLIENT_INFO_FORMAT=%s %s %s %s (ID #%d):%s
|
||||
IDS_NET_CLIENT_INFO_NOADDRESSES=Addresses: none
|
||||
IDS_NET_CLIENT_INFO_NOCONNECTIONS=Connections: Not connected
|
||||
IDS_NET_CLIENT_INFO_UNKNOWNID=Unknown client ID #%d.
|
||||
|
@ -962,8 +650,6 @@ IDS_NET_CLIENT_JOIN=Client %s connected.
|
|||
IDS_NET_CLIENT_OBSERVE=%s %s forced to observe.
|
||||
IDS_NET_CLIENT_REMOVED=%s %s removed (%s).
|
||||
IDS_NET_COMMENTCHANGED=Network game comment adjusted.
|
||||
IDS_NET_COMPUTERNAME=Computer name:
|
||||
IDS_NET_COMPUTERNAME_DESC=Name used to identify this computer in network games.
|
||||
IDS_NET_CONNECTHOST=Connecting to host on %s...
|
||||
IDS_NET_CONNECTING=Connecting to %s at %s
|
||||
IDS_NET_CONTROL=Control
|
||||
|
@ -1080,8 +766,6 @@ IDS_NET_USERNAME_DESC=Name used when sending chat messages from this computer in
|
|||
IDS_NET_WAITFORRES=Waiting for %s...
|
||||
IDS_NET_WAITFORSTART=Waiting for start...
|
||||
IDS_OBJ_BIRTHDAY=%s becomes %d!|Happy birthday!
|
||||
IDS_OBJ_BURNS={{FLAM}} The object burns.
|
||||
IDS_OBJ_CONNECT=%s conntected|to %s
|
||||
IDS_OBJ_DEATH1=%s is dead.
|
||||
IDS_OBJ_DEATH2=%s has|deceased.
|
||||
IDS_OBJ_DEATH3=%s|rests in peace.
|
||||
|
@ -1089,20 +773,10 @@ IDS_OBJ_DEATH4=%s is dead.
|
|||
IDS_OBJ_DEATH5=%s has|deceased.
|
||||
IDS_OBJ_DEATH6=%s|rests in peace.
|
||||
IDS_OBJ_DEATH7=%s is dead.
|
||||
IDS_OBJ_DISCONNECT=%s disconnected|from %s.
|
||||
IDS_OBJ_EMPTY=%s is empty.
|
||||
IDS_OBJ_HOSTILENOENTRANCE=%s hostile.|No entrance!
|
||||
IDS_OBJ_LINEREMOVAL=%s disconnected.
|
||||
IDS_OBJ_NEWLINE=New|%s.
|
||||
IDS_OBJ_NOCON=%s cannot|be built.
|
||||
IDS_OBJ_NOCONACTIV=%s not completed.|Activation denied.
|
||||
IDS_OBJ_NOCONNECT=Connection not possible.
|
||||
IDS_OBJ_NOCONNECTTYPE=%s cannot be connected|to %s.
|
||||
IDS_OBJ_NODIG=%s cannot dig.
|
||||
IDS_OBJ_NODOUBLEKIT=%s is not fixed at the other end.
|
||||
IDS_OBJ_NOLEVEL=No level ground!
|
||||
IDS_OBJ_NOLINECONSTRUCT=%s cannot create lines.
|
||||
IDS_OBJ_NONEWLINE=Cannot create a new line here.
|
||||
IDS_OBJ_NOOTHER=%s is in the way.
|
||||
IDS_OBJ_NOROOM=Not enough room!
|
||||
IDS_OBJ_PROMOTION=%s is promoted|to %s!
|
||||
|
@ -1110,15 +784,11 @@ IDS_OBJ_STUCK=%s is stuck!
|
|||
IDS_OBJ_UNDEF=Structure %s undefined.
|
||||
IDS_OBJ_UNKNOWN=unknown
|
||||
IDS_PLR_ELIMINATED=Player %s|eliminated.
