add lava core animal (made by Win)

Original by win, overhaul of script and behavior by Maikel.
alut-include-path
Maikel de Vries 2017-04-17 16:05:20 +02:00
parent 0df79f5ba3
commit 7c444e7f96
20 changed files with 628 additions and 0 deletions

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[DefCore]
id=LavaCore
Version=8,0
Category=C4D_Living
Height=40
Width=40
Offset=-20,-20
Vertices=9
VertexX=0,-19,19, 0, 0,-14, 14,-14,14
VertexY=0, 0, 0,-19,19,-14,-14, 14,14
VertexFriction=1,50,50,50,50,50,50,50,50
VertexCNAT=16,1,2,4,8,5,6,9,10
Mass=80
StretchGrowth=1
Oversize=1
IncompleteActivity=1
NoBreath=1
Float=1

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[DefCore]
id=LavaCoreShell
Version=8,0
Category=C4D_None
Width=56
Height=56
Offset=-28,-28
Vertices=1
VertexX=0
VertexY=0
SolidMask=0,0,4,8,24,24
Rotate=1
NoStabilize=1
HideInCreator=true

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material LavaShellMat
{
receive_shadows off
technique 0
{
pass 0
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.316192 0.800000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
depth_write off
texture_unit
{
texture LavaCoreShell.png
tex_address_mode wrap
filtering trilinear
colour_op_ex source1 src_texture src_texture
}
}
}
}
material LavaShellStoneMat
{
receive_shadows off
technique 0
{
pass 0
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.316192 0.800000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
depth_write off
texture_unit
{
texture LavaCoreShellStone.png
tex_address_mode wrap
filtering trilinear
colour_op_ex source1 src_texture src_texture
}
}
}
}

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/**
LavaCore Shell
Protects the lava core and provides a solidmask for the clonk to walk on.
@author Win, Maikel
*/
local size;
public func InitAttach(object parent)
{
SetAction("Attach", parent);
SetSize(Max(parent->GetCon(), parent.MinSize));
return;
}
public func SetSize(int size)
{
// Rotate core to solidmask.
var r = -70;
var fsin = Sin(r, 10 * size), fcos = Cos(r, 10 * size);
SetObjDrawTransform(+fcos, +fsin, 0, -fsin, +fcos, 0);
// Update solid mask.
var solid_size = 4 * ((size * 20 / 100 + 2) / 4) + 4;
solid_size = BoundBy(solid_size, 4, 28);
var solid_x = (1 + (solid_size - 4) / 4) * (solid_size - 4) / 2;
SetSolidMask(solid_x, 0, solid_size, solid_size * 2, 28 - solid_size, 28 - solid_size);
return;
}
/*-- Saving --*/
public func SaveScenarioObject() { return false; }
/*-- Properties --*/
local Name = "$Name$";
local Description = "$Description$";
local Plane = 425;
local ActMap = {
Attach = {
Prototype = Action,
Name = "Attach",
Procedure = DFA_ATTACH,
Length = 1,
Delay = 0,
FacetBase = 1,
NextAction = "Attach",
}
};

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Name=Lavacore Shell
Description=Protects the lava core.

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Name=Lavacore Shell
Description=Protects the lava core.

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material LavaCoreMat: NormalMap
{
receive_shadows off
technique 0
{
pass 0
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
scene_blend alpha_blend
depth_write off
texture_unit base
{
texture LavaCore.png
tex_address_mode wrap
filtering trilinear
}
texture_unit normal
{
texture LavaCoreNormals.png
tex_address_mode wrap
}
}
}
}
material LavaCoreStoneMat: NormalMap
{
receive_shadows off
technique 0
{
pass 0
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
scene_blend alpha_blend
depth_write off
texture_unit base
{
texture LavaCoreStone.png
tex_address_mode wrap
filtering trilinear
}
texture_unit normal
{
texture LavaCoreNormals.png
tex_address_mode wrap
}
}
}
}

