Convert hat and windmill rocket meshes to new coordinate space

Also, convert them from XML to binary meshes.
shapetextures
Armin Burgmeier 2015-10-05 18:55:12 -04:00
parent 8c88c141fa
commit 651dadccb2
19 changed files with 6 additions and 4078 deletions

View File

@ -1,12 +0,0 @@
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</bone>
</bones>
<bonehierarchy>
</bonehierarchy>
</skeleton>

View File

@ -1,543 +0,0 @@
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</mesh>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -4,12 +4,3 @@ local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local Rebuy = true;
public func Definition(def) {
SetProperty("PictureTransformation", Trans_Rotate(90, 0, 0, 1),def);
}
func GetCarryTransform(clonk)
{
return Trans_Rotate(90, 0, 0, 1);
}

View File

@ -16,7 +16,7 @@ func Intro_Init()
this.pilot->SetColor(0xff0000);
this.pilot->SetDir(DIR_Left);
this.pilot->SetObjectLayer(this.pilot);
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1)));
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
this.dialogue = this.pilot->SetDialogue("Pilot");
this.dialogue->SetInteraction(false);

View File

@ -21,7 +21,7 @@ func Intro_Init()
this.pilot->SetColor(0xff0000);
this.pilot->SetDir(DIR_Left);
this.pilot->SetObjectLayer(this.pilot);
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1)));
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
this.dialogue = this.pilot->SetDialogue("Pyrit");
this.dialogue->SetInteraction(false);

View File

@ -24,7 +24,7 @@ func Intro_Start()
this.pilot->SetColor(0xff0000);
this.pilot->SetDir(DIR_Left);
this.pilot->SetObjectLayer(this.pilot);
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1))); // Hat is seen in the cockpit!
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0)); // Hat is seen in the cockpit!
this.plane.FxIntPlaneTimer = this.Intro_PlaneTimer;
RemoveEffect("IntPlane", this.plane);

View File

@ -44,7 +44,7 @@ func Outro_4()
this.pilot->SetName("Pyrit");
this.pilot->SetColor(0xff0000);
this.pilot->SetDir(DIR_Right);
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1)));
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
this.plane->FaceRight();
this.plane->StartInstantFlight(90, 15);
return ScheduleNext(5);

View File

@ -193,7 +193,7 @@ static const Pyrit_Hammer_SwingTime = 40;
func Dlg_Pyrit_Init(object clonk)
{
// Pyit has a red hat!
clonk->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1)));
clonk->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
// Clonk moves slowly.
clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
clonk.ActMap.Walk.Speed /= 3;

View File

@ -30,7 +30,7 @@ func Intro_Init(object flagpole)
this.pilot->SetObjectLayer(this.pilot);
// Pyit has a red hat!
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Mul(Trans_Translate(5500, 0, 0), Trans_Rotate(90, 0, 0, 1)));
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
// Dialogue object also used as helper container for clonks
this.dialogue = this.pilot->SetDialogue("Pyrit");