Commit Graph

4601 Commits (epoxy)

Author SHA1 Message Date
Sven Eberhardt 418964f6e8 Hot Ice: Spawn and map improvements in "small islands" mode #1623 2016-01-17 12:22:20 -05:00
Maikel de Vries 5b111131e9 remove unused is wallkick effect 2016-01-17 13:30:01 +01:00
Maikel de Vries 7ca450b6b2 fix script errors for wrong parameter types in iron bomb effects 2016-01-17 12:51:04 +01:00
Maikel de Vries 5881018cb4 tutorials: hide guide message while in a dialogue (#1593) 2016-01-17 12:39:24 +01:00
Maikel de Vries d607824df2 fix dialogue stopping and waiting time (#1597)
First stop the dialogue properly and then wait for 30 frames to start a new one.
2016-01-17 12:37:42 +01:00
Maikel de Vries 79e0402683 fix script error for wrong paremeter type in Crash.ocs waterfall effect 2016-01-17 12:35:47 +01:00
Maikel de Vries 1ab3fdc104 tutorial 3: lumberjack directs to other villagers when needed (#1596) 2016-01-17 09:32:36 +01:00
Maikel de Vries cbc37ebb79 make sawmill site uncancellable in tutorial 3 (#1617) 2016-01-17 09:11:01 +01:00
David Dormagen 368eb698ec pickaxe: removed debug message
introduced in https://git.openclonk.org/openclonk.git/commitdiff/796aa7d7c62c5348417d584c9637da61297736d4
2016-01-17 08:11:17 +01:00
Sven Eberhardt 234d4b365c Maze: Fix possible spray line to last position or (0,0) landscape corner #1624 2016-01-16 22:38:45 -05:00
Sven Eberhardt 5f713e7bb9 Maze: Fix error sound when trying to cheat 2016-01-16 22:03:35 -05:00
Sven Eberhardt 0b6e2015cf Fix shovel shoveling in the wrong direction sometimes #1626 2016-01-16 22:02:32 -05:00
Sven Eberhardt 796aa7d7c6 Fix pickaxe picking in the wrong direction sometimes #1626 2016-01-16 22:02:08 -05:00
Sven Eberhardt 0b3c29a95c Extinguish transferred contents on respawn 2016-01-16 14:07:20 -05:00
Sven Eberhardt 915ae02178 Crash landing: Fix post-intro plane placement so it cannot slide into the lava #1615 2016-01-16 12:21:17 -05:00
Tobias Zwick 2cd5236339 fix problems with scenarios after having added the shape textures 2016-01-16 16:57:15 +01:00
Tobias Zwick 18c64e7052 correct normals of earth textures (green channel was inverted) 2016-01-16 16:57:15 +01:00
Tobias Zwick 996ce06ab4 finetuning shape defs 2016-01-16 16:57:15 +01:00
Tobias Zwick a5610b9458 add scenario for website header 2016-01-16 16:57:15 +01:00
Tobias Zwick dfa21c5d26 reorder materials so i.e. sand does not paint over a rock shape anymore.
* all non-diggable materials are now in front of diggable materials
* except: firestone and coal are still in front of rock

At least this change makes it necessary to test every scenario we have if there are any problems with the landscape
2016-01-16 16:57:15 +01:00
Tobias Zwick c10a968eb1 fix tiling of the gold normal texture 2016-01-16 16:57:15 +01:00
Tobias Zwick a0f3bed4d1 add new shape and normal textures to hideout.ocs 2016-01-16 16:57:15 +01:00
Tobias Zwick 20b2dc31be fix bug in the ore color texture (rendering done by Matthias) 2016-01-16 16:57:15 +01:00
Tobias Zwick b5e1afec3c add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-16 16:57:15 +01:00
Tobias Zwick 4dfc5e74e4 make granite and rock shape indexed 2016-01-16 16:57:15 +01:00
Tobias Zwick 03916c0f05 add a shape map for amethyst and ruby; also, fix a small issue with tiling the textures horizontally 2016-01-16 16:57:15 +01:00
Maikel de Vries aa152bf899 move mime skin/portrait from boomshire to decoration folder
This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt 01503cdfdd DarkCastle: Minor objects+text fixes 2016-01-16 00:32:46 -05:00
Sven Eberhardt 8d805a49a7 Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
Clonkonaut c54d917f7e Deactivate cheats in Gidl/Guardians.
