Richard Gerum
cba2b23312
fixed bow walk synchronisation with ground
2010-02-28 18:23:38 +01:00
Richard Gerum
0d82b29f38
fixed riding ( #173 )
2010-02-28 17:37:07 +01:00
Sven Eberhardt
8f83d4853e
fix additional def graphics name and zoom ( #100 )
2010-02-28 14:35:48 +01:00
Charles Spurrill
f617bb3a8f
Fixed up all the elements of time to work properly
2010-02-27 15:15:32 -08:00
Charles Spurrill
fa07532668
#164
2010-02-27 11:33:59 -08:00
David Dormagen
973ffa53f1
line ending fix
2010-02-27 12:15:06 +01:00
David Dormagen
b8db25c300
basic melee weapon stuff
2010-02-27 12:02:37 +01:00
Richard Gerum
4d866a213f
added bow walk animations
2010-02-26 14:35:58 +01:00
Charles Spurrill
5983b01f93
implemented a day to night 24-hour time system
2010-02-25 22:18:06 -08:00
Tobias Zwick
86178ad3ef
small hud fix
2010-02-25 22:46:05 +01:00
Tobias Zwick
2b78a02038
++robustness for the HUD
2010-02-25 13:14:00 +01:00
Tobias Zwick
ab7a8aac5c
clonk now turns automatically during UseHold. No need for that in the singe weapons anymore
2010-02-25 12:47:13 +01:00
Richard Gerum
780240bef3
updated bow aim animation
2010-02-25 11:50:03 +01:00
Tobias Zwick
667386e672
remove debug logs
2010-02-25 00:06:25 +01:00
Tobias Zwick
408b92f394
gamepad controls updated
2010-02-24 23:53:17 +01:00
Tobias Zwick
028456affe
removed some old control stuff from the gui
2010-02-24 18:52:58 +01:00
Tobias Zwick
31290c08f6
fixed javelin bug
2010-02-24 18:52:21 +01:00
Tobias Zwick
d9fa2eb60e
LF line endings!!!!!
2010-02-24 16:45:25 +01:00
Tobias Zwick
f20906887c
new sounds and effects; javelin adjustments (run to throw far)
2010-02-24 15:31:00 +01:00
Tobias Zwick
9da5a4f0c6
sounds for musket and bow
2010-02-24 00:32:09 +01:00
Richard Gerum
c733884bf9
clonk holding the shovel the right way ( #149 )
2010-02-23 22:42:05 +01:00
Richard Gerum
3a18f4d41f
added throw animation
2010-02-23 19:51:29 +01:00
Tobias Zwick
5b960171f1
analog stick adjustments
2010-02-23 19:22:32 +01:00
Tobias Zwick
811c36a200
stackable display fix
2010-02-23 18:51:40 +01:00
Richard Gerum
b3c813195e
fixed bug ( #162 ) clonk now unmounts properly
2010-02-23 17:18:12 +01:00
Richard Gerum
f588a8723e
fixed pictures of mesh objects
2010-02-23 16:52:46 +01:00
Tobias Zwick
adb95f9635
proper authors/license structure. See AUTHORS
2010-02-23 13:03:30 +01:00
Tobias Zwick
5c109117fe
Texture changes, authors.txt structure, fixed #160 , ControlJump for attached objects
2010-02-23 12:50:14 +01:00
Richard Gerum
c1aa47c237
ingame pictures of objects half working (meshes seem not to work and overlaid pictures)
2010-02-23 00:56:34 +01:00
Tobias Zwick
68d0b9cbfa
interface changed: ControlStop(clonk,control)
2010-02-22 18:48:12 +01:00
Richard Gerum
19072d8be6
priming wire has now fixed length and warning
2010-02-22 17:03:26 +01:00
Charles Spurrill
713818fca1
added bubble effect
...
The clonk likely needs an "enter-liquid" callback, though
2010-02-21 18:36:03 -08:00
Richard Gerum
881b3bd7ff
args lineendings...
2010-02-22 01:32:38 +01:00
Richard Gerum
7e08450052
added cool priming wire effect for the dynamit box
2010-02-22 01:18:45 +01:00
Tobias Zwick
21ffcf864d
#156
2010-02-21 21:53:45 +01:00
Richard Gerum
0cf99ebfd8
dynamit placement now makes use of the mouse
2010-02-21 20:55:25 +01:00
Tobias Zwick
87c3ec1374
more cleanup, added new flint and metal graphics, fixed SetGraphics...
2010-02-21 20:15:45 +01:00
Tobias Zwick
a5704e59cb
deleted obsolete graphics and objects, cleaned up and ordered them
2010-02-21 18:43:02 +01:00
Charles Spurrill
62d01cadc5
functional hammer! :D needs serious improvement, though
2010-02-21 00:39:41 -08:00
Richard Gerum
b8ad5374fd
musket animation works
2010-02-21 00:53:49 +01:00
Charles Spurrill
64f3f132af
musket bugfixes
2010-02-20 15:17:46 -08:00
Richard Gerum
5275f1f63d
added jar of winds model and musked model
2010-02-20 23:54:17 +01:00
Tobias Zwick
dcff2fd95b
dualshock gamepad controls, no throw on Use
2010-02-20 17:48:07 +01:00
Richard Gerum
6d01638ae8
first musket animations
2010-02-20 16:08:52 +01:00
Charles Spurrill
9d9416c80e
Updated resources again
2010-02-19 22:17:58 -08:00
Richard Gerum
1e05ca863e
added kneel down animation
2010-02-20 00:54:45 +01:00
Charles Spurrill
6be118c0dc
updated javelin damage
2010-02-19 15:28:13 -08:00
Richard Gerum
01c55c41bc
High resolution Sparks Graphic for Checkpoints
2010-02-19 23:17:54 +01:00
Günther Brammer
5d05efefc4
Remove CollectionLimit
...
Use RejectCollect instead.
2010-02-18 21:47:11 +01:00
Richard Gerum
b9cdab2769
updated javeling animation
2010-02-19 23:01:18 +01:00
Charles Spurrill
0d936c41f5
updated grass
2010-02-19 13:45:05 -08:00
Richard Gerum
460c317bcf
added spear animations
2010-02-19 19:41:49 +01:00
Charles Spurrill
ef73ae9388
Added grass and fixed musket bug
...
The musket can't shoot through walls or into solid terrrain anymore.
2010-02-18 21:13:14 -08:00
Tobias Zwick
ad409d5090
even more cleanup
2010-02-19 00:49:27 +01:00
Tobias Zwick
25a6eb1c94
inventory system changes, removed Explode() from the engine, granite != Paint spray can
2010-02-18 22:22:58 +01:00
Charles Spurrill
f3c42a7917
new shovel graphics
2010-02-16 18:33:19 -08:00
Tobias Zwick
e6f9e28868
control fixes, new fliint
2010-02-17 00:14:46 +01:00
Tobias Zwick
56717aea63
boompack: hitcheck and better jumping off
...
clonk: can do a forward jump when running (less high, more far)
2010-02-16 21:48:44 +01:00
Richard Gerum
221dade57f
cool boompack ride animation
2010-02-16 12:03:30 +01:00
Tobias Zwick
e665a75693
boompack adjustments
2010-02-16 00:45:06 +01:00
Tobias Zwick
6d9bb5a869
fixed maxcontentscount error
2010-02-16 00:33:38 +01:00
Richard Gerum
e78bb8cff8
fixed the scale of the boompack
2010-02-15 23:53:06 +01:00
Tobias Zwick
cfb99756c2
boomrace update #2
2010-02-15 21:55:40 +01:00
Tobias Zwick
d27e05fddd
boomrace update
2010-02-15 21:51:26 +01:00
Tobias Zwick
2db2ccf523
colorful explosions & boomrace. I want to test this now - who is in?
2010-02-15 20:03:17 +01:00
Asmageddon
e394f11a31
Some new dynamic parkour landscapes
2010-02-15 19:56:05 +01:00
Tobias Zwick
1694226fc1
sheesh! (utf8->ansi)
2010-02-15 18:08:30 +01:00
Tobias Zwick
4f4a8b1fe0
CRLF!
2010-02-15 18:03:49 +01:00
Tobias Zwick
ee95f0a65e
CRLF
2010-02-15 18:00:03 +01:00
Tobias Zwick
fafdfd8f13
boompack with fireworks explosion
2010-02-15 16:41:22 +01:00
Charles Spurrill
a219230f95
added javelin weapon
2010-02-15 00:17:25 -08:00
Sven Eberhardt
1171f857d2
fix Clonk stuck in bridge animation if bridge was cancelled in first frame
...
allow bridge start in SCALE (will cancel if not near ground)
2010-02-14 12:27:19 +01:00
Sven Eberhardt
6b1e928f97
digging: prevent a few unwanted sidewards jumps
2010-02-14 11:54:36 +01:00
Charles Spurrill
823e29d635
fixed resources
2010-02-14 00:17:47 -08:00
Charles Spurrill
a0b0e8d840
added AlteredARMOR's resource graphics
2010-02-13 23:10:48 -08:00
Richard Gerum
1f889a6e06
changed scale system (all modells now use the scale they had in blender) and rexported all meshes with new scale
2010-02-13 20:57:57 +01:00
Charles Spurrill
7cf502ac03
boompack bugs fixed
2010-02-13 11:14:06 -08:00
Charles Spurrill
28b0ae5938
added boompack
2010-02-13 00:03:35 -08:00
Richard Gerum
c4c3800973
added dynamite box
2010-02-13 00:33:00 +01:00
Peter Wortmann
1aff82edb7
Quick test scenario for 50% Clonk.
