Commit Graph

6187 Commits (82e674ddb849789b7018d417e74ea50440d66525)

Author SHA1 Message Date
Richard Gerum a74e1d2c06 added turn animation 2010-01-30 20:09:33 +01:00
Tobias Zwick 20e131057a out, you devils of the past! 2010-01-30 15:14:59 +01:00
Tobias Zwick d98e1095b6 hud graphics: hotkey stays the same size; instead its the title image which stretches 2010-01-30 14:46:56 +01:00
Richard Gerum 26c1b5c506 works on the bow animations and carry system 2010-01-29 23:29:42 +01:00
Armin Burgmeier 5101d10e37 Added cull_hardware setting to material scripts, make bow string visible
By not culling it. See Bug #120.
2010-01-29 15:58:33 +01:00
Richard Gerum 81d85ab6d9 bow aim and load animations now with animated bow and arrow 2010-01-29 00:04:39 +01:00
Maikel de Vries 61fc2bf1aa Parkour update, old race goal removed, fixed ID errors. 2010-01-28 14:47:35 +01:00
Armin Burgmeier 1c1ec4beba Added a Dvorak control set 2010-01-27 22:36:27 +01:00
Armin Burgmeier 5131dea942 Make animations of attached meshes actually work 2010-01-27 21:03:24 +01:00
Richard Gerum 33b6865ad6 added load and fire animations for the bow (don't work ingame yet) 2010-01-27 17:17:27 +01:00
Tobias Zwick fc74f6df04 CRLF 2010-01-27 01:13:12 +01:00
Tobias Zwick c122cadbd2 Test scenario for funny things 2010-01-27 01:10:52 +01:00
Armin Burgmeier 8b3eb2b30e Allow attached meshes to use an arbitrary transformation (#116) 2010-01-26 22:42:12 +01:00
Richard Gerum 100866ac51 added carry system 2010-01-26 00:07:15 +01:00
Nicolas Hake 66d3133d98 Fix some syntax errors due to missing C4IDs
These were introduced by 048314d11ad0. Some more unknown IDs
still exist but were left untouched since they are mandatory IDs,
in my opinion.
2010-01-25 18:36:24 +01:00
Nicolas Hake 34fedb9ade Removed Magic.c
We don't have any spells, and we don't have any alchemy either.
Might bring it back once it gets acute, and nobody wants to rewrite
it.
2010-01-25 18:26:08 +01:00
Nicolas Hake c99c3d7a94 Allow empty icons for AddMenuItem 2010-01-25 16:54:38 +01:00
Maikel de Vries b8ba66ed5b Basic melee goal. 2010-01-25 16:30:25 +01:00
Tobias Zwick 52c001a1c7 Merge 2010-01-25 18:15:16 +01:00
Maikel de Vries 46d097ea9b Update for Parkour goal. 2010-01-25 16:14:52 +01:00
Richard Gerum d5266bc5d8 added shield 2010-01-25 08:56:28 +01:00
Charles Spurrill 475df889b8 wind-jar graphic fix 2010-01-24 20:13:50 -08:00
Tobias Zwick eb0ee0bc5d Merge 2010-01-25 01:13:11 +01:00
Tobias Zwick d78c12427e an inherited... 2010-01-25 01:07:42 +01:00
Armin Burgmeier 4a951c75ff Remove debug code in Wind generator script 2010-01-24 23:12:27 +01:00
Richard Gerum ef1efdc0c8 added two strike animations (for Zapper) 2010-01-24 17:17:13 +01:00
Armin Burgmeier d35f85d4aa Added Anim_Action 2010-01-24 17:16:21 +01:00
Richard Gerum 6f2e47e73a added shovel mesh and dig animation (still buggy) 2010-01-24 22:38:29 +01:00
Richard Gerum ca8e5ee2c2 fixed clonk 2010-01-24 18:05:21 +01:00
Richard Gerum bb0e92555e material script error fixed 2010-01-23 23:17:50 +01:00
Richard Gerum cc921d3af9 fixed animations and added bow aim animation 2010-01-23 23:08:22 +01:00
Tobias Zwick 7b6cb70b48 loamfix, inventory-callback fix 2010-01-23 19:17:20 +01:00
Nicolas Hake af827da45d Merge 2010-01-23 17:52:07 +01:00
MimmoO 19862f0a9b Boomshire complete, except for the viallge 2010-01-23 16:38:53 +01:00
Richard Gerum 19626dc16a added sword and sword animation 2010-01-23 16:20:22 +01:00
Armin Burgmeier 1a77c180e8 Remove debug logs when hangling 2010-01-23 12:53:05 +01:00
Armin Burgmeier 5dcf92121d Introduce animation stack, adapt existing scripts 2010-01-22 19:27:02 +01:00
Maikel de Vries eaab9e528f Parkour(Race) Goal with checkpoints(work in progress...) + Scenario(Parkour.c4f) 2010-01-22 17:20:24 +01:00
Tobias Zwick 995b20cad9 updated controlUse-system, fixed (&simplified) musket & bow 2010-01-22 17:29:46 +01:00
Nicolas Hake 94a52c6d0e Implemented lightning strikes 2010-01-22 08:51:41 +01:00
Nicolas Hake bc65db2130 Remove Launch* functions
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake 58a5a0ea84 Remove spurious .rar file 2010-01-22 04:39:33 +01:00
Nicolas Hake dfe5a7820f Object acquisition: Check availability by CONNECT procedure 2010-01-22 04:36:56 +01:00
Nicolas Hake 37ab674acb Implement Find_Procedure(int procedure) 2010-01-22 04:30:38 +01:00
Charles Spurrill 05ee19b152 musket tweaks 2010-01-21 16:21:30 -08:00
MimmoO 247fa6e372 forgot the line endings... 2010-01-21 18:20:51 +01:00
MimmoO a2db1c4555 Improved the jar of winds, fixed bugs and difficulties in boomshire, new section in boomshire 2010-01-21 18:18:11 +01:00
MimmoO ae57d6ff1d windjar hotfix 2010-01-21 16:38:36 +01:00
MimmoO 69187238ca ..... 2010-01-21 16:09:58 +01:00
MimmoO 88026f16e4 ... 2010-01-21 16:03:14 +01:00
MimmoO 7446d01096 Merge .. 2010-01-21 15:52:57 +01:00
MimmoO 846d1bdc43 +Boomshire, testgin scenario 2010-01-21 15:49:19 +01:00
MimmoO ef050fb911 Shoop de woop, magic jar of wind 2010-01-21 15:21:54 +01:00
MimmoO 52fff0a0fa Added magical jar of wind + boomshire (testing scenario for two players [not yet tsted :<]) 2010-01-20 21:21:23 +01:00
Charles Spurrill 1cc30e5198 musket improvements & bugfixes 2010-01-19 22:18:44 -08:00
Charles Spurrill be465b0bc0 reformed musket script, +shot ammo 2010-01-19 16:25:02 -08:00
Tobias Zwick 9b1954723a material texture: ice and hudfix 2010-01-19 21:44:35 +01:00
Tobias Zwick 6cccbeeb23 Merge 2010-01-19 11:35:35 +01:00
Tobias Zwick cbca478984 loam fix 2010-01-19 11:35:15 +01:00
Charles Spurrill 3d3d3d3235 removed useless projectile-weapon library, musket seriously improved 2010-01-17 22:10:13 -08:00
Tobias Zwick 3320ab1a02 minor fixes and improvements on the bow 2010-01-18 02:58:46 +01:00
Tobias Zwick 8ed5e29768 using fixes 2010-01-17 19:15:08 +01:00
Tobias Zwick 1ff6b7f235 LF line endings 2010-01-17 18:47:03 +01:00
Tobias Zwick 122a73a438 Bow and arrow done:
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Charles Spurrill 1ff9850309 Projectile weapon library added and improved 2010-01-14 18:07:50 -08:00
Tobias Zwick a0a03a62c9 extra slot object (forgot to commit) 2010-01-14 23:49:09 +01:00
Tobias Zwick 421365c913 a few movement tests 2010-01-13 20:18:24 +01:00
Tobias Zwick b381b54523 http://forum.openclonk.org/topic_show.pl?tid=324 2010-01-13 00:29:17 +01:00
Tobias Zwick 30841b2068 more selection/deselection calls 2010-01-12 23:30:25 +01:00
Tobias Zwick e2edec7fd7 Selection and Deselection gets called on D&D 2010-01-12 22:06:20 +01:00
Richard Gerum 1eaa0d9b45 hmm lineendings again... 2010-01-12 09:39:40 +01:00
Richard Gerum 78596d7e75 added wolf mesh 2010-01-12 09:30:36 +01:00
Richard Gerum 1b58885145 added WalkGround animation for test purpose with bone "Ground" 2010-01-10 23:37:46 +01:00
Richard Gerum 085f22a169 added turning animation for run and stand 2010-01-09 20:43:43 +01:00
Richard Gerum 87f38733aa added swim and dive behavoir for clonk 2010-01-08 00:04:23 +01:00
Sven Eberhardt afc0fcfc78 chunk of gold renamed 2010-01-06 18:47:46 +01:00
Sven Eberhardt f08425ddc8 fix GOLD name 2010-01-06 18:46:54 +01:00