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut 675b9ee050 Fix weapons not buyable in Gidl/Guardians (#1611).
Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Sven Eberhardt 44f913d0e5 Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback) 2016-01-15 08:54:50 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 71b96bc5de Fix nil pointer access when recovering from over-full inventory 2016-01-14 22:30:55 -05:00
Sven Eberhardt 27f5cdc461 Fix black waves when swim timer is executed in same frame as clonk leaves the water. 2016-01-14 21:51:30 -05:00
David Dormagen 4493bfc3ab interaction menu: disallow interaction with outside world when contained (#1541)
The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.

However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries 4357004dbf prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object (#1521)
Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Maikel de Vries 2ce04aa485 tell player to park airship a bit higher in tutorial 7 (#1598) 2016-01-12 23:25:30 +01:00
David Dormagen 46ad28ea65 tutorial guide: don't scroll portrait with text
..by putting the text into another subwindow. Might be good to "fix" (it's intended but possibly not wise) that in the engine, but not right now before the release, because it could introduce new bugs.
2016-01-12 23:17:49 +01:00
Maikel de Vries a7da208d85 fix next mission for tutorials 5 and 8 2016-01-12 23:07:36 +01:00
Maikel de Vries aec5184cf2 locomotive in clonkomotive accepts metal barrels as well 2016-01-12 22:43:35 +01:00
Maikel de Vries 82b090c7ca producer library does not request power if producer is not a consumer (#1602) 2016-01-12 22:17:41 +01:00
Clonkonaut f0a03b303b Fixed ownership of buildings.
I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Clonkonaut 05b714a758 Tutorial 8: German translation. 2016-01-12 20:35:12 +01:00
Clonkonaut b30fea4f7d Tutorial 7: German translation. 2016-01-12 20:35:02 +01:00
Clonkonaut 4f7688810b Tutorial 3: Used the title from Title.txt. 2016-01-12 20:34:49 +01:00
Clonkonaut 07e912bac6 Tutorial 5: German translation. 2016-01-12 19:51:29 +01:00
Clonkonaut 8f71fa8a7a Tutorial 3: Translated new hint (#1594). 2016-01-12 19:50:59 +01:00
Maikel de Vries 7784a2617e fix showing rocks in tutorial 3 (#1594) 2016-01-12 09:48:46 +01:00
Sven Eberhardt b29631f003 Make relaunch weapon selection menu unclosable #1577 2016-01-11 22:02:48 -05:00
Armin Burgmeier 190b4bbae3 Instruct to start a network game when starting a round with >=2 MinPlayers
Instead of asking the user to activate more players, which is no longer
possible as of #1529.
2016-01-11 18:40:59 -08:00
Clonkonaut e762e66a65 German translation for Tutorial 4. 2016-01-12 01:51:28 +01:00
Clonkonaut b11b8b0fb5 Finish German translation of Tutorial 3. 2016-01-12 01:51:08 +01:00
Sven Eberhardt 62910aaada Remove dummy graphics of interaction menu. 2016-01-11 18:19:01 -05:00
Sven Eberhardt 77180efbdd Move dead clonks from interaction tabs to simple boxes in surrounding #1581 2016-01-11 18:19:01 -05:00
David Dormagen 717acafd34 tutorial 3: fixed typo in English translation 2016-01-11 22:48:57 +01:00
David Dormagen 18c58c783d tutorial 3: added German translation 2016-01-11 22:48:40 +01:00
Maikel de Vries 1600cccf3e tutorial 5: give second robber NPC a skin and fix outro walk speeds 2016-01-11 18:49:39 +01:00
Maikel de Vries 5abd033e1b reduce size of empty overlay for alternative skins
Somehow that file was massive in size (400+ kb) for no apparent reason.
2016-01-11 18:47:00 +01:00
Maikel de Vries be0d5161bb give fireman NPC in tutorial 3&4 a skin 2016-01-11 18:45:56 +01:00
Maikel de Vries 9bc7ccd953 remove backpack for NPCs with an alternative skin 2016-01-11 18:43:40 +01:00
Maikel de Vries c8d1cb9a1c add NPC skins YoungsterBlond and MaleDarkHair 2016-01-11 18:39:24 +01:00
Maikel de Vries e1e1380659 add title image to tutorial 5 2016-01-11 18:01:33 +01:00
Maikel de Vries fb3737d056 tutorial 5: fix outro, a typo and zoom ranges 2016-01-11 18:01:11 +01:00
Sven Eberhardt 1a02cce2e0 Add sound Fire::BlastLiquid3.
Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt 84378e0d6a Add sound UI::Error #1583 2016-01-10 22:56:01 -05:00
Sven Eberhardt 491e0a3b40 Add missing sound UI::Trumpet #1584
Adapted from sound "Trumpet2" by Harbour11@freesound.org. http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt 37f774cfb3 Foundry: Do not show power consumer symbol in construction menu #1580 2016-01-10 22:20:48 -05:00
Sven Eberhardt 56fa4c2c5d DarkMine+Maze: Ensure free spawn position #1578 2016-01-10 22:07:23 -05:00
Sven Eberhardt 7208a3c299 Ignore CarryHeavy for collection limit #1587
It was always ignored when picking up the CarryHeavy, but not when collecting another item. Now CarryHeavy consistently gives an extra item slot.
2016-01-10 21:52:44 -05:00
Sven Eberhardt e8b0b9c16f WoodenBridge construction plan for some missions. 2016-01-10 21:39:56 -05:00
Sven Eberhardt a34912d9c2 Individual stacking and name/desc of source and drain pipes. 2016-01-10 21:34:41 -05:00
Sven Eberhardt e2acb8b9bb Add missing sounds for Grab/UnGrab #1585 2016-01-10 21:17:06 -05:00
Sven Eberhardt bdc0274e3d CommandFailure: Route missing sound effect to failure function playing clonk skin sound. 2016-01-10 21:16:34 -05:00
Maikel de Vries c35df88ae9 add tutorial 5 explaining melee weapons 2016-01-10 22:53:04 +01:00
David Dormagen 9bca345342 tutorial 2: added German translation 2016-01-10 21:57:20 +01:00
Maikel de Vries d94b2356b1 add function to tutorial guide to get the amount of messages it has 2016-01-10 20:54:03 +01:00
Maikel de Vries f1a9db89bf increase gems in landscape to make sure goal can be completed 2016-01-10 20:54:03 +01:00
Sven Eberhardt 3735b135ac DarkCastle: Pre-damage last stone doors. 2016-01-10 14:20:46 -05:00
Sven Eberhardt f54a49d044 Resource goals: Reduce display of available resources by 10% to better match actually mined gems.
Some material always gets lost on blasting/pickaxing.
2016-01-10 13:41:04 -05:00
Sven Eberhardt 95ac155f6b GoldenMountain: Reduce required gem count. 2016-01-10 12:21:14 -05:00
Sven Eberhardt 05b6ee2407 Remove unused library dummy graphics. 2016-01-10 11:59:55 -05:00
Clonkonaut 962b178663 Merge remote-tracking branch 'remotes/origin/revert-opengl-2.1' 2016-01-10 17:27:56 +01:00
Sven Eberhardt 0f2057032f Retain inventory slot order on respawn #1543 2016-01-10 11:10:45 -05:00
Sven Eberhardt b8e24b8b62 Windmill: Fix gold bar collection 2016-01-10 10:49:51 -05:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Sven Eberhardt b00daed283 GoldenMountain: Add wooden bridge plans #1570 2016-01-10 08:55:04 -05:00
Sven Eberhardt d56670c7ce Fix pickaxe killing scaling ability permanently if it is used before any local ActMap modifications #1563 2016-01-10 08:46:20 -05:00
Maikel de Vries 092f9846dc ensure showing construction materials for sites at the bottom of the map (#1365) 2016-01-10 14:18:58 +01:00
Clonkonaut 5fd8bfb140 Projectiles will fade out very fast (#1555). 2016-01-10 13:11:26 +01:00
Clonkonaut 0243a69913 Fix possible reference to deleted object in Boomattack. 2016-01-10 13:10:47 +01:00
Maikel de Vries 2b88578a7c disallow showing/hiding tutorial guide by player when in a sequence 2016-01-10 10:54:07 +01:00
Sven Eberhardt 2bb8be66ca Windmill: Downscale sky to match landscape size. 2016-01-09 17:53:44 -04:00
Sven Eberhardt dd25f85e6d Warn when assigning duplicate keys #1170 2016-01-09 17:00:21 -04:00
Sven Eberhardt dcefa516f6 GrappleBow: Pull back in if hook did not stick successfully #1546 2016-01-09 16:33:13 -04:00
