forked from Mirrors/openclonk
Remove build number aka C4XVER4
parent
89e7d633b0
commit
b4aafdd874
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@ -13,8 +13,7 @@ SET(C4ENGINEID "${C4PROJECT_TLD}.${C4PROJECT_DOMAIN}.${C4ENGINENICK}")
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SET(C4XVER1 5)
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SET(C4XVER2 3)
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SET(C4XVER3 2)
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SET(C4XVER4 30)
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SET(C4XVER3 90)
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# C4VERSIONBUILDNAME should be witty and somewhat frequently changing
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# for alpha and beta releases, and meaningful and stable for stable releases.
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@ -841,7 +841,7 @@ IDS_PRC_NOMISSIONACCESS=Noch kein Zugang zu dieser Mission.
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IDS_PRC_NOMUSIC=Musik nicht verfügbar.
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IDS_PRC_NONETREPLAY=Aufnahmen können nicht im Netzwerkmodus wiedergegeben werden.
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IDS_PRC_NOREPLPLRCLR=Keine passende Ersatzfarbe für Spieler %s gefunden. Benutze Standardfarbe.
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IDS_PRC_NOREQC4X=Dieses Szenario benötigt die Clonk Engine Version %d.%d%d.%d oder höher.
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IDS_PRC_NOREQC4X=Dieses Szenario benötigt die Clonk Engine Version %d.%d.%d oder höher.
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IDS_PRC_NOSND=Fehler bei Sound-Datei.
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IDS_PRC_NOSYSMATS=System-Materialien nicht vorhanden.
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IDS_PRC_OBJECTSLOADED=%d Objekte platziert.
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@ -841,7 +841,7 @@ IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted.
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IDS_PRC_NOMUSIC=Music not available.
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IDS_PRC_NONETREPLAY=Cannot play back records while in network mode.
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IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default.
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IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d%d.%d or higher.
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IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d.%d or higher.
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IDS_PRC_NOSND=Error at sound file.
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IDS_PRC_NOSYSMATS=System materials missing.
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IDS_PRC_OBJECTSLOADED=%d objects positioned.
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@ -36,7 +36,6 @@
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#define C4XVER1 @C4XVER1@
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#define C4XVER2 @C4XVER2@
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#define C4XVER3 @C4XVER3@
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#define C4XVER4 @C4XVER4@
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#define C4VERSIONBUILDNAME "@C4VERSIONBUILDNAME@"
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#define C4VERSIONEXTRA "@C4VERSIONEXTRA@"
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#define C4REVISION "@C4REVISION@"
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@ -53,22 +52,14 @@
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#define C4ENGINEINFOLONG "@C4ENGINENAME@@C4VERSIONBUILDNAME@@C4VERSIONEXTRA@"
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#define C4ENGINECAPTION "@C4ENGINENAME@@C4VERSIONBUILDNAME@"
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#if C4XVER4 < 10
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#define C4XVER4S "00" C4XVERTOC4XVERS(C4XVER4)
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#elif C4XVER4 < 100
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#define C4XVER4S "0" C4XVERTOC4XVERS(C4XVER4)
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#else
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#define C4XVER4S C4XVERTOC4XVERS(C4XVER4)
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#endif
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#define C4XVERTOC4XVERS(s) C4XVERTOC4XVERS2(s)
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#define C4XVERTOC4XVERS2(s) #s
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// if C4XVER3 >= 90, this is a pre-release version; add VCS revision instead of build number
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// if C4XVER3 >= 90, this is a pre-release version; add VCS revision
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#if C4XVER3 >= 90
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#define C4VERSION C4XVERTOC4XVERS(C4XVER1) "." C4XVERTOC4XVERS(C4XVER2) "." C4XVERTOC4XVERS(C4XVER3) " [" C4REVISION "]" C4VERSIONEXTRA C4BUILDOPT
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#else
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#define C4VERSION C4XVERTOC4XVERS(C4XVER1) "." C4XVERTOC4XVERS(C4XVER2) "." C4XVERTOC4XVERS(C4XVER3) " [" C4XVER4S "]" C4VERSIONEXTRA C4BUILDOPT
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#define C4VERSION C4XVERTOC4XVERS(C4XVER1) "." C4XVERTOC4XVERS(C4XVER2) "." C4XVERTOC4XVERS(C4XVER3) C4VERSIONEXTRA C4BUILDOPT
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#endif
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#endif
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@ -14,8 +14,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION C4XVER1,C4XVER2,C4XVER3,C4XVER4
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PRODUCTVERSION C4XVER1,C4XVER2,C4XVER3,C4XVER4
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FILEVERSION C4XVER1,C4XVER2,C4XVER3
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PRODUCTVERSION C4XVER1,C4XVER2,C4XVER3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -68,7 +68,7 @@ bool C4GameSave::SaveCore()
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rC4S = Game.C4S;
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// Always mark current engine version
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rC4S.Head.C4XVer[0]=C4XVER1; rC4S.Head.C4XVer[1]=C4XVER2;
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rC4S.Head.C4XVer[2]=C4XVER3; rC4S.Head.C4XVer[3]=C4XVER4;
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rC4S.Head.C4XVer[2]=C4XVER3;
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// Some flags are not to be set for initial settings:
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// They depend on whether specific runtime data is present, which may simply not be stored into initial
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// saves, because they rely on any data present and up-to-date within the scenario!