Sven Eberhardt 6cf5e09158 skyrace: hangling, loam and dynamite sections added 2010-01-05 18:38:34 +01:00
Tobias Zwick 10356742f7 tiny update for the hud and tool control 2010-01-05 17:05:02 +01:00
Richard Gerum 7ba35136c8 windmill and lorry fixed 2010-01-05 11:23:56 +01:00
Sven Eberhardt 2c75c30622 reset scroll view on keyboard command 2010-01-04 13:59:47 +01:00
Armin Burgmeier f2f5df66fa Merge default into mesh 2010-01-04 03:02:26 +01:00
Armin Burgmeier b7aa7ea5e3 Fix a few minor things which were broken by the merge 2010-01-04 02:42:10 +01:00
Armin Burgmeier fb95c3af2e Merge mesh into default 2010-01-04 01:10:31 +01:00
Richard Gerum 2a158b54dd added hangle animation and behavoir 2010-01-04 00:58:33 +01:00
Sven Eberhardt a00b741611 allow throw during jump/dive; add container speed for throw 2010-01-04 00:36:55 +01:00
Armin Burgmeier d84b3c9038 Support texture blending operations, add player color to clonk material 2010-01-03 23:58:26 +01:00
Sven Eberhardt ff0c0a6c96 decrease NoCollectDelay on handled controls
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Tobias Zwick 71cdc8e681 lil hudfix 2010-01-03 23:31:51 +01:00
Tobias Zwick 675867518d HUD goal object 2010-01-03 23:17:59 +01:00
Tobias Zwick 39616c943e goal hud 2010-01-03 19:20:38 +01:00
Sven Eberhardt 8d093cd050 fix shovel-throwing 2010-01-03 23:16:35 +01:00
Sven Eberhardt e3553f8291 sky race 2010-01-03 20:18:25 +01:00
Sven Eberhardt c185bdbe2b add loam 2010-01-03 19:17:15 +01:00
Sven Eberhardt fa45cf72ef race goal 2010-01-03 18:18:57 +01:00
Tobias Zwick 6b2f39cc11 fixed errors 2010-01-03 18:04:06 +01:00
Tobias Zwick 3a08909112 merge 2010-01-03 17:55:22 +01:00
Tobias Zwick 155443494d multiplayer hud bug 2010-01-03 17:54:25 +01:00
Tobias Zwick 7980f4d0b5 more HUD stuff 2010-01-03 17:36:49 +01:00
Sven Eberhardt eb86408bc4 goal control implemented (fanfare sound by tobyk@freesound.org)
allow comments (#) in lang string tables
silence some warnings
2010-01-03 17:29:40 +01:00
Richard Gerum 3486d2af0a hey, linendings really suck! 2010-01-03 01:14:12 +01:00
Richard Gerum 46b1a566f3 new run and stand animation, and new walk behavior (stand when not moving, walk when moving slowly and run when moving fast) 2010-01-03 01:08:23 +01:00
Tobias Zwick df0ab1e2d0 fix on crew is deleted 2010-01-02 22:29:47 +01:00
Richard Gerum 143c7f65b8 other overlay for clonk 2010-01-02 15:26:43 +01:00
Richard Gerum 7c99d9b288 added overlay material for clonk and synchronized walkspeed and movement 2010-01-02 13:48:40 +01:00
Richard Gerum 42ffa51ac9 added throw animation, and fixed StdMesh.cpp to compile 2009-12-31 01:56:17 +01:00
Armin Burgmeier 7c5619646c Allow a mesh to play multiple animations at the same time 2009-12-30 21:41:56 +01:00
Richard Gerum f43896466b args lineendings 2009-12-30 00:28:46 +01:00
Richard Gerum 5c47608e21 new texture for clonk 2009-12-30 00:26:45 +01:00
Richard Gerum 6771bc755d new clonk mesh and texture 2009-12-29 17:00:32 +01:00
Sven Eberhardt b0b146b7c2 add C4GFXOV_MODE_Rank
rank symbols reimplemented using internal ranks
2010-01-01 21:35:23 +01:00
Sven Eberhardt 1243c61c49 inventory bar temp background
kill some Thumbs.db
2009-12-31 18:54:50 +01:00
Sven Eberhardt 23a206ccdd implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt 46bbbefc00 engine drag gfx rework 2009-12-31 15:50:42 +01:00
Tobias Zwick 395b2cfa74 HUD drag&drop (works now) 2009-12-30 20:44:58 +01:00
Sven Eberhardt 6b89a5dd57 engine support for Drag+Drop in script (WIP) 2009-12-30 20:16:32 +01:00