|
||||
IDS_PLR_HOSTILE=Player %s|hostile!
|
||||
IDS_PLR_HOSTILITY=%s attacks %s.
|
||||
IDS_PLR_NEWCOMMENT=I'm new.
|
||||
IDS_PLR_NEWPLAYER=New player
|
||||
IDS_PLR_NOBKNOW=Player %s|has no construction plans.
|
||||
IDS_PLR_NOBUY=There is nothing to buy.
|
||||
IDS_PLR_NOHOSTILITY=%s does not attack %s.
|
||||
IDS_PLR_NOTAVAIL=%s not available.
|
||||
IDS_PLR_NOWEALTH=Not enough money!
|
||||
IDS_PLR_SURRENDERED=Player %s|has surrendered.
|
||||
IDS_PRC_CONNECTED=Connected.
|
||||
IDS_PRC_COUNTDOWN=The game will start in %d seconds.
|
||||
|
@ -1143,9 +813,7 @@ IDS_PRC_GAMEOVER=Game over.
|
|||
IDS_PRC_GFXRES=Loading graphics...
|
||||
IDS_PRC_INITDEFS=Loading object definitions:
|
||||
IDS_PRC_INITEXTRA=Loading extras...
|
||||
IDS_PRC_INITFONTS=Initializing fonts...
|
||||
IDS_PRC_INITIALIZE=Loading...
|
||||
IDS_PRC_INITLOADER=Init loader...
|
||||
IDS_PRC_JOIN=Game joined.
|
||||
IDS_PRC_JOINFAIL=Error at player file.
|
||||
IDS_PRC_JOINPLR=Player join: %s
|
||||
|
@ -1164,7 +832,6 @@ IDS_PRC_NETPREPARING=Preparing file %s for network...
|
|||
IDS_PRC_NEWTEAM=New Team
|
||||
IDS_PRC_NOC4S=No scenario file specified.
|
||||
IDS_PRC_NODEFS=No valid object definitions found.
|
||||
IDS_PRC_NOEXACTC4X=This scenario can only be played with engine version %i.%i%i.%i.
|
||||
IDS_PRC_NOGFXFILE=Error at graphics file %s: %s
|
||||
IDS_PRC_NOMATENUM=Error at material enumeration.
|
||||
IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted.
|
||||
|
@ -1173,17 +840,14 @@ IDS_PRC_NONETREPLAY=Cannot play back records while in network mode.
|
|||
IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default.
|
||||
IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d%d.%d or higher.
|
||||
IDS_PRC_NOSND=Error at sound file.
|
||||
IDS_PRC_NOSWSCENARIO=Not registered. No shareware scenario.
|
||||
IDS_PRC_NOSYSMATS=System materials missing.
|
||||
IDS_PRC_OBJECTSLOADED=%d objects positioned.
|
||||
IDS_PRC_PLAYMUSIC=Music: %s
|
||||
IDS_PRC_PLRELIMINATED=Player %s eliminated.
|
||||
IDS_PRC_PLRFILEINUSE=Player file already in use.
|
||||
IDS_PRC_PLRSURRENDERED=Player %s surrendered.
|
||||
IDS_PRC_PRELOADVIDEOS=Preloading videos from %s...
|
||||
IDS_PRC_RECORDINGTO=Recording %s...
|
||||
IDS_PRC_RECREATE=Recreating: %s
|
||||
IDS_PRC_REG=Registered for: %s
|
||||
IDS_PRC_REMOVEPLR=Player %s removed.
|
||||
IDS_PRC_RESUME=Game resumed.
|
||||
IDS_PRC_RESUMENOCLIENT=Found unidentifiable join info for client %d (%d players) - discarded.
|
||||
|
@ -1204,40 +868,9 @@ IDS_PRC_UNDEFINEDOBJECT=Object type %s not placed.
