David Dormagen
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2c2cc44b15
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GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
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2011-12-29 16:06:12 +01:00 |
David Dormagen
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980f953da4
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helper function IsAllied (counterpart to IsHostile, with NO_OWNER check)
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2011-12-28 18:56:32 +01:00 |
Maikel de Vries
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85cbefe808
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Content menu can now handle the clonk's backpack
Also did some cleanup
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2011-12-28 11:49:38 +01:00 |
Tobias Zwick
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1f00badc57
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fixed runtime errors in contents menu controller
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2011-12-11 19:58:40 +01:00 |
Maikel de Vries
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f47749c771
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Content menu: fixed d&d, added background image
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2011-12-11 15:50:51 +01:00 |
Tobias Zwick
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4645592fb6
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implement d&d in contentsmenu
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2011-12-08 23:04:36 +01:00 |
Tobias Zwick
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34e9c3bc8b
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fixed more errors, put the array helper functions into the system.ocg
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2011-12-08 20:50:00 +01:00 |
Tobias Zwick
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682e59ac2d
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preliminary commit of content menus
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2011-12-08 19:57:14 +01:00 |
Tobias Zwick
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e2d1eb2d9f
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new control: E for show/hide contents menus
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2011-11-20 23:09:47 +01:00 |
Tobias Zwick
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e7ff632fd6
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added method that returns stacked contents of an object
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2011-11-20 20:26:14 +01:00 |
Sven Eberhardt
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c287c093cc
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PlayerControl: Mouse coordinate space (viewport vs landscape) is now a control property; not an assignment property.
This is in preparation for proper custom control assignments
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2011-11-20 21:49:38 +01:00 |
Günther Brammer
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3c41310fa3
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Remove C4ConfigShareware to reduce OpenSSL dependency
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2011-11-02 00:07:29 +01:00 |
Nicolas Hake
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7c34fa9121
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Replace RGB player color selection with an HSV chooser (#679)
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2011-10-30 20:43:45 +01:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Felix Wagner
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610940ceb8
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Version corrected
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2011-10-13 00:43:16 +01:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Felix Wagner
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5258b47ce6
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+StonyObjectHit, different sounds for soft/hard hit or just sliding
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2011-10-08 17:12:19 +01:00 |
Charles Spurrill
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238cb6a0c2
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Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds
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2011-10-06 06:02:36 -07:00 |
Felix Wagner
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67a9708720
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+ HasCNAT() in Commits.c, prevent endless loop in plant
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2011-10-05 04:47:07 +01:00 |
Charles Spurrill
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9f27a89912
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SetVelocity can now set speed and/or angle of velocity vector
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2011-09-30 22:28:01 -07:00 |
Günther Brammer
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4bf663c792
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Remove unused Landscape.NoSky from the Scenario.txt
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2011-09-24 18:17:48 +02:00 |
Charles Spurrill
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69369aa59e
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Blast sounds different under water (or any liquid)
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2011-10-01 09:23:44 -07:00 |
Tobias Zwick
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9d67bf366e
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docs: documented FatalError
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2011-09-18 18:16:49 +02:00 |
David Dormagen
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a5e24c3b2f
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fix to GetTurnDirection()
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2011-09-18 10:57:02 +02:00 |
Tobias Zwick
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638bf42cb7
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object-context security check for Explode(int level)
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2011-09-12 22:30:34 +02:00 |
Tobias Zwick
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da10451031
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chat: removed notice from RWD, /help is now correctly displayed in the chat
+ sideeffect: if someone uses "|" in the chat, it will be interpreted as a newline by the irc chat client
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2011-09-10 21:05:21 +02:00 |
Julius Michaelis
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f389ee0781
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Removed CheckVisibility from Commits.c and made the engine function C4Object::IsVisible available instead.
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2011-09-05 13:51:34 +00:00 |
Tobias Zwick
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c2cefe2e4f
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new control: collect (into backpack)
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2011-08-11 16:37:46 +02:00 |
Tobias Zwick
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ecd6de1d65
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refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
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2011-07-31 19:27:26 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Tobias Zwick
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92069bb2f8
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removed undocumented ~GetCustomComponents callback and the involved hackery
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2011-07-31 02:22:29 +02:00 |
Tobias Zwick
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d43ace0110
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Maikel de Vries
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d550f7c7da
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Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
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2011-07-06 18:13:39 +02:00 |
Maikel de Vries
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eb530c6017
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Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
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2011-07-05 13:40:40 +02:00 |
Maikel de Vries
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248f85c2eb
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Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
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2011-07-05 13:10:56 +02:00 |
Tobias Zwick
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6278b91c83
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BlastObjects - if cause_plr not specified, try calling object
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2011-07-03 03:59:48 +02:00 |
David Dormagen
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53e743b4d0
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first version of flagpole and flag-libraries added
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2011-06-18 15:22:34 +02:00 |
Charles Spurrill
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806ea2cf4f
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Fixed water jump
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2011-06-04 14:07:02 -07:00 |
Charles Spurrill
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b7bc9bc755
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Clonk can jump off walls (with new animation).
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2011-06-03 12:11:23 -07:00 |
Günther Brammer
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3c943479ab
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editor: File/Save creates a savegame when the original scenario was one
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2011-05-15 19:38:47 +02:00 |
Maikel de Vries
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971b330288
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Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
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2011-05-12 17:01:54 +02:00 |
Günther Brammer
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bbaf1c2c06
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Empty Scenario.txt produce a more helpful error message
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2011-05-03 00:57:35 +02:00 |
David Dormagen
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a9b5fc9c95
|
fix
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2011-04-14 18:23:09 +02:00 |
Günther Brammer
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9b3afcef04
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Remove IDS_LANG_CHARSET and supporting code, everything is in UTF-8 now
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2011-04-09 02:51:57 +02:00 |
Sven Eberhardt
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b01cddc560
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control config dialog improvements
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2011-03-31 16:26:59 +02:00 |
David Dormagen
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a38de1ecd0
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Extinguish() fix
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2011-03-16 10:12:09 +01:00 |
Armin Burgmeier
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41a1b5867d
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |