David Dormagen
1bd3354086
contents menu: changed stacking logic ( #1424 )
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Objects now stack iff CanBeStackedWith returns true. The displayed symbol is now the first object of the stack (instead of the definition).
Also fixed barrel to not overwrite the custom name just after setting it.
2015-10-17 12:09:35 +02:00
David Dormagen
fcf1d0d843
script guis: added tooltip for default "close" button
2015-10-14 11:22:06 +02:00
David Dormagen
4964fb11ce
shift+click support: used undocumented GetPlayerControlState instead of own memory for key state
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One of Sven's private functions. I also renamed the control to CON_ModifierMenu1 (from CON_ModifierInventory1), because it's actually supposed to be the menu modifier in general - even if it's mapped on the inventory key.
2015-10-10 00:52:43 +02:00
Sven Eberhardt
d136dc22c0
Implement landscape inflammation.
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It used to create the non-existent FLAM objects from the engine. Use a script callback to a global function that creates Flame objects instead.
2015-10-09 16:24:16 -04:00
David Dormagen
b9420ce68c
added shift+click support for menus
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Or more generally: added support for any modifier key for any other command without the requirement to define a new command based on the old one plus the key. This can be helpful in situations where the player commands are decoupled from the script engine control handling (e.g. with menus).
Currently Shift+Click is only used by the inventory menu to transfer all items of a certain kind.
2015-10-09 13:14:27 +02:00
Clonkonaut
acec73dd51
New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
2015-10-07 23:26:03 +02:00
David Dormagen
1354c0fd91
split ProjectileHit up into three functions
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This better reflects what the function does. "ProjectileHit" was never used solely for projectiles. Neither was everything of that callback ever needed in all places, which resulted in weird flag-parameter hacking and OnStrike-callbacks. Splitting this up also allows customizing different parts of the behavior further (i.e. tumbling) without adding a hundred parameters or flags to the original function.
2015-10-07 07:25:24 +02:00
Sven Eberhardt
cc5d43d0b0
Localize loading message for scenario local player control definitions.
2015-10-05 22:38:45 -04:00
Sven Eberhardt
737b1fd8fd
Save screenshots in background thread ( #998 , #1104 ).
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Also ensure music keeps streaming while collecting data for full map screenshot.
2015-09-29 20:48:34 -04:00
Sven Eberhardt
ad6a1dfda6
Fix script error on explosion with size zero.
2015-09-26 17:19:24 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
David Dormagen
745f452afb
inventory: allow dropping the hand item on Shift+Throw
2015-09-21 14:21:57 +02:00
David Dormagen
0409f03a17
inventory control: allow picking up all items on shift+up
2015-09-20 18:27:19 +02:00
Sven Eberhardt
95da770892
Move GetDefWidth and GetDefHeight script functions to engine.
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They started to appear in script profiler runs and the GetDefVal-implementation is very inefficient.
2015-09-19 21:22:55 -04:00
Clonkonaut
6a9ef8b961
New: Cotton, Cotton Seed, Cloth, Seed Library
2015-09-18 19:44:49 +02:00
Sven Eberhardt
410e570b94
Add localized strings for ToolsDlg foreground and background labels.
2015-09-17 22:30:22 -04:00
Clonkonaut
aadbe20f5c
Fixed null pointer error in growth effect.
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When using negative values for growing (shrinking).
2015-09-17 23:56:44 +02:00
Sven Eberhardt
30a8ef7f0e
Store allow_fire parameter of invincibility effect.
2015-09-16 23:30:23 -04:00
Sven Eberhardt
aaf5693ecc
Remove unnamed controls from control config dialogue.
2015-09-15 20:04:08 -04:00
Sven Eberhardt
d1862e0531
Incinerate returns false when effect could not be created.
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Happens e.g. if object has a NonFlammable or Invincible effect.
2015-09-14 22:31:51 -04:00
Sven Eberhardt
188b79cd7a
MakeInvincible includes MakeNonFlammable by default.
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It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Mark
722a5ad448
Explode: DoShockwave
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Added the global function DoShockwave. Updated documentation. Changed the way explosions deal damage: Every object at the center of the explosion gets full damage. Every object inside the explosion radius gets half damage.
(cherry picked from commit 22298a6d1389b5344ebe7aea56f3c371b5ad845f)
Conflicts:
planet/System.ocg/Explode.c
2015-09-13 13:01:28 +02:00
Mark
15056b823f
Explode: Damage override
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Added damage override parameter to the explosion functions. Updated the documentation as well.
(cherry picked from commit 59f802c2d3f269d54c12489ac9659ee3ca57a857)
Conflicts:
planet/System.ocg/Explode.c
2015-09-13 13:01:24 +02:00
Mark
055196155f
Explode: if-order
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Merged the three if-blocks in DoExplosion() into one if-block. If there was no container in the first if, there should be no container in the following calls.
