forked from Mirrors/openclonk
FightForGidl: Eliminate enemy player after round end.
For the evaluation dialogue.shapetextures
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6b5bd38cc8
commit
b4e0b7d7d1
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@ -280,6 +280,7 @@ func OnAllWavesCleared()
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{
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// Success!
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if (g_goal) g_goal.is_fulfilled = true;
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if (GetPlayerType(ENEMY) == C4PT_Script) EliminatePlayer(ENEMY);
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GainScenarioAchievement("Done");
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GameOver();
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return true;
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