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/**
LavaCore
The lava high life. Moves rythmically, spews lava, acts as platform for clonks.
@author Win, Maikel
*/
#include Library_Animal
// The outer shell of the core.
local shell;
local fx_behavior;
public func Construction()
{
shell = CreateObjectAbove(LavaCoreShell);
shell->InitAttach(this);
this.MaxSize = RandomX(40, 50);
// Add a reproduction timer (from the animal library).
AddReproductionEffect();
// Add an effect to control the lava core.
fx_behavior = CreateEffect(FxCoreBehavior, 100, 1);
return;
}
public func Initialize()
{
if (shell)
shell->SetSize(GetCon());
return;
}
public func Place(int amount, proplist rectangle, proplist settings)
{
var max_tries = 2 * amount;
var loc_area = nil;
if (rectangle) loc_area = Loc_InArea(rectangle);
var size_range = nil;
if (settings)
size_range = settings.size_range;
var cores = [];
while ((amount > 0) && (--max_tries > 0))
{
var spot = FindLocation(Loc_Material("Lava"), Loc_Space(20), loc_area);
if(!Random(2))
spot = FindLocation(Loc_Material("DuroLava"), Loc_Space(20), loc_area);
if (!spot) continue;
var core = CreateObjectAbove(this, spot.x, spot.y, NO_OWNER);
if (!core) continue;
if (settings.size_range)
{
core.MaxSize = Max(core.MinSize, RandomX(settings.size_range[0], settings.size_range[1]));
core->SetCon(core.MaxSize);
}
if (core->Stuck())
{
core->RemoveObject();
continue;
}
--amount;
PushBack(cores, core);
}
return cores;
}
public func SetCon(int new_size)
{
if (shell)
shell->SetSize(new_size);
return _inherited(new_size, ...);
}
public func DoCon(int add_size)
{
if (shell)
shell->SetSize(GetCon() + add_size);
return _inherited(add_size, ...);
}
public func Destruction()
{
if (shell)
shell->RemoveObject();
return;
}
/*-- Core Behaviour --*/
local FxCoreBehavior = new Effect
{
Construction = func()
{
this.fossilized = false;
this.move_vector = [0, 0];
this.movement_step = 72;
this.frames_per_attack = 9;
this.evading_core = 0;
// Make core swim and able to move.
Target->SetAction("Swim");
Target->SetComDir(COMD_None);
return;
},
Timer = func(int time)
{
// Check if fossilized and change state.
this->CheckFossilized(time);
if (this.fossilized)
return FX_OK;
// Do growth.
this->DoGrowth(time);
// Attack prey if possible.
if ((time % this.frames_per_attack) == 0)
this->AttackPrey(time);
// Do movement.
this->DoMovement(time);
return FX_OK;
},
CheckFossilized = func(int time)
{
if (this.fossilized && !Random(120))
{
Target->Revive();
this.fossilized = false;
}
// Fossilize more ofen at surface.
if (!this.fossilized && (!Random(160) || (!Random(100) && !Target->GBackLiquid(0, -6))))
{
Target->Fossilize();
this.fossilized = true;
}
return;
},
AttackPrey = func(int time)
{
// Only if fully grown and not fossilized.
if (Target->GetCon() < Target.MaxSize || this.fossilized)
return;
// Shoot a bubble at a nearby prey if the path is free, sometimes randomly shoot a bubble.
var prey = Target->FindObject(Find_OCF(OCF_Alive), Target->Find_Distance(100), Target->Find_PathFree(), Find_Not(Find_ID(LavaCore)));
if (!prey && Random(60))
return;
var angle = Random(360);
if (prey)
angle = Angle(Target->GetX(), Target->GetY(), prey->GetX(), prey->GetY());
var test_x = Sin(angle, Target->GetCon() / 4);
var test_y = -Cos(angle, Target->GetCon() / 4);
if (!PathFree(Target->GetX(), Target->GetY(), Target->GetX() + test_x, Target->GetY() + test_y))
return;
var bubble = Target->CreateObject(BoilingLava_Bubble);
bubble->SetVelocity(angle, RandomX(30, 40));
bubble->DoCon(RandomX(10, 35));
},
DoGrowth = func(int time)
{
if (Target->GetCon() >= Target.MaxSize)
return;
// Only grow in lava.
var mat = MaterialName(Target->GetMaterial(0, 5));
if (mat == "Lava" || mat == "DuroLava")
if (Target->GetCon() < Target.MaxSize && !Random(45))
Target->DoCon(1);
return;
},
DoMovement = func(int time)
{
// Only perform movement if swimming.
if (Target->GetAction() != "Swim")
return;
var forced = false;
var speed = Target.MovementSpeed;
// Evade other cores. This will keep them evenly spread.
var cnat = Target->GetContact(-1);
if (!Target->InLiquid())
{
//Log("[%d]%v out of liquid", FrameCounter(), Target);
cnat = cnat | CNAT_Top;
}
var other_core = Target->FindObject(Find_ID(LavaCore), Find_Exclude(Target), Target->Find_Distance(20 + Target.MaxSize));
// Check for contact.
if (cnat & (CNAT_Left | CNAT_Right | CNAT_Top | CNAT_Bottom) && this.evading_move <= 0)
{
this.move_vector = [RandomX(-1, 1), RandomX(-1, 1)];
if ((cnat & CNAT_Left) && !(cnat & CNAT_Right))
this.move_vector[0] = 1;
if ((cnat & CNAT_Right) && !(cnat & CNAT_Left))
this.move_vector[0] = -1;
if ((cnat & CNAT_Top) && !(cnat & CNAT_Bottom))