(cherry picked from commit d504b1109de115f507a09e9e895104bd9552ac53)
2015-09-13 13:01:20 +02:00
Maikel de Vries
ad95a39a1c
prevent bubble from growing infinitely large
2015-09-11 23:15:23 +02:00
David Dormagen
51bc8dd54d
made CastObjects not throw an error when an object removes itself in Construction
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It obviously does not throw the object either, though.
2015-09-11 19:08:10 +02:00
Sven Eberhardt
3723024e2f
Added implicit layer check to local calls of FindObjects-family functions ( #1383 ).
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Also fixed some docs links. Note that GetObjectLayer and SetObjectLayer are still not documented.
2015-09-09 20:19:45 -04:00
Maikel de Vries
01fb44fd49
fix script error when shifting cursor with zero crew members
2015-09-07 16:55:08 +02:00
Maikel de Vries
b20ec03832
prevent script error for Loc_Area(nil) call
2015-09-06 11:24:43 +02:00
David Dormagen
fa40cfd64d
put zooming on Ctrl+MouseWheel (from Shift+MouseWheel)
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Shift is now the inventory key. Shift+MouseWheel sounds like it does have some potential, too. (F.e. scrolling through the ammunition in a bow?)
2015-09-05 11:36:27 +02:00
Sven Eberhardt
84fbff95a8
Add Find_Property.
2015-09-02 23:55:45 -04:00
David Dormagen
c3c243d31e
collection: utilize new key combination functionality; also put collection on shift
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Shift instead of Ctrl is more consistent with dropping items, which is on Shift+Number. Incidentally you can now also decide to drop an item to make space for a new one DURING the collection process. Really rather rad.
2015-09-02 23:21:06 +02:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
David Dormagen
e9a69c4252
collect objects solely via CTRL now
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The player can also choose which object to collect by holding CTRL and navigating left/right.
2015-08-30 20:39:50 +02:00
Julius Michaelis
2a9b481087
Add a new variant of vehicle that can be passed from below but be walked on from above.
2015-08-30 22:19:36 +09:00
Sven Eberhardt
44a396497c
Fix tree growth in skylands scenario ( #750 ) and rework alt tree texture.
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Tree growth now implemented using an overload of the grwoth function. Also made the alternate tree skin in skylands a bit more colorful
2015-08-27 23:29:06 -04:00
David Dormagen
0d102d2184
explosion: fix nil-pointer when object removes itself on death
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After doing damage to an object, you cannot be sure that the object persists. It might have been blown to smithereens. So, catch that case.
2015-08-20 13:47:27 +02:00
David Dormagen
b3f81ef3ed
increased lava damage
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The lava now does not only do the damage via the fire system but also does some direct damage. Further increasing it might be good. Test it now.
2015-08-16 23:14:16 +02:00
David Dormagen
a27888a623
the Clonk now performs a roll when pressing [down] (even when walking)
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People have complained that the implicit roll (if you don't know how it worked) could lead to death and severe injury. The roll is now explicit. Always and everywhere.
It doesn't have any other effect though; todo: reduce hit area and/or squash vertices of Clonk during roll
2015-08-07 16:12:41 +02:00
David Dormagen
36544bd56c
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Foundry.ocd/Script.c
planet/Objects.ocd/Vegetation.ocd/Branch.ocd/Script.c
planet/Objects.ocd/Vegetation.ocd/Trunk.ocd/Script.c
planet/System.ocg/FindLocation.c
2015-08-02 19:24:04 +02:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
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The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut
cdb4a1b153
Convenient wrapper for Environment_Time: HasDayNightCycle, SetTime, GetTime, IsDay, IsNight
2015-07-23 12:58:19 +02:00
Maikel de Vries
73fb8cf5e1
add RandomElement function to get a random element from an array
2015-07-20 18:11:16 +02:00
Sven Eberhardt
00e2e10e33
Fix GetSurfaceVector when called near a surface.
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Parts of the function still assumed the old proplist result format.
2015-07-18 20:45:39 -04:00
Clonkonaut
c7c970822d
Added Rectangle_IsInside
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Checks whether a given position is inside a given rectangle.
2015-07-14 23:26:26 +02:00
Maikel de Vries
f492aa5e71
FindLocation: implement material val check and wall check conditions
2015-07-12 22:18:43 +02:00
Mark
ecb24dc927
CastObjects: Array
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CastObjects returns an array now, so that further function calls can be issued on the created objects.
(cherry picked from commit 184943fe6f720ba26402764bb3b182d550370e74)
2015-07-11 17:48:14 +02:00
Mark
a6bab72499
Vector Library conformity
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GetSurfaceVector() and the Coral object now use the array format of the vector library for vectors, instead of proplists.
(cherry picked from commit 03f644e56cdc99a84df57451ed1bac361c0c896d)
2015-07-11 17:47:56 +02:00
Sven Eberhardt
9042450399
Fix DoExplosion from global context.
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Avoid null pointer and do play sounds.
