forked from Mirrors/openclonk
fix statistics in player selection dialogues ignore linebreaks (#1027)
I was unable to find the original commit that might have caused this, so I passed the constructor of the TextWindow an extra parameter to treat "|" as linebreaks and changed the translation files.heavy-resources
parent
6cbe9e0554
commit
e1cff59418
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@ -196,7 +196,7 @@ IDS_DESC_GAMERUNNING=Spiel läuft
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IDS_DESC_GAMESOUND=Steuert Geräuscheffekte im Spiel.
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IDS_DESC_GOALFULFILLED=Spielziel %s erfüllt
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IDS_DESC_GOALNOTFULFILLED=Spielziel %s nicht erfüllt
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IDS_DESC_LASTGAME=\nLetzte Runde: %s\nDatum: %s\nDauer: %s\nPunkte: %i\n
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IDS_DESC_LASTGAME=|Letzte Runde: %s|Datum: %s|Dauer: %s|Punkte: %i|
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IDS_DESC_LEAGUECHECKPASSWORD=Aktivieren, um ein eigenes Passwort einzugeben. Wird kein eigenes Passwort eingegeben, wird stattdessen der persönliche WebCode verwendet, der bereits auf diesem System gespeichert ist.
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IDS_DESC_LEAGUESCOREANDPROJECTEDGA=Ligapunkte und möglicher Gewinn, wenn das Team dieses Spielers die Runde gewinnt.
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IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=Liste der Spieler, die an der Runde teilgenommen haben.
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@ -205,12 +205,12 @@ IDS_DESC_MENUSOUND=Steuert Geräuscheffekte im Menüsystem.
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IDS_DESC_NEXTMISSION=Mit der nächsten Runde forfahren.
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IDS_DESC_NOPROMO=Wird nicht weiter befördert.
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IDS_DESC_NOTINITED=Nicht initialisiert
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IDS_DESC_OBJECT=Typ: %s\nErfahrung: %i\nRunden: %i\nGestorben: %i mal\n%s\nSpielzeit: %s\nGeburtstag: %s\n\n
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IDS_DESC_OBJECT=Typ: %s|Erfahrung: %i|Runden: %i|Gestorben: %i mal|%s|Spielzeit: %s|Geburtstag: %s||
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IDS_DESC_OLDANDNEWSCORE=Alter und neuer Punktestand.
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IDS_DESC_PLAYER=Punkte: %i\nRunden: %i (%i gew. %i verl.)\nSpielzeit: %s\nKommentar: %s\n
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IDS_DESC_PLAYER=Punkte: %i|Runden: %i (%i gew. %i verl.)|Spielzeit: %s|Kommentar: %s|
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IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Computergesteuerte Spieler.
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IDS_DESC_PLRS=Spieler:
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IDS_DESC_PROMO=Beförderung zum %s\nbei: %i
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IDS_DESC_PROMO=Beförderung zum %s|bei: %i
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IDS_DESC_RESETCONFIG=Alle Konfigurationswerte auf ihren Ursprungswert zurücksetzen.
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IDS_DESC_RESOURCE=Die hier angezeigten Dateien werden in dieser Runde verwendet. Ressourcen, die dynamisch über das Netzwerk geladen wurden, können über das entsprechende Symbol dauerhaft auf diesem Computer gespeichert und später wieder verwendet werden.
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IDS_DESC_SELECTAPICTUREANDORLOBBYI=Spielerbild oder Lobby-Icon auswählen.
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@ -408,7 +408,7 @@ IDS_HOLD_SAVINGGAME=Spiel wird gespeichert...
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IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=Liga: unerwarteter Verbindungsabbruch wird gemeldet... (Grund %d)
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IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Warten auf letzte Meldung des Ligaservers...
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IDS_LGA_INVALIDRESPONSE3=Ungültige Antwort des Ligaservers (kein CSID).
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IDS_LGA_SERVERFAILURE=Ligaserver-Fehler: %s\n
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IDS_LGA_SERVERFAILURE=Ligaserver-Fehler: %s
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IDS_LGA_TOOMANYGAMESTARTS=Zu viele Versuche, ein Spiel zu starten
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IDS_LGA_INVALIDPRODUCTID=Ungültiges Produkt oder Version
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IDS_LGA_WRONGCHECKSUM=Falsche Prüfsumme
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@ -196,7 +196,7 @@ IDS_DESC_GAMERUNNING=Game is running
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IDS_DESC_GAMESOUND=Enable sound effects in the game.
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IDS_DESC_GOALFULFILLED=Goal %s fulfilled
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IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled
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IDS_DESC_LASTGAME=\nLast round: %s\nDate: %s\nDuration: %s\nScore: %i\n
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IDS_DESC_LASTGAME=|Last round: %s|Date: %s|Duration: %s|Score: %i|
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IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
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IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
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IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
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@ -205,12 +205,12 @@ IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons cli
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IDS_DESC_NEXTMISSION=Go on to the next mission.
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IDS_DESC_NOPROMO=No further promotions.
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IDS_DESC_NOTINITED=Not initialised
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IDS_DESC_OBJECT=Type: %s\nExperience: %i\nRounds: %i\nDied: %i x\n%s\nPlaying time: %s\nBirthday: %s\n\n
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IDS_DESC_OBJECT=Type: %s|Experience: %i|Rounds: %i|Died: %i x|%s|Playing time: %s|Birthday: %s||
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IDS_DESC_OLDANDNEWSCORE=Old and new score.
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IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nComment: %s\n
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IDS_DESC_PLAYER=Score: %i|Rounds: %i (%i won %i lost)|Playing time: %s|Comment: %s|
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IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
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IDS_DESC_PLRS=Players:
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IDS_DESC_PROMO=Promotion to %s\nat: %i
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IDS_DESC_PROMO=Promotion to %s|at: %i
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IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
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IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
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IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
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@ -408,7 +408,7 @@ IDS_HOLD_SAVINGGAME=Saving game...
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IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)...
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IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply...
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IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID).
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IDS_LGA_SERVERFAILURE=internet server error: %s\n
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IDS_LGA_SERVERFAILURE=internet server error: %s
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IDS_LGA_TOOMANYGAMESTARTS=Too many attempts to start a game
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IDS_LGA_INVALIDPRODUCTID=Invalid product or version
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IDS_LGA_WRONGCHECKSUM=Wrong checksum
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@ -496,7 +496,7 @@ C4StartupPlrSelDlg::C4StartupPlrSelDlg() : C4StartupDlg("W"), eMode(PSDM_Player)
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pPlrListBox->UpdateElementPositions();
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pPlrListBox->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupPlrSelDlg>(this, &C4StartupPlrSelDlg::OnSelChange));
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pPlrListBox->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupPlrSelDlg>(this, &C4StartupPlrSelDlg::OnSelDblClick));
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AddElement(pSelectionInfo = new C4GUI::TextWindow(rcInfoWindow));
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AddElement(pSelectionInfo = new C4GUI::TextWindow(rcInfoWindow,0,0,0,100,4096," ",false,NULL,0,true));
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pSelectionInfo->SetDecoration(true, true, &C4Startup::Get()->Graphics.sfctBookScroll, true);
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pSelectionInfo->UpdateHeight();
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