2010-02-12 19:08:05 +01:00
Charles Spurrill
b2f85fa743
updated telekinesis
2010-02-11 22:19:21 -08:00
Richard Gerum
4c25e7d8ab
works on turning behavoir of the clonk
2010-02-11 10:10:06 +01:00
Charles Spurrill
8f0dcabd8b
added telekinesis orb and ice
...
the orb just needs a magic variable which is spent and recharged
2010-02-11 00:25:12 -08:00
Richard Gerum
8eb37d74e7
fixed dig display bug (clonk was holding the shovel in a wrong way)
2010-02-10 00:02:23 +01:00
Richard Gerum
7418c9bc3e
added club with clonk animations for aiming and striking
2010-02-09 23:17:06 +01:00
Sven Eberhardt
3bea3bb083
dig rework: Continue digging after action loss if possible; allow dig start from several attachment actions
2010-02-09 22:29:48 +01:00
Sven Eberhardt
15713eabb3
loam bridge retain IFT and dont draw over higher density ( #85 , #125 )
2010-02-09 20:09:32 +01:00
Sven Eberhardt
feaa68cbe5
reimplement object menu controls ( #77 )
2010-02-08 21:52:46 +01:00
Richard Gerum
765da76033
fixed tumble action
2010-02-07 16:03:17 +01:00
Richard Gerum
10d65c410a
dig works
2010-02-07 15:40:49 +01:00
Richard Gerum
ff6db8e9cb
works on clonk turn (no more flipdir)
...
dig animation shovel position corrected and speed depends now on the animation
bow automatic turn the clonk when aiming in the other direction
2010-02-07 12:48:35 +01:00
Armin Burgmeier
406dc7c734
Implement perspective rendering
2010-02-06 18:33:30 +01:00
MimmoO
f14a984a23
*MJOW works again; also fixed "104%"-bug
2010-02-06 18:14:08 +01:00
Maikel de Vries
2d7da7022a
Parkour direction arrow + some minor changes.
2010-02-06 17:04:49 +01:00
Tobias Zwick
90ace028b8
first working version of the gamepad controls
2010-02-04 16:44:01 +01:00
Tobias Zwick
4e5ed174ac
first working gamepad controls!
2010-02-04 02:08:21 +01:00
Tobias Zwick
439bc56aec
started Gamepad controls
2010-02-02 16:09:56 +01:00
Nicolas Hake
fa28c4e1c7
Revert animal graphics to e6c4a495a318
...
Tip: You don't actually have to convert line endings in binary files.
The repository server is intelligent enough to notice they're not text.
2010-02-02 14:38:59 +01:00
Maikel de Vries
6d873edc6f
Update Parkour graphics, got rid of some Translates.
2010-02-01 23:36:16 +01:00
Maikel de Vries
184b463a39
Parkour(some bugfixes and new features).
2010-01-31 21:31:04 +01:00
Richard Gerum
a74e1d2c06
added turn animation
2010-01-30 20:09:33 +01:00
Tobias Zwick
20e131057a
out, you devils of the past!
2010-01-30 15:14:59 +01:00
Tobias Zwick
d98e1095b6
hud graphics: hotkey stays the same size; instead its the title image which stretches
2010-01-30 14:46:56 +01:00
Richard Gerum
26c1b5c506
works on the bow animations and carry system
2010-01-29 23:29:42 +01:00
Armin Burgmeier
5101d10e37
Added cull_hardware setting to material scripts, make bow string visible
...
By not culling it. See Bug #120 .
2010-01-29 15:58:33 +01:00
Richard Gerum
81d85ab6d9
bow aim and load animations now with animated bow and arrow
2010-01-29 00:04:39 +01:00
Maikel de Vries
61fc2bf1aa
Parkour update, old race goal removed, fixed ID errors.
2010-01-28 14:47:35 +01:00
Armin Burgmeier
1c1ec4beba
Added a Dvorak control set
2010-01-27 22:36:27 +01:00
Armin Burgmeier
5131dea942
Make animations of attached meshes actually work
2010-01-27 21:03:24 +01:00
Richard Gerum
33b6865ad6
added load and fire animations for the bow (don't work ingame yet)
2010-01-27 17:17:27 +01:00
Tobias Zwick
fc74f6df04
CRLF
2010-01-27 01:13:12 +01:00
Tobias Zwick
c122cadbd2
Test scenario for funny things
2010-01-27 01:10:52 +01:00
Armin Burgmeier
8b3eb2b30e
Allow attached meshes to use an arbitrary transformation ( #116 )
2010-01-26 22:42:12 +01:00
Richard Gerum
100866ac51
added carry system
2010-01-26 00:07:15 +01:00
Nicolas Hake
66d3133d98
Fix some syntax errors due to missing C4IDs
...
These were introduced by 048314d11ad0. Some more unknown IDs
still exist but were left untouched since they are mandatory IDs,
in my opinion.
2010-01-25 18:36:24 +01:00
Nicolas Hake
34fedb9ade
Removed Magic.c
...
We don't have any spells, and we don't have any alchemy either.
Might bring it back once it gets acute, and nobody wants to rewrite
it.
2010-01-25 18:26:08 +01:00
Nicolas Hake
c99c3d7a94
Allow empty icons for AddMenuItem
2010-01-25 16:54:38 +01:00
Maikel de Vries
b8ba66ed5b
Basic melee goal.
