Added tree variations to Golden Mountain, Gold Rush and Iron Peak.

shapetextures
Clonkonaut 2015-10-25 14:33:58 +01:00
parent f26a14f5ff
commit 64d1b89f43
3 changed files with 8 additions and 7 deletions

View File

@ -6,11 +6,11 @@ func InitializeObjects()
CreateObjectAbove(Grass, 468, 197);
CreateObjectAbove(Grass, 441, 202);
CreateObjectAbove(Tree_Coniferous, 452, 200);
CreateObjectAbove(Tree_Coniferous, 391, 200);
CreateObjectAbove(Tree_Coniferous, 336, 202);
CreateObjectAbove(Tree_Coniferous, 427, 199);
CreateObjectAbove(Tree_Coniferous, 367, 201);
CreateObjectAbove(Tree_Coniferous3, 452, 205);
CreateObjectAbove(Tree_Coniferous3, 391, 205);
CreateObjectAbove(Tree_Coniferous3, 336, 207);
CreateObjectAbove(Tree_Coniferous3, 427, 204);
CreateObjectAbove(Tree_Coniferous3, 367, 206);
CreateObjectAbove(SproutBerryBush, 59, 214);

View File

@ -105,7 +105,7 @@ private func InitEnvironment()
private func InitVegetation(int map_size)
{
// Place some trees in a forest shape.
PlaceForest([Tree_Coniferous], 0, LandscapeHeight() / 2 + 50, nil, true);
PlaceForest([Tree_Deciduous, Tree_Coniferous2], 0, LandscapeHeight() / 2 + 50, nil, true);
SproutBerryBush->Place();
PlaceGrass(100);

View File

@ -124,7 +124,8 @@ private func InitEnvironment(int difficulty)
private func InitVegetation(int map_size)
{
// Place some coniferous trees, but only up to 2/3 of the mountain.
Tree_Coniferous->Place(16 + Random(5), Shape->Rectangle(0, LandscapeHeight() / 3, LandscapeWidth(), 2 * LandscapeHeight() / 3));
Tree_Coniferous->Place(8 + Random(3), Shape->Rectangle(0, LandscapeHeight() / 3, LandscapeWidth(), 2 * LandscapeHeight() / 3));
Tree_Coniferous2->Place(8 + Random(3), Shape->Rectangle(0, LandscapeHeight() / 3, LandscapeWidth(), 2 * LandscapeHeight() / 3));
// Also some cave mushrooms as a source of wood.
LargeCaveMushroom->Place(5 + 2 * map_size + Random(5), nil, { terraform = false });