Fix two typos in comments.

shapetextures
Sven Eberhardt 2015-12-02 20:25:38 -05:00
parent 8c3e61c3da
commit 46a7d653d8
2 changed files with 2 additions and 2 deletions

View File

@ -115,7 +115,7 @@ private func CheckVehicleAmmo(fx, object catapult)
func PathFree()
{
// ignore path che4cks to doors because of solidmask)
// ignore path checks to doors because of solidmask)
var fx = GetEffect("AI", this);
if (fx && fx.target && fx.target->GetID()==StoneDoor) return true;
return inherited(...);

View File

@ -246,7 +246,7 @@ void C4TextureShape::Draw(CSurface8 * sfcMap, CSurface8* sfcMapBkg, int32_t iMap
// This may overwrite the previous pixBkg when multiple chunks are covered
// So effectively, it will always have the background of the bottom right map coverage
// Could manage priorities here and ensure the center determines the background
// - but it's just for the corner case of map designers switching background material within a single path.
// - but it's just for the corner case of map designers switching background material within a single patch.
activation.Add(block_x1, block_y1, shape_idx, 0, 0, pixBkg);
activation.Add(block_x2, block_y1, shape_idx, 1, 0, pixBkg);
activation.Add(block_x1, block_y2, shape_idx, 0, 1, pixBkg);