Lukas Werling
918c4139e8
Add Flintbrawl by Zapper
2019-02-03 19:14:53 +01:00
Maikel de Vries
3a866caa73
maze: fix warning for declaration of variables and move spray can to Decoration.ocd
2018-02-01 21:23:14 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
7c444e7f96
add lava core animal (made by Win)
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Original by win, overhaul of script and behavior by Maikel.
2017-04-17 16:05:20 +02:00
Sven Eberhardt
a73cc5c948
Add missing DoorUnlock sound
2017-03-11 00:13:50 -05:00
Sven Eberhardt
54c4a5aa11
Add switch to room objects
2017-02-26 11:50:53 -05:00
Maikel de Vries
2ac4f2aa97
move windmill defense sounds to general folder
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So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
66c71b4ab8
add vine as new vegetation object
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still missing: proper graphics, leave particles which fall off
2016-04-11 21:10:04 +02:00
Maikel de Vries
1ae5e601e4
add blast sound variations by K-Pone
2016-04-10 13:09:25 +02:00
Maikel de Vries
be96d62868
move ejection pop sound to structures subfolder
2016-04-10 12:26:34 +02:00
Maikel de Vries
6bcd8fd596
implement uncash sound for buying at the vendor library
2016-04-10 12:21:41 +02:00
Lukas Werling
c0275011b3
Add sound (by ala) for water and acid rain
2016-03-23 13:32:36 +01:00
Maikel de Vries
d768e9e256
fix playing mooq sounds and move sounds to Sound.ocg
2016-03-06 10:37:29 +01:00
Nicolas Hake
6f669e7b49
Merge remote-tracking branch 'github/pull/11'
2016-02-09 22:18:49 +01:00
Maikel de Vries
99d5a7c8c9
lorry: play a sound when dumping contents
2016-02-09 19:33:30 +01:00
Sven Eberhardt
623f838799
Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala
2016-02-06 14:37:18 -05:00
Lukas Werling
68f727e030
Fix Windmill sounds being stereo (by ala)
2016-01-27 20:31:34 +01:00
Sven Eberhardt
2ce3daf84a
Add missing sound for snapping line #1644
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Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/ ); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Sven Eberhardt
c8a76ce450
Use less annoying swim sounds when swimming on the surface.
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The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt
1a02cce2e0
Add sound Fire::BlastLiquid3.
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Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt
84378e0d6a
Add sound UI::Error #1583
2016-01-10 22:56:01 -05:00
Sven Eberhardt
491e0a3b40
Add missing sound UI::Trumpet #1584
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Adapted from sound "Trumpet2" by Harbour11@freesound.org . http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt
e2acb8b9bb
Add missing sounds for Grab/UnGrab #1585
2016-01-10 21:17:06 -05:00
David Dormagen
941dc8a95b
Wipf: added Snuff3 sound (by ala)
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Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
David Dormagen
075fcca74f
clonk: added "Diving Loop" sound (by ala)
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It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen
78f74566af
added alternative "Munch" sound (by ala)
2016-01-04 20:52:11 +01:00
Maikel de Vries
869ea063f9
fix author mentioning of bat sounds
2016-01-03 09:57:06 +01:00
David Dormagen
104764b1e4
added ala's "BlastMetal" changes ( #1492 )
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I had to convert it to mono, though. Also it's a .wav now. But that's fine imo.
2016-01-01 17:44:10 +01:00
Maikel de Vries
53a1a76a90
add sounds for thunder strikes
2016-01-01 10:51:54 +01:00
Maikel de Vries
1bd37eb5c1
moved bat sounds to Sound.ocg folder
2015-12-24 18:01:34 +01:00
David Dormagen
9da914dd22
musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*")
2015-12-21 12:33:34 +01:00
David Dormagen
11927659a0
added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1")
2015-12-19 10:17:55 +01:00
David Dormagen
d5221656c3
added spark sounds for slow flints hitting (by ala)
2015-12-18 08:18:14 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
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They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen
c767ad6931
added sounds for constructing and repairing (by ala)
2015-12-15 22:16:36 +01:00
David Dormagen
ba880386b7
chippie added new egg crack sounds (provided by ala)
2015-12-15 20:40:27 +01:00
David Dormagen
0eb6ca9450
updated Sound credits as supplied by ala
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Some stuff was missing and some things were made specific (Monster/Growl* to Monster/Growl1-3) because there will be more sounds of that prefix.
2015-12-15 20:39:53 +01:00
Sven Eberhardt
e0bcaf8d7d
Sound UI::Confirmed (instead of Objects::Connect)
2015-12-15 01:41:25 -05:00
Sven Eberhardt
1d7c5c00c8
Add some missing UI sounds.
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Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
b40fb83268
Move Breathing.wav and sound credits from Arena.ocf to main sounds file.
2015-12-13 09:31:31 -05:00
Sven Eberhardt
923abe9333
Add simple (~CR-like) corrode sound.
2015-12-13 01:37:26 -05:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
9f6c45b832
Fix some simple missing sounds.
2015-12-13 00:47:00 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut
070236a6de
Make the elevator better at catching vehicles with ElevatorControl.
2015-10-10 23:18:23 +02:00
Sven Eberhardt
bffc08c314
Diamonds: More bling when dug out and placement in arbitrary areas.
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It was a bit weird when they just "appeared" so now there's also a sound.
Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen
30bb5c15a7
moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention
2015-09-11 20:21:26 +02:00
Clonkonaut
247c2d3fb4
Added to organic hit sounds by ala.
2015-08-28 16:20:16 +02:00