Tobias Zwick b566bea377 drag and drop for the HUD (non-functional) 2009-12-30 16:50:25 +01:00
Tobias Zwick a9eead664e mouse selection 2009-12-29 18:51:13 +01:00
Nicolas Hake c32852379e Changed planet/ to LF line endings 2009-12-29 14:44:16 +01:00
Tobias Zwick b474add380 wealth display with more graphics 2009-12-28 23:16:09 +01:00
Tobias Zwick 0e944f5493 small fixes 2009-12-28 14:50:12 +01:00
Tobias Zwick 5b4278979b tooltips for the HUD, grab-fix 2009-12-28 14:12:24 +01:00
Tobias Zwick 72fbce7bad optimizations for network 2009-12-27 22:22:42 +01:00
Tobias Zwick 78a78eb938 UseHolding does function now. 2009-12-27 21:41:11 +01:00
Tobias Zwick ee324c9d7c the clonk can't use the second item during using the first item 2009-12-27 19:07:11 +01:00
Sven Eberhardt 14e3f572df #68 tooltip 2009-12-27 19:36:01 +01:00
Charles Spurrill bcde491ded musket bug fixed 2009-12-23 00:45:37 -08:00
Tobias Zwick 89f0ee4ee6 fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys 2009-12-22 23:59:52 +01:00
Tobias Zwick ce1451907d HUD display bug fix 2009-12-22 21:58:12 +01:00
Tobias Zwick e4ad8c1c60 fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet 2009-12-22 21:10:41 +01:00
Charles Spurrill 53aaa0da16 some resources added; musket fixes 2009-12-22 02:55:20 -08:00
Charles Spurrill a055bd4875 Added beta musket 2009-12-16 19:36:48 -08:00
Tobias Zwick d47100ae78 fixed scripted base behaviour, removed player hud 2009-12-16 00:55:45 +01:00
Tobias Zwick 708376f310 Wealth-display 2009-12-15 20:30:00 +01:00
Tobias Zwick ef778d631a removed ConvertGoals() (backward compatibility with Clonk4) 2009-12-14 22:46:10 +01:00
Tobias Zwick 450ee578c4 callback to script: DeRecruitment 2009-12-14 22:44:55 +01:00
Charles Spurrill 9e47a5d4e8 Added functions: SetVelocity() & SetLinearPos() 2009-12-13 01:08:19 -08:00
Charles Spurrill 56328f05d8 Metal barrel, other small fixes 2009-12-10 23:35:59 -08:00
Charles Spurrill 6649ba07c6 Fixed barrel aiming 2009-12-08 20:33:16 -08:00
Tobias Zwick 2397e3009e actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons 2009-12-07 20:11:22 +01:00
Tobias Zwick be53401c54 Digging w/ shovel, minor bugfixes 2009-12-07 14:33:04 +01:00
Tobias Zwick bfc7e3b074 fix: didn't pass the params of the overloaded functions correctly 2009-12-06 20:55:40 +01:00
Tobias Zwick a7f93779c9 Digging with shovel + effects, that *UseStop is called should be guaranteed 2009-12-06 20:14:30 +01:00
Tobias Zwick 9d85b68966 Hands that display to which object the use controls are redirected 2009-12-04 19:43:32 +01:00
Tobias Zwick 0c6eaa796a object selector can select vehicles and structures, proposed rank system 2009-12-04 15:49:11 +01:00
Tobias Zwick 025bd264b0 lower HUD gets updated, improvements on upper HUD 2009-12-01 00:41:37 +01:00
Tobias Zwick b3c5a7be4b rigged hotkey controls 2009-11-30 17:38:54 +01:00
Tobias Zwick edec15d64f merge 2009-11-30 17:24:14 +01:00
Tobias Zwick b2f2ef4d9b inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out 2009-11-30 16:57:37 +01:00
Charles Spurrill 3333078096 Improved Barrel Functionality and aiming 2009-11-25 19:45:55 -08:00
Charles Spurrill fdc3a7ee93 Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Charles Spurrill ad6de6d2f4 placing metal into proper branch 2009-11-22 12:08:47 -08:00
Charles Spurrill 24490877a7 Tweaked evaporation so it won't produce bumpy water surfaces 2009-11-22 17:33:40 -08:00
Charles Spurrill 9f29f83588 Put metal in proper branch, added possible-placeholder gold item. 2009-11-22 12:11:32 -08:00
