Clonkonaut
b2d112b332
Crash: weird fix for the intro (see forum for details).
2016-12-28 14:29:21 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries
fa977149e9
make firefly use insect swarm library
2016-09-30 18:58:42 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
a86576b763
Add TreasureHunt title image
2016-08-14 18:41:37 -04:00
Sven Eberhardt
1fe086a106
Add MtBrame title image
2016-08-14 18:39:48 -04:00
Sven Eberhardt
9be5379f73
Add MineRescue title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
343a4be8cc
Add GoldenMountain title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
225b0a9444
Add FrostySummit title image
2016-08-14 18:39:46 -04:00
Sven Eberhardt
2415e0d7d3
Add DeadlyGrotto title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
42e6c3de3c
Add DarkCastle title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
18437305ca
Add AcidDrilling title image
2016-08-14 18:39:44 -04:00
Clonkonaut
1b76c31452
5 title picture by ala and K-Pone.
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https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Clonkonaut
56f8372a68
Skylands: fix GetComponent when called in definition context on 'small
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trees' (#1781 ).
At some point someone might test if this breaks anything but I think it does not.
2016-07-25 17:55:53 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
ecc386e6e7
Fix Dark Castle goal description ( #1667 ).
2016-06-19 00:18:58 +02:00
Clonkonaut
b6ca10d11a
Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
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The hammer will now only construct definitions that have the callback "IsHammerBuidable". This will exclude all C4D_Structure objects that are not buildings and can't be build in a meaningful way.
Also, with the carry heavy branch I want to test adhoc built lorries (lorries as construction sites). Sven suggested this.
2016-06-18 19:45:45 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Nicolas Hake
8e18a3fc96
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
Maikel de Vries
9d026da0a2
acid drilling: use new max length for pipes
2016-03-22 22:15:31 +01:00
Sven Eberhardt
1b6d3ca770
Raid: Map tweaks to account for ShapeMap changes
2016-01-28 23:52:02 -05:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Sven Eberhardt
d9f1c90b47
TreasureHunt: Some map simplification and adjustments for ShapeMaps. More torches, food and weapons. Pyrit skin fix #1296
2016-01-18 23:45:21 -05:00
Sven Eberhardt
e6a153f5d5
DeepSeaMining: Fix construction plans for players joining during intro
2016-01-17 23:36:19 -05:00
Sven Eberhardt
2c834e6993
DeepSeaMining: Clonks tumble in intro when falling from sky after section change
2016-01-17 22:38:50 -05:00
Maikel de Vries
79e0402683
fix script error for wrong paremeter type in Crash.ocs waterfall effect
2016-01-17 12:35:47 +01:00
Sven Eberhardt
915ae02178
Crash landing: Fix post-intro plane placement so it cannot slide into the lava #1615
2016-01-16 12:21:17 -05:00
Sven Eberhardt
01503cdfdd
DarkCastle: Minor objects+text fixes
2016-01-16 00:32:46 -05:00
Sven Eberhardt
8d805a49a7
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-16 01:33:06 +01:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Sven Eberhardt
3735b135ac
DarkCastle: Pre-damage last stone doors.
2016-01-10 14:20:46 -05:00
Sven Eberhardt
95ac155f6b
GoldenMountain: Reduce required gem count.
2016-01-10 12:21:14 -05:00
Sven Eberhardt
b00daed283
GoldenMountain: Add wooden bridge plans #1570
2016-01-10 08:55:04 -05:00
Sven Eberhardt
7f8551bb42
Add wealth display to Crash Landing #1548
2016-01-09 14:26:18 -04:00
Sven Eberhardt
3b74ac2929
DarkCastle: Fix nil access in intro.
2016-01-09 11:09:11 -04:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Clonkonaut
0348efa03e
Fix propeller not moving in Deep Sea Mining Intro ( #1531 ).
2016-01-02 13:44:23 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
69cf94127a
removed unused Sulphur object
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Material is gone, object has no use, therefore removed. Can be added again if there is a need for it.
2015-12-28 10:21:49 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
d038452ff6
deep sea mining: capitalized some "i" and replaced missing sounds in the intro
2015-12-20 19:17:34 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
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They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
Maikel de Vries
ba39500803
removed PlaneCrash.ogg from TreasureHunt scenario
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Duplicate of the same sound in Sound.ocg
2015-12-16 17:45:26 +01:00
Clonkonaut
0efe905c6a
Removed obsolete Scenario.txt entries.
2015-12-16 01:35:41 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
0b83fc2e26
Removed granite from starting cave in Deadly Grotto.
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Sometimes clonks got stuck in that right at the beginning.
2015-12-13 13:38:42 +01:00
Sven Eberhardt
4de7a42ac1
DeadlyGrotto: Starting platform fix and Chest to knowledge.
2015-12-13 01:36:55 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
Sven Eberhardt
82e15926eb
FightForGidl: Boomattack enemy waves. Also map rework to be open for flying attackers.
2015-12-12 01:34:49 -05:00
Sven Eberhardt
1dca9cf1b5
FightForGidl: No friendly fire and some AI fixes.
2015-12-12 00:02:31 -05:00
Sven Eberhardt
fcba917a04
FightForGidl: Buy menu improvements and fixes.
2015-12-10 23:59:06 -05:00
Sven Eberhardt
a69ca73ec9
FightForGidl: 3-tiered shoot speed upgrade.