Sven Eberhardt e64ec260bb Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Sven Eberhardt fc659584e4 Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547 2016-01-09 15:59:43 -04:00
Sven Eberhardt 1271fd9291 FightForGidl: Reduce screen shake. 2016-01-09 15:32:55 -04:00
Sven Eberhardt 310df9fe13 FightForGidl: Remove hammer for now (no towers yet) 2016-01-09 15:32:55 -04:00
Maikel de Vries cd30bf8079 fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Maikel de Vries 1ba1164d8e fix typo in dark mine string table request 2016-01-09 20:17:26 +01:00
Sven Eberhardt fd1c58db0d Hot Ice: Clonks have lower energy; iron bombs instead of swords in chests. 2016-01-09 15:09:12 -04:00
Sven Eberhardt 7f8551bb42 Add wealth display to Crash Landing #1548 2016-01-09 14:26:18 -04:00
Sven Eberhardt 3b74ac2929 DarkCastle: Fix nil access in intro. 2016-01-09 11:09:11 -04:00
Sven Eberhardt 11e73373a6 Use alt skins in storyline missions. 2016-01-09 11:09:11 -04:00
Sven Eberhardt 2e4da5077d Add dark skinned alt clonk skin [by Marky, CC-BY-3.0] 2016-01-09 11:09:10 -04:00
Sven Eberhardt dfe81b622a Alt clonk skins: Fix youngster portrait 2016-01-09 11:09:10 -04:00
Sven Eberhardt 3d98b8355c Alt clonk skins: hardcode clonk colors 2016-01-09 11:09:09 -04:00
David Dormagen 0ad1cdbf89 loam: made bridges smoother
..by continuing the material drawing exactly where it was stopped the last frame. Previously, just some unconnected rectangles were drawn which were often times filled with gaps. Especially on angled bridges.
2016-01-09 13:53:34 +01:00
Maikel de Vries 96344dfc00 disable climbing when swinging pickaxe 2016-01-08 22:43:46 +01:00
David Dormagen 05013563d3 tutorial1: added German translation 2016-01-08 21:25:20 +01:00
David Dormagen 0c73ae29e7 loam: fixed turning while digging and added some particles
This were supposed to be two commits. Meh.
Also, I can't really test how the particles looks because everything is black for me - ck? :(
2016-01-08 21:05:09 +01:00
Maikel de Vries 5da08f2720 prevent bat from getting stuck in material 2016-01-08 20:50:11 +01:00
Maikel de Vries 55b077898b finished outro sequence for tutorial 4 2016-01-08 19:46:28 +01:00
Maikel de Vries f99db85c97 add more bottom vertices to structures to prevent falling down 2016-01-08 19:46:28 +01:00
Sven Eberhardt 1b32663999 Fix movement on moving bricks #1530 2016-01-08 00:40:35 -04:00
Günther Brammer 7d0990baf9 editor: Don't try to insert manual newlines into error messages 2016-01-08 04:25:26 +01:00
Sven Eberhardt fbdfcafa43 Fix text error in tutorial 2 #1539 2016-01-07 22:06:35 -04:00
Sven Eberhardt 1933deec44 Fix GUI name and description of interact key #1540 2016-01-07 20:47:18 -04:00
Mark 8719ee8b58 Test scenario for SetGraphics()
Scenario that tests SetGraphics() in various ways: Setting graphics of meshes/sprites to other objects, overlaying objects onto other objects.
The scenario is not in the Issues.ocf folder, because it addresses multiple issues #1458 and #1538 and the status of the issues has not been acknowledged yet.
2016-01-07 19:09:18 +01:00
David Dormagen b6436783bb loam: disable free turning of Clonk
From bug report out of http://forum.openclonk.org/topic_show.pl?tid=3233
2016-01-07 10:09:39 +01:00
Tobias Zwick 0976c02d54 Update the Credits
Space is getting scarce , I had to leave out the people who never contributed more than two commits. For 8.0 the credit screen should be reworked to either scroll down or be made for larger resolutions than 800x600.
