forked from Mirrors/openclonk
add internationalization for responses from the masterserver/league server
parent
780eeb1b95
commit
8da7c6b20f
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@ -39,6 +39,8 @@ if ($link && $db) {
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die();
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}
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$server->cleanUp(true); //Cleanup old stuff
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// register new release
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if (ParseINI::parseValue('oc_enable_update', $config) == 1 && isset($_REQUEST['action']) && $_REQUEST['action'] == 'release-file' && isset($_REQUEST['file']) && isset($_REQUEST['hash']) && isset($_REQUEST['new_version']) && isset($_REQUEST['platform'])) {
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$absolutefile = ParseINI::parseValue('oc_update_path', $config) . $_REQUEST['file'];
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if (file_exists($absolutefile)) {
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@ -72,7 +74,8 @@ if ($link && $db) {
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} else {
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C4Network::sendAnswer(C4Network::createError('Specified file not found.'));
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}
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} else if (isset($GLOBALS['HTTP_RAW_POST_DATA'])) { //data sent from engine?
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// prepare data for the engine
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} else if (isset($GLOBALS['HTTP_RAW_POST_DATA'])) {
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$input = $GLOBALS['HTTP_RAW_POST_DATA'];
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$action = ParseINI::parseValue('Action', $input);
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$csid = ParseINI::parseValue('CSID', $input);
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@ -83,17 +86,17 @@ if ($link && $db) {
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switch ($action) {
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case 'Start': //start a new round
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if (ParseINI::parseValue('LeagueAddress', $reference)) {
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C4Network::sendAnswer(C4Network::createError('League not supported!'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_LEAGUENOTSUPPORTED'));
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} else {
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$csid = $server->addReference($reference);
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if ($csid) {
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$answer = array('Status' => 'Success', 'CSID' => $csid);
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if(!testHostConn($input))
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$answer['Message'] = 'Your network failed to pass certain tests. It is unlikely that are you able to host for the public.|To fix that, you need port forwarding in your router.';
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$answer['Message'] = 'IDS_MSG_MASTERSERVNATERROR';
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C4Network::sendAnswer(C4Network::createAnswer($answer));
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unset($answer);
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} else {
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C4Network::sendAnswer(C4Network::createError('Round signup failed. (To many tries?)'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MATERSERVSIGNUPFAIL'));
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}
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}
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break;
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@ -101,26 +104,26 @@ if ($link && $db) {
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if ($server->updateReference($csid, $reference)) {
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C4Network::sendAnswer(C4Network::createAnswer(array('Status' => 'Success')));
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} else {
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C4Network::sendAnswer(C4Network::createError('Round update failed.'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MASTERSERVUPDATEFAIL'));
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}
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break;
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case 'End': //remove a round
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if ($server->removeReference($csid)) {
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C4Network::sendAnswer(C4Network::createAnswer(array('Status' => 'Success')));
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} else {
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C4Network::sendAnswer(C4Network::createError('Round end failed.'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MASTERSERVENDFAIL'));
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}
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break;
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default:
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if (!empty($action)) {
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C4Network::sendAnswer(C4Network::createError('Unknown action.'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MASTERSERVNOOP'));
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} else {
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C4Network::sendAnswer(C4Network::createError('No action defined.'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MASTERSERVNOOP'));
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}
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break;
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}
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} else {
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C4Network::sendAnswer(C4Network::createError('Wrong engine, "' . ParseINI::parseValue('Game', $input) . '" expected.'));
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C4Network::sendAnswer(C4Network::createError('IDS_MSG_MASTERSERVWRONGENGINE'));
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}
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} else { //list availabe games
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$list = array();
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@ -538,6 +538,13 @@ IDS_MSG_KICKFROMCLIENTLIST=Rausgeworfen über die Clientliste
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IDS_MSG_KICKFROMLOBBY=Rausgeworfen aus der Lobby
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IDS_MSG_KICKFROMMSGBOARD=Rausgeworfen über die Konsole
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IDS_MSG_KICKFROMSTARTUPDLG=Rausgeworfen aus dem Startwartedialog
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IDS_MSG_LEAGUENOTSUPPORTED=Der Masterserver unterstützt keine Liga.
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IDS_MSG_MASTERSERVNATERROR=Es wurde festgestellt, dass aus deinem Netzwerk höchstwahrscheinlich keine Internetspiele gehostet werden können.|Um dies zu beheben, müssen bestimmte Ports an deinem Router freigeschaltet werden. Siehe dazu unsere FAQ für weitere Informationen.
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IDS_MSG_MASTERSERVSIGNUPFAIL=Anmelden der Runde am Mastererver fehlgeschlagen.
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IDS_MSG_MASTERSERVUPDATEFAIL=Aktualisierung der Runde am Masterserver fehlgeschlagen.
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IDS_MSG_MASTERSERVENDFAIL=Dem Masterserver konnte nicht mitgeteilt werden, dass die Runde zuende beendet wurde.
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IDS_MSG_MASTERSERVNOOP=Der Masterserver unterstützt diese Operation nicht.
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IDS_MSG_MASTERSERVWRONGENGINE=Falsche Engine.
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IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=Ligaspiel erfolgreich ausgewertet.
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IDS_MSG_LEAGUEGAMESIGNUP=Spiel bei Ligaserver %s angemeldet:|%s
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IDS_MSG_LEAGUEINVALIDUSERNAME=Der Benutzername enthält ungültige Zeichen.
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@ -538,6 +538,13 @@ IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
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IDS_MSG_KICKFROMLOBBY=kicked from lobby
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IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
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IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
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IDS_MSG_LEAGUENOTSUPPORTED=League not supported by masterserver.
