forked from Mirrors/openclonk
remove unused is wallkick effect
parent
7ca450b6b2
commit
5b111131e9
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@ -1176,11 +1176,6 @@ public func ControlJump()
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return false;
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}
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func FxIsWallKickStart(object target, int num, bool temp)
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{
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return 1;
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}
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// Interaction with clonks is special:
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// * The clonk opening the menu should always have higher priority so the clonk is predictably selected on the left side even if standing behind e.g. a crate
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// * Other clonks should be behind because interaction with them is rare but having your fellow players stand in front of a building is very common
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