added WalkGround animation for test purpose with bone "Ground"

stable-5.2
Richard Gerum 2010-01-10 23:37:46 +01:00
parent d844fd8e63
commit 1b58885145
3 changed files with 29146 additions and 24251 deletions

File diff suppressed because it is too large Load Diff

View File

@ -10130,16 +10130,16 @@
<vertexboneassignment vertexindex="351" boneindex="46" weight="1.000000"/>
<vertexboneassignment vertexindex="352" boneindex="46" weight="1.000000"/>
<vertexboneassignment vertexindex="353" boneindex="46" weight="1.000000"/>
<vertexboneassignment vertexindex="354" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="355" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="354" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="355" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="356" boneindex="46" weight="1.000000"/>
<vertexboneassignment vertexindex="357" boneindex="46" weight="1.000000"/>
<vertexboneassignment vertexindex="358" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="359" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="360" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="361" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="362" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="363" boneindex="48" weight="1.000000"/>
<vertexboneassignment vertexindex="358" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="359" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="360" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="361" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="362" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="363" boneindex="49" weight="1.000000"/>
<vertexboneassignment vertexindex="364" boneindex="28" weight="1.000000"/>
<vertexboneassignment vertexindex="365" boneindex="28" weight="1.000000"/>
<vertexboneassignment vertexindex="366" boneindex="28" weight="1.000000"/>

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@ -716,13 +716,16 @@ func FxIntSwimTimer(pTarget, iNumber, iTime)
}
iRot = EffectVar(6, pTarget, iNumber);
Message("%d", this, iRot);
if(iRot < 90)
AnimationSetState("SwimDiveUp", nil, EffectVar(3, pTarget, iNumber)*iRot/180);
AnimationSetState("SwimDive", nil, 0);
AnimationSetState("SwimDiveDown", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*iRot/180);
if(iRot < 90 && 0)
{
AnimationSetState("SwimDiveUp", nil, 0);
AnimationSetState("SwimDive", nil, EffectVar(3, pTarget, iNumber)*iRot/90);
AnimationSetState("SwimDiveDown", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*iRot/90);
}
else
else if(0)
{
AnimationSetState("SwimDiveUp", nil, EffectVar(3, pTarget, iNumber)*(iRot-90)/90);
AnimationSetState("SwimDive", nil, EffectVar(3, pTarget, iNumber)-EffectVar(3, pTarget, iNumber)*(iRot-90)/90);
@ -910,7 +913,7 @@ Swim = {
Wdt = 8,
Hgt = 20,
OffX = 0,
OffY = 3,
OffY = 2,
StartCall = "StartSwim",
AbortCall = "StopSwim",
},