2015-07-09 01:03:34 -04:00
Sven Eberhardt
fe46689d3e
Make ExplosionEffect function overloadable.
2015-07-08 15:55:33 -04:00
Maikel de Vries
91cd15c40c
reimplement alt use on right mouse button
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This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
2015-06-28 09:44:50 +02:00
Maikel de Vries
f69edf3274
add GetPlayers and GetPlayerByID to loop more easily over players
2015-06-17 23:12:40 +02:00
Maikel de Vries
6d096f608d
add Find_Team as FindObject criteria
2015-06-17 20:15:24 +02:00
Maikel de Vries
80c7dbe674
add functions to correctly retrieve the object's current shape
2015-06-08 21:06:18 +02:00
Maikel de Vries
126ae5b179
fix C4Script runtime error in ShiftCursor
2015-06-05 19:16:43 +02:00
Maikel de Vries
3580605ba2
fix ToEmString and introduce ToPercentString for GUIs
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The previous implementation could not handle value = -1 and factor = 10 or value = 1 and factor = 100, nor factors which are not powers of ten.
2015-06-05 12:06:02 +02:00
David Dormagen
196f528201
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
src/game/C4Game.cpp
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
Maikel de Vries
a0f95c0e93
add global function to get players in a team
2015-06-01 18:52:58 +02:00
Maikel de Vries
a9cd57eae8
remove logging message in Explode()
2015-05-17 14:12:49 +02:00
Maikel de Vries
42a7f03788
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:01:26 +02:00
Maikel de Vries
03b049b0ca
add cause_plr to OnShockWaveHit callback
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This can be used to damage and kill tracing for objects which die, receive damage or are destroyed on shockwaves.
2015-05-16 21:16:01 +02:00
Maikel de Vries
0157e7b496
remove obsolete BuildTurnTo defcore entry
2015-05-11 21:47:55 +02:00
Sven Eberhardt
21500a81a9
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
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ExtractMaterial has been changed to be able to slurp in from the most distant horizontal position rather than the closest to the extraction top center.
Also speed up ExtractMaterial for the common case of no required horizontal shifts.
2015-05-01 18:13:41 +02:00
Sven Eberhardt
116a5b4ae6
Add Find_InArray ( #1073 ).
2015-04-28 18:59:50 +02:00
David Dormagen
7d1d70f017
removed NoCollectDelay from engine; it's now handled by script
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Which allows a lot more fine-grained controls as all the control and UI stuff is now also in script anyway.
2015-03-26 12:23:20 +01:00
Maikel de Vries
85c2173404
fix script error for the fire effect
2015-03-23 19:50:29 +01:00
David Dormagen
df56689946
added Armin's particle fire
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http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-22 10:22:15 +01:00
David Dormagen
379d189787
now always use on leftclick and throw on rightclick (drop if you click your Clonk or below); also removed some old references to the right mouse button (UseAlt)
2015-03-09 13:33:31 +01:00
Sven Eberhardt
90cca08d63
Add /todo message board command.
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Adds text to local TODO.txt file. Useful for taking notes quickly e.g. when testing new scenarios in a network game.
TODO filenames are configurable. Default file is TODO.txt in the scenario file (if it's unpacked) and TODO.txt on the current path if access to the first location failed.
2015-03-05 16:04:07 +01:00
Maikel de Vries
ba9a5fd757
fix fire spreading ( #1276 ) thanks to Armin
2015-02-18 21:52:39 +01:00
Maikel de Vries
1687b34fd3
fix script runtime error in fire effect when object is deleted on incineration
2015-02-17 20:55:17 +01:00
Günther Brammer
a92c22a7b3
Merge various build system fixes and cleanups
2015-01-25 18:50:29 +01:00
Sven Eberhardt
7e45475cbe
Scenario saving: Concatenate multiple equal calls to CreateContents.
2015-01-18 14:28:10 +01:00
Sven Eberhardt
d33dfd6c55
Scenario Saving: Select between CreateObject/CreateObjectAbove and fix some unnecessery property saving issues.
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* CreateObject for goals/rules/environment, rotated, contained and earth objects
* Allow properties to overwrite default behavior of CreateObject vs CreateObjectAbove
* Random initialization of seaweed phase instead of saving it
* Do not save color of ColorByOwner objects that have their owner color
* Fix block spacing between objects of same type if objects of different type occur inbetween but are not saved
2015-01-17 17:00:58 +01:00
David Dormagen
bd04722553
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
src/game/C4GraphicsSystem.cpp
src/game/C4GraphicsSystem.h
src/game/C4Viewport.cpp
src/gui/C4GameMessage.cpp
2015-01-15 19:57:01 +01:00
Maikel de Vries
91cd68d641
improve explosions propagating inside containers
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This fixes the double damage done to containers and iterates through all parent containers until one is found which contains the blast
2015-01-15 17:46:54 +01:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Mark
f9369f9eb4
Different implementation of CreateObject() ( #1214 )
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CreateObject() now does not reposition an object after it has been created, but rather grows it around the center of said object.