2010-01-25 16:30:25 +01:00
Tobias Zwick
52c001a1c7
Merge
2010-01-25 18:15:16 +01:00
Maikel de Vries
46d097ea9b
Update for Parkour goal.
2010-01-25 16:14:52 +01:00
Richard Gerum
d5266bc5d8
added shield
2010-01-25 08:56:28 +01:00
Charles Spurrill
475df889b8
wind-jar graphic fix
2010-01-24 20:13:50 -08:00
Tobias Zwick
eb0ee0bc5d
Merge
2010-01-25 01:13:11 +01:00
Tobias Zwick
d78c12427e
an inherited...
2010-01-25 01:07:42 +01:00
Armin Burgmeier
4a951c75ff
Remove debug code in Wind generator script
2010-01-24 23:12:27 +01:00
Richard Gerum
ef1efdc0c8
added two strike animations (for Zapper)
2010-01-24 17:17:13 +01:00
Armin Burgmeier
d35f85d4aa
Added Anim_Action
2010-01-24 17:16:21 +01:00
Richard Gerum
6f2e47e73a
added shovel mesh and dig animation (still buggy)
2010-01-24 22:38:29 +01:00
Richard Gerum
ca8e5ee2c2
fixed clonk
2010-01-24 18:05:21 +01:00
Richard Gerum
bb0e92555e
material script error fixed
2010-01-23 23:17:50 +01:00
Richard Gerum
cc921d3af9
fixed animations and added bow aim animation
2010-01-23 23:08:22 +01:00
Tobias Zwick
7b6cb70b48
loamfix, inventory-callback fix
2010-01-23 19:17:20 +01:00
Nicolas Hake
af827da45d
Merge
2010-01-23 17:52:07 +01:00
MimmoO
19862f0a9b
Boomshire complete, except for the viallge
2010-01-23 16:38:53 +01:00
Richard Gerum
19626dc16a
added sword and sword animation
2010-01-23 16:20:22 +01:00
Armin Burgmeier
1a77c180e8
Remove debug logs when hangling
2010-01-23 12:53:05 +01:00
Armin Burgmeier
5dcf92121d
Introduce animation stack, adapt existing scripts
2010-01-22 19:27:02 +01:00
Maikel de Vries
eaab9e528f
Parkour(Race) Goal with checkpoints(work in progress...) + Scenario(Parkour.c4f)
2010-01-22 17:20:24 +01:00
Tobias Zwick
995b20cad9
updated controlUse-system, fixed (&simplified) musket & bow
2010-01-22 17:29:46 +01:00
Nicolas Hake
94a52c6d0e
Implemented lightning strikes
2010-01-22 08:51:41 +01:00
Nicolas Hake
bc65db2130
Remove Launch* functions
...
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake
58a5a0ea84
Remove spurious .rar file
2010-01-22 04:39:33 +01:00
Nicolas Hake
dfe5a7820f
Object acquisition: Check availability by CONNECT procedure
2010-01-22 04:36:56 +01:00
Nicolas Hake
37ab674acb
Implement Find_Procedure(int procedure)
2010-01-22 04:30:38 +01:00
Charles Spurrill
05ee19b152
musket tweaks
2010-01-21 16:21:30 -08:00
MimmoO
247fa6e372
forgot the line endings...
2010-01-21 18:20:51 +01:00
MimmoO
a2db1c4555
Improved the jar of winds, fixed bugs and difficulties in boomshire, new section in boomshire
2010-01-21 18:18:11 +01:00
MimmoO
ae57d6ff1d
windjar hotfix
2010-01-21 16:38:36 +01:00
MimmoO
69187238ca
.....
2010-01-21 16:09:58 +01:00
MimmoO
88026f16e4
...
2010-01-21 16:03:14 +01:00
MimmoO
7446d01096
Merge ..
2010-01-21 15:52:57 +01:00
MimmoO
846d1bdc43
+Boomshire, testgin scenario
2010-01-21 15:49:19 +01:00
MimmoO
ef050fb911
Shoop de woop, magic jar of wind
2010-01-21 15:21:54 +01:00
MimmoO
52fff0a0fa
Added magical jar of wind + boomshire (testing scenario for two players [not yet tsted :<])
2010-01-20 21:21:23 +01:00
Charles Spurrill
1cc30e5198
musket improvements & bugfixes
2010-01-19 22:18:44 -08:00
Charles Spurrill
be465b0bc0
reformed musket script, +shot ammo
2010-01-19 16:25:02 -08:00
Tobias Zwick
9b1954723a
material texture: ice and hudfix
2010-01-19 21:44:35 +01:00
Tobias Zwick
6cccbeeb23
Merge
2010-01-19 11:35:35 +01:00
Tobias Zwick
cbca478984
loam fix
2010-01-19 11:35:15 +01:00
Charles Spurrill
3d3d3d3235
removed useless projectile-weapon library, musket seriously improved
2010-01-17 22:10:13 -08:00
Tobias Zwick
3320ab1a02
minor fixes and improvements on the bow
2010-01-18 02:58:46 +01:00
Tobias Zwick
8ed5e29768
using fixes
2010-01-17 19:15:08 +01:00
Tobias Zwick
1ff6b7f235
LF line endings
2010-01-17 18:47:03 +01:00
Tobias Zwick
122a73a438
Bow and arrow done:
...