this.move_vector[1] = 1;
if ((cnat & CNAT_Bottom) && !(cnat & CNAT_Top))
this.move_vector[1] = -1;
//Log("[%d]%v has contact: %d and move vector %v", FrameCounter(), Target, cnat, this.move_vector);
this.evading_move = 6;
forced = true;
}
// After contact is dealt with we can evade other cores.
else if (other_core && this.evading_move <= 0)
{
//Log("[%d]other core", FrameCounter());
this.move_vector[0] = Sign(Target->GetX() - other_core->GetX());
this.move_vector[1] = Sign(Target->GetY() - other_core->GetY());
this.evading_move = 16;
forced = true;
}
// Otherwise just do random movement.
else
{
this.move_vector[0] = RandomX(-1, 1);
this.move_vector[1] = RandomX(-1, 1);
// Move upwards more often to stay at surface more often.
if (Random(3))
this.move_vector[1] = -1;
}
// Execute the movement.
if ((time % this.movement_step) == 0 || forced)
{
Target->SetXDir(this.move_vector[0] * speed + RandomX(-speed, speed) / 10);
Target->SetYDir(this.move_vector[1] * speed + RandomX(-speed, speed) / 10);
}
if ((time % this.movement_step) == 0 && Target.shell)
Target.shell->SetRDir(5 * (2 * Random(2) - 1));
// Dampen movement over time to make movements seem like impulses.
var xdir = Target->GetXDir(1000);
var ydir = Target->GetYDir(1000);
if (xdir > 0)
Target->SetXDir(xdir - 3 * speed, 1000);
else
Target->SetXDir(xdir + 3 * speed, 1000);
if (ydir > 0)
Target->SetYDir(ydir - 3 * speed, 1000);
else
Target->SetYDir(ydir + 3 * speed, 1000);
this.evading_move--;
return;
},
IsFossilized = func()
{
return this.fossilized;
}
};
public func StartNonSwim()
{
if (GBackLiquid())
{
SetAction("Swim");
return;
}
return;
}
/*-- Reproduction --*/
private func ReproductionCondition()
{
return GetAlive() && GetCon() >= this.MaxSize;
}
private func SpecialReproductionCondition()
{
if (fx_behavior)
return !fx_behavior->IsFossilized();
return false;
}
public func Birth(object parent)
{
SetCon(Max(GetCon(), this.MinSize));
if (shell)
shell->SetSize(GetCon());
return;
}
/*-- Core State --*/
// Explode on death.
public func Death()
{
if (shell)
shell->RemoveObject();
Explode(BoundBy(GetCon() / 2, 20, 90));
return;
}
// Turns the core into a fossil.
public func Fossilize()
{
Sound("Animals::LavaCore::Fossilize", {volume = GetCon()});
SetComDir(COMD_Stop);
SetMeshMaterial("LavaCoreStoneMat");
if (shell)
{
shell->SetMeshMaterial("LavaShellStoneMat");
shell->SetRDir(0);
}
return;
}
// Turns the fossil into a core again.
public func Revive()
{
SetAction("Swim");
SetComDir(COMD_None);
SetMeshMaterial("LavaCoreMat");
if (shell)
shell->SetMeshMaterial("LavaShellMat");
return;
}
/*-- Saving --*/
public func SaveScenarioObject(proplist props)
{
if (!inherited(props, ...))
return false;
// Avoid saving some stuff that's reinitialized anyway.
props->Remove("MeshMaterial");
return true;
}
/*-- Properties --*/
local Name = "$Name$";
local Description = "$Description$";
local Plane = 424;
local CorrosionResist = true;
local MaxEnergy = 100000;
local ContactCalls = true;
local MinSize = 15;
local MaxSize = 50;
local MovementSpeed = 20;
local ActMap = {
Swim = {
Prototype = Action,
Name = "Swim",
Procedure = DFA_SWIM,
Speed = 100,
Accel = 16,
Decel = 16,
Length = 1,
Delay = 0,
FacetBase = 1,
NextAction = "Swim"
},
Walk = {
Prototype = Action,
Name = "Walk",
Procedure = DFA_WALK,
Speed = 100,
Accel = 16,
Decel = 16,
Length = 1,
Delay = 0,
FacetBase = 1,
NextAction = "Walk",
StartCall = "StartNonSwim",
InLiquidAction = "Swim",
},
Jump = {
Prototype = Action,
Name = "Jump",
Procedure = DFA_FLIGHT,
Speed = 100,
Accel = 16,
Decel = 16,
Length = 1,
Delay = 0,
FacetBase = 1,
NextAction = "Jump",
StartCall = "StartNonSwim",
InLiquidAction = "Swim"
},
Dead = {
Prototype = Action,
Name = "Dead",
Procedure = DFA_NONE,
Speed = 10,
Length = 1,
Delay = 0,
FacetBase=1,
Directions = 2,
FlipDir = 1,
NextAction = "Hold",
NoOtherAction = 1,
ObjectDisabled = 1
}
};

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Name=Lavakern
Description=The lava high life. Has a hard shell on which a clonk may stand, but dangerous due to spitting out lava.

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Name=Lavacore
Description=The lava high life. Has a hard shell on which a clonk may stand, but dangerous due to spitting out lava.

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@ -125,3 +125,4 @@ Kane53126 - Click2 (http://www.freesound.org/people/Kane53126/sounds/257944/)
Zywx - MosquitoBuzz (http://www.freesound.org/people/Zywx/sounds/188708/)
tc630 - Furnace/Start, Furnace/Stop, Furnace/Loop(http://www.freesound.org/people/tc630/sounds/47835/)
kolczok - SawmillRipcut (http://freesound.org/people/kolczok/sounds/198988/)
Maikel - Fossilize (no external source)