To that end a new parameter has been added to DoCon() and SetCon() and the documentation has been updated.
2015-01-13 21:03:27 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
2d741dfb70
fixed mixed up variables in Loc_Wall()
2015-01-07 00:04:44 +01:00
Tobias Zwick
7e570c05b4
improve the smoke trail and fireworks with the new particle system a bit
2015-01-04 22:09:02 +01:00
Tobias Zwick
0993b3e2a2
change shake strength by distance calculation the same as for audibility
2015-01-03 23:25:28 +01:00
Tobias Zwick
b64d379579
tweak fadeoff of the shake effect
2015-01-03 22:53:01 +01:00
Tobias Zwick
659a697cf2
fix ShakeViewport effect, especially for explosions
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* The shake effect used to have a target object, which made it vanish as soon as it is removed (and on Explode, it is immediately). So, the shake was never visible. The shake effect is now global and manages all shakes currently on the landscape
* Additionally, if there are several explosions that cause a shake, they were not added up correctly
2015-01-03 22:53:01 +01:00
Sven Eberhardt
98093961ec
Add packet logging option.
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This should reduce log spam in network games.
2015-01-03 18:15:41 +01:00
Günther Brammer
3bb75fabf1
Remove unused language strings from Language*.txt
2015-01-01 22:13:56 +01:00
Sven Eberhardt
2b997b994a
Add light effect to explosions.
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Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
David Dormagen
f89b8c8319
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Tobias Zwick
4981182cf8
Merge remote-tracking branch '_origin/master' into lights
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Conflicts:
src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Nicolas Hake
6c2995fe41
Squelch varargs warnings in System.ocg
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The engine (extra)warns whenever you use Par() or ... inside of a
function that is not declared as taking a variable number of arguments.
Change the declaration of all System.ocg varargs functions so it is
immediately obvious.
2014-12-12 23:27:17 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Armin Burgmeier
192dddec6f
Use the new shader system for rendering sprites
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This now also avoids the use of conditionals in shaders by using different
shaders instead.
2014-11-24 14:51:08 -05:00
David Dormagen
48bc48159e
Script GUIs: fixed last remaining old method names
2014-10-23 23:28:06 +02:00
Maikel de Vries
b5a84eba87
move TransposeArray to System.ocg functions
2014-10-19 10:49:12 +02:00
Sven Eberhardt
d80ef4ae5e
Fix nil pointer if a dragged object is deleted between control creation and control execution.
2014-10-18 01:22:47 +02:00
David Dormagen
c09e9880e2
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-10-13 18:54:05 +02:00
David Dormagen
6a875a1b29
CustomGuis: renamed several script functions to be more consistent; removed Gui_AddMargin as it is obsolete
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All calls that reference an existing Gui window now start with "GuiUpdate" (exception: GuiClose). All other functions are always to be called DURING menu creation and layouting.
The "Margin" property replaces Gui_AddMargin.
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/CustomGuiOpen/GuiOpen/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/CustomGuiClose/GuiClose/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/CustomGuiSetTag/GuiUpdateTag/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/CustomGuiUpdate/GuiUpdate/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/Gui_AddCloseButton/GuiAddCloseButton/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/Gui_UpdateText/GuiUpdateText/g'
find . -type f -name "*.c" -print0 | xargs -0 sed -i 's/Gui_AddSubwindow/GuiAddSubwindow/g'
2014-10-11 11:51:26 +02:00
David Dormagen
049088be78
CustomGUIs: major rework of layouting & controls; better integration of C4GUI
2014-10-11 11:29:02 +02:00
Armin Burgmeier
e5d1182cce
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
Armin Burgmeier
e4ad7ddc2d
Rename Anim_RDir to Anim_AbsRDir
2014-10-09 17:07:52 -04:00
Armin Burgmeier
9fb0cdbdef
Add a min_rdir parameter to Anim_RDir
2014-10-09 17:05:24 -04:00
Armin Burgmeier
cbdc6040e7
Add the Anim_Dist AVP
2014-10-09 17:00:26 -04:00
Sven Eberhardt
ca64fad8b5
Fix lobby team distribution settings hotkeys ( #1133 )
2014-10-09 20:40:01 +02:00
Nicolas Hake
67c0deae38
Remove leading + from IDS_MSG_AUTOFRAMESKIP DE translation (Github #2 )
2014-10-06 16:03:11 +02:00
Sven Eberhardt
3fb86e9ea9
Fix null pointer exception when objects are removed in response to a hit callback.
2014-10-03 21:57:38 +02:00
David Dormagen
952f06b173
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-09-29 11:47:09 +02:00
Sven Eberhardt
b899e8944c
Base variable naming in scenario saving on saved object count of same type name instead of object number.
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This should yield shorter, more predictable names reducing changeset size when an Objects.c file is updated.