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Charles Spurrill
1ff9850309
Projectile weapon library added and improved
2010-01-14 18:07:50 -08:00
Tobias Zwick
a0a03a62c9
extra slot object (forgot to commit)
2010-01-14 23:49:09 +01:00
Tobias Zwick
421365c913
a few movement tests
2010-01-13 20:18:24 +01:00
Tobias Zwick
b381b54523
http://forum.openclonk.org/topic_show.pl?tid=324
2010-01-13 00:29:17 +01:00
Tobias Zwick
30841b2068
more selection/deselection calls
2010-01-12 23:30:25 +01:00
Tobias Zwick
e2edec7fd7
Selection and Deselection gets called on D&D
2010-01-12 22:06:20 +01:00
Richard Gerum
1eaa0d9b45
hmm lineendings again...
2010-01-12 09:39:40 +01:00
Richard Gerum
78596d7e75
added wolf mesh
2010-01-12 09:30:36 +01:00
Richard Gerum
1b58885145
added WalkGround animation for test purpose with bone "Ground"
2010-01-10 23:37:46 +01:00
Richard Gerum
085f22a169
added turning animation for run and stand
2010-01-09 20:43:43 +01:00
Richard Gerum
87f38733aa
added swim and dive behavoir for clonk
2010-01-08 00:04:23 +01:00
Sven Eberhardt
afc0fcfc78
chunk of gold renamed
2010-01-06 18:47:46 +01:00
Sven Eberhardt
f08425ddc8
fix GOLD name
2010-01-06 18:46:54 +01:00
Sven Eberhardt
6cf5e09158
skyrace: hangling, loam and dynamite sections added
2010-01-05 18:38:34 +01:00
Tobias Zwick
10356742f7
tiny update for the hud and tool control
2010-01-05 17:05:02 +01:00
Richard Gerum
7ba35136c8
windmill and lorry fixed
2010-01-05 11:23:56 +01:00
Sven Eberhardt
2c75c30622
reset scroll view on keyboard command
2010-01-04 13:59:47 +01:00
Armin Burgmeier
f2f5df66fa
Merge default into mesh
2010-01-04 03:02:26 +01:00
Armin Burgmeier
b7aa7ea5e3
Fix a few minor things which were broken by the merge
2010-01-04 02:42:10 +01:00
Armin Burgmeier
fb95c3af2e
Merge mesh into default
2010-01-04 01:10:31 +01:00
Richard Gerum
2a158b54dd
added hangle animation and behavoir
2010-01-04 00:58:33 +01:00
Sven Eberhardt
a00b741611
allow throw during jump/dive; add container speed for throw
2010-01-04 00:36:55 +01:00
Armin Burgmeier
d84b3c9038
Support texture blending operations, add player color to clonk material
2010-01-03 23:58:26 +01:00
Sven Eberhardt
ff0c0a6c96
decrease NoCollectDelay on handled controls
...
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Tobias Zwick
71cdc8e681
lil hudfix
2010-01-03 23:31:51 +01:00
Tobias Zwick
675867518d
HUD goal object
2010-01-03 23:17:59 +01:00
Tobias Zwick
39616c943e
goal hud
2010-01-03 19:20:38 +01:00
Sven Eberhardt
8d093cd050
fix shovel-throwing
2010-01-03 23:16:35 +01:00
Sven Eberhardt
e3553f8291
sky race
2010-01-03 20:18:25 +01:00
Sven Eberhardt
c185bdbe2b
add loam
2010-01-03 19:17:15 +01:00
Sven Eberhardt
fa45cf72ef
race goal
2010-01-03 18:18:57 +01:00
Tobias Zwick
6b2f39cc11
fixed errors
2010-01-03 18:04:06 +01:00
Tobias Zwick
3a08909112
merge
2010-01-03 17:55:22 +01:00
Tobias Zwick
155443494d
multiplayer hud bug
2010-01-03 17:54:25 +01:00
Tobias Zwick
7980f4d0b5
more HUD stuff
2010-01-03 17:36:49 +01:00
Sven Eberhardt
eb86408bc4
goal control implemented (fanfare sound by tobyk@freesound.org)
...
allow comments (#) in lang string tables
silence some warnings
2010-01-03 17:29:40 +01:00
Richard Gerum
3486d2af0a
hey, linendings really suck!