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IDS_MSG_MASTERSERVNATERROR=Your network failed to pass certain tests. It is unlikely that you are able to host games in the internet.|To fix that, you need to forward the certain ports on your router. Refer to the FAQ on our website for more information.
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IDS_MSG_MASTERSERVSIGNUPFAIL=Round signup at the masterserver failed.
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IDS_MSG_MASTERSERVUPDATEFAIL=Round update at the masterserver failed.
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IDS_MSG_MASTERSERVENDFAIL=Round end notification at the masterserver failed.
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IDS_MSG_MASTERSERVNOOP=Operation not supported by the masterserver.
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IDS_MSG_MASTERSERVWRONGENGINE=Wrong engine.
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IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
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IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
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IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
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@ -2022,7 +2022,7 @@ bool C4Network2::LeagueStart(bool *pCancel)
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!pLeagueClient->GetStartReply(&LeagueServerMessage, &League, &StreamingAddr, &Seed, &MaxPlayersLeague))
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{
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const char *pError = pLeagueClient->GetError() ? pLeagueClient->GetError() :
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LeagueServerMessage.getLength() ? LeagueServerMessage.getData() :
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LeagueServerMessage.getLength() ? LoadResStr(LeagueServerMessage.getData()) :
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LoadResStr("IDS_NET_ERR_LEAGUE_EMPTYREPLY");
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StdStrBuf Message = FormatString(LoadResStr("IDS_NET_ERR_LEAGUE_REGGAME"), pError);
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// Log message
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@ -2046,7 +2046,7 @@ bool C4Network2::LeagueStart(bool *pCancel)
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// Show message
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if (LeagueServerMessage.getLength())
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{
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StdStrBuf Message = FormatString(LoadResStr("IDS_MSG_LEAGUEGAMESIGNUP"), pLeagueClient->getServerName(), LeagueServerMessage.getData());
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StdStrBuf Message = FormatString(LoadResStr("IDS_MSG_LEAGUEGAMESIGNUP"), pLeagueClient->getServerName(), LoadResStr(LeagueServerMessage.getData()));
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// Log message
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Log(Message.getData());
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// Show message
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@ -2132,7 +2132,7 @@ bool C4Network2::LeagueUpdateProcessReply()
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if (!fSucc)
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{
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const char *pError = pLeagueClient->GetError() ? pLeagueClient->GetError() :
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LeagueServerMessage.getLength() ? LeagueServerMessage.getData() :
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LeagueServerMessage.getLength() ? LoadResStr(LeagueServerMessage.getData()) :
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LoadResStr("IDS_NET_ERR_LEAGUE_EMPTYREPLY");
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StdStrBuf Message = FormatString(LoadResStr("IDS_NET_ERR_LEAGUE_UPDATEGAME"), pError);
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// Show message - no dialog, because it's not really fatal and might happen in the running game
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@ -2210,7 +2210,7 @@ bool C4Network2::LeagueEnd(const char *szRecordName, const BYTE *pRecordSHA)
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if (!pLeagueClient->isSuccess() || !pLeagueClient->GetEndReply(&LeagueServerMessage, &RoundResults))
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{
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const char *pError = pLeagueClient->GetError() ? pLeagueClient->GetError() :
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LeagueServerMessage.getLength() ? LeagueServerMessage.getData() :
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LeagueServerMessage.getLength() ? LoadResStr(LeagueServerMessage.getData()) :
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LoadResStr("IDS_NET_ERR_LEAGUE_EMPTYREPLY");
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sResultMessage.Take(FormatString(LoadResStr("IDS_NET_ERR_LEAGUE_SENDRESULT"), pError));
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if (Application.isEditor) continue;
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@ -2360,7 +2360,7 @@ bool C4Network2::LeaguePlrAuth(C4PlayerInfo *pInfo)
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bool fSuccess;
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if (Message.getLength())
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fSuccess = ::pGUI->ShowMessageModal(
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Message.getData(), LoadResStr("IDS_DLG_LEAGUESIGNUPCONFIRM"),
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LoadResStr(Message.getData()), LoadResStr("IDS_DLG_LEAGUESIGNUPCONFIRM"),
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C4GUI::MessageDialog::btnOKAbort, C4GUI::Ico_Ex_League);
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else if (AccountMaster.getLength())
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fSuccess = ::pGUI->ShowMessageModal(
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@ -2446,7 +2446,7 @@ bool C4Network2::LeaguePlrAuthCheck(C4PlayerInfo *pInfo)
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// Check if league server approves. pInfo will have league info if this call is successful.
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if (!pLeagueClient->GetAuthCheckReply(&Message, Game.Parameters.League.getData(), pInfo))
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{
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LeagueShowError(FormatString(LoadResStr("IDS_MSG_LEAGUEJOINREFUSED"), pInfo->GetName(), Message.getData()).getData());
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LeagueShowError(FormatString(LoadResStr("IDS_MSG_LEAGUEJOINREFUSED"), pInfo->GetName(), LoadResStr(Message.getData())).getData());
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return false;
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}
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@ -2481,7 +2481,7 @@ void C4Network2::LeagueNotifyDisconnect(int32_t iClientID, C4LeagueDisconnectRea
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szMsg = LoadResStr("IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC");
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else
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szMsg = LoadResStr("IDS_ERR_LEAGUEERRORREPORTINGUNEXP");
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LogF(szMsg, sMessage.getData());
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LogF(szMsg, LoadResStr(sMessage.getData()));
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}
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void C4Network2::LeagueWaitNotBusy()
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