2014-09-22 19:21:25 +02:00
Sven Eberhardt
4d36f3a2d2
Some missions fixes/adjustments
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* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Maikel de Vries
03c88c34a3
removed WebCode from league string
2014-09-19 20:55:11 +02:00
Sven Eberhardt
6569a47e37
Change MessageWindow (i.e. the default goal messages) to use decorated messages instead of menus.
...
Currently, it opens a small window in the bottom right corner which blocks all player control and is not intuitive how to close. Now it's a message that will automatically disappear after a while (If the player hasn't finished reading, he can just click the goal icon again).
2014-08-21 19:55:32 +02:00
Sven Eberhardt
cbb321307f
Scenario saving fixes: Layers, fishes, sproutberries.
...
Do not save sprout berries that are still attached to sprouts. Omit some unnecessary properties for fishes.
2014-08-14 17:18:26 +02:00
David Dormagen
5722339e83
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/gui/C4Gui.h
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiWindow.cpp
2014-08-13 11:52:41 +02:00
Sven Eberhardt
b1db0c7918
(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
2014-08-10 20:58:26 +02:00
Sven Eberhardt
834566cf5e
Make smoke a bit smaller.
...
It somehow got really large and weird since the particle changes.
It could still get some polishing, but at least it's a bit less annoying now.
2014-07-21 17:28:11 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
...
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
David Dormagen
6217a84f0b
added GetSurfaceVector() to Math.c which can be used to get informations about the surface of the landscape at some point (f.e. for bouncing projectiles)
2014-06-27 20:46:48 +02:00
David Dormagen
fb1ee2f88f
the Trans_* mesh-transformation-functions are now implemented in the Engine instead of System.ocg
2014-06-27 20:36:47 +02:00
Maikel de Vries
7737759ffb
fix ShuffleArray() function
2014-05-19 20:20:20 +02:00
Sven Eberhardt
91c2d49d2a
Remember league login name and password token.
...
Also removed some CUID/Webcode authentification code from engine.
2014-05-18 15:10:00 +02:00
Sven Eberhardt
45f69abb6e
Revert engine-side league localization
...
The engine cannot know about all future league strings. Instead, localize server-side using language id from http request.
2014-04-27 15:42:47 +02:00
Sven Eberhardt
50a5862b7a
Store modified mesh material assignments in saved scenarios.
2014-04-18 14:20:10 +02:00
Maikel de Vries
c70c44387f
Fix some DoDamage issues
...
Fire.c use correct number of parameters
Axe.c implemented FX_Call_DmgChop according to documentation
2014-04-06 17:15:13 +02:00
Julius Michaelis
e5b7ef5b80
AutoFrameSkip: Graphics option to reduce lag by slow
...
Skips drawing every second frame if drawing the previous frame was too slow
Setting is controlled by game host
Default: on
Imported from Clonk Rage
From e6e680f49ac50a352e9a051ee21622e7f00648b6 Mon Sep 17 00:00:00 2001
From: sven2 <sven2@786b8e90-9c09-0410-89a9-bccc6ef1e79b>
Date: Sat, 21 Sep 2013 21:34:44 +0000
Subject: [PATCH] + AutoFrameSkip: Graphics option to reduce lag by slow
clients in network games
git-svn-id: https://www.clonk.de:83/svn/clonk/stable@14501 786b8e90-9c09-0410-89a9-bccc6ef1e79b
2014-04-03 14:53:12 +02:00
David Dormagen
5c17b48bc2
Merge branch 'master' into Controls
2014-03-26 23:58:24 +01:00
Julius Michaelis
c49bc99efe
Options/Graphics: tidy up
...
Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Nicolas Hake
01d5507c22
lang/de: Don't use 'ü' as accelerator
...
Taking over a player had the 'ü' key assigned as accelerator. Since that
doesn't work anyway, switch to a more conservative 'n'.
2014-03-11 00:30:34 +01:00
Nicolas Hake
7a65ebade8
Warn on unsupported accelerator keys
...
Chars outside the basic latin alphabet don't actually work as
accelerator keys. Emit a warning when encountering them.
2014-03-11 00:26:13 +01:00
David Dormagen
537846d76d
menus: fixed two possible null-reference errors
2014-02-28 22:39:14 +01:00
David Dormagen
0da9293686
allow Clonk::SetMenu to also take a custom GUI ID; cleaned up some menu-related mess (like not handling unclosable menus correctly)
2014-02-26 12:03:27 +01:00
David Dormagen
4346da8e4e
custom GUIs: replace position properties X/Y/Wdt/Hgt with Left/Right/Top/Bottom that take strings instead of arrays, also change absolute unit from pixels to em
...
Before you'd define the X coordinate of the top-left corner of a window with X = [500, -40], now you do Left = "50%-4em". The em values currently do not scale with font-size yet, but it is important to do the formal change as early as possible to not have to do all work twice. Scaling of font and thus menus can be implemented later.
