Commit Graph

112 Commits (master)

Author SHA1 Message Date
Lukas Werling 918c4139e8 Add Flintbrawl by Zapper 2019-02-03 19:14:53 +01:00
Maikel de Vries 3a866caa73 maze: fix warning for declaration of variables and move spray can to Decoration.ocd 2018-02-01 21:23:14 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 7c444e7f96 add lava core animal (made by Win)
Original by win, overhaul of script and behavior by Maikel.
2017-04-17 16:05:20 +02:00
Sven Eberhardt a73cc5c948 Add missing DoorUnlock sound 2017-03-11 00:13:50 -05:00
Sven Eberhardt 54c4a5aa11 Add switch to room objects 2017-02-26 11:50:53 -05:00
Maikel de Vries 2ac4f2aa97 move windmill defense sounds to general folder
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 66c71b4ab8 add vine as new vegetation object
still missing: proper graphics, leave particles which fall off
2016-04-11 21:10:04 +02:00
Maikel de Vries 1ae5e601e4 add blast sound variations by K-Pone 2016-04-10 13:09:25 +02:00
Maikel de Vries be96d62868 move ejection pop sound to structures subfolder 2016-04-10 12:26:34 +02:00
Maikel de Vries 6bcd8fd596 implement uncash sound for buying at the vendor library 2016-04-10 12:21:41 +02:00
Lukas Werling c0275011b3 Add sound (by ala) for water and acid rain 2016-03-23 13:32:36 +01:00
Maikel de Vries d768e9e256 fix playing mooq sounds and move sounds to Sound.ocg 2016-03-06 10:37:29 +01:00
Nicolas Hake 6f669e7b49 Merge remote-tracking branch 'github/pull/11' 2016-02-09 22:18:49 +01:00
Maikel de Vries 99d5a7c8c9 lorry: play a sound when dumping contents 2016-02-09 19:33:30 +01:00
Sven Eberhardt 623f838799 Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala 2016-02-06 14:37:18 -05:00
Lukas Werling 68f727e030 Fix Windmill sounds being stereo (by ala) 2016-01-27 20:31:34 +01:00
Sven Eberhardt 2ce3daf84a Add missing sound for snapping line #1644
Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 1a02cce2e0 Add sound Fire::BlastLiquid3.
Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt 84378e0d6a Add sound UI::Error #1583 2016-01-10 22:56:01 -05:00
Sven Eberhardt 491e0a3b40 Add missing sound UI::Trumpet #1584
Adapted from sound "Trumpet2" by Harbour11@freesound.org. http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt e2acb8b9bb Add missing sounds for Grab/UnGrab #1585 2016-01-10 21:17:06 -05:00
David Dormagen 941dc8a95b Wipf: added Snuff3 sound (by ala)
Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
David Dormagen 075fcca74f clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen 78f74566af added alternative "Munch" sound (by ala) 2016-01-04 20:52:11 +01:00
Maikel de Vries 869ea063f9 fix author mentioning of bat sounds 2016-01-03 09:57:06 +01:00
David Dormagen 104764b1e4 added ala's "BlastMetal" changes (#1492)
I had to convert it to mono, though. Also it's a .wav now. But that's fine imo.
2016-01-01 17:44:10 +01:00
Maikel de Vries 53a1a76a90 add sounds for thunder strikes 2016-01-01 10:51:54 +01:00
Maikel de Vries 1bd37eb5c1 moved bat sounds to Sound.ocg folder 2015-12-24 18:01:34 +01:00
David Dormagen 9da914dd22 musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*") 2015-12-21 12:33:34 +01:00
David Dormagen 11927659a0 added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
David Dormagen d5221656c3 added spark sounds for slow flints hitting (by ala) 2015-12-18 08:18:14 +01:00
David Dormagen 7f4f5fee58 added new vocals for three skins (by ala)
They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen c767ad6931 added sounds for constructing and repairing (by ala) 2015-12-15 22:16:36 +01:00
David Dormagen ba880386b7 chippie added new egg crack sounds (provided by ala) 2015-12-15 20:40:27 +01:00
David Dormagen 0eb6ca9450 updated Sound credits as supplied by ala
Some stuff was missing and some things were made specific (Monster/Growl* to Monster/Growl1-3) because there will be more sounds of that prefix.
2015-12-15 20:39:53 +01:00
Sven Eberhardt e0bcaf8d7d Sound UI::Confirmed (instead of Objects::Connect) 2015-12-15 01:41:25 -05:00
Sven Eberhardt 1d7c5c00c8 Add some missing UI sounds.
Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt b40fb83268 Move Breathing.wav and sound credits from Arena.ocf to main sounds file. 2015-12-13 09:31:31 -05:00
Sven Eberhardt 923abe9333 Add simple (~CR-like) corrode sound. 2015-12-13 01:37:26 -05:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Sven Eberhardt 9f6c45b832 Fix some simple missing sounds. 2015-12-13 00:47:00 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut 070236a6de Make the elevator better at catching vehicles with ElevatorControl. 2015-10-10 23:18:23 +02:00
Sven Eberhardt bffc08c314 Diamonds: More bling when dug out and placement in arbitrary areas.
It was a bit weird when they just "appeared" so now there's also a sound.

Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen 30bb5c15a7 moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention 2015-09-11 20:21:26 +02:00
Clonkonaut 247c2d3fb4 Added to organic hit sounds by ala. 2015-08-28 16:20:16 +02:00