Added Helper-Functions that categorize Controls

rope
Bernhard Bonigl 2012-05-07 20:34:28 +02:00
parent 830d6093a9
commit 3893fea82f
1 changed files with 117 additions and 0 deletions

View File

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/*--
Controls.c
Authors: boni
Helper functions to find out if a Control fits into a certain category. (Throwing, using, interacting,...)
--*/
/** Control tells the clonk to move */
global func IsMovementControl(int ctrl)
{
// up, up, down, down, left, right, left, right, B, A
if(ctrl == CON_Up
|| ctrl == CON_Down
|| ctrl == CON_Left
|| ctrl == CON_Right)
return true;
return false;
}
/** Control throws selected item */
global func IsThrowControl(int ctrl)
{
// left mouse button
if(ctrl == CON_Throw
|| ctrl == CON_ForcedThrow
|| ctrl == CON_ThrowDelayed
// right mouse button
|| ctrl == CON_ThrowAlt
|| ctrl == CON_ForcedThrowAlt
|| ctrl == CON_ThrowAltDelayed)
return true;
return false;
}
/** Control drops items from inventory (hotkey or selected items) */
global func IsDropControl(int ctrl)
{
// selected items
if(ctrl == CON_Drop
|| ctrl == CON_DropAlt
// hotkeys
|| ctrl == CON_DropHotkey0
|| ctrl == CON_DropHotkey1
|| ctrl == CON_DropHotkey2
|| ctrl == CON_DropHotkey3
|| ctrl == CON_DropHotkey4
|| ctrl == CON_DropHotkey5
|| ctrl == CON_DropHotkey6
|| ctrl == CON_DropHotkey7
|| ctrl == CON_DropHotkey8
|| ctrl == CON_DropHotkey9)
return true;
return false;
}
/** Control has the goal of interacting with some other object (Interaction, Grabbing, Entering,...) */
global func IsInteractionControl(int ctrl)
{
// Interaction itself
if(ctrl == CON_Interact
// other interactions
|| ctrl == CON_Grab
|| ctrl == CON_Ungrab
|| ctrl == CON_GrabNext
|| ctrl == CON_Enter
|| ctrl == CON_Exit
// hotkeys
|| ctrl == CON_InteractionHotkey0
|| ctrl == CON_InteractionHotkey1
|| ctrl == CON_InteractionHotkey2
|| ctrl == CON_InteractionHotkey3
|| ctrl == CON_InteractionHotkey4
|| ctrl == CON_InteractionHotkey5
|| ctrl == CON_InteractionHotkey6
|| ctrl == CON_InteractionHotkey7
|| ctrl == CON_InteractionHotkey8
|| ctrl == CON_InteractionHotkey9)
return true;
return false;
}
/** Control has the goal of switching the currently selected crewmember */
global func IsCrewControl(int ctrl)
{
// next/previous
if(ctrl == CON_NextCrew
|| ctrl == CON_PreviousCrew
// hotkeys
|| ctrl == CON_PlayerHotkey0
|| ctrl == CON_PlayerHotkey1
|| ctrl == CON_PlayerHotkey2
|| ctrl == CON_PlayerHotkey3
|| ctrl == CON_PlayerHotkey4
|| ctrl == CON_PlayerHotkey5
|| ctrl == CON_PlayerHotkey6
|| ctrl == CON_PlayerHotkey7
|| ctrl == CON_PlayerHotkey8
|| ctrl == CON_PlayerHotkey9
)
return true;
return false;
}
/** Control uses selected item */
global func IsUseControl(int ctrl)
{
if(ctrl == CON_Use
|| ctrl == CON_UseAlt)
return true;
return false;
}