2014-02-17 15:46:36 +01:00
David Dormagen
fa4638d6c0
custom GUIs: change order of arguments of GuiAction_SetTag from (target, id, tag) to (tag, id, target)
2014-02-16 17:18:34 +01:00
Tobias Zwick
3a8c8d7c3b
selecting the clonks via hotkey was all backwards ( #1031 )
...
e.g. pressing ctrl+3 selected 1st clonk if there are 3 in the crew
2014-02-16 13:15:07 +07:00
David Dormagen
a0a76c051d
custom GUI: removed "CreateCustomMenu" which was only a wrapper for "CreateObject" - use "CreateObject" now
...
This should reduce the confusion about why the function behaves so differently from Gui_Open: the style objects only provide an interface for those easy GUIs, they are not really part of the GUI system.
2014-02-15 18:59:33 +01:00
David Dormagen
06ac00ace8
Merge branch 'master' into Controls
...
Conflicts:
CMakeLists.txt
Makefile.am
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
src/control/C4Control.cpp
src/control/C4Control.h
src/gamescript/C4GameScript.cpp
2014-02-15 14:44:57 +01:00
David Dormagen
a91d62f36a
renamed Menus.c to CustomGUIs.c to be consistent with the other (already renamed) parts
2014-02-15 14:40:10 +01:00
Tobias Zwick
e1cff59418
fix statistics in player selection dialogues ignore linebreaks ( #1027 )
...
I was unable to find the original commit that might have caused this, so I passed the constructor of the TextWindow an extra parameter to treat "|" as linebreaks and changed the translation files.
2014-02-03 01:11:05 +07:00
Tobias Zwick
1e359bddf9
fix typo in english translation
2014-02-01 19:51:42 +07:00
David Dormagen
425a221aff
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
...
see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Sven Eberhardt
55083802b5
Updated SaveScenarioValueToString to recurse into arrays and allow custom save names for defs/proplists
2014-01-22 20:28:41 +01:00
Sven Eberhardt
21c132d2cb
Fix StaticSaveVar saving to save string, not object pointer.
2013-12-30 12:24:41 +01:00
Sven Eberhardt
0db19586c8
Save StaticSaveVar as property in Objects.c
...
Otherwise, you'd have to re-set it every time you edit objects files in the editor.
2013-12-30 03:09:13 +01:00
Sven Eberhardt
49b2c75475
Added helper function Particles_Colored - creates a colored version of a base particle.
2013-12-29 15:08:52 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Tobias Zwick
ac4ac04558
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2013-12-18 12:48:14 +07:00
Tobias Zwick
db6a31cc7a
add localized error for each player that could not be loaded ( #693 )
2013-12-18 12:47:08 +07:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
666a51b3d9
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
0b346d67ff
made pretty fireworks (with new particle system)
2013-11-28 23:28:33 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
David Dormagen
defe1f7525
updated Grass particle and usages to new particle system
2013-11-28 23:25:30 +01:00
David Dormagen
ee4b5832e2
added Smoke() function that uses the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
f032dea85e
adapted smoke-trail-effect to use the new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
1a7cd51bab
changed Boompack to use the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
913f746ffe
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
2013-11-26 21:25:00 +01:00
David Dormagen
40b84704fe
adapted Trajectory particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
ced4734035
removed the MaterialParticle and added missing Particles.c to System.ocg
2013-11-26 21:24:58 +01:00
Tobias Zwick
6b164fba97
add localization for communication with the league
2013-11-06 15:08:39 +07:00
Tobias Zwick
8da7c6b20f
add internationalization for responses from the masterserver/league server
2013-11-06 13:35:27 +07:00
Maikel de Vries
994f45f521
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
Maikel de Vries
b2ac11c326
Fixed Loc_Wall behavior in FindLocation.c
2013-10-04 20:58:47 +02:00
Maikel de Vries
be354a99d2
Fix FindLocation for Find_Not and others acting on Find_InRect
2013-09-30 20:35:57 +02:00
Julius Michaelis
b67109df8a
Add /screenshot [zoom] to /help
2013-09-21 01:08:12 +02:00
Nicolas Hake
625a9f47d9
#973 : Make FindObject et al. handle object context instead of Find_*
...
When people write obj->FindObject(Find_Distance(10)), they expect the
engine to use the distance from obj instead of the distance from the
current object (or from 0,0 if called from outside of object context).
Making the engine handle coordinate offseting at calls to FindObject
(and similar functions) instead of having the C4FO wrappers do it solves
this problem.
Compatibility impact: Code that creates their own criteria structure
instead of using the provided Find_* functions will have to be adapted
if they use any of the location-based criteria.
2013-09-01 00:46:04 +02:00
Tobias Zwick
9027544c37
Merge branch 'master' into Controls
2013-06-04 20:13:35 +02:00
Tobias Zwick
131ec86b98
refactor pump done. Remaining problem: power system (usage)
2013-05-30 22:11:39 +02:00
David Dormagen
7eaef70af1
Merge branch 'master' into Controls
...