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@ -303,7 +303,7 @@ void C4GameSave::WriteDescGameTime(StdStrBuf &sBuf)
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void C4GameSave::WriteDescEngine(StdStrBuf &sBuf)
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{
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char ver[5]; sprintf(ver, "%03d", (int) C4XVER4);
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char ver[32]; sprintf(ver, "%d.%d.%d", (int)C4XVER1, (int)C4XVER2, (int)C4XVER3);
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sBuf.AppendFormat(LoadResStr("IDS_DESC_VERSION"), ver);
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WriteDescLineFeed(sBuf);
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}
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@ -545,7 +545,7 @@ void C4GameSaveRecord::AdjustCore(C4Scenario &rC4S)
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rC4S.Head.Icon=29;
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// default record title
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char buf[1024 + 1];
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sprintf(buf, "%03i %s [%d]", iNum, Game.ScenarioTitle.getData(), (int) C4XVER4);
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sprintf(buf, "%03i %s [%d.%d.%d]", iNum, Game.ScenarioTitle.getData(), (int)C4XVER1, (int)C4XVER2, (int)C4XVER3);
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SCopy(buf, rC4S.Head.Title, C4MaxTitle);
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}
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@ -146,7 +146,7 @@ bool C4Game::InitDefs()
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if (!iDefs) { LogFatal(LoadResStr("IDS_PRC_NODEFS")); return false; }
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// Check def engine version (should be done immediately on def load)
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iDefs=::Definitions.CheckEngineVersion(C4XVER1,C4XVER2,C4XVER3,C4XVER4);
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iDefs=::Definitions.CheckEngineVersion(C4XVER1,C4XVER2,C4XVER3);
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if (iDefs>0) { LogF(LoadResStr("IDS_PRC_DEFSINVC4X"),iDefs); }
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// Check for unmet requirements
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@ -207,9 +207,9 @@ bool C4Game::OpenScenario()
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{ LogFatal(LoadResStr("IDS_PRC_FILEINVALID")); return false; }
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// Check minimum engine version
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if (CompareVersion(C4S.Head.C4XVer[0],C4S.Head.C4XVer[1],C4S.Head.C4XVer[2],C4S.Head.C4XVer[3]) > 0)
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if (CompareVersion(C4S.Head.C4XVer[0],C4S.Head.C4XVer[1],C4S.Head.C4XVer[2]) > 0)
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{
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LogFatal(FormatString(LoadResStr("IDS_PRC_NOREQC4X"), C4S.Head.C4XVer[0],C4S.Head.C4XVer[1],C4S.Head.C4XVer[2],C4S.Head.C4XVer[3]).getData());
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LogFatal(FormatString(LoadResStr("IDS_PRC_NOREQC4X"), C4S.Head.C4XVer[0],C4S.Head.C4XVer[1],C4S.Head.C4XVer[2]).getData());
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return false;
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}
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@ -28,14 +28,14 @@ struct C4GameVersion
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ValidatedStdCopyStrBuf<C4InVal::VAL_NameAllowEmpty> sEngineName; // status only - not used for comparison
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int32_t iVer[4];
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C4GameVersion(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4)
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{ Set(szEngine, iVer1, iVer2, iVer3, iVer4); }
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void Set(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4)
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{ sEngineName.CopyValidated(szEngine); iVer[0]=iVer1; iVer[1]=iVer2; iVer[2]=iVer3; iVer[3]=iVer4; }
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C4GameVersion(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3)
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{ Set(szEngine, iVer1, iVer2, iVer3); }
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void Set(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3)
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{ sEngineName.CopyValidated(szEngine); iVer[0]=iVer1; iVer[1]=iVer2; iVer[2]=iVer3; }
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StdStrBuf GetString() const
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{ return FormatString("%s %d.%d.%d [%03d]", sEngineName.getData(), (int)iVer[0], (int)iVer[1], (int)iVer[2], (int)iVer[3]); }
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{ return FormatString("%s %d.%d.%d", sEngineName.getData(), (int)iVer[0], (int)iVer[1], (int)iVer[2]); }
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bool operator == (const C4GameVersion &rCmp) const
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{ return /*sEngineName==rCmp.sEngineName &&*/ iVer[0]==rCmp.iVer[0] && iVer[1]==rCmp.iVer[1] && iVer[2]==rCmp.iVer[2] && iVer[3]==rCmp.iVer[3]; }
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{ return /*sEngineName==rCmp.sEngineName &&*/ iVer[0]==rCmp.iVer[0] && iVer[1]==rCmp.iVer[1] && iVer[2]==rCmp.iVer[2]; }
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void CompileFunc(StdCompiler *pComp, bool fEngineName)
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{
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@ -46,18 +46,17 @@ struct C4GameVersion
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}
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else if (pComp->isCompiler())
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sEngineName = "";
