forked from Mirrors/openclonk
added WalkGround animation for test purpose with bone "Ground"
parent
d844fd8e63
commit
1b58885145
File diff suppressed because it is too large
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@ -10130,16 +10130,16 @@
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<vertexboneassignment vertexindex="351" boneindex="46" weight="1.000000"/>
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<vertexboneassignment vertexindex="352" boneindex="46" weight="1.000000"/>
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<vertexboneassignment vertexindex="353" boneindex="46" weight="1.000000"/>
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<vertexboneassignment vertexindex="354" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="355" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="354" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="355" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="356" boneindex="46" weight="1.000000"/>
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<vertexboneassignment vertexindex="357" boneindex="46" weight="1.000000"/>
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<vertexboneassignment vertexindex="358" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="359" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="360" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="361" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="362" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="363" boneindex="48" weight="1.000000"/>
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<vertexboneassignment vertexindex="358" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="359" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="360" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="361" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="362" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="363" boneindex="49" weight="1.000000"/>
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<vertexboneassignment vertexindex="364" boneindex="28" weight="1.000000"/>
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<vertexboneassignment vertexindex="365" boneindex="28" weight="1.000000"/>
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<vertexboneassignment vertexindex="366" boneindex="28" weight="1.000000"/>
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@ -716,13 +716,16 @@ func FxIntSwimTimer(pTarget, iNumber, iTime)
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}
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iRot = EffectVar(6, pTarget, iNumber);
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Message("%d", this, iRot);
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if(iRot < 90)
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AnimationSetState("SwimDiveUp", nil, EffectVar(3, pTarget, iNumber)*iRot/180);
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AnimationSetState("SwimDive", nil, 0);
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AnimationSetState("SwimDiveDown", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*iRot/180);
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if(iRot < 90 && 0)
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{
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AnimationSetState("SwimDiveUp", nil, 0);
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AnimationSetState("SwimDive", nil, EffectVar(3, pTarget, iNumber)*iRot/90);
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AnimationSetState("SwimDiveDown", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*iRot/90);
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}
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else
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else if(0)
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{
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AnimationSetState("SwimDiveUp", nil, EffectVar(3, pTarget, iNumber)*(iRot-90)/90);
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AnimationSetState("SwimDive", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*(iRot-90)/90);
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@ -910,7 +913,7 @@ Swim = {
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Wdt = 8,
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Hgt = 20,
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OffX = 0,
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OffY = 3,
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OffY = 2,
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StartCall = "StartSwim",
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AbortCall = "StopSwim",
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},
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