Fix some simple missing sounds.

shapetextures
Sven Eberhardt 2015-12-13 00:47:00 -05:00
parent 42a0c5d188
commit 9f6c45b832
3 changed files with 1 additions and 1 deletions

View File

@ -52,7 +52,7 @@ public func HitObject(object obj)
if (obj->GetAlive())
Sound("ProjectileHitLiving?");
else
Sound("BulletHitGround");
Sound("BulletHitGround?");
obj->~OnProjectileHit(this);
WeaponDamage(obj, this->ProjectileDamage(), FX_Call_EngObjHit, false);

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