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pComp->Value(mkArrayAdapt(iVer,4,0));;
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pComp->Value(mkArrayAdapt(iVer,3,0));;
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}
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};
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// helper
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inline int CompareVersion(int iVer1, int iVer2, int iVer3, int iVer4,
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int iRVer1 = C4XVER1, int iRVer2 = C4XVER2, int iRVer3 = C4XVER3, int iRVer4 = C4XVER4)
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inline int CompareVersion(int iVer1, int iVer2, int iVer3,
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int iRVer1 = C4XVER1, int iRVer2 = C4XVER2, int iRVer3 = C4XVER3)
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{
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if (iVer1 > iRVer1) return 1; if (iVer1 < iRVer1) return -1;
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if (iVer2 > iRVer2) return 1; if (iVer2 < iRVer2) return -1;
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if (iVer3 > iRVer3) return 1; if (iVer3 < iRVer3) return -1;
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if (iVer4 > iRVer4) return 1; if (iVer4 < iRVer4) return -1;
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return 0;
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}
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@ -871,7 +871,7 @@ void C4StartupNetDlg::UpdateMasterserver()
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else
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{
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pMasterserverClient = new C4StartupNetListEntry(pGameSelList, NULL, this);
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StdStrBuf strVersion; strVersion.Format("%d.%d.%d.%d", C4XVER1, C4XVER2, C4XVER3, C4XVER4);
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StdStrBuf strVersion; strVersion.Format("%d.%d.%d", C4XVER1, C4XVER2, C4XVER3);
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StdStrBuf strQuery; strQuery.Format("%s?version=%s&platform=%s", Config.Network.GetLeagueServerAddress(), strVersion.getData(), C4_OS);
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pMasterserverClient->SetRefQuery(strQuery.getData(), C4StartupNetListEntry::NRQT_Masterserver);
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}
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@ -147,7 +147,7 @@ void C4SHead::Default()
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Origin.Clear();
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Icon=18;
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*Title = *Loader = *Font = *Engine = *MissionAccess = '\0';
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C4XVer[0] = C4XVer[1] = C4XVer[2] = C4XVer[3] = 0;
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C4XVer[0] = C4XVer[1] = C4XVer[2] = 0;
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Difficulty = StartupPlayerCount = RandomSeed = 0;
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SaveGame = Replay = NoInitialize = false;
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Film = 0;
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@ -68,7 +68,7 @@ enum C4SFilmMode
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class C4SHead
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{
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public:
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int32_t C4XVer[4];
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int32_t C4XVer[3];
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char Title[C4MaxTitle+1];
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char Loader[C4MaxTitle+1];
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char Font[C4MaxTitle+1]; // scenario specific font; may be 0
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@ -1073,9 +1073,9 @@ void C4Network2::HandleConn(const C4PacketConn &Pkt, C4Network2IOConnection *pCo
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// check engine version
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bool fWrongPassword = false;
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if (Pkt.getVer() != C4XVER4)
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if (Pkt.getVer() != C4XVER1*10000 + C4XVER2*100 + C4XVER3)
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{
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reply.Format("wrong engine (%d, I have %d)", Pkt.getVer(), C4XVER4);
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reply.Format("wrong engine (%d.%d.%d, I have %d.%d.%d)", Pkt.getVer()/10000, Pkt.getVer()/100%100, Pkt.getVer()%100, C4XVER1, C4XVER2, C4XVER3);
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fOK = false;
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}
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else
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@ -408,12 +408,12 @@ void C4PacketList::CompileFunc(StdCompiler *pComp)
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// *** C4PacketConn
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C4PacketConn::C4PacketConn()
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: iVer(C4XVER4)
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: iVer(C4XVER1*10000 + C4XVER2*100 + C4XVER3)
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{
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}
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C4PacketConn::C4PacketConn(const C4ClientCore &nCCore, uint32_t inConnID, const char *szPassword)
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: iVer(C4XVER4),
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: iVer(C4XVER1*10000 + C4XVER2*100 + C4XVER3),
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iConnID(inConnID),
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CCore(nCCore),