Charles Spurrill b08df69f26 Unbroke Dolphin Jump, fixed cloud vertices. 2009-11-22 11:53:52 -08:00
Charles Spurrill fcc963d419 Added clouds and some script fixes:
+Steam engine automatically ejects non-fuel items
+Fixed some syntax issues in the CrewSelector script; removed unnecessary nils.
It should be mentioned the clouds don't seem to function 100% properly with evaporation for now in OC. Further testing is necessary.
2009-11-19 20:57:18 -08:00
Nicolas Hake bd3b2bf7d7 Directives don't actually take semicolons 2009-11-13 15:39:57 +01:00
Maikel de Vries a5704a9532 System.c4g: GetTaggedPlayerName from engine to C4Script + some translations. 2009-11-05 17:19:12 +01:00
Nicolas Hake 49b920b92a Return correct value from GetPlrColor 2009-11-06 01:14:33 +01:00
Tobias Zwick 826b0d0ec6 better throw behaviour 2009-11-03 02:28:00 +01:00
Nicolas Hake 2217d78448 CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2 2009-10-23 08:14:49 +02:00
Tobias Zwick 927349e3aa Clonk can throw with the new controls:
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Charles Spurrill 620a926ed4 Missing wood graphics added; metal item added 2009-10-18 15:47:25 -07:00
Sven Eberhardt f0582c8300 mouse game coordinate fix 2009-10-17 22:40:11 +02:00
Sven Eberhardt 448bba9ff5 scripted mouse control fixes 2009-10-17 22:20:36 +02:00
Sven Eberhardt 4237837bb3 experimental gamepad config 2009-10-14 23:29:27 +02:00
Felix Wagner 370c9232ac (#0000046) fixed command functions 2009-10-14 20:54:58 +02:00
Richard Gerum 343d013d62 changed line endings 2009-10-14 17:43:07 +02:00
Richard Gerum 6faf698fa1 + added models for clonk, lorry, steam engine, windmill and tools workshop 2009-10-14 17:24:03 +02:00
Richard Gerum 0dac409510 merged default into mesh 2009-10-14 16:42:23 +02:00
Tobias Zwick 1537104306 Removed parts of the old HUD, minor fixes:
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick 2b2c2d7bff CRLF for the dynamite script. Sheesh 2009-10-13 13:25:15 +02:00
Tobias Zwick 087df9f7f5 Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes 2009-10-13 02:36:11 +02:00
Tobias Zwick a859c9b108 controls respect nopushenter 2009-10-12 11:04:52 +02:00
Tobias Zwick 3212d8ff8c Clonk control library 2009-10-12 11:01:11 +02:00
Tobias Zwick 3425ae0dae fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!) 2009-10-12 01:07:23 +02:00
Tobias Zwick cbff400fe7 merge 2009-10-11 22:00:34 +02:00
Tobias Zwick 669db3fe6e docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes 2009-10-11 21:44:40 +02:00
Felix Wagner 2e5ffec460 Clonk script's cleanup
Sourced context menu and auto production out
Renamed Helpers.c4d as Libraries.c4d
2009-10-11 15:14:23 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Richard Gerum d33dab4189 added toolsworkshop, steam engine, windmill, lorry and new energy system (Maikel) 2009-10-05 21:17:50 +02:00
Tobias Zwick ec6f31d5ea Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop 2009-09-29 20:22:06 +02:00
Tobias Zwick 59fac2e516 Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop 2009-09-29 20:14:08 +02:00
Nicolas Hake 3b965e6dde Backed out dafe315bddff 2009-09-26 22:02:46 +02:00
Charles Spurrill b8a7558b34 Replaced CR hammer graphics 2009-09-26 11:52:17 -07:00
Charles Spurrill e9f72f6b61 Replaced the CR hammer graphics 2009-09-23 21:37:46 -07:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 809c2234cd Merged alphafix into default
This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Richard Gerum d814267a46 added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu 2009-09-05 18:28:55 +02:00