2010-01-03 01:14:12 +01:00
Richard Gerum
46b1a566f3
new run and stand animation, and new walk behavior (stand when not moving, walk when moving slowly and run when moving fast)
2010-01-03 01:08:23 +01:00
Tobias Zwick
df0ab1e2d0
fix on crew is deleted
2010-01-02 22:29:47 +01:00
Richard Gerum
143c7f65b8
other overlay for clonk
2010-01-02 15:26:43 +01:00
Richard Gerum
7c99d9b288
added overlay material for clonk and synchronized walkspeed and movement
2010-01-02 13:48:40 +01:00
Richard Gerum
42ffa51ac9
added throw animation, and fixed StdMesh.cpp to compile
2009-12-31 01:56:17 +01:00
Armin Burgmeier
7c5619646c
Allow a mesh to play multiple animations at the same time
2009-12-30 21:41:56 +01:00
Richard Gerum
f43896466b
args lineendings
2009-12-30 00:28:46 +01:00
Richard Gerum
5c47608e21
new texture for clonk
2009-12-30 00:26:45 +01:00
Richard Gerum
6771bc755d
new clonk mesh and texture
2009-12-29 17:00:32 +01:00
Sven Eberhardt
b0b146b7c2
add C4GFXOV_MODE_Rank
...
rank symbols reimplemented using internal ranks
2010-01-01 21:35:23 +01:00
Sven Eberhardt
1243c61c49
inventory bar temp background
...
kill some Thumbs.db
2009-12-31 18:54:50 +01:00
Sven Eberhardt
23a206ccdd
implement *Mouse*Wheel1Up/Down for player controls
...
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt
46bbbefc00
engine drag gfx rework
2009-12-31 15:50:42 +01:00
Tobias Zwick
395b2cfa74
HUD drag&drop (works now)
2009-12-30 20:44:58 +01:00
Sven Eberhardt
6b89a5dd57
engine support for Drag+Drop in script (WIP)
2009-12-30 20:16:32 +01:00
Tobias Zwick
b566bea377
drag and drop for the HUD (non-functional)
2009-12-30 16:50:25 +01:00
Tobias Zwick
a9eead664e
mouse selection
2009-12-29 18:51:13 +01:00
Nicolas Hake
c32852379e
Changed planet/ to LF line endings
2009-12-29 14:44:16 +01:00
Tobias Zwick
b474add380
wealth display with more graphics
2009-12-28 23:16:09 +01:00
Tobias Zwick
0e944f5493
small fixes
2009-12-28 14:50:12 +01:00
Tobias Zwick
5b4278979b
tooltips for the HUD, grab-fix
2009-12-28 14:12:24 +01:00
Tobias Zwick
72fbce7bad
optimizations for network
2009-12-27 22:22:42 +01:00
Tobias Zwick
78a78eb938
UseHolding does function now.
2009-12-27 21:41:11 +01:00
Tobias Zwick
ee324c9d7c
the clonk can't use the second item during using the first item
2009-12-27 19:07:11 +01:00
Sven Eberhardt
14e3f572df
#68 tooltip
2009-12-27 19:36:01 +01:00
Charles Spurrill
bcde491ded
musket bug fixed
2009-12-23 00:45:37 -08:00
Tobias Zwick
89f0ee4ee6
fixed PushEnter bug, fixed #0000061 , fixed crew selection via hotkeys
2009-12-22 23:59:52 +01:00
Tobias Zwick
ce1451907d
HUD display bug fix
2009-12-22 21:58:12 +01:00
Tobias Zwick
e4ad8c1c60
fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet
2009-12-22 21:10:41 +01:00
Charles Spurrill
53aaa0da16
some resources added; musket fixes
2009-12-22 02:55:20 -08:00
Charles Spurrill
a055bd4875
Added beta musket
2009-12-16 19:36:48 -08:00
Tobias Zwick
d47100ae78
fixed scripted base behaviour, removed player hud
2009-12-16 00:55:45 +01:00
Tobias Zwick
708376f310
Wealth-display
2009-12-15 20:30:00 +01:00
Tobias Zwick
ef778d631a
removed ConvertGoals() (backward compatibility with Clonk4)
2009-12-14 22:46:10 +01:00
Tobias Zwick
450ee578c4
callback to script: DeRecruitment
2009-12-14 22:44:55 +01:00
Charles Spurrill
9e47a5d4e8
Added functions: SetVelocity() & SetLinearPos()
2009-12-13 01:08:19 -08:00
Charles Spurrill
56328f05d8
Metal barrel, other small fixes
2009-12-10 23:35:59 -08:00
Charles Spurrill
6649ba07c6
Fixed barrel aiming
2009-12-08 20:33:16 -08:00
Tobias Zwick
2397e3009e
actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons
2009-12-07 20:11:22 +01:00
Tobias Zwick
be53401c54
Digging w/ shovel, minor bugfixes
2009-12-07 14:33:04 +01:00
Tobias Zwick
bfc7e3b074
fix: didn't pass the params of the overloaded functions correctly
2009-12-06 20:55:40 +01:00
Tobias Zwick
a7f93779c9
Digging with shovel + effects, that *UseStop is called should be guaranteed
2009-12-06 20:14:30 +01:00
Tobias Zwick
9d85b68966
Hands that display to which object the use controls are redirected
2009-12-04 19:43:32 +01:00
Tobias Zwick
0c6eaa796a
object selector can select vehicles and structures, proposed rank system
2009-12-04 15:49:11 +01:00
Tobias Zwick
025bd264b0
lower HUD gets updated, improvements on upper HUD
2009-12-01 00:41:37 +01:00
Tobias Zwick
b3c5a7be4b
rigged hotkey controls
2009-11-30 17:38:54 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Tobias Zwick
b2f2ef4d9b
inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out
2009-11-30 16:57:37 +01:00
Charles Spurrill
3333078096
Improved Barrel Functionality and aiming
2009-11-25 19:45:55 -08:00
Charles Spurrill
fdc3a7ee93
Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
...