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Last upgrade + musket is practically a machine gun! You have to click each shot though.
2015-12-10 23:41:15 -05:00
Sven Eberhardt
ee832ffe0b
FightForGidl: Add description box to buy menu.
2015-12-10 22:45:57 -05:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Sven Eberhardt
05e79bd71b
FightForGidl: Always show wealth
2015-12-09 01:00:21 -05:00
Sven Eberhardt
87c49451e4
FightForGidl: New technology: Ranged weapon load speed increase.
2015-12-09 01:00:03 -05:00
Sven Eberhardt
8927096286
Sound namespace changes: Add missing documentation and a lost sound.
2015-12-07 00:17:41 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Sven Eberhardt
132da18dc6
GoldenMountain: Add cotton plants and loom and cloth plans to allow building of wind bag.
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Wind bag was in the construction plans but you could not build it because there was no way to get cloth.
2015-12-06 01:19:06 -05:00
Sven Eberhardt
b4e0b7d7d1
FightForGidl: Eliminate enemy player after round end.
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For the evaluation dialogue.
2015-12-05 21:14:09 -05:00
Sven Eberhardt
85bbd55eeb
Move Guardians of Windmills mission out of storyline section
2015-12-05 14:41:55 -05:00
Sven Eberhardt
46a7d653d8
Fix two typos in comments.
2015-12-02 20:27:39 -05:00
David Dormagen
fdeccdf83d
make GIDL targets damagable by AI ( #1464 )
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The no-friendly-fire effect also protected the targets from being damaged by AI.
2015-12-02 13:03:51 +01:00
David Dormagen
f627bc13d3
treasure hunt: fixed some dialogues
2015-12-01 20:57:08 +01:00
Sven Eberhardt
08b3584c5d
FightForGidl: Minor fixes and buy menu rework.
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* New menu to be expanded with cool stuff (like damage upgrades, towers, etc.) later
* Automatic rebuy of consumables such as iron bombs and firestones
2015-11-22 01:03:15 -05:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen
866111c3a9
deep sea mining: fixed typos in German description
2015-11-21 16:04:41 +01:00
Sven Eberhardt
a5f385768f
TreasureHunt: Custom description for gold bars.
2015-11-20 21:11:26 -05:00
David Dormagen
8db90a341b
moved Windmills.ocs from Arena.ocf into Missions.ocf
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Being in "Arena" was a relic we had from 2009 where we only had arenas.
2015-11-13 18:54:11 +01:00
David Dormagen
c93a8d5ec5
Crash.ocs: make starting the plane easier
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This change increases newbie-friendlyness. I wonder if anyone will notice that the plane landed in another spot in the intro?
2015-11-11 23:34:03 +01:00
David Dormagen
f88ccac0d4
Crash.ocs: added missing translation for goal message
2015-11-09 22:12:49 +01:00
Sven Eberhardt
81c74da576
Fix automatic stone door opening in FightForGidl.
2015-11-08 17:15:06 -05:00
David Dormagen
be35518881
Crash.ocs: fixed typo in German dialogue
2015-11-07 22:33:16 +01:00
David Dormagen
b9ba80aa28
Crash.ocs: added chest to construction plans
2015-11-07 21:56:16 +01:00
David Dormagen
fcc5c32be1
Crash.ocs: fixed typo in German dialogue
2015-11-07 21:27:50 +01:00
David Dormagen
d42d0edd33
Raid: oil barrel can not be filled with water or be used as a normal barrel at all
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This might confuse players A LOT.
2015-11-05 20:41:30 +01:00
David Dormagen
d9e83d2c1e
Raid: fixed typos in German dialogue
2015-11-04 21:15:54 +01:00
David Dormagen
17c355d2e3
Raid: fixed wording in German description
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see https://youtu.be/dGn99IuzDPw?t=1722
2015-11-02 21:40:58 +01:00
David Dormagen
73a817d1ae
scaffold: use interaction menu instead of ControlLeft/Right/.. and allow extensions to both sides ( #949 )
2015-11-01 18:22:23 +01:00
Clonkonaut
64d1b89f43
Added tree variations to Golden Mountain, Gold Rush and Iron Peak.
2015-10-25 14:33:58 +01:00
Clonkonaut
f26a14f5ff
Make sure crew isn't stuck.
2015-10-25 14:22:56 +01:00
Sven Eberhardt
3bf4ee2b39
TreasureHunt: Add glow to golden shovel.
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Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries
e2c5158275
rename S2AI to AI
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This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut
86866d1d13
Skylands: Fixed various issues ( #1267 ):
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- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut
ecc2d5d291
Slight adjustments prevent shape map from trapping npcs.
2015-10-13 15:20:37 +02:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
Clonkonaut
f6d0ccff2e
Skylands: Player starting material moved into chest to not overfill clonks.
2015-10-12 21:19:55 +02:00
Clonkonaut
ecdb0ed57f
Mine rescue fixes ( #1266 ):
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- Three wind generators instead of one
- All players get tools
2015-10-11 16:22:25 +02:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt
e39dab3d68
Revert accidental extra changes done in 675db52e38
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2015-10-09 14:52:47 -04:00
Sven Eberhardt
675db52e38
Texture shape coverage fix and mape build fix.
2015-10-09 14:49:31 -04:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00