Richard Gerum 3dcf5002ee fixed clonk contextmenu (still used SetCommand(this...)) 2009-09-05 15:47:19 +02:00
Richard Gerum 3bafed6225 now bases can block entrance of enemies. 2009-09-05 00:57:48 +02:00
Richard Gerum 53b4f9bf29 added new inventory system with slots 2009-09-04 21:46:27 +02:00
Richard Gerum d21f7fff18 added earth chunk and tools 2009-09-04 21:45:44 +02:00
Richard Gerum 5449d22638 added base control object and homebasematerial/wealth control object (use MakeBase() to make a BaseBuilding a base, and use CreateObject(BASM) to activate the homebasematerial control) 2009-09-03 17:00:26 +02:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Armin Burgmeier 4423b5dcb4 Reverted change of Logo.png by previous commit
This was accidentally committed. It was used for debugging only.
2009-08-23 19:43:03 -04:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Tobias Zwick 0a86ab4331 crew selector hud - without update, without click functionality 2009-08-12 16:32:38 +02:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Armin Burgmeier 6da0846c87 Merged default into mesh 2009-07-27 21:49:33 -04:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer fc5c384681 Material: Remove color field, use textures as is
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick 38df8e085b Sand with a texture 2009-07-23 22:16:50 +02:00
Armin Burgmeier a4d094034d Apply ClrMod to mesh graphics 2009-07-22 21:11:39 -04:00
Tobias Zwick 9adc3e490f Sir, we found gold!! 2009-07-23 01:01:04 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake c7b8eee8b4 Dynamite: Actmap to proplist 2009-07-22 05:59:21 +02:00
Günther Brammer 893cd20109 Merge branch 'proplist' 2009-07-21 16:46:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00
Tobias Zwick 10e6174b1f FadeDelay for longer-lasting particles 2009-07-15 15:41:03 +02:00
Tobias Zwick 379bb5b882 Syntax fix & Dynamite fix 2009-07-15 14:50:46 +02:00
Tobias Zwick ba971abc22 Cleaning up: removing obsolete functions and its documentation (part 2) 2009-07-15 14:42:48 +02:00
Tobias Zwick e74c484aa9 Cleaning up: removing obsolete functions and its documentation 2009-07-15 14:41:34 +02:00
Tobias Zwick 4b3357dfd7 The explosion is even a little bit more beautiful (with sparks) ;-) 2009-07-15 12:05:03 +02:00
Tobias Zwick 7375aa4f2e Dynamite from szen.c4s (completely rescripted though) and spark from Hazard 2009-07-15 02:00:26 +02:00
Tobias Zwick fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic 2009-07-14 18:50:05 +02:00
Armin Burgmeier bbc8fa98db Added animations for mesh objects 2009-07-12 16:27:04 +02:00
Armin Burgmeier 3760771ee5 Read material alpha components in the way clonk needs them 2009-07-11 12:36:53 +02:00
Armin Burgmeier 41f5a3d069 Added Monster as a test object 2009-07-11 01:11:29 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Günther Brammer 535bdc92e0 convert game data 2009-05-17 03:50:12 +02:00
Nicolas Hake 979a5362a7 Removed Logo due to trademark concerns 2009-05-10 16:54:46 +02:00
Günther Brammer a973682315 snow and ice textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer abe1bad6bd Add a global variable holding a prototype for actions
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer c420a3bf3b C4Value does not store C4IDs anymore
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.

Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer b9f398b111 Replace C4ActionDef with C4PropList
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00