forked from Mirrors/openclonk
Fix some simple missing sounds.
parent
42a0c5d188
commit
9f6c45b832
|
@ -52,7 +52,7 @@ public func HitObject(object obj)
|
|||
if (obj->GetAlive())
|
||||
Sound("ProjectileHitLiving?");
|
||||
else
|
||||
Sound("BulletHitGround");
|
||||
Sound("BulletHitGround?");
|
||||
|
||||
obj->~OnProjectileHit(this);
|
||||
WeaponDamage(obj, this->ProjectileDamage(), FX_Call_EngObjHit, false);
|
||||
|
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue