Put metal in proper branch, added possible-placeholder gold item.

Charles Spurrill 2009-11-22 12:11:32 -08:00
parent b08df69f26
commit 9f29f83588
14 changed files with 73 additions and 0 deletions

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[DefCore]
id=GOLD
Version=4,10,0,0
Category=C4D_Object|C4D_SelectMaterial
MaxUserSelect=100
Width=6
Height=6
Offset=-3,-3
Vertices=3
VertexX=0,1,-1
VertexY=1,-1,-1
VertexFriction=100
Value=25
Mass=12
Components=GOLD=1
Rebuy=0
Collectible=1
Rotate=1
StretchGrowth=1
Oversize=1

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Ewiges Objekt der Begierde eines jeden Bergarbeiters.

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A very prized find, indeed!

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/*--- Gold ---*/
#strict 2
protected func Hit()
{
Sound("RockHit*");
return 1;
}
func Definition(def) {
SetProperty("Name", "$Name$", def);
}

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Name=Goldklumpen

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Name=Gold Chunk

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[DefCore]
id=METL
Version=4,10,0,0
Category=C4D_Object|C4D_SelectMaterial|C4D_SelectHomebase
MaxUserSelect=25
Width=14
Height=13
Offset=-6,-6
Vertices=3
VertexX=-4,4
VertexY=2,-2
VertexCNAT=1,2,16
VertexFriction=30,30
Value=8
Mass=12
Components=ORE1=1
Rebuy=1
Collectible=1
Rotate=1

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Baumaterial für viele Gebäude. Außerdem für stabilere Brücken und Wände.

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A valuable piece of metal, useful for construction.

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/*--- Metal ---*/
#strict 2
protected func Hit()
{
Sound("MetalHit*");
return 1;
}
func Definition(def) {
SetProperty("Name", "$Name$", def);
}

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Name=Metall

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Name=Metal