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Charles Spurrill
ad6de6d2f4
placing metal into proper branch
2009-11-22 12:08:47 -08:00
Charles Spurrill
24490877a7
Tweaked evaporation so it won't produce bumpy water surfaces
2009-11-22 17:33:40 -08:00
Charles Spurrill
9f29f83588
Put metal in proper branch, added possible-placeholder gold item.
2009-11-22 12:11:32 -08:00
Charles Spurrill
b08df69f26
Unbroke Dolphin Jump, fixed cloud vertices.
2009-11-22 11:53:52 -08:00
Charles Spurrill
fcc963d419
Added clouds and some script fixes:
...
+Steam engine automatically ejects non-fuel items
+Fixed some syntax issues in the CrewSelector script; removed unnecessary nils.
It should be mentioned the clouds don't seem to function 100% properly with evaporation for now in OC. Further testing is necessary.
2009-11-19 20:57:18 -08:00
Nicolas Hake
bd3b2bf7d7
Directives don't actually take semicolons
2009-11-13 15:39:57 +01:00
Maikel de Vries
a5704a9532
System.c4g: GetTaggedPlayerName from engine to C4Script + some translations.
2009-11-05 17:19:12 +01:00
Nicolas Hake
49b920b92a
Return correct value from GetPlrColor
2009-11-06 01:14:33 +01:00
Tobias Zwick
826b0d0ec6
better throw behaviour
2009-11-03 02:28:00 +01:00
Nicolas Hake
2217d78448
CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2
2009-10-23 08:14:49 +02:00
Tobias Zwick
927349e3aa
Clonk can throw with the new controls:
...
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Charles Spurrill
620a926ed4
Missing wood graphics added; metal item added
2009-10-18 15:47:25 -07:00
Sven Eberhardt
f0582c8300
mouse game coordinate fix
2009-10-17 22:40:11 +02:00
Sven Eberhardt
448bba9ff5
scripted mouse control fixes
2009-10-17 22:20:36 +02:00
Sven Eberhardt
4237837bb3
experimental gamepad config
2009-10-14 23:29:27 +02:00
Felix Wagner
370c9232ac
( #0000046 ) fixed command functions
2009-10-14 20:54:58 +02:00
Richard Gerum
343d013d62
changed line endings
2009-10-14 17:43:07 +02:00
Richard Gerum
6faf698fa1
+ added models for clonk, lorry, steam engine, windmill and tools workshop
2009-10-14 17:24:03 +02:00
Richard Gerum
0dac409510
merged default into mesh
2009-10-14 16:42:23 +02:00
Tobias Zwick
1537104306
Removed parts of the old HUD, minor fixes:
...
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick
2b2c2d7bff
CRLF for the dynamite script. Sheesh
2009-10-13 13:25:15 +02:00
Tobias Zwick
087df9f7f5
Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes
2009-10-13 02:36:11 +02:00
Tobias Zwick
a859c9b108
controls respect nopushenter
2009-10-12 11:04:52 +02:00
Tobias Zwick
3212d8ff8c
Clonk control library
2009-10-12 11:01:11 +02:00
Tobias Zwick
3425ae0dae
fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!)
2009-10-12 01:07:23 +02:00
Tobias Zwick
cbff400fe7
merge
2009-10-11 22:00:34 +02:00
Tobias Zwick
669db3fe6e
docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes
2009-10-11 21:44:40 +02:00
Felix Wagner
2e5ffec460
Clonk script's cleanup
...
Sourced context menu and auto production out
Renamed Helpers.c4d as Libraries.c4d
2009-10-11 15:14:23 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Richard Gerum
d33dab4189
added toolsworkshop, steam engine, windmill, lorry and new energy system (Maikel)
2009-10-05 21:17:50 +02:00
Tobias Zwick
ec6f31d5ea
Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop
2009-09-29 20:22:06 +02:00
Tobias Zwick
59fac2e516
Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop
2009-09-29 20:14:08 +02:00
Nicolas Hake
3b965e6dde
Backed out dafe315bddff
2009-09-26 22:02:46 +02:00
Charles Spurrill
b8a7558b34
Replaced CR hammer graphics
2009-09-26 11:52:17 -07:00
Charles Spurrill
e9f72f6b61
Replaced the CR hammer graphics
2009-09-23 21:37:46 -07:00
Armin Burgmeier
778ec7278f
Merged default into mesh
2009-09-19 13:13:10 -04:00
Armin Burgmeier
809c2234cd
Merged alphafix into default
...
This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Richard Gerum
d814267a46
added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu
2009-09-05 18:28:55 +02:00
Richard Gerum
3dcf5002ee
fixed clonk contextmenu (still used SetCommand(this...))