|
|||
IDS_PRC_UNKOWNERROR=Unknown error
|
||||
IDS_PRC_UNREGUSER=Unregistered user
|
||||
IDS_PRC_UPDATEFONT=Updating font %s(%d,%d)...
|
||||
IDS_RANKS_CLONK=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
||||
IDS_RANKS_PLAYER=Novice|Beginner|Adept|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
||||
IDS_SEC_UNREGUSER=Unregistered user
|
||||
IDS_SELECT_ANIMALS=Animals
|
||||
IDS_SELECT_CREW=Crew
|
||||
IDS_SELECT_ENVIRONMENT=Environment
|
||||
IDS_SELECT_GOALS=Goals
|
||||
IDS_SELECT_HOMEBASE=Home base material
|
||||
IDS_SELECT_INEARTH=In earth
|
||||
IDS_SELECT_KNOWLEDGE=Construction plans
|
||||
IDS_SELECT_MATERIAL=Material
|
||||
IDS_SELECT_NESTS=Nests
|
||||
IDS_SELECT_PRODUCTION=Home base production
|
||||
IDS_SELECT_RULES=Rules
|
||||
IDS_SELECT_SKIPDEFS=Definitions not to load
|
||||
IDS_SELECT_STRUCTURES=Buildings
|
||||
IDS_SELECT_VEGETATION=Vegetation
|
||||
IDS_SELECT_VEHICLES=Vehicles
|
||||
IDS_STATUS_COPYING=Copying %s to %s...
|
||||
IDS_STATUS_DELETING=Deleting %s...
|
||||
IDS_STATUS_INITEDIT=Preparing edit...
|
||||
IDS_STATUS_LOADING=Loading %s...
|
||||
IDS_STATUS_LOADINGDEFS=Loading objects definitions...
|
||||
IDS_STATUS_LOADINGMAP=Loading map...
|
||||
IDS_STATUS_MOVING=Moving %s to %s...
|
||||
IDS_STATUS_PACK=Packing %s...
|
||||
IDS_STATUS_RELOADING=Loading working directory...
|
||||
IDS_STATUS_RENAMING=Renaming %s...
|
||||
IDS_STATUS_UNPACK=Unpacking %s...
|
||||
IDS_STATUS_UPDATESCENARIO=Updating scenario...
|
||||
IDS_STATUS_UPDATINGITEMS=Updating edited objects...
|
||||
IDS_TEXT_ABORTSTARTCOUNTDOWN=Abort start countdown.
|
||||
IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Alert the host (if the host is away).
|
||||
IDS_TEXT_CANTBUILD=%s can't build.
|
||||
IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Change the color of the specified player.
|
||||
IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Change your own player color.
|
||||
IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Commands available during lobby:
|
||||
|
@ -1261,14 +894,12 @@ IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed!
|
|||
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game.
|
||||
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client.
|
||||
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation...
|
||||
IDS_TEXT_LOBBYICON=Lobby-Icon
|
||||
IDS_TEXT_LOCATION=Location:
|
||||
IDS_TEXT_MYDOCUMENTS=My Documents
|
||||
IDS_TEXT_MYPICTURES=My Pictures
|
||||
IDS_TEXT_PAUSETHEGAME=pause the game
|
||||
IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name.
|
||||
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group.
|
||||
IDS_TEXT_PLAYERIMAGE=Player image
|
||||
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round.
|
||||
IDS_TEXT_PROGRAMDIRECTORY=Program Directory
|
||||
IDS_TEXT_SCORE=Score
|
||||
|
@ -1285,36 +916,11 @@ IDS_TEXT_VIEW=View
|
|||
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded.
|
||||
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win.
|
||||
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote.
