forked from Mirrors/openclonk
placing metal into proper branch
parent
826b0d0ec6
commit
ad6de6d2f4
|
@ -1,19 +0,0 @@
|
|||
[DefCore]
|
||||
id=METL
|
||||
Version=4,10,0,0
|
||||
Category=C4D_Object|C4D_SelectMaterial|C4D_SelectHomebase
|
||||
MaxUserSelect=25
|
||||
Width=14
|
||||
Height=13
|
||||
Offset=-6,-6
|
||||
Vertices=3
|
||||
VertexX=-4,4
|
||||
VertexY=2,-2
|
||||
VertexCNAT=1,2,16
|
||||
VertexFriction=30,30
|
||||
Value=8
|
||||
Mass=12
|
||||
Components=ORE1=1
|
||||
Rebuy=1
|
||||
Collectible=1
|
||||
Rotate=1
|
|
@ -1 +0,0 @@
|
|||
Baumaterial für viele Gebäude. Außerdem für stabilere Brücken und Wände.
|
|
@ -1 +0,0 @@
|
|||
A valuable piece of metal, useful for construction.
|
Binary file not shown.
Before Width: | Height: | Size: 2.6 KiB |
|
@ -1,13 +0,0 @@
|
|||
/*--- Metal ---*/
|
||||
|
||||
#strict 2
|
||||
|
||||
protected func Hit()
|
||||
{
|
||||
Sound("MetalHit*");
|
||||
return 1;
|
||||
}
|
||||
|
||||
func Definition(def) {
|
||||
SetProperty("Name", "$Name$", def);
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
Name=Metall
|
|
@ -1 +0,0 @@
|
|||
Name=Metal
|
Loading…
Reference in New Issue