placing metal into proper branch

Charles Spurrill 2009-11-22 12:08:47 -08:00
parent 826b0d0ec6
commit ad6de6d2f4
7 changed files with 0 additions and 36 deletions

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[DefCore]
id=METL
Version=4,10,0,0
Category=C4D_Object|C4D_SelectMaterial|C4D_SelectHomebase
MaxUserSelect=25
Width=14
Height=13
Offset=-6,-6
Vertices=3
VertexX=-4,4
VertexY=2,-2
VertexCNAT=1,2,16
VertexFriction=30,30
Value=8
Mass=12
Components=ORE1=1
Rebuy=1
Collectible=1
Rotate=1

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Baumaterial für viele Gebäude. Außerdem für stabilere Brücken und Wände.

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A valuable piece of metal, useful for construction.

Binary file not shown.

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Width:  |  Height:  |  Size: 2.6 KiB

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/*--- Metal ---*/
#strict 2
protected func Hit()
{
Sound("MetalHit*");
return 1;
}
func Definition(def) {
SetProperty("Name", "$Name$", def);
}

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Name=Metall

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Name=Metal