forked from Mirrors/openclonk
fix playing mooq sounds and move sounds to Sound.ocg
parent
5801a2f133
commit
d768e9e256
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@ -1,14 +1,3 @@
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Model by pluto
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--------------
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Model, texture and animations.
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Sounds by ala
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-------------
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CC Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/).
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MooqSnort1-3
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MooqSnorting1-2
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MooqDie1-5/Fat
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MooqHurt1-2
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MooqMunch1-4
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MooqSpit1-2
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@ -72,12 +72,12 @@ func Death()
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RemoveTimer("UpdateFood");
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RemoveEffect("IntActivity", this);
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Sound("MooqDie*");
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Sound("Animals::Mooq::Die*");
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}
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func CatchBlow(int damage, object from)
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{
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Schedule(this, "Sound(\"MooqHurt*\")", RandomX(5, 20));
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Schedule(this, "Sound(\"Animals::Mooq::Hurt*\")", RandomX(5, 20));
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}
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/* Action Callbacks */
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@ -130,7 +130,7 @@ func SpitPhase()
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if (!GetDir()) iXDir = -iXDir;
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iYDir = -300;
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Sound("MooqSpit*");
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Sound("Animals::Mooq::Spit*");
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var obj = CreateContents(Mooq_Firebomb);
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obj->Exit(iX, iY);
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@ -158,7 +158,7 @@ func EatPhase()
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{
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if (!food) return;
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Sound("MooqMunch*");
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Sound("Animals::Mooq::Munch*");
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DoEnergy(food->GetMass());
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food->RemoveObject();
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}
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@ -283,7 +283,7 @@ func FxIntActivityDamage(target, effect, dmg)
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func TaskIdle()
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{
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Sound("MooqSnorting*");
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Sound("Animals::Mooq::Snorting*");
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if (!Random(3)) return SetAction("IdleSit");
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if (!Random(2)) return SetAction("IdleStand");
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@ -466,13 +466,13 @@ func DoJump(bool swimming)
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if (!GetDir()) iXDir = -iXDir;
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iYDir = -200;
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if (Random(2)) Sound("MooqSnort*");
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if (Random(2)) Sound("Animals::Mooq::Snort*");
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SetSpeed(iXDir + GetXDir(100), iYDir + GetYDir(100), 100);
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return true;
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}
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if (Random(2)) Sound("MooqSnort*");
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if (Random(2)) Sound("Animals::Mooq::Snort*");
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return Jump();
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}
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@ -16,7 +16,9 @@ ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Acti
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Clonk/Skin/Steampunk:
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Confirm1&2&3&4, Decline1&2&4, Die1&2&3, Doubt1&2&3&4&5, Hurt1&2&3&4&5&6, Laughter1&2&3, Scream1, Shock1&2&4, Singing1&2
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Animals/Bat:
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Chirp, Flutter1&2&3, Noise1&2&3
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Chirp, Flutter1&2&3, Noise1&2&3
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Animals/Mooq:
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Die1-5, DieFat, Hurt1-2, Munch1-4, Snort1-3, Snorting1-2, Spit1-2
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K-Pone - Objects/Pickaxe/ClangHard1
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Ringwaul - Monster/Growl1-3, Monster/Die, Wipf/Snuff1-2, Wipf/Aroof, Wipf/Whine, Chest/Open, Chest/Close
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Winbag/Charge, Winbag/ChargeStop, Winbag/Gust, Pickaxe/Clang1-3
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