forked from Mirrors/openclonk
cool boompack ride animation
parent
0edc000184
commit
221dade57f
File diff suppressed because it is too large
Load Diff
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@ -15,4 +15,5 @@ Value=10
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Mass=5
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Components=GPDR=2;WOOD=1;METL=1;
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Rebuy=1
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Rotate=1
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Rotate=1
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ColorByOwner=1
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@ -7,12 +7,11 @@
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local fuel;
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local rider;
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static boomtrans;
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static carrypos;
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local ridervis;
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local riderattach;
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public func GetCarryMode(clonk) { return CARRY_BothHands; }
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public func GetCarryTransform(clonk) { return Trans_Translate(-1500,2000,-3000); } // TODO change when ck has fixed the bug
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public func GetCarryTransform(clonk) { return Trans_Translate(-1500,2000,0); } // TODO change when ck has fixed the bug
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public func GetCarryPhase() { return 700; }
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protected func Construction()
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@ -102,9 +101,12 @@ protected func FxFlightTimer(object pTarget, int iEffectNumber, int iEffectTime)
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private func JumpOff(object clonk, int speed)
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{
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if(!clonk) return;
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clonk->StopAnimation(clonk->GetRootAnimation(10));
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clonk->SetAction("Tumble");
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clonk->SetXDir(Sin(GetR(),speed)-10);
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clonk->SetYDir(Cos(GetR(),-speed));
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clonk->SetProperty("Visibility", ridervis);
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DetachMesh(riderattach);
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rider = nil;
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}
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@ -130,7 +132,14 @@ func Launch(int angle, object clonk)
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//Ride the rocket!
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if(clonk)
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{
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var iDir = 1;
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if(clonk->GetDir() == 1) iDir = -1;
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clonk->SetAction("Ride",this);
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clonk->PlayAnimation("PosRocket", 10, Anim_Const(0), Anim_Const(1000));
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riderattach = AttachMesh(clonk, "main", "pos_tool1", Trans_Mul(Trans_Translate(2000, -1000, -2000*iDir), Trans_Rotate(90*iDir,0,1,0)));
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SetColor(clonk->GetColor());
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ridervis = clonk->GetProperty("Visibility");
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clonk->SetProperty("Visibility", VIS_None);//TODO: make this with an effect or better do this in the clonk script
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rider=clonk;
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}
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