Conflicts:
planet/System.ocg/PlayerControls.txt
2013-05-26 18:19:51 +02:00
David Dormagen
0c23d1b9a6
reimplemented the action bar to use the custom GUIs
...
action bar now only shows shortly after hitting Interact
2013-05-26 14:59:19 +02:00
Tobias Zwick
fe5a29b198
throw out DVORAK keyboard layout (controls are keyboard layout independent now)
2013-05-25 14:41:58 +02:00
David Dormagen
6681a2cd7d
Throwing on right-click, alt-use (temporarily) on Shift+Left
2013-05-24 23:26:00 +02:00
David Dormagen
cf4f85f9cf
Merge branch 'master' into Controls
2013-05-24 21:31:29 +02:00
David Dormagen
ae0a364587
Musket shots now exit at the correct position
...
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen
04c8ad1cac
removed CON_Collect (now collects only into empty slots)
...
fixed inventory shifting
2013-05-24 20:09:19 +02:00
Clonkonaut
a61d4b4aa1
crlf -> lf
2013-05-24 19:16:49 +02:00
David Dormagen
d18d8c65c9
Merge branch 'Menus' into Controls
2013-05-24 01:24:57 +02:00
David Dormagen
6c861f9165
removed the hold-number-and-click-mouse controls
2013-05-24 00:00:18 +02:00
David Dormagen
c1d27bc3e9
mouse-wheel now scrolls through inventory (zoom is on shift+mouse-wheel)
2013-05-23 22:46:23 +02:00
David Dormagen
20bfab48b6
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/Script.c
2013-05-23 17:53:41 +02:00
David Dormagen
337126fcb9
renamed MenuWindow to GuiWindow
...
added HP-Bar-test to MenuTest.ocs
bugfix
2013-05-09 13:28:45 +02:00
David Dormagen
9ad9a67939
Merge branch 'master' into Menus
...
Conflicts:
src/script/C4StringTable.cpp
src/script/C4StringTable.h
2013-04-07 23:02:36 +02:00
David Dormagen
1c05f22d41
added OnClose callback
...
more tests
minor fixes
2013-04-07 22:52:45 +02:00
David Dormagen
c2ba7e65d7
improved menu functionality; added test scenario and helper objects
2013-04-04 18:36:27 +02:00
Sven Eberhardt
46a4db0409
Added callback Extinguishing (analogous to Incineration) when fire is extinguished on an object.
2013-03-27 21:33:33 +01:00
Sven Eberhardt
aeeedcd770
Fix script errors in scenarios that don't load Objects.ocd
2013-03-19 19:27:19 +01:00
Sven Eberhardt
31b87ef814
Optimize global func Sign. New version is between 10% and 50% faster!
2013-02-09 01:56:06 +01:00
Sven Eberhardt
6669e965a2
Fix Loc_Material without texture parameter
2013-02-05 00:35:04 +01:00
David Dormagen
34fc771911
merged master into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
2013-01-30 21:37:31 +01:00
David Dormagen
e6487533c2
added first version of object information dialogue on right-click
2013-01-30 21:27:09 +01:00
Günther Brammer
a62e556b63
Script: Reimplement GameCall in C4Script
2013-01-23 21:36:21 +01:00
David Dormagen
8970913fc7
added System.ocg/EnergyBar.c which provides AddEnergyBar() to show an energy bar over any object, adjusted Tutorial04 to use that
2013-01-22 18:44:29 +01:00
David Dormagen
38bdfd296d
FindLocation: added parameters, improved documentation, now uses Par(i)
2013-01-14 10:41:10 +01:00
Nicolas Hake
016f626cbe
planet: Normalize line endings
2013-01-13 19:00:12 +01:00
Tobias Zwick
28e2bdbb92
fix #724 : revers the order in which GetCrew(plr,index) returns the crew
2013-01-13 15:45:51 +01:00
David Dormagen
7ba10ca3cf
added IsPointInRectangle(point, rectangle) to System.ocg/Math.c
2013-01-12 18:15:51 +01:00
David Dormagen
1cd7ffec6a
added a FindLocation function in System.ocg/FindLocation.c
2013-01-12 18:15:50 +01:00
Sven Eberhardt
58ea47a4fd
Added support for function pointers to ScheduleCall/AddTimer/ClearScheduleCall/RemoveTimer
2013-01-02 00:50:01 +01:00
David Dormagen
6ba993bc37
fixed/adjusted ShiftContents for objects that use Library_Inventory
2012-12-29 18:42:56 +01:00
David Dormagen
299cc7e478
when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible
2012-12-29 18:42:19 +01:00
David Dormagen
80ac9a9503
more one-hand cleanups
2012-12-29 14:08:53 +01:00
David Dormagen
bc4fd5f9ed
merged master into Controls
2012-12-23 15:17:23 +01:00
David Dormagen
4dcc784d35
do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled)
2012-12-22 17:11:06 +01:00
Charles Spurrill
6ea36b5efb
GetObjAlpha function added, to be consistent with SetObjAlpha
2012-11-11 12:43:20 -08:00
Charles Spurrill
9f867db1dc
added global functions FadeOut(int time, bool del) and FadeIn(int time)
2012-11-11 11:44:03 -08:00
Bernhard Bonigl
1011c858cc
Introduce QuickSwitch on Q (or Apostrophe for Dvorak)
...