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Password(szPassword)
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@ -38,7 +38,7 @@
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void C4Def::DefaultDefCore()
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{
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rC4XVer[0]=rC4XVer[1]=rC4XVer[2]=rC4XVer[3]=0;
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rC4XVer[0]=rC4XVer[1]=rC4XVer[2]=0;
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RequireDef.Clear();
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Shape.Default();
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Entrance.Default();
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@ -105,7 +105,7 @@ bool C4Def::LoadDefCore(C4Group &hGroup)
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Source.Clear();
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// Let's be bold: Rewrite, with current version
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/*rC4XVer[0] = C4XVER1; rC4XVer[1] = C4XVER2; rC4XVer[2] = C4XVER3; rC4XVer[3] = C4XVER4;
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/*rC4XVer[0] = C4XVER1; rC4XVer[1] = C4XVER2; rC4XVer[2] = C4XVER3;
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hGroup.Rename(C4CFN_DefCore, C4CFN_DefCore ".old");
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Save(hGroup);*/
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@ -106,7 +106,7 @@ class C4Def: public C4PropListStatic
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{
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public:
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C4ID id;
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int32_t rC4XVer[4];
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int32_t rC4XVer[3];
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C4IDList RequireDef;
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C4Shape Shape;
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C4Rect Entrance;
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@ -290,14 +290,14 @@ int32_t C4DefList::RemoveTemporary()
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return removed;
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}
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int32_t C4DefList::CheckEngineVersion(int32_t ver1, int32_t ver2, int32_t ver3, int32_t ver4)
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int32_t C4DefList::CheckEngineVersion(int32_t ver1, int32_t ver2, int32_t ver3)
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{
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int32_t rcount=0;
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C4Def *cdef,*prev,*next;
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for (cdef=FirstDef,prev=NULL; cdef; cdef=next)
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{
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next=cdef->Next;
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if (CompareVersion(cdef->rC4XVer[0],cdef->rC4XVer[1],cdef->rC4XVer[2],cdef->rC4XVer[3],ver1,ver2,ver3,ver4) > 0)
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if (CompareVersion(cdef->rC4XVer[0],cdef->rC4XVer[1],cdef->rC4XVer[2],ver1,ver2,ver3) > 0)
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{
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if (prev) prev->Next=cdef->Next;
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else FirstDef=cdef->Next;
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@ -58,7 +58,7 @@ public:
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int32_t GetDefCount();
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int32_t GetIndex(C4ID id);
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int32_t RemoveTemporary();
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int32_t CheckEngineVersion(int32_t ver1, int32_t ver2, int32_t ver3, int32_t ver4);
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int32_t CheckEngineVersion(int32_t ver1, int32_t ver2, int32_t ver3);
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int32_t CheckRequireDef();
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void Draw(C4ID id, C4Facet &cgo, bool fSelected, int32_t iColor);
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void Remove(C4Def *def);
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@ -185,6 +185,6 @@
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<key>CFBundleShortVersionString</key>
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<string>${C4VERSION}</string>
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<key>CFBundleVersion</key>
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<string>${C4XVER4}</string>
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<string>${C4XVER1}.${C4XVER2}.${C4XVER3}</string>
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</dict>
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</plist>
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@ -41,8 +41,8 @@ __GDF_XML DATA "WindowsGamesExplorer.xml"
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION C4XVER1,C4XVER2,C4XVER3,C4XVER4
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PRODUCTVERSION C4XVER1,C4XVER2,C4XVER3,C4XVER4
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FILEVERSION C4XVER1,C4XVER2,C4XVER3
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PRODUCTVERSION C4XVER1,C4XVER2,C4XVER3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -573,7 +573,6 @@ C4ScriptConstDef C4ScriptConstMap[]=
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{ "C4X_Ver1", C4V_Int, C4XVER1},
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{ "C4X_Ver2", C4V_Int, C4XVER2},
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{ "C4X_Ver3", C4V_Int, C4XVER3},
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{ "C4X_Ver4", C4V_Int, C4XVER4},
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{ NULL, C4V_Nil, 0}
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};
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