2016-01-06 19:39:03 +01:00
Maikel de Vries da6d4a8aa3 Skins for NPCs in the tutorials 2016-01-06 19:03:59 +01:00
Maikel de Vries 09b61246f0 add several clonk skins for NPCs by Marky 2016-01-06 19:03:59 +01:00
David Dormagen 941dc8a95b Wipf: added Snuff3 sound (by ala)
Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00
Maikel de Vries 7b4fe4452f killtracing: more tests and more precise test descriptions 2016-01-05 18:19:49 +01:00
Armin Burgmeier 4a02d3c77b Revert "Replace 3D texture in landscape shader by a 2D texture array"
This reverts commit 790219ac7e.

This commit broke support for Mac OS X since Apple only supports OpenGL 3.0
with a core profile, not a compatibility profile. Revert this commit
temporarily for the 7.0 release, until we port all OpenGL usage to the core
profile with 8.0.

This fixes #1495.
2016-01-04 18:27:44 -08:00
Maikel de Vries b5b6526c58 killtracing: airplane always gets destroyed when damage too much and with correct killer 2016-01-04 21:17:25 +01:00
Maikel de Vries ee9c44ac75 boompacks are not projectile targets of boompacks
This would be very annoying if you fuse multiple of them at the same time
2016-01-04 21:17:25 +01:00
David Dormagen 075fcca74f clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen 78f74566af added alternative "Munch" sound (by ala) 2016-01-04 20:52:11 +01:00
Maikel de Vries f1c9b042ff killtracing: boompack gets correct controller when hit or incinerated
also add a hitcheck when launched by a projectile hit
2016-01-04 20:43:56 +01:00
Maikel de Vries af4819aa81 killtracing: add additional tests 2016-01-03 20:18:06 +01:00
Maikel de Vries 7aaa5a6e32 killtracing: pass controller of igniter when fusing dynamite 2016-01-03 20:18:06 +01:00
Maikel de Vries 659b1d24a7 killtracing: correct cause_plr for burning lorry fragments 2016-01-03 20:18:06 +01:00
Maikel de Vries 22d5036e9e killtracing: set killer of balloon rider if balloon is shot 2016-01-03 20:18:06 +01:00
David Dormagen 14c413028c interactions: always show action target & use AtRect instead of AtPoint
The players have no notion about the midpoint of an object and are thus confused when clearly standing in front of something and not being able to interact with it.
(Yes that happened in a Let's Play and yes, that's why the interaction menu also uses Find_AtRect.)
2016-01-03 17:39:26 +01:00
David Dormagen 22d9a21ff7 carry heavy: remove special treatment of CON_Interact
Because it's an interaction. It should use the interaction interface and not some self-made hack. Previously, setting down a carry heavy object would always be executed even if aborted with Space+S.
2016-01-03 17:38:05 +01:00
David Dormagen 4b398f95eb construction site: fix unstuck check for free objects
We are looking for free objects. So for OCF_InFree and not for Not(OCF_InFree). Now Clonks are e.g. unstuck when the landscape adjusts to a construction site.
2016-01-03 17:35:47 +01:00
Maikel de Vries 1eebe15fa1 dark mine: king of the hill as scenario option 2016-01-03 16:01:37 +01:00
Maikel de Vries 471470f1fb killtracing: more tests 2016-01-03 14:39:24 +01:00
Maikel de Vries 3392921bfe killtracing: windbag set controller for moved objects 2016-01-03 14:31:20 +01:00
Maikel de Vries 309edf4467 killtracing: fix contoller of dumped lorry contents 2016-01-03 13:54:26 +01:00
Maikel de Vries d6a16f7ff1 killtracing: more tests and overview table 2016-01-03 13:30:11 +01:00
Maikel de Vries 64af909a49 killtracing: set controller of keg when incinerated 2016-01-03 12:30:47 +01:00
Maikel de Vries 6530cba8eb killtracing: club set controller when hitting an object 2016-01-03 12:25:38 +01:00
Maikel de Vries 5ba7519b79 killtracing: add test scenario 2016-01-03 09:57:06 +01:00
Maikel de Vries 7f8b4c4bfc killtracing: cannon set controller of projectile to the shooter 2016-01-03 09:57:06 +01:00
Maikel de Vries f607112db4 flame: do not tumble clonks and correct killtracing 2016-01-03 09:57:06 +01:00