QuickSwitch changes the current selection of the Inventory to the last selected one.
2012-10-07 15:44:01 +02:00
Tobias Zwick
28e30294b1
adapted some strings for open clonk
2012-10-05 00:09:33 +02:00
Tobias Zwick
b5d0af513a
remove splash video and option for it
2012-10-02 23:02:52 +02:00
Julius Michaelis
023aa90c0e
Add config option for automatic windowed/fullscreen switching
2012-09-29 23:49:30 +02:00
Günther Brammer
cc25878ba6
Default to not changing the resolution
...
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake
faf0006a6f
Win32: Improve error reporting when changing resolution
2012-08-28 00:00:29 +02:00
David Dormagen
70bdc02ad4
burning objects do not incinerate in or into containers anymore; adjusted fire spreading a bit
2012-10-24 00:42:05 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Tobias Zwick
eb1d2e6e18
remove description from goal in the game over dialog
2012-10-20 18:07:43 +02:00
Armin Burgmeier
b4aafdd874
Remove build number aka C4XVER4
2012-10-18 23:54:50 +02:00
David Dormagen
2631e05daa
added burned graphics for the Coniferous
2012-10-14 21:51:21 +02:00
Julius Michaelis
8d2c6ca599
Fix language strings for IDS_MSG_FULLSCREEN_DESC
2012-10-14 19:13:02 +02:00
Felix Wagner
b71efe70b3
Moved FindHeight to System.ocg/Math.c
2012-10-14 15:45:20 +02:00
Tobias Zwick
63fcec3e8c
fix controls: interact + down = ungrab doesn't work as intended:
...
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
Tobias Zwick
2a228b11ed
remove non-existing control def
2012-10-14 01:20:52 +02:00
Tobias Zwick
c51ffb5a26
fix descriptions in control dialog
2012-10-14 01:04:49 +02:00
Maikel de Vries
3be05409de
Change the forest creation in GoldRush a bit
2012-10-13 18:57:02 +02:00
Tobias Zwick
48a7fc7968
make highres landscape default
2012-10-13 18:41:25 +02:00
Armin Burgmeier
cf159068b3
Fix warning about undefined backspace key on Linux
2012-10-13 16:15:01 +02:00
Tobias Zwick
8c5005bef9
I hate Mercurial
2012-10-10 23:47:30 +02:00
Tobias Zwick
d46840c90f
player controls cleaned up + localization
2012-10-10 23:33:51 +02:00
Bernhard Bonigl
9a91a4dfca
Reduce Collect-Priority by 1. This fixes collecting when jumping.
2012-10-10 16:38:33 +02:00
Sven Eberhardt
08b495e43d
PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well ( #807 ).
...
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick
ba1a2cbdad
add missing strings for localisation of controls definition dialogue
2012-10-07 18:45:50 +02:00
Tobias Zwick
f296f31c62
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
2012-10-07 15:27:30 +02:00
Charles Spurrill
e019cd5655
Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func
2012-08-09 17:37:53 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
David Dormagen
fb7151db7d
added RemoveTimer() function as counterpart to AddTimer()
2012-06-24 20:37:28 +02:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
David Dormagen
80d94966bc
added better documentation to some System.ocg functions
2012-06-05 22:51:09 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
Maikel de Vries
c4bb9e6999
Stop fire sound if object stopped burning (real fix)
2012-05-12 14:42:20 +02:00
Maikel de Vries
797837712b
Stop fire sound if object stopped burning
2012-05-12 14:07:55 +02:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Bernhard Bonigl
a5adc8c2ad
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Bernhard Bonigl
3893fea82f
Added Helper-Functions that categorize Controls
2012-05-07 20:34:28 +02:00
Günther Brammer
099cd15e56
Script: Remove unused OnBlastIncinerationDamage callback
...
Scenarios that want to override the default behaviour of BlastObject should
overload the BlastObject function itself. Objects can simply use the Damage
callback and/or set BlastIncinerate to nil.
2012-05-06 15:37:43 +02:00
Bernhard Bonigl
c87d5d4435
Fixed incorrect GetPosition parameters
2012-05-06 18:10:36 +02:00
Bernhard Bonigl
dce8e579d3
Added InFrontOf(object). Returns if the midpoint of the calling object is in front of the other object.
2012-05-06 18:10:16 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
90ee070f33
Cleaned up Fire.c a bit
2012-05-01 20:50:21 +02:00