Commit Graph

6187 Commits (82e674ddb849789b7018d417e74ea50440d66525)

Author SHA1 Message Date
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Armin Burgmeier 6da0846c87 Merged default into mesh 2009-07-27 21:49:33 -04:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer fc5c384681 Material: Remove color field, use textures as is
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick 38df8e085b Sand with a texture 2009-07-23 22:16:50 +02:00
Armin Burgmeier a4d094034d Apply ClrMod to mesh graphics 2009-07-22 21:11:39 -04:00
Tobias Zwick 9adc3e490f Sir, we found gold!! 2009-07-23 01:01:04 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake c7b8eee8b4 Dynamite: Actmap to proplist 2009-07-22 05:59:21 +02:00
Günther Brammer 893cd20109 Merge branch 'proplist' 2009-07-21 16:46:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00
Tobias Zwick 10e6174b1f FadeDelay for longer-lasting particles 2009-07-15 15:41:03 +02:00
Tobias Zwick 379bb5b882 Syntax fix & Dynamite fix 2009-07-15 14:50:46 +02:00
Tobias Zwick ba971abc22 Cleaning up: removing obsolete functions and its documentation (part 2) 2009-07-15 14:42:48 +02:00
Tobias Zwick e74c484aa9 Cleaning up: removing obsolete functions and its documentation 2009-07-15 14:41:34 +02:00
Tobias Zwick 4b3357dfd7 The explosion is even a little bit more beautiful (with sparks) ;-) 2009-07-15 12:05:03 +02:00
Tobias Zwick 7375aa4f2e Dynamite from szen.c4s (completely rescripted though) and spark from Hazard 2009-07-15 02:00:26 +02:00
Tobias Zwick fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic 2009-07-14 18:50:05 +02:00
Armin Burgmeier bbc8fa98db Added animations for mesh objects 2009-07-12 16:27:04 +02:00
Armin Burgmeier 3760771ee5 Read material alpha components in the way clonk needs them 2009-07-11 12:36:53 +02:00
Armin Burgmeier 41f5a3d069 Added Monster as a test object 2009-07-11 01:11:29 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Günther Brammer 535bdc92e0 convert game data 2009-05-17 03:50:12 +02:00
Nicolas Hake 979a5362a7 Removed Logo due to trademark concerns 2009-05-10 16:54:46 +02:00
Günther Brammer a973682315 snow and ice textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer abe1bad6bd Add a global variable holding a prototype for actions
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer c420a3bf3b C4Value does not store C4IDs anymore
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.

Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer b9f398b111 Replace C4ActionDef with C4PropList
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00