2009-09-05 15:47:19 +02:00
Richard Gerum
3bafed6225
now bases can block entrance of enemies.
2009-09-05 00:57:48 +02:00
Richard Gerum
53b4f9bf29
added new inventory system with slots
2009-09-04 21:46:27 +02:00
Richard Gerum
d21f7fff18
added earth chunk and tools
2009-09-04 21:45:44 +02:00
Richard Gerum
5449d22638
added base control object and homebasematerial/wealth control object (use MakeBase() to make a BaseBuilding a base, and use CreateObject(BASM) to activate the homebasematerial control)
2009-09-03 17:00:26 +02:00
Armin Burgmeier
0137936211
Merged alphafix into mesh
2009-08-27 21:52:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Armin Burgmeier
4423b5dcb4
Reverted change of Logo.png by previous commit
...
This was accidentally committed. It was used for debugging only.
2009-08-23 19:43:03 -04:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
...
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Tobias Zwick
0a86ab4331
crew selector hud - without update, without click functionality
2009-08-12 16:32:38 +02:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Sven Eberhardt
4b6f1ec264
crash fix
2009-08-11 23:12:36 +02:00
Sven Eberhardt
81e9b612b1
merge main branch into PlrCtrl branch
2009-08-10 16:07:14 +02:00
Armin Burgmeier
6da0846c87
Merged default into mesh
2009-07-27 21:49:33 -04:00
Nicolas Hake
40a3c80093
Planet: Fix syntax errors
...
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer
fc5c384681
Material: Remove color field, use textures as is
...
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick
38df8e085b
Sand with a texture
2009-07-23 22:16:50 +02:00
Armin Burgmeier
a4d094034d
Apply ClrMod to mesh graphics
2009-07-22 21:11:39 -04:00
Tobias Zwick
9adc3e490f
Sir, we found gold!!
2009-07-23 01:01:04 +02:00
Tobias Zwick
a634cebeab
documentation of the functions in System.c4g
2009-07-22 19:04:47 +02:00
Tobias Zwick
0efc4bd8df
merge
2009-07-22 16:26:38 +02:00
Tobias Zwick
7155e38ecb
more cleanup
2009-07-22 15:27:49 +02:00
Nicolas Hake
9c59007af4
Removed obsolete C4Script functions, moved others to System.c4g
...
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning
Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor
Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake
c7b8eee8b4
Dynamite: Actmap to proplist
2009-07-22 05:59:21 +02:00
Günther Brammer
893cd20109
Merge branch 'proplist'
2009-07-21 16:46:39 +02:00
Nicolas Hake
aa744e69d8
Explosion: Use nil instead of 0 where appropriate
2009-07-20 22:41:22 +02:00
Tobias Zwick
10e6174b1f
FadeDelay for longer-lasting particles
2009-07-15 15:41:03 +02:00
Tobias Zwick
379bb5b882
Syntax fix & Dynamite fix
2009-07-15 14:50:46 +02:00
Tobias Zwick
ba971abc22
Cleaning up: removing obsolete functions and its documentation (part 2)
2009-07-15 14:42:48 +02:00
Tobias Zwick
e74c484aa9
Cleaning up: removing obsolete functions and its documentation
2009-07-15 14:41:34 +02:00
Tobias Zwick
4b3357dfd7
The explosion is even a little bit more beautiful (with sparks) ;-)
2009-07-15 12:05:03 +02:00
Tobias Zwick
7375aa4f2e
Dynamite from szen.c4s (completely rescripted though) and spark from Hazard
2009-07-15 02:00:26 +02:00
Tobias Zwick
fe1fa8e729
renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic
2009-07-14 18:50:05 +02:00
Armin Burgmeier
bbc8fa98db
Added animations for mesh objects
2009-07-12 16:27:04 +02:00
Armin Burgmeier
3760771ee5
Read material alpha components in the way clonk needs them
2009-07-11 12:36:53 +02:00
Armin Burgmeier
41f5a3d069
Added Monster as a test object
2009-07-11 01:11:29 +02:00
Nicolas Hake
643eb5ee8c
Fixed invalid UTF-8 sequence in LangDE
2009-07-03 02:31:06 +02:00
Sven Eberhardt
f34c2d79bc
Moving controls to script: Dig + Throw
2009-06-15 22:48:53 -04:00
Sven Eberhardt
943b47ebd5
Moving controls to script: Clonk movement
2009-06-15 20:38:39 -04:00
Sven Eberhardt
f6fadb300d
Moving controls to script...
2009-06-09 19:29:16 -04:00
Günther Brammer
535bdc92e0
convert game data
2009-05-17 03:50:12 +02:00
Nicolas Hake
979a5362a7
Removed Logo due to trademark concerns
2009-05-10 16:54:46 +02:00
Günther Brammer
a973682315
snow and ice textures
...
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer
67bab6723d
Initial set of game data
...
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer
abe1bad6bd
Add a global variable holding a prototype for actions
...
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer
c420a3bf3b
C4Value does not store C4IDs anymore
...
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.
Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer
b9f398b111
Replace C4ActionDef with C4PropList
...
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00