|
||||
IDS_TYPE_ANIMATION=Animation
|
||||
IDS_TYPE_BACKUP=Backup
|
||||
IDS_TYPE_BINARY=Binary component
|
||||
IDS_TYPE_BITMAP=Bitmap
|
||||
IDS_TYPE_DEFFOLDER=Object folder
|
||||
IDS_TYPE_DEFINITION=Object definition
|
||||
IDS_TYPE_DIRECTORY=Directory
|
||||
IDS_TYPE_ENGINE=Engine
|
||||
IDS_TYPE_EXECUTABLE=Executable
|
||||
IDS_TYPE_FOLDER=Scenario folder
|
||||
IDS_TYPE_GROUP=Group file
|
||||
IDS_TYPE_HELP=Help file
|
||||
IDS_TYPE_HTML=Hypertext
|
||||
IDS_TYPE_KEYFILE=Registration Key
|
||||
IDS_TYPE_LINK=internet link
|
||||
IDS_TYPE_LOG=Log file
|
||||
IDS_TYPE_MATERIAL=Material definition
|
||||
IDS_TYPE_MUSIC=Music file
|
||||
IDS_TYPE_NONE=Unknown
|
||||
IDS_TYPE_OBJECTINFO=Crew member
|
||||
IDS_TYPE_PLAYER=Player
|
||||
IDS_TYPE_PORTRAIT=Portrait
|
||||
IDS_TYPE_RICHTEXT=Description
|
||||
IDS_TYPE_SCENARIO=Scenario
|
||||
IDS_TYPE_SCRIPT=Script
|
||||
IDS_TYPE_SOUND=Sound
|
||||
IDS_TYPE_TEXT=Text
|
||||
IDS_TYPE_UPDATE=Update
|
||||
IDS_TYPE_VIDEO=Video
|
||||
IDS_TYPE_ZIP=Zip archive
|
||||
IDS_VOTE_CANCELTHEROUND=abort the round
|
||||
IDS_VOTE_DOESNOTWANTTO=%s does not want to %s
|
||||
IDS_VOTE_KICKCLIENT=kick client %s
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
import os
|
||||
import os.path
|
||||
import glob
|
||||
|
||||
def search_all_files_in_directory_for_phrase(parentdir, searchphrase, exclude_files):
|
||||
for dirname, dirnames, filenames in os.walk(parentdir):
|
||||
for filename in filenames:
|
||||
fullfilename = os.path.normpath(os.path.join(dirname, filename))
|
||||
if fullfilename in exclude_files:
|
||||
continue
|
||||
with open(fullfilename, "r") as searchfile:
|
||||
for line in searchfile:
|
||||
if searchphrase in line:
|
||||
return True
|
||||
return False
|
||||
|
||||
language_files = glob.glob(os.path.normpath("../planet/System.ocg/Language??.txt"))
|
||||
|
||||
for language_file in language_files:
|
||||
|
||||
print language_file
|
||||
|
||||
fout = open( language_file + "new" , "w")
|
||||
|
||||
with open(language_file,"r") as file:
|
||||
|
||||
lineno = 0
|
||||
unused = []
|
||||
|
||||
for line in file:
|
||||
|
||||
lineno+=1
|
||||
print "Checking line " + str(lineno) + "\r",
|
||||
|
||||
keyvalue = line.split("=")
|
||||
if len(keyvalue) < 2:
|
||||
continue
|
||||
key = keyvalue[0].strip()
|
||||
findkey = key.rstrip("0123456789")
|
||||
|
||||
if not search_all_files_in_directory_for_phrase(os.path.normpath("../src"),findkey,language_files) \
|
||||
and not search_all_files_in_directory_for_phrase(os.path.normpath("../planet"),findkey,language_files):
|
||||
unused.append(key)
|
||||
else:
|
||||
fout.write(line)
|
||||
fout.flush()
|
||||
|
||||
print "removing "
|
||||
for field in unused:
|
||||
print " "+field
|
||||
|
||||
fout.close()
|
||||
|
||||
os.remove(language_file)
|
||||
os.rename(language_file + "new",language_file)
|
Loading…
Reference in New Issue